@MobileFriendly True. Especially on low-end phones, or the so-called "potatoes". I used to use one of them. Any build with more than 250 parts WILL cause significant lags back then.
That said, normally speaking, reducing your physics setting would allow builds with more parts to be loaded without lagging. Back to the topic of "potato" phones, my phone would melt from inside out if I was on high physics and loaded anything more than 150 parts, but on low physics, my phone could tolerate up to around 300 before it jams up.
@MobileFriendly In your "SETTINGS" menu when you start the game, there should be a tab beside the name "Game Quality". Tap on it, there should now be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it. Normally speaking, "Static-High" is the best on mobile platforms as long as your phone can handle it. I myself, a PC user, have a "Realtime" setting there; I don't quite remember if there's such a setting on mobile platforms.
Or conversely, when you are flying, press the menu shape on the up right corner, then the gear-shaped ⚙ button once the menu is open, press the "Quality Settings" tab, there should be a tab beside the name "Aircraft Reflections". Change the settings there by tapping on it.
@spefyjerbf Yeah, I guess the pages upon pages of coding can't really be invented in a day, I guess... Nor does the mind-boggling amount of parts needed for the streamlined hull. Also, for some reason the aesthetics of the Orbid Dynamics L-class gunship looks oddly familiar, is it something from Star Citizen or is it just a streamlined GOF II Terran Cormorant? I cannot tell.
I will be forever grateful for your code for the elevation coding... Although... would you please be kind enough to explain to me why did you choose the smooth function for traverse instead of just asum(Roll*(VTOL+1)*0.5) function? I mean for me (an eternal noob) the latter seemed more simplistic, but I'm pretty sure there's a logical reason why you used the seemingly more complex code...
Mr. Stark, is that you?
Yes I'm making an Iron Man 3 reference. About the "obsession" part.
Also, I guess for an eternal noob like me, I never knew if you have ever released a sub-optimal design... Like, I mean, the design of each and every one of your builds are already way beyond me so that I never saw if there was a slight drop in quality for a few builds or not.
Damn. Just damn... Also, just realized that you recycled an old forum post that's about... the construction process of New Portum and how it worked (or lack thereof) with the Unity Engine?
@SledDriver Ok... It just occurs to me that the side profile of the canopy looks more tapered towards the rear compared to the P-51D that I recognize, but I guess removing the "lip" (armor?) and widening the fuselage will cause a few visual illusions. Not to mention that you pretty much never make true replicas, only artistic airframes (sometimes) insipired by historical designs.
Damn she's a fine gal... Nice pun as well.
So... Basically a P-51D with a slightly modified cockpit (like for some reason I feel a distinct uncanny-valley effect from the cockpit) and six battleship-grade cannons? I mean, I know you don't like custom gears so I just considered the gears as "replica of sorts".
@SledDriver "Chase just makes me dizzy; I like to have the world stable and the airplane moving. I do like flyby view for one thing, though: when the airplane flies towards the camera, then banks and peels away when it comes close."
Damn right Sled!
@Thefrenchdude22 Yeah aside from the problem that the SE-100/LeO-50 looked like a cute rodent with her smooth (late 1930s?) French curves (Note to self: no Rodrick calling her "flying croissant" is not nice!) and a VERY cute tricycle gear (for some reason it reminded me of strollers and kid's tricycles), while this airframe is an unholy amalgamation of various Japanese airframes with the flaws of all and beauty of none, not too much of a problem...
@Thefrenchdude22 This... thing... is just a bit... strange... I mean, like there's a feeling of... how do you say it, "uncanny valley effect", perhaps? It just feels so wrong to my eyes, for reason completely beyond my grasp...
Also, nice gravatar. Is he an admiral of sorts?
@Chancey21 Yup, although I just upvoted by instinct, just why the landing geared rotators would anyone use the chase view anyways? I would have a headache less than half a minute into using chase view anyways...
P.S. For some reason I seem to be using self-made swear words a lot these days...
Yeah, other than the obvious problem that the fuselage art has more parts than most aircrafts, no problem... Yeah, I know it probably means "Art made using fuselage parts" but I just felt it obligatory to say so... P.S.: Amazing art!
@LeonardoEngineering No worries bro! I'm not exactly the best at conveying my thoughts so accidents like that is quite often, especially when I'm tired and the like.
@LeonardoEngineering I know, I mean that now we've got something much better than the old one to make missile launchers with. Also, thanks for the information!
Yup, the old way of ejecting stuff is to just connect as many things as possible to the detacher that launches the projectile and call it a day... One thing though... Can we have, say, 5 missiles that are set up like this? Also, how do we rename weapons anyway?
