16.5k edensk Comments

  • support for trackir needed 3.6 years ago

    it would be awesome, I didn't get mine to work with sp either

  • I want to build something big but... 3.6 years ago

    set calculateDrag to false on most if not all parts through overload

  • Progress update on Wright Island remake 3.6 years ago

    @CenturyAerospace yes, it has to do with the depth map and the camera view being very close to the build or something

  • Can one reduce missle accuracy via XML? 3.6 years ago

    @DwiAngkasaAeronautics those values are in degrees per second

  • Progress update on Wright Island remake 3.6 years ago

    @CenturyAerospace I was referring to your first comment regarding the "stroke"

  • A new tag 3.6 years ago

    the site has a search feature under the tags button, all you have to do is search for "turret"

  • Gyroscope control problems 3.6 years ago

    that's what ships do, and it isn't a gyro problem

    +1
  • Ryanair Landing 3.6 years ago

    @FlyingTraxxasRustler I see, but the presence of many videos related to other aviation games leads me to think he was referring to other game genres.
    Or perhaps that was an old rule.

  • Ryanair Landing 3.6 years ago

    @FlyingTraxxasRustler I don't know where you get that from but afaik they have always been allowed

  • Missile warning beacon lights? 3.6 years ago

    @Whatseatoya that's strange considering you typed it correctly.
    Unless you did it in the designer, of course...

  • what is the time that most players are online? 3.6 years ago

    probably 7 or 8 pm gmt

  • Well, I tried to make auto trim. 3.6 years ago

    @ChrisPy increasing the derivative ensures it doesn't oveshoot by slowing everything down, you might wanna decrease it a bit.
    Regarding the proportional, increase it till the plane starts wobbling, then divide that value by half

  • Progress update on Wright Island remake 3.6 years ago

    @CenturyAerospace that's reshade

  • Well, I tried to make auto trim. 3.6 years ago

    @ChrisPy you're welcome man, good luck! If you need more help you know who to ask

  • Well, I tried to make auto trim. 3.6 years ago

    it will fight against your pitch commands though, specially because of the integral

  • Well, I tried to make auto trim. 3.6 years ago

    @ChrisPy if that's what you want, sure

  • Well, I tried to make auto trim. 3.6 years ago

    @ChrisPy if the target is Pitch*20 and pitch is 0 then the pid will try to maintain 0 pitchrate...

  • Well, I tried to make auto trim. 3.6 years ago

    Also, the output of the PID function happens to be more or less the same than (variable-target)*p + sum(variable-target)*i + rate(variable-target)*d
    meaning you don't really have to use a pid but it's easier to use one

  • Well, I tried to make auto trim. 3.6 years ago

    @ChrisPy
    PID(target,variable,p,i,d)
    target will be the value you want your variable to be, variable is self explanatory, p is the gain, i is the retarded thing- I mean the sum of the error, and d the derivative, which smoothens the output to prevent overshooting.
    you can set the target to Pitch*20 and the variable to PitchRate so that the PID will try to maintain 20 degrees per second when full pitch up is applied.
    you can go here to learn how to tune p,i and d. (use small values from 0.001 to 0.1 though)
    I personally dislike the integral for certain reasons, but it's usually necessary for complete stability.

  • Well, I tried to make auto trim. 3.6 years ago

    PID is the way to go

  • that moment when 3.6 years ago

    when!

  • Extremely poor performance over time. 3.6 years ago

    sounds like your temperatures rise so much that the components are forced to work slower

  • Mikoyan-Gurevich MiG-29 "Fulcrum" 3.6 years ago

    acceleration and T/W ratio feels right, although it seems to be around 200 km/h too slow on the deck due to drag and missing some characteristic details like having the ailerons deflected upwards 5° in their neutral position, but not bad at all, good job

  • can your plane break for being too fast? 3.6 years ago

    you can break non-structural wings, but that's about it

    +1
  • Website Bug 3.6 years ago

    @asteroidbook345 you can copy the link and download the craft so yes but no

    +2
  • SU-34 very early development 3.6 years ago

    @ALRX they look huge

  • What do you guys use to fly in simpleplanes? 3.6 years ago

    I normally use wings, rotors or even jet engines

  • SU-34 very early development 3.6 years ago

    the size of the shadow of the vertical stabs worries me

  • Engine power per speed [SOLVED] 3.6 years ago

    @GroBaleaze reduce the value for max and increase the powerMultiplier proportionally

