@MartennLockkenn
Thanks for understanding.
I'm sorry if I sounded so arrogant, I can be such a person if I didn't try to control my own emotions. Though your input is very appreciated and will likely be considered.
@MartennLockkenn
I didn't really have any problems with making a custom-built track, I've seen how people do it and I originally thought that I could do my own spin of it.
I couldn't bother with the thought of dealing with too many parts. And no, I do not like using stretched tire parts, so I had to compensate.
While I'm at it, I'm going to touch up on your "improvement", a bit. I'm having a minor superiority issue, so bear with me on this one. Or even just outright ignore it.
There's a couple of reasons why I didn't do the things that you've mentioned in your improvements. First, armor.
This is a largely German based armor vehicle, and germany isn't known for using ERAs. This is ultimately my own preference, but I don't like putting ERAs on my own tank. It looks dirtier on 2nd generations since they weren't initially built with ERAs in mind (duh).
Second, engine input. There's a reason why I did it, and that is to both accomodate for mobile and PC play. Though I'm aware that some mobile players do play with Pitch+Roll on ground vehicles, sometimes one or two person like me will use Throttle+Yaw. So I made it with that in mind.
Third, weight. I wanted this vehicle to be as accurate as possible and I'm aware that it causes issues with SP's physics, mainly with the tires. I found a workaround of this by just increasing the mass of the tires and working around the traction value. I also artificially boosted it to 400% because I wanted it to have more traction to simulate it being a tank track, though that ultimately failed. Was it necessary for SP? No. Was it necessary for accuracy? Yeah.
@Monarchii
I do know someone that can help, but honestly you can kinda replicate the soviet style mbts very easily since when it comes to mbts they kept a rather consistent hull design xd
@Monarchii
it's a relatively western tank, a Gen 2 based off of the Leopard 1 and AMX-32, with a bit of the Type 74's DNA mixed in
it has hydropneumatic :3
@Monarchii
yes.
the basic principle is controlled torque change
you make the torque on one rotor greater than the other and it's going to yaw the craft.
see.. the problem I had with coaxial-rotor setup is that it doesn't have any tail rotor.. and that means it can't Yaw unless you use gyroscope..
I respect the effort, but this is wrong.
I have made a Coax helo with 0 input help from the Gyroscope. Not only can it stabilize itself without a tail rotor, it can also Yaw.
how, you might ask? simple.
use the Alt Collective input and use them in the same direction. (invert the direction for collective input in the other rotor part.)
you can also go through the cooler, but more sanity draining method
make your own Throttle Governor to be able to do differential RPM and yaw your helo that way.
@Bobr122
What he means is he needs your submission to be this post's successor. There's no instance of a text citing that Flight Computer is not allowed. The only reason you need to use this cockpit to start building the tank is because that way, the build you're making is considered a successor of this post. Although you can also do this in other ways.
it depends on a couple of factors, but it basically boils down to two things:
either the link isn't supported, or the formatting is wrong.
first and foremost, what is the link you put on?
it very much depends on the context
if you're writing your own lore about a fictional aircraft you can write one accident to point out it's flaws that can possibly lead to it's reputation be crumpled or to explain the reason of improvement over the systems it has.
other than for lore or memoriam imo, it's not so great.
especially not good if it's "just for the sake of it", like hpgb said.
goofy ahh car
@AirNK
I'm not saying it isn't one, what I'm really saying is that it's a semi-PEA type of thing.
still, incredible work
quite awesome how this still manages to technically qualify as a PEA.
the ironic thing is that it's actually made somewhat accurately
@MTFUE11
you set both the length and height to the same value.
@SilexPT
sure, go ahead
@MartennLockkenn
Thanks for understanding.
I'm sorry if I sounded so arrogant, I can be such a person if I didn't try to control my own emotions. Though your input is very appreciated and will likely be considered.
@MartennLockkenn
I didn't really have any problems with making a custom-built track, I've seen how people do it and I originally thought that I could do my own spin of it.
I couldn't bother with the thought of dealing with too many parts. And no, I do not like using stretched tire parts, so I had to compensate.
While I'm at it, I'm going to touch up on your "improvement", a bit. I'm having a minor superiority issue, so bear with me on this one. Or even just outright ignore it.
There's a couple of reasons why I didn't do the things that you've mentioned in your improvements. First, armor.
This is a largely German based armor vehicle, and germany isn't known for using ERAs. This is ultimately my own preference, but I don't like putting ERAs on my own tank. It looks dirtier on 2nd generations since they weren't initially built with ERAs in mind (duh).