@sheepsblood Well, although the craft does look mostly dieselpunk, the brass pipes connecting pretty much everything does give it some steampunk feel.
Some common aesthetics for dieselpunk are: internal combustion / jet engines, streamlined fairings, iron/aluminum parts, round/smooth wings (esp. trailing edges), exposed cannons/machine guns and the like, while some common aesthetics for steampunk are: baroque shapes, rigid lines (some streamlining might still apply, but they would most likely look like either zeppelins or ships before WWI if anything), brass pipes (esp. w/ valves and gauges), large and/or exposed gears/connection rods, steam engines/boilers (well, that where the "steam" in "steampunk" came from anyways), as well as more jagged wings and trailing edges. So, all in all, this aircraft look dieselpunk, but it would look even more dieselpunk if the pipes are made out of iron/aluminum instead of brass.
@EliteArsenals24 That "two cannons synced to simulate casing ejection" part reminded me of how two wing guns can be synced to simulate recoil/smoke/firing sounds... (or even more for recoil and casing/link ejection)
@SledDriver Neither do I.... Anyways, I just tried to say that you seemed have a penchant for modifying/fine-tuning a select few (admittedly great) airframes.... I guess being half-asleep is not exactly doing me any good for my (admittedly already lacking) communications skills...
"More"... Sorry to hear that...
I made an AA turret (or shall I say, upgraded an existing AA turret) using the codes in this build. Thanks.
+2Eat your heart out, baneblade!
+1@MobileFriendly True. Especially on low-end phones, or the so-called "potatoes". I used to use one of them. Any build with more than 250 parts WILL cause significant lags back then.
That said, normally speaking, reducing your physics setting would allow builds with more parts to be loaded without lagging. Back to the topic of "potato" phones, my phone would melt from inside out if I was on high physics and loaded anything more than 150 parts, but on low physics, my phone could tolerate up to around 300 before it jams up.
@MobileFriendly In your "
+1SETTINGS
" menu when you start the game, there should be a tab beside the name "Game Quality
". Tap on it, there should now be a tab beside the name "Aircraft Reflections
". Change the settings there by tapping on it. Normally speaking, "Static-High
" is the best on mobile platforms as long as your phone can handle it. I myself, a PC user, have a "Realtime
" setting there; I don't quite remember if there's such a setting on mobile platforms.Or conversely, when you are flying, press the menu shape on the up right corner, then the gear-shaped ⚙ button once the menu is open, press the "
Quality Settings
" tab, there should be a tab beside the name "Aircraft Reflections
". Change the settings there by tapping on it.@MobileFriendly The designer screenshot. The Aircraft reflection looks... off.
Is your reflection on?
+1@spefyjerbf Agreed.
+1@spefyjerbf Yeah, I guess the pages upon pages of coding can't really be invented in a day, I guess... Nor does the mind-boggling amount of parts needed for the streamlined hull. Also, for some reason the aesthetics of the Orbid Dynamics L-class gunship looks oddly familiar, is it something from Star Citizen or is it just a streamlined GOF II Terran Cormorant? I cannot tell.
the novel airbrake rudder system
Something to do with slip angle, I assume?
Dawwwwwwwwwwwwwwwwwww...
+1I will be forever grateful for your code for the elevation coding... Although... would you please be kind enough to explain to me why did you choose the
+1smooth
function for traverse instead of just asum(Roll*(VTOL+1)*0.5)
function? I mean for me (an eternal noob) the latter seemed more simplistic, but I'm pretty sure there's a logical reason why you used the seemingly more complex code...Mr. Stark, is that you?
Yes I'm making an Iron Man 3 reference. About the "obsession" part.
Also, I guess for an eternal noob like me, I never knew if you have ever released a sub-optimal design... Like, I mean, the design of each and every one of your builds are already way beyond me so that I never saw if there was a slight drop in quality for a few builds or not.
Damn. Just damn... Also, just realized that you recycled an old forum post that's about... the construction process of New Portum and how it worked (or lack thereof) with the Unity Engine?
@SledDriver Ok... It just occurs to me that the side profile of the canopy looks more tapered towards the rear compared to the P-51D that I recognize, but I guess removing the "lip" (armor?) and widening the fuselage will cause a few visual illusions. Not to mention that you pretty much never make true replicas, only artistic airframes (sometimes) insipired by historical designs.
+2Damn she's a fine gal... Nice pun as well.
+1So... Basically a P-51D with a slightly modified cockpit (like for some reason I feel a distinct uncanny-valley effect from the cockpit) and six battleship-grade cannons? I mean, I know you don't like custom gears so I just considered the gears as "replica of sorts".
Damn... just damn... This thing's cool!
