Hopefully I can find some time in-between my assignments to actually get the ball rolling on all these updates. If you're willing to contribute to authoring this guide, I'm always looking for an extra brain to help me out--please shoot me a message!
Was boutta make... Smh
That being said this could use the features I planned, i.e. dynamic window resizing, bound setting, refresh rate settings etc for a cool data collection device.
While I understand the frustration, we all have to gather the information from somewhere. The patch notes detail any new changes, special mechanics... A good read of them can help you piece together a complete picture of how things work.
@XD69 @MrShenanigans2020
.
Sound mod is in the works, and unfortunately it obviously will not be available for mobile. That being said, you cannot simply just "replace SimplePlanes sound files" on your own.
I still can't get over how well this is made. Beautifully simplistic, yet retains all key details and feels very complete. Controls are not to my liking but it's just my brain that's hard-wired to think WASD is for movement.
.
On a side note, wheel colliders stop floating if you begin by getting the y-axis scale with unscaled wheels first, then stretch them to match your needs.
@PyrrhaNikos
.
This runs on python. A web based service would need something like PHP or JS... Which is a lot harder to do, and file management is a little trickier online.
Yeah sucks that you can't easily issue software certificates... Although a program that generates files of unknown content definitely does look suspicious
While variables are nice, I would recommend keep them reasonable in order to keep code more portable.
Personally I would only recommend it for logic processing uses which default FT cannot handle, or when you have long repeated segments.
@Rakoval500k
.
You would have to recalculate the motion equations for the appropriate drag constant, which is quite difficult to do... But if you are able to find an approximate model that works, that could be sufficient.
Is it possible that cameras get a baseline zoom level/FOV setting? Would really help with certain applications.
Amazing little QOL features that make everyone happy. Awesome work
Not quite up to date with 1.11 & 1.12 yet, I've'nt had the time--but expect them to come fairly soon.
EngineRPM should be an output variable for individual parts, you can assign a variable name to carry the data, and that variable can be used for reference.
@ItsHighbraker2912
.
They don't. Unless you somehow figured out something they do that I've never heard of...
You don't need to declare variables explicitly, FT handles implicit declarations.
@ViSilvester
.
Arrays would have definitely made this fully complete, as it would allow for infinite tail cell generation (or so I am inclined to believe). Regardless, glad my code was straightforward. Snake isn't the most complicated game, and it translates over to FT quite well.
sum(Input)
With all due respect, some of you need to realize any reasonable part behavior is within reach with FT. Just ask around to players that know (hint hint) or do a little experimenting yourself... Default cycling options, especially for pistons, don't function in a manner that is ideal anyway.
@realSavageMan
.
There is a popular variation in which you can phase through the border and out the other end! I opted for it to make it a little more novel
What's more, upon receiving critical damage the ships stop moving. You could probably save helipad coordinates and just write a controller to do the job, which would make this 900% easier as piloting in VR is actually somewhat challenging.
I don't have a headset though... I'll see what I can do.
You can code this with FT and build a display! If I can find the time to refine it into a scope, I would upload...
+1Hopefully I can find some time in-between my assignments to actually get the ball rolling on all these updates. If you're willing to contribute to authoring this guide, I'm always looking for an extra brain to help me out--please shoot me a message!
Was boutta make... Smh
That being said this could use the features I planned, i.e. dynamic window resizing, bound setting, refresh rate settings etc for a cool data collection device.
While I understand the frustration, we all have to gather the information from somewhere. The patch notes detail any new changes, special mechanics... A good read of them can help you piece together a complete picture of how things work.
+3Read the patch notes-this is determined by the XML property
+4interactionType
for buttons. Try setting it toToggle
.@XD69 @MrShenanigans2020
+1.
Sound mod is in the works, and unfortunately it obviously will not be available for mobile. That being said, you cannot simply just "replace SimplePlanes sound files" on your own.
@Tang0five
+1.
Something I have in the works might remedy that...
I still can't get over how well this is made. Beautifully simplistic, yet retains all key details and feels very complete. Controls are not to my liking but it's just my brain that's hard-wired to think WASD is for movement.
+2.
On a side note, wheel colliders stop floating if you begin by getting the y-axis scale with unscaled wheels first, then stretch them to match your needs.