  • Thundershow? 3.7 years ago

    google it, this isn't really the best place to ask that

  • How can I find info about a plane's drag points? 3.7 years ago

    @L0RR3B0RR3 drag points don't have a real equivalent, so just find the glide ratio and glide speed, and do a lot of testing and changing until you get the correct ratio in sp

  • I challenge YOU ! (funky tree nerd) 3.7 years ago

    you can't do that unless the cockpit block is on the bomb

  • HSC Glosten 3.7 years ago

    @DuneBoi interesting

    +1
  • Aerodynamics explained for new people in aviation and new players. 3.7 years ago

    the cessna has double tapered wings, not really rectangular

    +1
  • HSC Glosten 3.7 years ago

    @X4JB HSC stands for high speed craft, I didn't make that up, and it doesn't sway because it's stabilized automatically by the foil's control surfaces, which I assume is a feature many real modern hydrofoils have, specially considering the very small dihedral angle on this one

    +2
  • HSC Glosten 3.7 years ago

    @MintLynx thanks! Funky trees can make wonderful things

    +1
  • What has SimplePlanes Taught you? 3.7 years ago

    got me to learn about fluid dynamics and flight control systems, as well as information on many real aircraft such as the F-100, PV-1, EV-97, MiG-29, etc
    It essentially strengthened my passion for aviation

  • Is there a way to make missile flare proof ? 3.7 years ago

    there's no such thing as funky trees for missiles, and no, you can't

  • J-10 EX 3.7 years ago

    @UAviator Are you sure? They look very different both externally and in shape, although they both look surprisingly like afterburning turbojet engine nozzles. Totally not as if most modern nozzles of this kind of engine were similar in design.
    Chinese engineers might have taken inspiration from or even copied some foreign designs, but this is definitely not the case

    +3
  • J-10 EX 3.7 years ago

    this is an average replica with a huge part count and flies just as I expected, in future builds I recommend you try putting all this effort into the shape and functionality instead of throwing thousands of parts into details. Just my thoughts

    +3
  • Does that make sense? 3.7 years ago

    a keyboard doesn't have an OS, so you might be talking about a laptop with windows 7 stickers or something, in which case W10 was installed after the creation of the computer

  • Funky approximation of dynamic wing bending due to velocity, gforce, and AoA, or something, i dropped fluids 1 last semester kthxbye 3.7 years ago

    @BaconAircraft Oh yeah, online classes are awful, it's unfortunate you had to drop off as it's a very interesting topic, for me at least
    I've managed to make some quite advanced wing physics for a little ultralight replica using engines and it works really well aside from some bugs, but I'm kind of taking a break from the game so I have no idea if I'll ever finish it either

  • Funky approximation of dynamic wing bending due to velocity, gforce, and AoA, or something, i dropped fluids 1 last semester kthxbye 3.7 years ago

    How come you used Cl and not CL?
    I assume you could have used the thin airfoil theory to obtain the correctish CL slope and CL max
    Or additionally you could have used the stall speed and weight possibly provided by a report or manual to obtain CL max, and use a simulator like XFLR5 for approximate graphs or something
    Idrk as I've only studied aerodynamics in my free time so you definitely possess a lot more knowledge than I do
    Looks like a very ambitious and fun project, good luck with it!

  • (FUNKY TREES RQUEST) Fuel indicator light 3.7 years ago

    green - Fuel > 0.5
    yellow - Fuel > 0.25 & Fuel <= 0.5
    red - Fuel <= 0.25

  • Block inside plane body 3.7 years ago

    You can also hold shift and use W,A,S,D,Q,E to move the selected part without using the menu

    +1
  • Flight model? 3.7 years ago

    there is not, do what baconeggs said

  • cow blueprint 3.7 years ago

    panel it

    +4
  • More Colors 3.7 years ago

    @Chancey21 If you open the xml file of your craft, at the end there will be a list with all the current colours. In overload they are represented by the "material" property. each colour corresponds to a number, starting from 0, so you can extend the list with more colours, take their material numbers, and change a part's material number to whichever you want. Only disadvantage is that you can only do it manually part by part, so I suggest you leave this for details or for things you haven't built yet (so that you can clone the initial part)

    +5