@TheGliderGuy Sure! It's: SetWindSpeed 0 2 0. You can replace the 2 with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.
Edit: I found that 2 was a good number for near-the-ground climbing.
@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
Thanks for your support!
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
Having a rotator disable after a certain speed might be too choppy. Try this: Pitch-(PitchRate*0.05).
You will probably need to change the number to adjust the sensitivity.
@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
I recommend getting a structural wing, opening the XML editor, find "allowControlSurfaces" under the "Wing" field and set it to "true". You can save this new wing as a subassembly, then all you have to do is pull it out of the menu whenever you need it, and modify it as needed. The wing won't shake violently at high speeds.
Try this: get a very maneuverable aircraft, fly at low speed, then perform a very sudden pitch-up. If this is not enough, do a slight pitch-down just before the pitch-up.
@MethaManAerospace Yes. In fact, that's the main inspiration for this project. However, without thermals/air-convection simulation, or more realistic wind simulation, it will require an alternate source of propulsion to climb. So far, the plan is to tow the glider to about 50,000-60,000ft, detach, and then fire up a small, low-power, detachable solid rocket booster, which will hopefully provide enough thrust to get to at least 75,000ft, and maybe even to 90,000ft.
@ElevatorEnthusiast747 Well, I don't have many other solutions other than to make sure the units match up with your in-game measurement system. You may just have to calibrate the altitude-zero setting until it's correct.
You could find a paint scheme similar to that which is shown (the one with 20% emission) using some sort of online color generator, then copy and paste the hex-code into the Simpleplanes paint tab hex-code field.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
I used to be really into meteorology when I was little. For a time, these intercept vehicles and the big radar trucks were some of the coolest things to me. Made me want to pursue storm chasing. To a degree I still do, just as a hobby.
I'm glad to see someone else who shares this fascination.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@TheGliderGuy Sure! It's:
+1SetWindSpeed 0 2 0
. You can replace the2
with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.Edit: I found that
2
was a good number for near-the-ground climbing.@TheGliderGuy I thought this might be helpful.
+1You will probably need Unity or whatever other software the game developers use.
+1The developers have also posted videos on how to mod Simpleplanes.
@ReinMcDeer That makes sense. I thought perhaps this could be used to make an upward wind to simulate thermals. I need to do some more research.
+1@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
+1Thanks for your support!
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
+1It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
No, I don't believe there is. There might be a mod for this, but I'm not sure.
+1@jessiemp Reduce the "0.05" number to something smaller. The smaller the number, the less sensitive it is.
+1@exosuit Thanks for letting me know! I will try it.
+1Having a rotator disable after a certain speed might be too choppy. Try this:
+1Pitch-(PitchRate*0.05)
.You will probably need to change the number to adjust the sensitivity.
The closest you get to "hidden" might be the AI aircraft from the challenges (such as an AI racer or WW2 fighter).
+1@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
+1You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
But I can see the use in fuel tank activation groups, as it would act like a fuel selector valve.
+1I recommend getting a structural wing, opening the XML editor, find "allowControlSurfaces" under the "Wing" field and set it to "true". You can save this new wing as a subassembly, then all you have to do is pull it out of the menu whenever you need it, and modify it as needed. The wing won't shake violently at high speeds.
+1@Echostar It seems your comment has been removed. Was this by you?
+1Try this: get a very maneuverable aircraft, fly at low speed, then perform a very sudden pitch-up. If this is not enough, do a slight pitch-down just before the pitch-up.
+1@MethaManAerospace Yes. In fact, that's the main inspiration for this project. However, without thermals/air-convection simulation, or more realistic wind simulation, it will require an alternate source of propulsion to climb. So far, the plan is to tow the glider to about 50,000-60,000ft, detach, and then fire up a small, low-power, detachable solid rocket booster, which will hopefully provide enough thrust to get to at least 75,000ft, and maybe even to 90,000ft.
+1@ElevatorEnthusiast747 Well, I don't have many other solutions other than to make sure the units match up with your in-game measurement system. You may just have to calibrate the altitude-zero setting until it's correct.
+1You could find a paint scheme similar to that which is shown (the one with 20% emission) using some sort of online color generator, then copy and paste the hex-code into the Simpleplanes paint tab hex-code field.
+1As long as the object you want to control and the lever/switch/button have the same input type, it should work.
+1@MRM19 Great!
+1@MRM19 I don't know of any way to do that through Overload. But it can be done with rotators, which can be used to create helicopter rotors.
+1It was time for Thomas to leave. He had seen everything.
I was just thinking about how nice something like this would be the other day. Needless to say I am grateful.
@IslandSinker Not included, but it should be pretty easy to find around here somewhere, or by simply changing the PartID of something else.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@Milo1628xa It depends on your needs. Let's say
b1 = if2
andc1 = if3
ina1 ? b1 : c1
.The code might look something like this:
You can also nest them like this:
Hope this helps!
Sorry for the outdated tutorial as well. It could definitely use some touchups. I might make a new one in the future.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
I used to be really into meteorology when I was little. For a time, these intercept vehicles and the big radar trucks were some of the coolest things to me. Made me want to pursue storm chasing. To a degree I still do, just as a hobby.
I'm glad to see someone else who shares this fascination.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@Rollc075 Of course!
Alternate timeline where the USS Maine didn't explode in Cuba
Welcome to the community!
Damn, that is a big difference in geometry.
Serves as a reminder that I really need to resume work on the new Mikeska Airport models.
Happy birthday man. Wishing you good health and the best of luck in your future endeavors.
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
this is
Pixlr
More recently I've begun to use Reshade but I still use Pixlr for most of my photo editing.
@126 Yeah
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
Conveniently I happen to be in the beginning stages of making one of these. If I ever finish it in a timely manner I might enter it.
It is he
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
bird approved
Requesting a ⊥
@Graingy Yep. Designed around the Marske Pioneer III.
@Jaspy190 A high-performance glider. They're designed to be able to stay in the air for quite a while, and very efficiently.
Ay congrats!
I usually recommend that people try their hand at sailplanes. Not many of those around, especially higher-quality ones.
Some dude on Ebay probably.