min 0, max 1 clamp01(clamp01(-Roll)/2 + Brake) for the left side, clamp01(clamp01(Roll)/2 + Brake) for the right side.
increase the 2 to make the Roll input extend the spoiler less
clamp01(sin(50*smooth(Time*10, 1+Throttle*10)))
50 is a multiplier to increase the overall rate, 1 is the base rate from which it increases or decreases, and Throttle*10 is the variable and its multiplier
put this code in activation group in overload:
IAS < 96.561
Another way is putting this in input/inputId:
IAS < 96.561 ? Pitch : 0
The speed has to be in meters per second and you can use TAS or GS instead of IAS.
For the second one you can use anything instead of Pitch, like Roll, Yaw...
@F104Deathtrap I honestly don't know where I got that percentage from, my bad. Just checked a couple of engines and 50-70% is indeed correct.
I mentioned the drag because I've seen lots of people giving the engine an insane amount of power to overcome the drag and achieve high speeds.
I definitely should've checked the afterburner thing before commenting, not doing it was quite a dumb move of me, sorry for that.
@Sovjetair you're welcome!
nope
min 0, max 1
+1clamp01(clamp01(-Roll)/2 + Brake)
for the left side,clamp01(clamp01(Roll)/2 + Brake)
for the right side.increase the 2 to make the Roll input extend the spoiler less
I will
@MemeLord21 I normally do really smooth landings, unless the plane has a bad flight model, to be honest
landing
tag EternalDarkness on a post of yours that's supposed to be brazilian and ask him to create the tag
@TheMachinist important*
@Jerba Maybe the detacher should be connected to a pylon.
clicky
k
k
k
@ChiChiWerx Yeah, I was doubting about that, for some reason I thought negative Gs weren't pulled while inverted, thanks for the correction!
it's broken and useless, use the designer suite mod instead
+2You can't give armament/countermeasures inputs
what the-
+1a
remove drag from most parts to leave less than 1000 drag points and reduce engine power
clamp01(sin(50*smooth(Time*10, 1+Throttle*10)))
50 is a multiplier to increase the overall rate, 1 is the base rate from which it increases or decreases, and
Throttle*10
is the variable and its multiplieryes
spam
@EternalDarkness Spain tag? Thanks in advance :)
@Spaceflower You're welcome, good luck with it!
+1put this code in activation group in overload:
+4IAS < 96.561
Another way is putting this in input/inputId:
IAS < 96.561 ? Pitch : 0
The speed has to be in meters per second and you can use TAS or GS instead of IAS.
For the second one you can use anything instead of Pitch, like Roll, Yaw...
here
@ElectricVehicle Pretty much a coincidence lol, I had just entered the site when I saw this
+1I see, I'll work on it tomorrow :)
@Shadow17 I can try, what do you need?
just remove the drag from the off-centered parts
@Notnoob1000 lol, please don't
@Notnoob1000 I was just kidding, lol, I actually don't really like that kind of insects, to be honest
By the way, the function "SelectedWeapon" is broken on mobile, which probably is why the turrets don't work on mobile.
I love hornets :/
Beautiful ship!
I felt the same way when I got mine :)
+2There's this thing called "publishing unlisted", you should try it out
Mirage III C
@marcox43 Reduce the missile's mass until it more or less looks like it glides
@marcox43 yes, the missile guidance system won't work
TTT
nice
You're using wings.
AltitudeAgl
+1I don't think there are any phallic builds you can copy without giving credit
You can't change a part's properties with Funky Trees, so you'll have to use rotators or whatever
Beautiful aircraft :)
+1It depends completely on the aircraft.
Almost all jets have different engines and different fuel capacity.
Throttle*(Throttle <= 0.9)
+2@F104Deathtrap I honestly don't know where I got that percentage from, my bad. Just checked a couple of engines and 50-70% is indeed correct.
I mentioned the drag because I've seen lots of people giving the engine an insane amount of power to overcome the drag and achieve high speeds.
I definitely should've checked the afterburner thing before commenting, not doing it was quite a dumb move of me, sorry for that.
You can add more via the xml file, like I did for the gradient of one of my fuselage arts.
+1