very good replica for someone who doesnt like building replicas. i really like the fact you have working elevons its something the quite rare. my nitpicky criticism is that some details like the weapons bay doors or the letters on the fuselage are sticking out a bit too much (at least for me)
@BogdanX you are not being toxic at all yoare just pointing out problems that I couldn't solve in the testing phase like the autoroll which to counter it I used the trim input. I actually encourage you togive more feedback that may help on my next project along with advices on how to solve these issues.
actually the opposite. The way a submarine is controlled is based on the principles of the zeppelin. Fun fact, the USS Albacore's officers had to take blimp flight lessons to give them a better understanding of the newly (for the time) introduced control systems
@ChrisPy i will try my best to explain but i am not entirely familiar with it either, i am just trying to help.
in the attribute PID( [thing we want it to do] e.x keep AngleOfAttack>0, [when does it take effect] e.x when AngleOfAttack<0, Proportional attribue (makes the plane jumpy), Intergnal atribute (speed of the correction), Derivative: smoothness of the correction (less jumpy but cant be used on its own)
E.x code : clamp01PID( AngleOfAttack>0, rate(AngleOfAttack<0, 1, 0, 1)
the one i used in my yak for the vtol
Cool
+1@wzr1 i agree we both lost before even racing nice design btw
+1For some reason the livestream is a black screen for me
+1Congratz on feature
+1stunts for airliners huhuh
+1Good luck everyone
+1very good replica for someone who doesnt like building replicas. i really like the fact you have working elevons its something the quite rare. my nitpicky criticism is that some details like the weapons bay doors or the letters on the fuselage are sticking out a bit too much (at least for me)
+1if germany had mass produced the p.1000 ratte they would have won the war
+1how did you get that background? btw
+1@FairFireFight thanks for the advice!
+1Underrated build good job!
+1Wow it eventually got featured
+1@BogdanX you are not being toxic at all yoare just pointing out problems that I couldn't solve in the testing phase like the autoroll which to counter it I used the trim input. I actually encourage you togive more feedback that may help on my next project along with advices on how to solve these issues.
+1@Abhishek700 you haven't submitted yet you still have a chance
+1@Abhishek700 what competition?
+1also thanks
@Gameboi14 the legend title sounds better hehe
+1the gunnery crew of the 2 bow turrets between the third one must be very careful when shooting. nice work!
+1One of the best ww1 creations
+1nice well done!
+1good old burke
+1this deserves more than 2 upvotes
+1it has gone way too far
+1@jetcatglider this thing is now the ultimate power in the universe. i suggest we use it
+1@Ren no i dont
@FrostyLego22 glad you like it, even if it is wildly outdated lol
@Vikram123 time flies
litterally 1984
@UmbrellaCorporation just disassemble my mirage and get the sonic boom thingie ezpz
@UmbrellaCorporation sure
747
@realSavageMan i will come back when i am ready
no
@Brayden1981 ofc and its a masterpiece, what were you expecting?
@EasternPatrick thanks a lot man.
Vroom
@rexzion there are already a couple of unity assets that allow this
a mangonel to be precise
actually the opposite. The way a submarine is controlled is based on the principles of the zeppelin. Fun fact, the USS Albacore's officers had to take blimp flight lessons to give them a better understanding of the newly (for the time) introduced control systems
gotta use this as a cover story to search for the thresher
@ollielebananiaCFSP the other mirage we make fun of >:(
Yeah the section around the cockpit is a true rip off
Here before it gets removed
Just fyi the date june 31st doesnt exist. June has 30 days
@Vmini @zAerospace check your calendars
Time to finish that yak
@SneakySniper your suffering probably ends in late june / early - mid - late july
@SneakySniper and you will stay here until its done, it has many imperfections which i am not a fan of and they must be ironed out
@Jester for some reason i cant comment on your mod but it seems there is a bug that doesnt show the ships nametags
@TheUnsinkableSam no its a vtol engine with scaled exhaust
@ChrisPy if this doesnt help, i think many bogdans planes have auto trim (most noteably the shinden)
@ChrisPy i will try my best to explain but i am not entirely familiar with it either, i am just trying to help.
in the attribute PID( [thing we want it to do] e.x keep AngleOfAttack>0, [when does it take effect] e.x when AngleOfAttack<0, Proportional attribue (makes the plane jumpy), Intergnal atribute (speed of the correction), Derivative: smoothness of the correction (less jumpy but cant be used on its own)
E.x code : clamp01PID( AngleOfAttack>0, rate(AngleOfAttack<0, 1, 0, 1)
the one i used in my yak for the vtol