it tries to reduce or increase the input of Pitch with PitchRate, which the sensitivity adjusts with the absolute value of Pitch (always maintains a positive value)
it also tries to move via Roll, stabilized by RollRate which the sensitivity is determined by the absolute value of Roll and Yaw
(Trim/8)-0.08
and lastly, it also moves by trim
TL;DR, it's a Pitch damper (first section of code) an AoA Limiter (second section of code), and a Roll damper (third section of code) at the same time
this is me trying to understand how the code works
as for your question, try increasing the 35 on the first section of code or the 30 on the second section of code if it's wobbling up and down, and try changing the 80 on the third section of the code if it's wobbling from side to side
if any of those don't work, just play around with it :)
I'm stoked
that fuselage smoothness is so fucking good aaaaaaaaaaaaa
when are you redoing the F-2 btw?
just askin
also
no assymetrical loadout sadge :(
many people have tried
but because of how the weapon activation behaviour (which is instantaneous) you can't exactly do this
you can however, activate it via SelectedWeapon="Weapon Name" or if you really want that sense of it opening when it's about to fire the missile, and close after firing the missile, you can make use of TargetLocking, TargetLocked, and ammo("Weapon Name")=x
If you want to, you can take a look at my F-22A for the code I use in my internal weapons bay
"multiple parts damaged" causes when 2 or more parts receive quite the significant damage
but because the damage models are very simple (fine -> burn -> boom) in the game you often won't see if a part is damaged or not
Parts will take damage if it collides with another thing, be it ground, water, objects, or hell, even other parts
Conclusion:
it's not a bug
it's a very simplistic damage model
also Idk why base cockpits that is set as main cockpit don't explode, but it's amusing to see your cockpit get flung over mach 6 sometimes
@VicRattlehead
I don't understand what you're trying to say
I don't think you need a constantly spinning elevator to make a plane maneuverable enough that it can supermaneuver
it's more of an uncommanded roll than a commanded roll which got inverted
could be airfoil issues
could be lift issues
but yeah some planes have this effect
oo nice
rebranded MiG-31
btw the ??? on the Russian translation or whatever is supposed to be Саворич СаВ-31
although tbh it's missing a letter (because it's a direct copypasta of the Микоян МиГ-31)
I don't think it's impossible even with the game engine limitations
my guess is that it takes alot of the power to calculate where your camera is before determining what kinda noise filters it should make, so they just didn't bother with it
oh also
is editing the function of missiles allowed?
for example I want to make the inferno an A-A missile, is it allowed?
also is proximityDetonationRangeMin and proximityDetonationRangeMax allowed?
@DARZAVIATIONOFICIAL
I may participate
but let's say I wanted two inputs on a single control surface
is that allowed?
also is the input AngleOfAttack allowed?
damn shit looks clean
I do suggest making the elevator all moving
I'm baffled wow
@Red920
+1you're welcome :)
so essentially what the code is trying to do is:
it tries to reduce or increase the input of
Pitch
withPitchRate
, which the sensitivity adjusts with the absolute value ofPitch
(always maintains a positive value)it also tries to move by the output of
AngleOfAttack
which can be deactivated via AG1it also tries to move via
Roll
, stabilized byRollRate
which the sensitivity is determined by the absolute value ofRoll
andYaw
and lastly, it also moves by trim
+2TL;DR, it's a Pitch damper (first section of code) an AoA Limiter (second section of code), and a Roll damper (third section of code) at the same time
this is me trying to understand how the code works
as for your question, try increasing the 35 on the first section of code or the 30 on the second section of code if it's wobbling up and down, and try changing the 80 on the third section of the code if it's wobbling from side to side
if any of those don't work, just play around with it :)
no
I mean, as you expected, no
wow thanks man
+2Idk when I'll use auto aim but when I do I'll be sure to look here
bro what
@sidewinder21
+1all models of the tomcat comes with the FLIR camera on the nose if I remember correctly
I'm mad that this thing is a tier II plane
+3it's at least a tier III plane tbh
but eh, whatever
updoot.
