28.0k TheFlightGuySP Comments

  • Thermals/Air Convection In Simpleplanes: 2.7 years ago

    @TheGliderGuy Sure! It's: SetWindSpeed 0 2 0. You can replace the 2 with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.
    Edit: I found that 2 was a good number for near-the-ground climbing.

    +1
  • Thermals/Air Convection In Simpleplanes: 2.7 years ago

    @TheGliderGuy I thought this might be helpful.

    +1
  • Mods ??? 2.7 years ago

    You will probably need Unity or whatever other software the game developers use.
    The developers have also posted videos on how to mod Simpleplanes.

    +1
  • Question Regarding Wind Vectors (SOLVED): 2.7 years ago

    @ReinMcDeer That makes sense. I thought perhaps this could be used to make an upward wind to simulate thermals. I need to do some more research.

    +1
  • Venture Aeronautics Wasp-A 2.7 years ago

    @MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
    Thanks for your support!

    +1
  • Can you change the volume of the wing guns. 2.7 years ago

    If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
    It will only make one firing sound whenever you stop firing.
    Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
    Edit: I realize you were referring to wing guns, but you can't stop the sound on those.

    +1
  • Text label displaying camera view? Help 2.7 years ago

    No, I don't believe there is. There might be a mod for this, but I'm not sure.

    +1
  • I need help for a FunkyTrees thing 2.7 years ago

    @jessiemp Reduce the "0.05" number to something smaller. The smaller the number, the less sensitive it is.

    +1
  • (Suggestion) Atmospheric Effects: 2.7 years ago

    @exosuit Thanks for letting me know! I will try it.

    +1
  • I need help for a FunkyTrees thing 2.7 years ago

    Having a rotator disable after a certain speed might be too choppy. Try this: Pitch-(PitchRate*0.05).
    You will probably need to change the number to adjust the sensitivity.

    +1
  • Is there any hidden planes on simpleplanes? 2.7 years ago

    The closest you get to "hidden" might be the AI aircraft from the challenges (such as an AI racer or WW2 fighter).

    +1
  • We Need New Outputs!!! 2.7 years ago

    @MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
    You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.

    +1
  • We Need New Outputs!!! 2.7 years ago

    But I can see the use in fuel tank activation groups, as it would act like a fuel selector valve.

    +1
  • How do I stop me plane from shaking at high speeds? 2.7 years ago

    I recommend getting a structural wing, opening the XML editor, find "allowControlSurfaces" under the "Wing" field and set it to "true". You can save this new wing as a subassembly, then all you have to do is pull it out of the menu whenever you need it, and modify it as needed. The wing won't shake violently at high speeds.

    +1
  • Venture Aeronautics Project A500 "Stratoglider" 2.7 years ago

    @Echostar It seems your comment has been removed. Was this by you?

    +1
  • How to do a cobra maneuver in SP? 2.7 years ago

    Try this: get a very maneuverable aircraft, fly at low speed, then perform a very sudden pitch-up. If this is not enough, do a slight pitch-down just before the pitch-up.

    +1
  • "Stratoglider" Development Update: 2.7 years ago

    @MethaManAerospace Yes. In fact, that's the main inspiration for this project. However, without thermals/air-convection simulation, or more realistic wind simulation, it will require an alternate source of propulsion to climb. So far, the plan is to tow the glider to about 50,000-60,000ft, detach, and then fire up a small, low-power, detachable solid rocket booster, which will hopefully provide enough thrust to get to at least 75,000ft, and maybe even to 90,000ft.

    +1
  • Instruments/Controls 2.7 years ago

    @ElevatorEnthusiast747 Well, I don't have many other solutions other than to make sure the units match up with your in-game measurement system. You may just have to calibrate the altitude-zero setting until it's correct.

    +1
  • Should I or should I not? 2.7 years ago

    You could find a paint scheme similar to that which is shown (the one with 20% emission) using some sort of online color generator, then copy and paste the hex-code into the Simpleplanes paint tab hex-code field.

    +1
  • Instruments/Controls 2.7 years ago

    As long as the object you want to control and the lever/switch/button have the same input type, it should work.

