@RobertsAerodymanics I'm not sure about doing a replica, but there's a chance I'll redo this project to be more akin to the real thing once SP2 fully releases.
If you have some good ideas for improvement, though, feel free to make it better to your liking. As long as the wing area is kept roughly the same, it should be fine
Thus far I've spent my Halloween working on my new server desktop. Might get on a voice call with my buddies later and do... something ¯_(ツ)_/¯
Have a happy Halloween!
This year it's been a lot of Lord Huron, Ludvig Forssell (Death Stranding), Woodkid (Death Stranding 2), Joel Nielsen (Black Mesa), HL2 + Episodic tracks, and Max Richter (Ad Astra).
Also recently got into listening to Daver's tracks for Black Mesa: Blue Shift.
There could be several factors influencing the performance of your game. Background processes and heat (I assume the 620 is on an 8th gen or similar Core i3, so while it shouldn't be getting super toasty, if the thermal paste is old it could be thermal throttling) would be good things to start looking at. Reduce quality settings if you haven't already. Eliminate CPU intensive tasks that run in the background.
I assume by 32GB you meant RAM. In my experience RAM helps more with application loading times than FPS (same goes for having a good storage device; SSD is much faster than HDD) so even if the laptop has 8GB it should be alright (though I'd definitely recommend going up to 16 if you can, as it makes a difference).
@llFLMTll Sorry for the horrendously late response, I don't recall ever getting a notification.
My first piece of advice would be to not do what I did with this mod and model everything in SimplePlanes (or throw together a large number of existing SP assets), as it's super inefficient and will create unnecessary performance impact.
I'm working on Mikeska Airport 2.0 right now, and the utilities I've used include Blender (modeling the airport itself, and the buildings), World Machine (terrain generation; not strictly required since Unity has a built-in terrain sculpting system, but I much prefer doing it procedurally), and PolyHaven (high-resolution textures for free).
You'll need to install Unity, of course (Unity version depends on what version of SP you're making the mod for).
There's plenty of tutorials on YouTube that'll help you with getting started in Unity and Blender, how to work with each, etc.
@32 Not sure why SPMP ping is so high. Even 20ft away from the server the ping from my laptop will be 65-130 for no good reason.
I guess it's just due to the unrefined nature of the mod? I don't really know tbh. Thanks for reporting back on the ping though.
The mod map tutorial is still mostly relevant, although some stuff you will have to figure out on your own/ask about when you get to it.
The SPBC Discord Server has a modding section with people who can answer any specific questions you may have more in-depth.
Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
As long as the object you want to control and the lever/switch/button have the same input type, it should work.
+1@MRM19 Great!
+1@MRM19 I don't know of any way to do that through Overload. But it can be done with rotators, which can be used to create helicopter rotors.
+1@RobertsAerodymanics I'm not sure about doing a replica, but there's a chance I'll redo this project to be more akin to the real thing once SP2 fully releases.
If you have some good ideas for improvement, though, feel free to make it better to your liking. As long as the wing area is kept roughly the same, it should be fine
Pretty good for me thus far. Minimal bugs, performs great. Multiplayer needs some more moderation settings both client and server-side
47.213.124.234is back online.Thus far I've spent my Halloween working on my new server desktop. Might get on a voice call with my buddies later and do... something ¯_(ツ)_/¯
Have a happy Halloween!
47.213.124.234will be down for hardware upgrades & maintenance until further notice.@PZLAgencies Whenever I can fix bugs within the Unity project
@Hahahahaahahshs
47.213.124.234and160.251.58.131both seem to be working fine@Ashdenpaw1 postimages.org typically works
When grabbing the image link, be sure to use the one labeled "Direct Link"
@Boeing707320C poke poke poke poke poke
@Boeing707320C suffer
poke
p*land
Requested tags:
@MIGFOXHOUND31BSM26
@YarisSedan
This year it's been a lot of Lord Huron, Ludvig Forssell (Death Stranding), Woodkid (Death Stranding 2), Joel Nielsen (Black Mesa), HL2 + Episodic tracks, and Max Richter (Ad Astra).
Also recently got into listening to Daver's tracks for Black Mesa: Blue Shift.
220.92.28.97(Rebirth's Korean server; IP changes sometimes) and47.213.124.234are working fine as of this commentHappy birthday!
47.213.114.145has changed to47.213.124.234@LQSR
47.213.114.145appears to be down for some reason, I'll have it rebooted tomorrow.@Bombs819 It's never been compatible with any mobile version of SP as far as I know
The aircraft used in the screenshots is DeadlyDialga's British Airways 747-236B.
I wish I could spotlight this; it's super cool!
There could be several factors influencing the performance of your game. Background processes and heat (I assume the 620 is on an 8th gen or similar Core i3, so while it shouldn't be getting super toasty, if the thermal paste is old it could be thermal throttling) would be good things to start looking at. Reduce quality settings if you haven't already. Eliminate CPU intensive tasks that run in the background.
I assume by 32GB you meant RAM. In my experience RAM helps more with application loading times than FPS (same goes for having a good storage device; SSD is much faster than HDD) so even if the laptop has 8GB it should be alright (though I'd definitely recommend going up to 16 if you can, as it makes a difference).
Scug spotted
@helloimnob No, there's just nobody there
Texas, US.
yeehaw
@cyberpunkchicken27 That's normal, just because of timezones and regional player concentrations
@llFLMTll Sorry for the horrendously late response, I don't recall ever getting a notification.
My first piece of advice would be to not do what I did with this mod and model everything in SimplePlanes (or throw together a large number of existing SP assets), as it's super inefficient and will create unnecessary performance impact.
I'm working on Mikeska Airport 2.0 right now, and the utilities I've used include Blender (modeling the airport itself, and the buildings), World Machine (terrain generation; not strictly required since Unity has a built-in terrain sculpting system, but I much prefer doing it procedurally), and PolyHaven (high-resolution textures for free).
You'll need to install Unity, of course (Unity version depends on what version of SP you're making the mod for).
There's plenty of tutorials on YouTube that'll help you with getting started in Unity and Blender, how to work with each, etc.
@X99STRIKER Bet
@X99STRIKER And you didn't think to share? Rude.
Fly something
It's as simple or complex as you want it to be, within certain bounds
kerchoo
The great return
Ay congrats!
@crazyplaness I think so (it might still be actually, but I haven't kept up with mobile ver. specs)
omein gott
Good luck with college, by the way!
@32 Not sure why SPMP ping is so high. Even 20ft away from the server the ping from my laptop will be 65-130 for no good reason.
I guess it's just due to the unrefined nature of the mod? I don't really know tbh. Thanks for reporting back on the ping though.
@Foxking004499 List of official Discord servers
It'll be the first one.
The mod map tutorial is still mostly relevant, although some stuff you will have to figure out on your own/ask about when you get to it.
The SPBC Discord Server has a modding section with people who can answer any specific questions you may have more in-depth.
Happy (belated) birthday. Wishing you good health and the best of luck in your future endeavors.
A few fried braincells never hurt anyone :>
Propaganda aside, not bad honestly.
If you're interested in older foreign music, here's a couple of others:
Dark Is The Night
Take Your Trench Coat
@ALEXMEX777 Laptop/Desktop computer is required. The majority of mods don't work on mobile.
ReShade is a good utility
Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
It was time for Thomas to leave. He had seen everything.
I was just thinking about how nice something like this would be the other day. Needless to say I am grateful.