A bit late, but that's some crazy detail
+1@PyrrhaNikos
.
This runs on python. A web based service would need something like PHP or JS... Which is a lot harder to do, and file management is a little trickier online.
@winterro
+1.
Mobile generally can't run root level programs
Yeah sucks that you can't easily issue software certificates... Although a program that generates files of unknown content definitely does look suspicious
+8Very nice job! We all love ourselves a little Tkinter...
+4While variables are nice, I would recommend keep them reasonable in order to keep code more portable.
Personally I would only recommend it for logic processing uses which default FT cannot handle, or when you have long repeated segments.
@Rakoval500k
.
You would have to recalculate the motion equations for the appropriate drag constant, which is quite difficult to do... But if you are able to find an approximate model that works, that could be sufficient.
Congratulations on making me irrelevant. Why!!!
Mhm.
Is it possible that cameras get a baseline zoom level/FOV setting? Would really help with certain applications.
+2Amazing little QOL features that make everyone happy. Awesome work
Vertical curvature appears to only crush text and not actually curve it at the moment.
+1needs to be a game
+6从现在开始用汉语说亵渎是不可能。我们知道你说什么!
Ooh! Cool way about storing more than one piece of info in a single variable. Was thinking about using this for string parsers.
I'm not a moderator, lol.
I am close to one and will summon him here.
@Vincent
Excellent! Was planning to make one of these. If I were to add, a graph visualizer can also help a lot with identifying response patterns.
Nuts. What can I say
+10Funky Trees Documentation
Not quite up to date with 1.11 & 1.12 yet, I've'nt had the time--but expect them to come fairly soon.
+3EngineRPM should be an output variable for individual parts, you can assign a variable name to carry the data, and that variable can be used for reference.
Needs a lot of FT work, but definitely possible.
+4@JamesDean
+1.
<color={a ? "FFFFFF" : "000000"}>
White & black for an example. I'm sure you can infer from here on out
Neat, welcome to the realm of Funky Carpenters!
+1@ItsHighbraker2912
+1.
They don't. Unless you somehow figured out something they do that I've never heard of...
You don't need to declare variables explicitly, FT handles implicit declarations.
Your last three variables are meaningless and do nothing.
+7Just another thought I had earlier--this would be much more useful if autosaves were timestamped.
+1@ViSilvester
+2.
Arrays would have definitely made this fully complete, as it would allow for infinite tail cell generation (or so I am inclined to believe). Regardless, glad my code was straightforward. Snake isn't the most complicated game, and it translates over to FT quite well.
@hpgbproductions
+3.
Too bad. Now there's Python scripts floating around the SP dark webs making this far too easy for the average user.
sum(Input)
With all due respect, some of you need to realize any reasonable part behavior is within reach with FT. Just ask around to players that know (hint hint) or do a little experimenting yourself... Default cycling options, especially for pistons, don't function in a manner that is ideal anyway.
@MrShenanigans
.
I own that server..? Just leave me a message.
@Charris969
.
Surprisingly, it is! New parts make for very efficient builds.
@Ummmhelli
+2.
Simple camera state variables.
@realSavageMan
.
There is a popular variation in which you can phase through the border and out the other end! I opted for it to make it a little more novel
Very nicely edited video! Glad you enjoyed playing with it :)
+4Nice! Glad to see someone actually made it through. I couldn't myself!
+1@AndrewGarrison
.
Can I steal Nicky's profile pic now?
Have you looked at any of the good builds of the year?
+3When SP starts looking like 4k video
+4@klm747klm747
.
Yes. See gameplay #5. This is a common spin on snake.
@Chaka
.
I aggregate information from official posts and dev comments. Everything else after that comes from personal experimentation and logic.
@F104Deathtrap
+4.
Never, because I provide nothing of actual value for development.
@Ilikeacecombat
.
Be a little creative and you can easily achieve it.
@JoshuaW
.
Beat me to it lol.
What's more, upon receiving critical damage the ships stop moving. You could probably save helipad coordinates and just write a controller to do the job, which would make this 900% easier as piloting in VR is actually somewhat challenging.
I don't have a headset though... I'll see what I can do.