Looking forward to the next one! Next time I might try arriving not at the last second...
I thought I might suggest setting up an SPBC event multiplayer server specifically for server events. The 160 server tends to have bad ping spikes and connection problems. It might be better if a trusted server member (you or one of the other moderators) hosted the server instead. Plus, server moderation capabilities will actually be accessible then.
Meh. I don't have a problem with part efficiency, in fact I think it's something that should be sought after when it comes to building.
However, similarly to what Mouse said, it should not be used as an excuse to do less work.
There are cases where PEA seems to be used as an excuse for sub-par effort put into something, and this I strongly dislike.
Yeah, I definitely plan on remastering some of my favorite projects.
In all honesty though, I'd like to build more gliders. Those are underappreciated, in my opinion. Both standard configuration and likely some unique/atypical designs too (think Genesis sailplane).
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
@SheriffHackdogMCPE
"Backwards compatibility: Fly your SimplePlanes 1 crafts in SimplePlanes 2 with no fuss, no extra work, no shenanigans. Breathe new life into them by upgrading them with new parts and textures."
"We are doing our best to support as many crafts from SimplePlanes 1 as possible, but we cannot guarantee that every craft will work exactly as it did in SimplePlanes 1."
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
(sin(Time) / 200) * Throttle
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
Other things to do and see. Can't speak for everyone on this, of course. People have their varying reasons.
SimplePlanes has been a great game for me personally, but now I've got a larger range of more exciting projects and things to explore, as well as other games to play. I've explored most areas of SimplePlanes all the way up to modding.
Again, people have their varying reasons. I think this sums it up for a certain majority of people though.
@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
I'm not a dev nor expert modder or programmer but I'll give my best input here.
If you don't have any experience with the Unity editor, then trying to work with custom scripting and whatnot in SP is probably going to be pretty confusing and daunting (speaking from experience).
Scripting is done in C#. If you already have experience with C or Python/Java/Lua/etc. then it'll probably be easier for ya.
If you're entirely new (or almost) to scripting in any language, god help you. Now might be a good time to learn some basic Python.
1. I'm almost certain it's possible.
2. Download the version of Unity that corresponds with your current version of SP and get Microsoft Visual Studio. Visual Studio is gonna be your scripting interface.
3. As a beginner, probably pretty difficult. C has a more complicated syntax than Python or Java (which are very easy in comparison), so if you're not already familiar with basic programming then I would recommend learning one of those first.
As for the console thing, I don't know if that's actually possible. It might be possible to spawn AI aircraft using commands but at that point you might as well be doing it through the menu anyways. I don't think there's a way to auto-execute them without a custom script, which leads back to Unity and C#.
That's my bit anyways. Hope this helps in some way.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
@Korzalerke2147483647 I'm alright. Ya, I've continued exploring the backwaters of the command console every now and then.
I think the most recent thing I found was bringing back part of the legacy designer (it was just the lights though, couldn't find the rest).
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
If you see a dev/0-point user upvote your build, it's probably because your build is curated for VR use.
Although I think it might be possible for 0 point users to upvote using the Inspect tool, but I can't confirm nor deny that.
I've bought it twice in my 2.5 years of playing.
First time was on my old Steam account (lost to time and space on an old nonfunctional email address).
Second time was on my current Steam account, when they announced the new 1.12.200.0 update.
I had gotten a new laptop last year and didn't have access to my old Steam account to move game files over, so I just manually moved the game via thumbdrive (which unlinked it from Steam altogether).
When 1.12.200.0 was announced I decided to repurchase the game so I'd have the latest version.
Guess it didn't help much since I ended up downgrading to 1.12.128.0 again.
I do have the fie backup feature though, so that's nice.
Absolutely beautiful build and aircraft.
You need to have more points than the person you're trying to spotlight.
Looking forward to the next one! Next time I might try arriving not at the last second...
+1I thought I might suggest setting up an SPBC event multiplayer server specifically for server events. The 160 server tends to have bad ping spikes and connection problems. It might be better if a trusted server member (you or one of the other moderators) hosted the server instead. Plus, server moderation capabilities will actually be accessible then.
I know this doesn't quite fit the look, but it immediately reminded me of the Bell-NASA LLTV. I like
+2Reminds me of one of Rutan's designs. Love it.
+1Few designs I have seen amount to the weirdness of this one.
+2I love it.
Meh. I don't have a problem with part efficiency, in fact I think it's something that should be sought after when it comes to building.
+1However, similarly to what Mouse said, it should not be used as an excuse to do less work.
There are cases where PEA seems to be used as an excuse for sub-par effort put into something, and this I strongly dislike.
tracerColor
|00FF00
Insert these into a gun's XML properties via Overload.
Example.
I saw "Grumman LLV" and thought it meant "Lunar Landing Vehicle"...
(Grumman aircraft corporation designed the Lunar Landing Vehicle)
Yeah, I definitely plan on remastering some of my favorite projects.
+2In all honesty though, I'd like to build more gliders. Those are underappreciated, in my opinion. Both standard configuration and likely some unique/atypical designs too (think Genesis sailplane).
