@Mk1Els the carrier does actually use a gyro to maneuver already (is activated at 4500m or something if I remember correctly) it just isn’t really noticeable here because of my constant camera movement
(At the end of the video while I’m flying away you can see it still turning)
@TheUltimatePlaneLover the only “modernish” bombers that had defensive guns at some point I can think of on the top of my head are the B-52 and TU-95. I guess they kinda become useless though in the age of missiles and all…
(CIWS on B-21 confirmed?!?!?)
@Rb2h unfortunately making the AI “smarter” isn’t really possible. (Stuff with gyros and variables making the AI maneuver more realistically is something way too complex for me lol) The most I could try to do is make them able to use cannons really. TheUltimatePlaneLover is working on a pretty interesting concept of swarm fighters though (An unlimited amount of AI can be spawned to attack you) so I guess that’s the closest we’ll get
@TheUltimatePlaneLover this is gonna sound a bit cheesy, but I say just do whatever you want honestly. Maybe a remake of an old build, maybe just some random thing you found that ya wanna make.
(This is just my way of saying I have no ideas)
@TheUltimatePlaneLover A zero I could find from Zuikaku was numbered “653-117,” which is basically just your average late war zero scheme with fancy stripes on the tail.
(so just look up A6M5 653-117, there’s a bunch of references)
@TheUltimatePlaneLover you can see that I dropped (and missed with) the bomb near the end of the dive, it just always shows that you have 0 for some reason, even when the bomb is still there
This is just another small showcase showing a defensive version of Blyatnov’s Zuikaku 1944 that’s coming soon. It automatically maneuvers when you get close enough (to dodge bombs/torpedos) and has a somewhat historically accurate AA armament. (The sources I looked at were very conflicting) The yellow tracers you see are meant to be the AA rockets she had on her, which is why they fire so fast btw.
So uhhhh. Yeah.
(This is the last demo type video for a while I promise)
@TheUltimatePlaneLover it’s possible, although it’ll be hard since I’ve made it so that the AI automatically maneuvers when you get close enough
(Made it that way assuming the player is trying to bomb/torpedo bomb it)
@Eeoo sure, but I’d recommend modifying the original version of this build by Blyatnov, as this is purely meant for the AI to use
(unless you just want to make this a more enticing target or something)
@TheUltimatePlaneLover
[insert generic “I’ve actually tested this before” comment here]
.
Getting the AI to drop ordnance does actually work, the only issue is that you can’t make it so that they specifically drop on you. In my fletcher torpedo launch demo you can see that the AI can use ordnance as long as it’s connected to a pylon or detacher that activates when you get in a certain proximity. This is good, but it’s still impossible (as far as I know) for the ai to drop on the player specifically, and therefore bombs will miss you most of the time, since it only responds to distance. I’ve experimented and made an AI avenger that can drop either bombs or torpedos, but for something that actually works, I’ll redirect you to here
.
(Long rant over)
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@Graingy indee
+1@Noob101 Np!
@BYardley gonna put a racing stripe on this lol
+1@TheUltimatePlaneLover this is actually just a normal build, but I definitely could make a lower part count version of this defensive!
@TheUltimatePlaneLover @theNoobCountry2 The fancy shine acts as an artificial sun to dive out of and attack enemies lol
+2@Mk1Els the carrier does actually use a gyro to maneuver already (is activated at 4500m or something if I remember correctly) it just isn’t really noticeable here because of my constant camera movement
+1(At the end of the video while I’m flying away you can see it still turning)
@Mk1Els yeah… I really need to work on my aim, lol
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@Noob101 (here it is!)
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@TheUltimatePlaneLover a weapon to surpass metal gear
+2@TheUltimatePlaneLover time for the funni >:)
+1T!
@Alternation that’s actually pretty interesting, thanks.
@TheUltimatePlaneLover YIPPEE!
@TheUltimatePlaneLover (I was just goofin around with crazy ideas, no need to actually build it if you don’t want to lol)
@TheUltimatePlaneLover ah, that makes sense
(So…. B-1 WITH CIWS’ CONFIRMED!)
@TheUltimatePlaneLover as in like… a railgun or something..?