    +1
  • Random Helicopter/Propeller Tips: 2.7 years ago

    @MRM19 Great!

    +1
  • Random Helicopter/Propeller Tips: 2.7 years ago

    @MRM19 I don't know of any way to do that through Overload. But it can be done with rotators, which can be used to create helicopter rotors.

    +1
  • Thomas The Tank Engine [Teaser] 11 days ago

    It was time for Thomas to leave. He had seen everything.

  • OBJModelPart one month ago

    I was just thinking about how nice something like this would be the other day. Needless to say I am grateful.

  • Legacy Parts 2 months ago

    @IslandSinker Not included, but it should be pretty easy to find around here somewhere, or by simply changing the PartID of something else.

  • Funky Trees - IF Statements Explained: 2 months ago

    @Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:

    (engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))


    I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.

  • Funky Trees - IF Statements Explained: 3 months ago

    @Milo1628xa It depends on your needs. Let's say b1 = if2 and c1 = if3 in a1 ? b1 : c1.
    The code might look something like this:

    a1 ? (a2 ? b2 : c2) : (a3 ? b3 : c3)
    


    You can also nest them like this:

    a1 ? (a2 ? (a3 ? b3 : c3) : c2) : c1
    

    Hope this helps!
    Sorry for the outdated tutorial as well. It could definitely use some touchups. I might make a new one in the future.

  • SimplePlanes Multiplayer 3 months ago

    @TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.

  • First Alert RIV2 3 months ago

    I used to be really into meteorology when I was little. For a time, these intercept vehicles and the big radar trucks were some of the coolest things to me. Made me want to pursue storm chasing. To a degree I still do, just as a hobby.
    I'm glad to see someone else who shares this fascination.

  • new laptop cooling stand obtained 3 months ago

    Still a better setup than me using two pencils/a glasses case for airflow clearance.

    I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.

    (I could also just fork over the money and buy myself a proper one, but where's the fun in that?)

  • Venture Aeronautics Project E210 "Nightswift" 3 months ago

    @Rollc075 Of course!

  • [S-WAR] Wreck of the Maine 3 months ago

    Alternate timeline where the USS Maine didn't explode in Cuba

  • Friedrichs F116 A G Master II 4 months ago

    Welcome to the community!

  • What's Coming in the First Update to THE ITEMS!!!! 4 months ago

    Damn, that is a big difference in geometry.

    Serves as a reminder that I really need to resume work on the new Mikeska Airport models.

  • 'Tis my birthday today 5 months ago

    Happy birthday man. Wishing you good health and the best of luck in your future endeavors.

  • SimplePlanes Multiplayer 5 months ago

    @THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.

  • SimplePlanes Multiplayer 5 months ago

    @THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).

  • the bingy 6 months ago

    this is

  • What photo editing software do you guys use 6 months ago

    Pixlr
    More recently I've begun to use Reshade but I still use Pixlr for most of my photo editing.

  • New dev console command! 6 months ago

    @126 Yeah

  • SCENARIO: You're forced to fight the thing/character in your wallpaper. 7 months ago

    All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.

    Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
    That's also assuming the thing doesn't have escorts.

  • Oblique Wing Challenge 7 months ago

    Conveniently I happen to be in the beginning stages of making one of these. If I ever finish it in a timely manner I might enter it.

  • Linus 7 months ago

    It is he

  • Is it just me or is going fast really hard? 7 months ago

    @Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).

  • 737 NG bogos :3 7 months ago

    bird approved

  • When The Midnight Motivation Kicks In: 8 months ago

    @Graingy Yep. Designed around the Marske Pioneer III.

  • To all of my loyal fans and detractors: 8 months ago

    @Jaspy190 A high-performance glider. They're designed to be able to stay in the air for quite a while, and very efficiently.

  • To all of my loyal fans and detractors: 8 months ago

    Ay congrats!
    I usually recommend that people try their hand at sailplanes. Not many of those around, especially higher-quality ones.

  • Good sellers for weapons-grade plutonium or uranium? 8 months ago

    Some dude on Ebay probably.