@MasterLobster - Yes, this makes sense and it supports some investigation into how Jointrotators work. I think the attachment point for such a part is 1. I think working with the attachment points are useful if you want to directly connect a wing gun to a fuselage piece or a rotator. It is also helpful to "unstick" a part that is preventing a rotator from spinning. You are correct that R property of paint does nothing. Also, I don't believe position, rotation, velocity, and angularVelocity add any value to the gameplay.
@ChiChiWerx - I understand. I'm an adult with children, and I'm a bit slower than I would like to be. You have a career as a pilot and I'm a software manager here in the US. We are both busy and SP builds take time. I play for the joy of building, not for points. The F-104 is an amazing plane, and I will always remember the scene from "The Right Stuff" when Yeager tires to push the limit. Let me take a pause here to have a laugh, cause my wife is reading "The World's Worst Aircraft" next to me, and we are chuckling at some of the descriptions in that book. Nope, I'm not going to build Bonney Gull... LOL. OK, how about this for an idea. Something creative? Steam punk airship? International space station?
@ChiChiWerx - Well, I'm happy to collaborate on any idea you have. I have so little time myself, but a long term collaboration is fine if you wanted to do that.
@MasterLobster - Oh, yes I realize that. I was just adding you in as a second comment to grab your attention. Do you know how to correlate the part ID to the connection part and attachPoints?
This is a great tutorial! I started something ages ago, but got busy with life and never updated or edited it very much. I think you did a perfect job. @MasterLobster - The connection points are the only part of the XML that I've struggled to understand. If you have any insight on this, it would be appreciated.
Thanks @ChiChiWerx And you know I cant complain. The predecessor to this airplane has had 78,000 downloads. That's remarkable when you think about it. I'm an old player in this game (aside from just being old). I know more than I let on in this game because of who I know. I've enjoyed talking to you. Feel free to hook up on hangouts if you like. I can sent you my contact info.
@ChiChiWerx - This is Walrus Sr. by the way. I play with my son, so he also comments on this page as you can see below. I agree with your assessment about the realities of the Cold War, but it goes beyond that to the realities of the Second World War and the iron grip of Communism. I think there is a famous quote from Stalin who said "Quality has a quality all its own". Rugged nature, max performance, passive weapons, and ease of maintenance all define Russain aircraft design. There is a sense of expediency in how they choose to design and build things. It is interesting to me that the Russians have a practical vs. primitive side that baffles the West. I recall watching a video where they mentioned that Russians build airplanes like tanks, and the west builds aircraft like fine watches. Foreign Aircraft Debris sweeps occur on US airfields, while in Russian airstrips, garbage appears to be left in the open. It is almost humorous when you consider that US airfields are free from birds, garbage and tall grass, but Russian airfields are littered with garbage, are a sanctuary for birds, and typically have tall grass growing right on the tarmac. American philosophy is to go after design with a scalpel, and Russian philosophy is to use a sledge hammer. Russians make do with their economic limitations, and cultural tendency to skimp on precision to meet a goal. I'm convinced there are technologies in the US that are so far advanced that revealing them to the public would be difficult. In that sense, I sleep well at night as well.
This is a great little game in the tradition of old school arcade games that are fun, fast, and easy to play. Levels are well thought out, graphics are great, and there is always room to grow and improve. A whole new audience will find this game addictive and this opens up new doors for Jundroo.
@ChiChiWerx - Aside from the question of what you fly, can you give me your opinion on the design philosophies of different countries? The Russian vs. American philosophy of aircraft design is well known, but what about less known differences? For example, what makes you think "That's a European design vs. say a Chinese design". How do cultural influences affect design and functional operation?
@ChiChiWerx - I became a US citizen last year, so let me start by saying Thank You for your service! Are you able to talk about your aircraft experience on a public forum?
@blackvultureaeroespace - I've always wanted to visit Spain. Such a lovey country, but so many suffered during the economic downturn five years ago. I wish you the best from the state of Texas.
That's a neat story and I'm glad you got over the hump with your design. You can also always ping me for questions or ideas if you get builder's block. I play this game with my son, so we have each other to bounce ideas off each other. I meant to ask; do you serve in the military? @ChiChiWerx
Thank you very much for the kind words. My son (Walrus Jr.) and I are working on a Backfire right now. We both dig the Soviet era bombers. I'm looking forward to seeing more of your work. @F104Deathtrap
Thanks @Cedy117 @JShay for your kind words. Also thanks @F104Deathtrap for your nice comment. Walrus Jr. and I have played with your Mig 25, but I didn't realize until now that we did not upvote it.
This is art
@MasterLobster - Yes, this makes sense and it supports some investigation into how Jointrotators work. I think the attachment point for such a part is 1. I think working with the attachment points are useful if you want to directly connect a wing gun to a fuselage piece or a rotator. It is also helpful to "unstick" a part that is preventing a rotator from spinning. You are correct that R property of paint does nothing. Also, I don't believe position, rotation, velocity, and angularVelocity add any value to the gameplay.
+1@ChiChiWerx - Let me come up with some ideas and get back to you.
@ChiChiWerx - I understand. I'm an adult with children, and I'm a bit slower than I would like to be. You have a career as a pilot and I'm a software manager here in the US. We are both busy and SP builds take time. I play for the joy of building, not for points. The F-104 is an amazing plane, and I will always remember the scene from "The Right Stuff" when Yeager tires to push the limit. Let me take a pause here to have a laugh, cause my wife is reading "The World's Worst Aircraft" next to me, and we are chuckling at some of the descriptions in that book. Nope, I'm not going to build Bonney Gull... LOL. OK, how about this for an idea. Something creative? Steam punk airship? International space station?
