@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
I've bought it twice in my 2.5 years of playing.
First time was on my old Steam account (lost to time and space on an old nonfunctional email address).
Second time was on my current Steam account, when they announced the new 1.12.200.0 update.
I had gotten a new laptop last year and didn't have access to my old Steam account to move game files over, so I just manually moved the game via thumbdrive (which unlinked it from Steam altogether).
When 1.12.200.0 was announced I decided to repurchase the game so I'd have the latest version.
Guess it didn't help much since I ended up downgrading to 1.12.128.0 again.
I do have the fie backup feature though, so that's nice.
PlaneFlightX's solution may be better, but I typically use IAS>x ? Input/(IAS/x) : Input.
In this specific case, the code might look something like this: IAS>350 ? (Roll-Trim)/(IAS/350) : Roll-Trim.
I'm sure you'll have to tweak the Roll-Trim input stuff to your liking, but that's the basis for what I usually do.
One other thing, the game measures speed in m/s by default. If the 350 in this case is in mph/kph/kts then you'll need to convert it to m/s to get accurate results. Here's a multipurpose converter I like to use.
I know I'm not Darz, but you can upload images to forums/descriptions using the  format.
In terms of uploading images, I'd recommend postimages.org. If you use postimages, use the Direct Link option when prompted.
Edit: oh you meant in-game.
In that case, take a screenshot and load the image into the designer as a blueprint, then use the publishing menu to take snapshots with your "blueprint" image in the background.
@SILVERPANZER I've seen this several times. There's some gold players that are guilty of this as well.
There's a good few users on the site that are pretty egocentric I've noticed.
Ultimately, people need to stop viewing their rank as an indicator of superiority. In the end, we're all a bunch of vehicle nerds who love playing a plane building game.
@32 I can relate. When I was still at bronze, I made a post announcing I'd be gone for two days. Never occurred to me that the chances of someone wanting to contact me were negligible at best.
Fortunately a moderator (DeezDucks) explained that it was unnecessary.
It was a good learning experience.
@BeechcraftA35 Go to Steam, find SimplePlanes in your game library and on the main page there's a gear icon. Click on the icon and go to Properties > Betas, then click on the provided dropdown menu. Find 1.12.128.0 and select it. image
@BeechcraftA35 I see. In that case you're probably not using the command right.
It should look like say "your message with quotes".
If those quotes aren't there then it doesn't work (with the exception of single-word messages).
@JJ0plane No, that's not supposed to happen.
That'll happen if you don't disconnect from a server before attempting to join another.
You can disconnect by typing Disconnect into the command console.
Absolutely beautiful build and aircraft.
You need to have more points than the person you're trying to spotlight.
tracerColor
|00FF00
Insert these into a gun's XML properties via Overload.
Example.
I saw "Grumman LLV" and thought it meant "Lunar Landing Vehicle"...
(Grumman aircraft corporation designed the Lunar Landing Vehicle)
@TRGOBoom Likely someone using a bugged aircraft.
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
epig
There, 10k for ya
@EasternAviation2015 Not something I have any control over. You'll just have to wait.
@screechy Pretty sure it's called the Rowe UFO
beep
This little goob.
@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@32 Doesn't sound like a bad idea. I'd say go for it!
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
This looks amazing.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
:D
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
@Redrocktumbler Ah, I see. Thanks for the info.
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
How about lifting body aircraft?
Some examples on Google Images.
@CaptainNoble Not to my knowledge.
I've bought it twice in my 2.5 years of playing.
First time was on my old Steam account (lost to time and space on an old nonfunctional email address).
Second time was on my current Steam account, when they announced the new 1.12.200.0 update.
I had gotten a new laptop last year and didn't have access to my old Steam account to move game files over, so I just manually moved the game via thumbdrive (which unlinked it from Steam altogether).
When 1.12.200.0 was announced I decided to repurchase the game so I'd have the latest version.
Guess it didn't help much since I ended up downgrading to 1.12.128.0 again.
I do have the fie backup feature though, so that's nice.
Ah, nice. Considered purchasing it but I'm waiting on people's reviews of the game.
@VenusLancer 59.21.48.116 is the new IP for Rebirth's server I believe.
Edit: my bad, not a new IP. I heard it was working from another user.
PlaneFlightX's solution may be better, but I typically use IAS>x ? Input/(IAS/x) : Input.
In this specific case, the code might look something like this: IAS>350 ? (Roll-Trim)/(IAS/350) : Roll-Trim.
I'm sure you'll have to tweak the Roll-Trim input stuff to your liking, but that's the basis for what I usually do.
One other thing, the game measures speed in m/s by default. If the 350 in this case is in mph/kph/kts then you'll need to convert it to m/s to get accurate results.
Here's a multipurpose converter I like to use.
I know I'm not Darz, but you can upload images to forums/descriptions using the  format.
In terms of uploading images, I'd recommend postimages.org. If you use postimages, use the Direct Link option when prompted.
Edit: oh you meant in-game.
In that case, take a screenshot and load the image into the designer as a blueprint, then use the publishing menu to take snapshots with your "blueprint" image in the background.
@STENDEC Nah, it's fixed-gear.
Requested Autotags:
@MrCOPTY
@0k
Requested Tags:
@Sakorsky
Thoughts, suggestions, or bug reports? Let me know in the comments!
Set the
partType
toWing-2
using Overload. It'll stop wing flexing.Unfortunately, you can't do that with the default rotors.
You'll have to make your own custom rotors.
@SILVERPANZER I've seen this several times. There's some gold players that are guilty of this as well.
There's a good few users on the site that are pretty egocentric I've noticed.
Ultimately, people need to stop viewing their rank as an indicator of superiority. In the end, we're all a bunch of vehicle nerds who love playing a plane building game.
@32 I can relate. When I was still at bronze, I made a post announcing I'd be gone for two days. Never occurred to me that the chances of someone wanting to contact me were negligible at best.
Fortunately a moderator (DeezDucks) explained that it was unnecessary.
It was a good learning experience.
@WaterFlavouredSpitfires I second this. I feel like there aren't enough true flying wings on the site.
Congrats man!
@BeechcraftA35 You have to use the say command.
If you want to say "hello guys", it should look exactly like this: say "hello guys"
@BeechcraftA35 It shouldn't affect your data. I've switched over and it had no effect on any of my builds, mods, or subassemblies.
@BeechcraftA35 Go to Steam, find SimplePlanes in your game library and on the main page there's a gear icon. Click on the icon and go to Properties > Betas, then click on the provided dropdown menu. Find 1.12.128.0 and select it.
image
@BeechcraftA35 I see. In that case you're probably not using the command right.
It should look like say "your message with quotes".
If those quotes aren't there then it doesn't work (with the exception of single-word messages).
@BeechcraftA35 The ping is probably high.
Have you tried submitting an official bug report?
@JJ0plane No problem :)
@JJ0plane No, that's not supposed to happen.
That'll happen if you don't disconnect from a server before attempting to join another.
You can disconnect by typing Disconnect into the command console.
Refreshing to see a new modder join the club.
Looks great! Keep it up :)
flonk
⊥
@ToeTips It was for this thing.