@DCSplanepro12 Is this a claim? The problem is with the standard physics of the Unity, which uses 2 points to calculate the wheel, I'm not going to bother with a huge map to find the place where the road protrudes above the other by 0.00001 millimeters.
Hello, this is the author of the mod. The problem is not in FPS, but in the road hitbox and the standard unity wheel collider. I hope that this problem will be solved in SP2
@Tingly06822
Do I have to give a lecture on the topic? The problem is the wheel collider, which is just two virtual points at the center and edge of the wheel. SP2 is needed to fully solve this problem.
@NamedPilot I can give you FBХ of map, you can try to add them to the game. Because it takes 30 minutes to launch the desired version of Unity, 20 minutes to import the map into the engine, 10 minutes to configure the plugin, 30 minutes to compile and compile error at the end. And so every time, because when you try to open a project, the engine starts importing all meshes and textures anew...
Add another functionality that will complicate the wheel collider, because each mod map must be from one perfect mesh without any anomalies, which is extremely difficult to do...
Bad feeling from driving... I can't go into a skid or turn sharply, the acceleration is as fast as possible and unrealistic, and the suspension doesn't work at all. Just a beautifulbody...
@MisterT I manually cleaned the geometry of the collider. there were about 80 such artifacts, which, thanks to UnityWheelsCollider, became fatal.Example
@AnotherRB —"Delete that direction." (Probably some air defense officer)
@DCSplanepro12 Is this a claim? The problem is with the standard physics of the Unity, which uses 2 points to calculate the wheel, I'm not going to bother with a huge map to find the place where the road protrudes above the other by 0.00001 millimeters.
@WaterFlavouredSpitfires TIE fighters were at least used in combat
Hello, this is the author of the mod. The problem is not in FPS, but in the road hitbox and the standard unity wheel collider. I hope that this problem will be solved in SP2
@Zaineman Зетник?
So... Its magic?
@PrindapanIndonesia17 i dont think so. I dont have access to project right niw, and i think, that problem is unity standard wheel collider
Cooomee, geeet your dineeeeeeeeEr!
@Tingly06822
Do I have to give a lecture on the topic? The problem is the wheel collider, which is just two virtual points at the center and edge of the wheel. SP2 is needed to fully solve this problem.
quality>count
@NavalMan96 so, its inpossible
@NavalMan96 ok. do it
no
It's not my fault, the standard physics of unity is messing up all my mod maps.
@Minnigunner i lost source code 1.5y ago
Sweet
None VR its the same like none AG48
@32 i forget
Page was broken on the phones
T
@NamedPilot launch game, enable mod, restart game, go to the mod map, select nordscleife, enjoy. If you have pc, of course
@jamesPLANESii recent times? 9 months later)))
you about this?
@NamedPilot I can give you FBХ of map, you can try to add them to the game. Because it takes 30 minutes to launch the desired version of Unity, 20 minutes to import the map into the engine, 10 minutes to configure the plugin, 30 minutes to compile and compile error at the end. And so every time, because when you try to open a project, the engine starts importing all meshes and textures anew...
Game name: NuclearOption
Т
@Boiz look on your ver. of mod
Add another functionality that will complicate the wheel collider, because each mod map must be from one perfect mesh without any anomalies, which is extremely difficult to do...
you welcome
@realSavageMan chaos in script base
@jamesPLANESii its dont working... Better its be to upload crafts XML via site
can you share the hightmap of island?
@Majakalona no
Zvastica
I did it... ☠☠☠☠ it
SP GarrisMod now?
@TimsonAviation I did it
@TimsonAviation tomorrow
Bad feeling from driving... I can't go into a skid or turn sharply, the acceleration is as fast as possible and unrealistic, and the suspension doesn't work at all. Just a beautiful body...
@VinFage my bad
Too bad I'm not poor and dumb enough to take part in this... @EricCartman
@Kangy has been published for a long time.
@Red920 As soon as Unity stops crashing when compiling the mod.
@StockPlanesRemastered Yes, if you car also 1:1scale...
@MisterT I manually cleaned the geometry of the collider. there were about 80 such artifacts, which, thanks to UnityWheelsCollider, became fatal.Example
Sorry, i fix the mod.
@BaconEggs we have a different ver. of mod
@BaconEggs
1.5 hours pls
@FinnAatrox yes. Im tag you