Second, engine input. There's a reason why I did it, and that is to both accomodate for mobile and PC play. Though I'm aware that some mobile players do play with Pitch+Roll on ground vehicles, sometimes one or two person like me will use Throttle+Yaw. So I made it with that in mind.
Third, weight. I wanted this vehicle to be as accurate as possible and I'm aware that it causes issues with SP's physics, mainly with the tires. I found a workaround of this by just increasing the mass of the tires and working around the traction value. I also artificially boosted it to 400% because I wanted it to have more traction to simulate it being a tank track, though that ultimately failed. Was it necessary for SP? No. Was it necessary for accuracy? Yeah.
@SPsidearm
I see
I mean, truth be told I could make one myself
just didn't bother with it.
@SPsidearm
@PUMPKINSIDD someone asked
belom buka aeh
sabar lah, udah dihidangin aja
@Thydoirito
+1@LowQualityRepublic
@MIGFOXHOUND31BSM
+1@CaptainBrayden
@SPsidearm
@BlackGearCompany
+1@SPairforce
@DJRianGamerTheHololiveFan
@PrussianAirlines
+1@B1BLancer
@Antares1
@MrCOPTY
+1@SuperSuperTheSylph
@rorrE
@SilverPanzer
+2@YarisHatchback
@Maluch
I'm curious as to how do you arrange the VTOL nozzles, I'm interested.
+110式戦車 my beloved
+1I suppose I can learn a thing or two from this
@SuperSuperTheSylph
+1it's a fictional
oh my god the war is so one sided lmao
+1damnation!!!!!!!
+2salvation!!!!!!!!!!
creation!!!!!!!!!!!
destruction!!!!!
@SPsidearm
still, it'd be false-advertising.
overshot by two parts.
+2cannot be defined as a PEA.
in what world
+1is that a hellcat chassis
bakso nuklir jir
+1the farmer's top choice
holy moly
she's a beauty
the obvious attraction aside,
nice kingtiger. would be a bit dissapointed if you yourself didn't make it though
@B1BLancer
+1@SPairforce
@TheNewSPplayer
+2@SuperSuperTheSylph
@EagleMan101
@Monarchii
probably just a bunch of sticc or smth I uno
I very often end up getting into either Maywar's runway or Yeager's runway
though I am a bit more towards Maywar's
@LunarEclipseSP
+1I saw it, yeah
got inspired to do my own spin
@Monarchii
+1I do know someone that can help, but honestly you can kinda replicate the soviet style mbts very easily since when it comes to mbts they kept a rather consistent hull design xd
@Monarchii
+2it's a relatively western tank, a Gen 2 based off of the Leopard 1 and AMX-32, with a bit of the Type 74's DNA mixed in
it has hydropneumatic :3
@SuperSuperTheSylph
+1would gladly use this if you don't mind
+1@Monarchii
turns out helo rotors do actually simulate torque
@Monarchii
yes.
the basic principle is controlled torque change
you make the torque on one rotor greater than the other and it's going to yaw the craft.
I respect the effort, but this is wrong.
I have made a Coax helo with 0 input help from the Gyroscope. Not only can it stabilize itself without a tail rotor, it can also Yaw.
how, you might ask? simple.
use the Alt Collective input and use them in the same direction. (invert the direction for collective input in the other rotor part.)
you can also go through the cooler, but more sanity draining method
make your own Throttle Governor to be able to do differential RPM and yaw your helo that way.
honestly,
+3unno.
@Bobr122
What he means is he needs your submission to be this post's successor. There's no instance of a text citing that Flight Computer is not allowed. The only reason you need to use this cockpit to start building the tank is because that way, the build you're making is considered a successor of this post. Although you can also do this in other ways.
chii back at it again with the PEAs
+1it's ok man we all have that moment
+1just gotta wait for another several hundred months to get back to playing sp again
@pulmoscorpus
you can just remove the weapons on the designer, it's not that hard.
hatties desert circa 2005 real
+1taking "I'm spiked" to the next level
+1it depends on a couple of factors, but it basically boils down to two things:
either the link isn't supported, or the formatting is wrong.
first and foremost, what is the link you put on?
it very much depends on the context
+1if you're writing your own lore about a fictional aircraft you can write one accident to point out it's flaws that can possibly lead to it's reputation be crumpled or to explain the reason of improvement over the systems it has.
other than for lore or memoriam imo, it's not so great.
especially not good if it's "just for the sake of it", like hpgb said.