@TheUltimatePlaneLover the only “modernish” bombers that had defensive guns at some point I can think of on the top of my head are the B-52 and TU-95. I guess they kinda become useless though in the age of missiles and all…
(CIWS on B-21 confirmed?!?!?)
@TheUltimatePlaneLover very epoc
@Alternation I agree, unfortunately cannons are literally the only weapon that works for these
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@Rb2h unfortunately making the AI “smarter” isn’t really possible. (Stuff with gyros and variables making the AI maneuver more realistically is something way too complex for me lol) The most I could try to do is make them able to use cannons really. TheUltimatePlaneLover is working on a pretty interesting concept of swarm fighters though (An unlimited amount of AI can be spawned to attack you) so I guess that’s the closest we’ll get
@TheUltimatePlaneLover take as long as you need, I’m at 12.7k and I’m still considering what I want to do for a 10k special lol
@TheUltimatePlaneLover that’s actually a pretty good idea
+1@TheUltimatePlaneLover this is gonna sound a bit cheesy, but I say just do whatever you want honestly. Maybe a remake of an old build, maybe just some random thing you found that ya wanna make.
(This is just my way of saying I have no ideas)
@TheUltimatePlaneLover congrats on plat btw!
@TheUltimatePlaneLover A zero I could find from Zuikaku was numbered “653-117,” which is basically just your average late war zero scheme with fancy stripes on the tail.
(so just look up A6M5 653-117, there’s a bunch of references)
@TheUltimatePlaneLover pretty sure a late war livery would work (assuming that’s what it already has?) since the Zuikaku is in her ‘44 configuration
@TheUltimatePlaneLover I’ll definitely do one every now and then
@Shikikanlunaoffinalglory more like a battle of Cape Engano reference, since this is Zuikaku’s 1944 configuration
(And since I’m using a helldiver)
@TheUltimatePlaneLover yeah, you can act like swarm zeros came directly from Zuikaku or something for example lol
@TheUltimatePlaneLover you can see that I dropped (and missed with) the bomb near the end of the dive, it just always shows that you have 0 for some reason, even when the bomb is still there
This is just another small showcase showing a defensive version of Blyatnov’s Zuikaku 1944 that’s coming soon. It automatically maneuvers when you get close enough (to dodge bombs/torpedos) and has a somewhat historically accurate AA armament. (The sources I looked at were very conflicting) The yellow tracers you see are meant to be the AA rockets she had on her, which is why they fire so fast btw.
So uhhhh. Yeah.
(This is the last demo type video for a while I promise)
@TheUltimatePlaneLover that’s good to hear
@TheUltimatePlaneLover it’s possible, although it’ll be hard since I’ve made it so that the AI automatically maneuvers when you get close enough
+1(Made it that way assuming the player is trying to bomb/torpedo bomb it)
@TheUltimatePlaneLover soon we’ll also have the H6K and H8K, the Japanese navy will continue to grow!
(And defensive IJN Zuikaku VERY soon)
+1@Jaspy190 I’m glad!
@Eeoo sure, but I’d recommend modifying the original version of this build by Blyatnov, as this is purely meant for the AI to use
(unless you just want to make this a more enticing target or something)
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T
@Zaineman I’m honored, thanks :)
Should’ve kept all B-17s in service and converted them into t h i s. Better fighter than the F-35
+1@TheUltimatePlaneLover I wish time could feel slow for me, I still don’t even believe we’re already halfway through May lol
@TheUltimatePlaneLover np!
@TheUltimatePlaneLover
[insert generic “I’ve actually tested this before” comment here]
.
Getting the AI to drop ordnance does actually work, the only issue is that you can’t make it so that they specifically drop on you. In my fletcher torpedo launch demo you can see that the AI can use ordnance as long as it’s connected to a pylon or detacher that activates when you get in a certain proximity. This is good, but it’s still impossible (as far as I know) for the ai to drop on the player specifically, and therefore bombs will miss you most of the time, since it only responds to distance. I’ve experimented and made an AI avenger that can drop either bombs or torpedos, but for something that actually works, I’ll redirect you to here
.
(Long rant over)
@TheUltimatePlaneLover yep, the defensive version of your B-25 should come right after the next post (G4M)
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@StrikerUreka22 (here’s the 2nd one!)