+1@SledDriver "Chase just makes me dizzy; I like to have the world stable and the airplane moving. I do like flyby view for one thing, though: when the airplane flies towards the camera, then banks and peels away when it comes close."
Damn right Sled!
You do love using a lot of airbrakes to form elegant shapes, don'cha... Anyways, good job!
@lman IIRC in real life it allows better management of what is dropped and what isn't compared to the traditional racks. In game... Not so much.
+1Good to see ya again, spef!
@Thefrenchdude22 Yeah aside from the problem that the SE-100/LeO-50 looked like a cute rodent with her smooth (late 1930s?) French curves (Note to self: no Rodrick calling her "flying croissant" is not nice!) and a VERY cute tricycle gear (for some reason it reminded me of strollers and kid's tricycles), while this airframe is an unholy amalgamation of various Japanese airframes with the flaws of all and beauty of none, not too much of a problem...
+1@Thefrenchdude22 This... thing... is just a bit... strange... I mean, like there's a feeling of... how do you say it, "uncanny valley effect", perhaps? It just feels so wrong to my eyes, for reason completely beyond my grasp...
+1Also, nice gravatar. Is he an admiral of sorts?
I just have to say that your builds make less and less sense as time passes... Anyways, cool, but sincerely it is weirding me out.
Good to see another build from you, Kako.
+2@SpiritusRaptor The "Chicago Piano", quad-mount 28mm AA guns used in WWII by the US Navy. For some reason this build reminded me of that.
It's close to midnight and something evil's lurking in the dark...
+1Chicago Piano much?
@Chancey21 Yup, although I just upvoted by instinct, just why the landing geared rotators would anyone use the chase view anyways? I would have a headache less than half a minute into using chase view anyways...
P.S. For some reason I seem to be using self-made swear words a lot these days...
Way to go Centuri! Also... just what in the seven hells is your gravatar?
Could anyone please tell me which part of this car resemble a dolphin? I mean IIRC the name means "dolphin" in Japanese.
@Kakofrutaka Looking forward to your return.
+1Kako? Good to see you again!
+1Does anybody know what those Russian words mean?
+1Yeah, other than the obvious problem that the fuselage art has more parts than most aircrafts, no problem... Yeah, I know it probably means "Art made using fuselage parts" but I just felt it obligatory to say so...
+2P.S.: Amazing art!
@LeonardoEngineering No worries bro! I'm not exactly the best at conveying my thoughts so accidents like that is quite often, especially when I'm tired and the like.
+1@LeonardoEngineering I know, I mean that now we've got something much better than the old one to make missile launchers with. Also, thanks for the information!
+1For a second I thought "wait that's quite a messed up looking Messerschmidt"...
+2Yup, the old way of ejecting stuff is to just connect as many things as possible to the detacher that launches the projectile and call it a day... One thing though... Can we have, say, 5 missiles that are set up like this? Also, how do we rename weapons anyway?
Holy...
@sheepsblood Well, although the craft does look mostly dieselpunk, the brass pipes connecting pretty much everything does give it some steampunk feel.
Some common aesthetics for dieselpunk are: internal combustion / jet engines, streamlined fairings, iron/aluminum parts, round/smooth wings (esp. trailing edges), exposed cannons/machine guns and the like, while some common aesthetics for steampunk are: baroque shapes, rigid lines (some streamlining might still apply, but they would most likely look like either zeppelins or ships before WWI if anything), brass pipes (esp. w/ valves and gauges), large and/or exposed gears/connection rods, steam engines/boilers (well, that where the "steam" in "steampunk" came from anyways), as well as more jagged wings and trailing edges. So, all in all, this aircraft look dieselpunk, but it would look even more dieselpunk if the pipes are made out of iron/aluminum instead of brass.
Great plane, looks somewhat more dieselpunk than steampunk, though.
+1Pray tell this is not from the same 'verse as those magnificent flyers from @RamboJutter?
So... Similar to the Russian one?
@EliteArsenals24 That "two cannons synced to simulate casing ejection" part reminded me of how two wing guns can be synced to simulate recoil/smoke/firing sounds... (or even more for recoil and casing/link ejection)
@SledDriver Neither do I.... Anyways, I just tried to say that you seemed have a penchant for modifying/fine-tuning a select few (admittedly great) airframes.... I guess being half-asleep is not exactly doing me any good for my (admittedly already lacking) communications skills...
Well, first the Blackbird airframe, now a psychedelic insectoid-ish airframe... I guess that what we mean by "dedication"...
@EliteArsenals24 Similar to how to add "recoil" to wing guns?
Which highschool have an MBT in their student council? I know in GuP they have WWII tanks, but modern MBTs are something else altogether...
Holy...