@ChiChiWerx - Well, I'm happy to collaborate on any idea you have. I have so little time myself, but a long term collaboration is fine if you wanted to do that.
@MasterLobster - Oh, yes I realize that. I was just adding you in as a second comment to grab your attention. Do you know how to correlate the part ID to the connection part and attachPoints?
I'm curious to know which aircraft you are inspired to build next.
This is a great tutorial! I started something ages ago, but got busy with life and never updated or edited it very much. I think you did a perfect job. @MasterLobster - The connection points are the only part of the XML that I've struggled to understand. If you have any insight on this, it would be appreciated.
There are several players that we've watched mature in the last few years. I've really enjoyed this aspect of the game. @TheLatentImage
I posted some pictures if you want to see them. Check my profile. @AdrianFlyingAce
@AdrianFlyingAce - I'm working on the Focke-Wulf Ta 152, and Walrus Jr. is working on a TU-22M.
@AircraftoftheRedStar Russian Bias best Bias
@SledDriver - Lovely job. I'd be interested in seeing the scripts you wrote.
Can't stop lookin at at! Beautiful machine indeed
Looks good, keep posting
Great missiles as well. Overall really good job
Looks cool
What a time to be alive
Another wonderful design!
Great design!
+1I would love to, but it might be a while. Working on a TU22m3 right now @hellcatz
Dammit I wanted a Battleship!
Finally got to fly it and really like the effort you put in.
No problem. We both had fun with it. @hellcatz
This is great I can't believe I'm just finding this. Wonderful cockpit and tons of detail.
Cool plane m80 glad to see it worked for you
Thanks @ChiChiWerx And you know I cant complain. The predecessor to this airplane has had 78,000 downloads. That's remarkable when you think about it. I'm an old player in this game (aside from just being old). I know more than I let on in this game because of who I know. I've enjoyed talking to you. Feel free to hook up on hangouts if you like. I can sent you my contact info.
@Othawne - Thank you!
@ChiChiWerx - This is Walrus Sr. by the way. I play with my son, so he also comments on this page as you can see below. I agree with your assessment about the realities of the Cold War, but it goes beyond that to the realities of the Second World War and the iron grip of Communism. I think there is a famous quote from Stalin who said "Quality has a quality all its own". Rugged nature, max performance, passive weapons, and ease of maintenance all define Russain aircraft design. There is a sense of expediency in how they choose to design and build things. It is interesting to me that the Russians have a practical vs. primitive side that baffles the West. I recall watching a video where they mentioned that Russians build airplanes like tanks, and the west builds aircraft like fine watches. Foreign Aircraft Debris sweeps occur on US airfields, while in Russian airstrips, garbage appears to be left in the open. It is almost humorous when you consider that US airfields are free from birds, garbage and tall grass, but Russian airfields are littered with garbage, are a sanctuary for birds, and typically have tall grass growing right on the tarmac. American philosophy is to go after design with a scalpel, and Russian philosophy is to use a sledge hammer. Russians make do with their economic limitations, and cultural tendency to skimp on precision to meet a goal. I'm convinced there are technologies in the US that are so far advanced that revealing them to the public would be difficult. In that sense, I sleep well at night as well.
@blackvultureaeroespace - Interesting saying!
@hellcatz Thanks for including me XD. I have a another Russian bomber in the works right now to go along side Sr.'s Tu-95
This is a great little game in the tradition of old school arcade games that are fun, fast, and easy to play. Levels are well thought out, graphics are great, and there is always room to grow and improve. A whole new audience will find this game addictive and this opens up new doors for Jundroo.
@ChiChiWerx - Aside from the question of what you fly, can you give me your opinion on the design philosophies of different countries? The Russian vs. American philosophy of aircraft design is well known, but what about less known differences? For example, what makes you think "That's a European design vs. say a Chinese design". How do cultural influences affect design and functional operation?
Love the detail. Nice job!
@ChiChiWerx - I became a US citizen last year, so let me start by saying Thank You for your service! Are you able to talk about your aircraft experience on a public forum?
I should send you a photo of the custom landing gear my son had made for the Backfire. If you are still having trouble, just let me know.
@blackvultureaeroespace - I've always wanted to visit Spain. Such a lovey country, but so many suffered during the economic downturn five years ago. I wish you the best from the state of Texas.
That's a neat story and I'm glad you got over the hump with your design. You can also always ping me for questions or ideas if you get builder's block. I play this game with my son, so we have each other to bounce ideas off each other. I meant to ask; do you serve in the military? @ChiChiWerx
Thank you very much for the kind words. My son (Walrus Jr.) and I are working on a Backfire right now. We both dig the Soviet era bombers. I'm looking forward to seeing more of your work. @F104Deathtrap
Check my profile. @KSPFSXandSP
@AudioDud3 - I watch that show sometimes and wonder why they keep an incompetent train like Thomas around. He needs to be scrapped!
I like this. It is a low part count bomber.
@CaesiciusPlanes - I'm too lazy to make a punny response back, but bravo. :-)
Thanks @Cedy117 @JShay for your kind words. Also thanks @F104Deathtrap for your nice comment. Walrus Jr. and I have played with your Mig 25, but I didn't realize until now that we did not upvote it.
Glad to see this one come back again! Once a player, always a player.
Oh, your profile is Beijing. I should someday visit your city.
You should come and visit Texas. What part of China do you live in? @satanplane
I believe there is a nice large scale model of it in the USS Lexington in Corpus Cristie. @satanplane
I can't wait for Walrus junior to wake up and cringe at my latest weird build. @ACMECo1940
It is nice to see a solid ship.