I thought it was breaking bad on sp lmao
+2@Canso
+1try changing
floor
toceil
to my knowledge, that code alone is fine
just need to delete the
-
, and change the0
to a number of how long a rotator should be delayed by secondsI'm stoked
+1that fuselage smoothness is so fucking good aaaaaaaaaaaaa
when are you redoing the F-2 btw?
just askin
also
no assymetrical loadout sadge :(
many people have tried
+1but because of how the weapon activation behaviour (which is instantaneous) you can't exactly do this
you can however, activate it via SelectedWeapon="Weapon Name" or if you really want that sense of it opening when it's about to fire the missile, and close after firing the missile, you can make use of TargetLocking, TargetLocked, and ammo("Weapon Name")=x
If you want to, you can take a look at my F-22A for the code I use in my internal weapons bay
not bad
I'd like to see more things but I am aware that those things are outside of someone's range capability
"multiple parts damaged" causes when 2 or more parts receive quite the significant damage
but because the damage models are very simple (fine -> burn -> boom) in the game you often won't see if a part is damaged or not
Parts will take damage if it collides with another thing, be it ground, water, objects, or hell, even other parts
Conclusion:
it's not a bug
it's a very simplistic damage model
also Idk why base cockpits that is set as main cockpit don't explode, but it's amusing to see your cockpit get flung over mach 6 sometimes
no
+1I vibe for that P60 V8 engine with racing transmission that is the engine of the BMW M3 GTR E46
hey guys look it's the funny plane from wat hndr!!!1!1!!1!!!
mod?
+3if not, devs please add this in the game it looks so cool
change wing type to Wing-2
interesting
I find this very cute.
+2And that's coming from someone who barely have anything to sense cuteness.
Good job.
@VicRattlehead
I don't understand what you're trying to say
I don't think you need a constantly spinning elevator to make a plane maneuverable enough that it can supermaneuver
I mean
if you're looking for the cut in range just
the D model is kinda underrated here tbh
+1people prefer the A over the D
it's more of an uncommanded roll than a commanded roll which got inverted
could be airfoil issues
could be lift issues
but yeah some planes have this effect
eh they've been growing ever since the web surfaced tbh. It's not surprising.
+2what's up with the recent popularity in attack helicopters?
oo nice
+1rebranded MiG-31
btw the ??? on the Russian translation or whatever is supposed to be Саворич СаВ-31
although tbh it's missing a letter (because it's a direct copypasta of the Микоян МиГ-31)
@Farewellntchii
kinda
you post 5 builds unlisted, and then publish all of them as fast as you can before 1 even publishes
@Farewellntchii
unlisted method
@Farewellntchii
I know how
it's really easy actually
e
+1@OUGHTO
+3very funni original joke haha
I'm laughing so hard
el em a o I am laughing so hard
hahahahaha
tf am I doing
kursi legendaris multirole
throwing the meme aside
+1siuu this is cool
did you just
reposted this?
I mean I would want it to be taken down but not that it would gain any traction anyway
I don't think it's impossible even with the game engine limitations
+1my guess is that it takes alot of the power to calculate where your camera is before determining what kinda noise filters it should make, so they just didn't bother with it
@DARZAVIATIONOFICIAL
dang
it's only changing the function though can I at least please have that
@DARZAVIATIONOFICIAL
sorta
it's not an input like roll or pitch
so yeh
oh also
is editing the
function
of missiles allowed?for example I want to make the inferno an A-A missile, is it allowed?
also is
proximityDetonationRangeMin
andproximityDetonationRangeMax
allowed?@DARZAVIATIONOFICIAL
+1I may participate
but let's say I wanted two inputs on a single control surface
is that allowed?
also is the input AngleOfAttack allowed?
aaaauuugh
goofy ahh aaaaauuuuugh
somehow looks like the Fregata
+1f35 supremacy lesgo
+2gw lupa kalo gw punya yang camo juga
+1gaada kokpitnya sih
what's that thing called again?
you sure you're just not letting the controls off?
+2never encountered this supposed "bug".
blyat
+1people should really stop asking for when the next update is