@GINGER01 I tried that too but when I try to attach a transformed part to the hinge, the hinge becomes solid and can't turn even though it's floppy. You did help however so I appreciate that.
@Razor3278 I'm not talking about rotating the whole rotator. I'm saying I want to turn the part of the hinge that is meant to be turned within the builder.
@RedstoneAeroAviation More of a timeline because it would seem tedious to type "hinge rotater 1 second, missile 2 seconds." Just have 1 timeline and everything assigned to that group can slide on that timeline. Also a delay usually involves 1 task, I'm talking about several tasks.
@Predatedflyer Not a bad idea. It would be like a sensor. The hud will go red when the rocket will indeed hit something when fired. The rocket isn't locking to a target, the hud is just informing you when the rocket is lined up towards the target.
There also needs to be more flexibility to parts. The hinge rotators have so much potential if only the devs allowed the ability to turn the joint in the builder. That alone would allow for so many new ways to build.
@F104Deathtrap Nevermind, turns out pylons worked all along. The paint automatically set the pylons to be the same color red as when parts don't fit well. I couldn't fire missiles because I had to lock on to something first. My bad.
@MemeKingIndustriesAndMegaCorporation Yea I mean specific angles but also how the pieces are positioned. Like being able to rotate the joint part of a hinge rotater to a certain angle rather than the whole piece.
True, I meant fuel should have more properties. If a bullet strikes a fuel tank it would leak if it didn't have some sort of protection. There doesn't need to be an animation of fuel leakage but I would like to see the fuel meter deplete faster for every bullet that punctures the tank. Add some realism if you know what I mean.
I just had another idea. Why not add fuel physics to the game. If the part of the fuselage containing fuel takes damage, fuel depletes faster. This will make it crucial to armor planes designed to attack.
What if the devs added a challange to refueling by adding refueling planes flown by AI that could be called up while flying. You need to fly close and steady under the plane while it refuels. Of course the devs would need to work out a system so the refueling plane doesn't crash into something during refueling.
They should also consider adding an option to alter certain piece orientation. Like if you had a hinge rotater but you wanted it to already bend to a certain angle, you ajust it with a slider like how you do with speed and rotation.
Cool. I just didn't want to test it myself.
@GINGER01 I tried that too but when I try to attach a transformed part to the hinge, the hinge becomes solid and can't turn even though it's floppy. You did help however so I appreciate that.
@Razor3278 I'm not talking about rotating the whole rotator. I'm saying I want to turn the part of the hinge that is meant to be turned within the builder.
@Kerbango No I mean change the joint angle itself in the builder. Not just the range of the hinge.
Well it's worth a shot. Thanks.
@RedstoneAeroAviation More of a timeline because it would seem tedious to type "hinge rotater 1 second, missile 2 seconds." Just have 1 timeline and everything assigned to that group can slide on that timeline. Also a delay usually involves 1 task, I'm talking about several tasks.
@Predatedflyer well yea
@Predatedflyer Not a bad idea. It would be like a sensor. The hud will go red when the rocket will indeed hit something when fired. The rocket isn't locking to a target, the hud is just informing you when the rocket is lined up towards the target.
@EternalDarkness thanks
@PhilipTarpley I just updated it again and it's working. Thanks for the help.
My game isn't working properly. I open the game and the screen is black. The buttons and title are there but i can't see them. I'm using an LG phone.
There also needs to be more flexibility to parts. The hinge rotators have so much potential if only the devs allowed the ability to turn the joint in the builder. That alone would allow for so many new ways to build.
@F104Deathtrap Nevermind, turns out pylons worked all along. The paint automatically set the pylons to be the same color red as when parts don't fit well. I couldn't fire missiles because I had to lock on to something first. My bad.
@F104Deathtrap Is there any way where I don't need to redo the plane I want? I've been working on it for a while now.
@Supercraft888 dang
@FlyingThings Same dude saaaammmmee
@MemeKingIndustriesAndMegaCorporation Yea I mean specific angles but also how the pieces are positioned. Like being able to rotate the joint part of a hinge rotater to a certain angle rather than the whole piece.
Same dude, I had the same idea. I wanted to make a cargo bay that opens to fire missiles but 8 groups won't be enough to make many doors.
They should make a mod or add that as a feature then.
@Testin123 thanks
Thanks man. Means a lot. @MrSilverWolf
True, I meant fuel should have more properties. If a bullet strikes a fuel tank it would leak if it didn't have some sort of protection. There doesn't need to be an animation of fuel leakage but I would like to see the fuel meter deplete faster for every bullet that punctures the tank. Add some realism if you know what I mean.
I just had another idea. Why not add fuel physics to the game. If the part of the fuselage containing fuel takes damage, fuel depletes faster. This will make it crucial to armor planes designed to attack.
What if the devs added a challange to refueling by adding refueling planes flown by AI that could be called up while flying. You need to fly close and steady under the plane while it refuels. Of course the devs would need to work out a system so the refueling plane doesn't crash into something during refueling.
They should also consider adding an option to alter certain piece orientation. Like if you had a hinge rotater but you wanted it to already bend to a certain angle, you ajust it with a slider like how you do with speed and rotation.