I'm pretty sure you have to be 18+ years of age as well.
+1Neat looking aircraft
+1@Rjenteissussy Ah it's no biggie
+1Looks amazing.
+1@TRGOBoom Likely someone using a bugged aircraft.
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
@SheriffHackdogMCPE
"Backwards compatibility: Fly your SimplePlanes 1 crafts in SimplePlanes 2 with no fuss, no extra work, no shenanigans. Breathe new life into them by upgrading them with new parts and textures."
"We are doing our best to support as many crafts from SimplePlanes 1 as possible, but we cannot guarantee that every craft will work exactly as it did in SimplePlanes 1."
+9Awesome! Straight to my wishlist this goes.
+2I like how it retains the original SP-feel while still being fresh.
Awesome work Jundroo.
Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.
This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like
it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).
Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.
Tangent is a little bit different. Output over time looks something like this.
+2Examples of these used in a circle, for circle things.
epig
@Mousewithamachinegun122 I made the airfoil and wing in Blender, converted it to a .step file in FreeCAD, and tested it in SimWorks.
+1There, 10k for ya
Other things to do and see. Can't speak for everyone on this, of course. People have their varying reasons.
+1SimplePlanes has been a great game for me personally, but now I've got a larger range of more exciting projects and things to explore, as well as other games to play. I've explored most areas of SimplePlanes all the way up to modding.
Again, people have their varying reasons. I think this sums it up for a certain majority of people though.
@EasternAviation2015 Not something I have any control over. You'll just have to wait.
@screechy Pretty sure it's called the Rowe UFO
beep
This little goob.
I like a lot of Hans Zimmer goodies. Orchestral, synthetic, stuff like that. Emotional, though-provoking music that makes me feel.
https://www.youtube.com/watch?v=FwdvVuK7a88
https://www.youtube.com/watch?v=xTqhIlsCU6w
https://www.youtube.com/watch?v=TmNUD1Z5PrA
https://www.youtube.com/watch?v=dX3k_QDnzHE
https://www.youtube.com/watch?v=7GlsxNI4LVI
https://www.youtube.com/watch?v=QjB3qextZbQ
https://www.youtube.com/watch?v=D9OhQVuupdY
Edit: alright that might be a bit much... you get the point.
+1@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@32 Doesn't sound like a bad idea. I'd say go for it!
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
I'm not a dev nor expert modder or programmer but I'll give my best input here.
+2If you don't have any experience with the Unity editor, then trying to work with custom scripting and whatnot in SP is probably going to be pretty confusing and daunting (speaking from experience).
Scripting is done in C#. If you already have experience with C or Python/Java/Lua/etc. then it'll probably be easier for ya.
If you're entirely new (or almost) to scripting in any language, god help you. Now might be a good time to learn some basic Python.
1. I'm almost certain it's possible.
2. Download the version of Unity that corresponds with your current version of SP and get Microsoft Visual Studio. Visual Studio is gonna be your scripting interface.
3. As a beginner, probably pretty difficult. C has a more complicated syntax than Python or Java (which are very easy in comparison), so if you're not already familiar with basic programming then I would recommend learning one of those first.
As for the console thing, I don't know if that's actually possible. It might be possible to spawn AI aircraft using commands but at that point you might as well be doing it through the menu anyways. I don't think there's a way to auto-execute them without a custom script, which leads back to Unity and C#.
That's my bit anyways. Hope this helps in some way.
This looks amazing.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
henlo
+3Edit: I just realized you haven't made any posts in well over 3 years. Welcome back.
@AkrionDynamics Sentences have to be contained in quotes.
+1say "hello world"
:D
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
@Korzalerke2147483647 I'm alright. Ya, I've continued exploring the backwaters of the command console every now and then.
+1I think the most recent thing I found was bringing back part of the legacy designer (it was just the lights though, couldn't find the rest).
@Redrocktumbler Ah, I see. Thanks for the info.
He lives on...
+1How've you been?
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
How about lifting body aircraft?
Some examples on Google Images.
@CaptainNoble Not to my knowledge.
Beautiful and part efficient at the same time. Love it!
+1If you see a dev/0-point user upvote your build, it's probably because your build is curated for VR use.
+3Although I think it might be possible for 0 point users to upvote using the Inspect tool, but I can't confirm nor deny that.
I've bought it twice in my 2.5 years of playing.
First time was on my old Steam account (lost to time and space on an old nonfunctional email address).
Second time was on my current Steam account, when they announced the new 1.12.200.0 update.
I had gotten a new laptop last year and didn't have access to my old Steam account to move game files over, so I just manually moved the game via thumbdrive (which unlinked it from Steam altogether).
When 1.12.200.0 was announced I decided to repurchase the game so I'd have the latest version.
Guess it didn't help much since I ended up downgrading to 1.12.128.0 again.
I do have the fie backup feature though, so that's nice.
Ah, nice. Considered purchasing it but I'm waiting on people's reviews of the game.