@Sparky6004 You're the one who didn't read my comment, because you are automatically assuming I didn't know why he would use lots more parts than seem necessary. Where did I ask about why he used so many parts?
@asteroidbook345 I think that more AGs would be a much simpler and more intuitive way to do it. Then you will be able to actually use variables just like you would current funky trees. Basically you won't have to learn how to do anything new.
@parkrangerjerry no, you can't press 9-25 on your keyboard. There's only the stock 1-8 on the UI, and only the switches in the cockpit can activate 9-25.@CC1010
@PlaneFlightX I think I've kept them usually, the 757 I believe has the two engines that make it turn, and that's the only final plane I've actually made in the past year and a half but idk
I haven't posted this one yet but I'll keep them when I do
@KnightOfRen there's one on steam unlocked .com for the past like 5 years. Regular updates and everything. Don't know how it's still there. mods/devs can you find someway to remove this
First off, the visual model is pretty good. I like the visuals and you did a good job on it.
Alright so there's still a couple things you could fix on the new 777, mainly the gear and the high speed aileron lockout. I believe it's 240 knots, but don't quote me on that.
Also, there's a little issue with the speedbrake deployment, you might need to check out a video on the speedbrake deployment for approaches. The rudder is also not the correct 2 part piece, you'll need to check out a picture on that too if you like. There's a tab down there that turns independently. There's also very little nose wheel suspension.
You fixed a lot of stuff though, so I'm impressed on your progress. I just don't think it's ready for post yet.
Please, Please allow us to make custom outputs and inputs. We could use this part for so much more, including switches and knobs for many things. It would be really amazing. I have some ideas like flights modes, ILS holds, GPS Waypoints, Autopilots that you can use knobs and switches to turn on and adjust parameters, and so many more. It would help us to make things that would be unbelievable.
Imagine if you could say "when I turn this part, I want it to output a number of 0-359, and the output be called "AutoPilotHeading"". You could use that "AutoPilotHeading" input to make your ailerons turn the airplane via FT, thereby directly controlling the aircraft "systems" via cockpit controls.
Another example is GPS waypoints. I have some really cool ideas about planning GPS flights that an autopilot could follow, basically LNAV that could be controlled on the FMC. It would be crazy if we could do things like this, making our own waypoints and creating flight plans that our aircraft could follow. We would need custom outputs for this, since there aren't enough inputs for us to do this currently.
Well this sure is amazing.
@Sparky6004 You're the one who didn't read my comment, because you are automatically assuming I didn't know why he would use lots more parts than seem necessary. Where did I ask about why he used so many parts?
3000 parts cause you didn't use fuselage cutting lol
@parkrangerjerry ngl this is a cool place
Really quite cool
+1lol I made mine work on Yeager but it was a pain
+1one day
+1@WiiMini it's guaranteed
@Johnnyynf We have fully custom inputs now.
I just saved 397 parts with this. I will definitely save over 2,000 in the end, You're a legend for thinking of this. @IshiMoss
+1@V time to rivet the entire 767 wings
+111 part holy CRAP
@F1849 at least 2 months
@DerVito how about
You can set how many you want for each airplane (switches control everything anyway)
@MiGEater yeah sure!
@F1849 this is the rest
Area
@asteroidbook345 but who really uses car engines
@CC1010 click em just like fsx, xplane, fs2020, p3d, etc
It doesn't require beta, there's no update features here.
@asteroidbook345 I think that more AGs would be a much simpler and more intuitive way to do it. Then you will be able to actually use variables just like you would current funky trees. Basically you won't have to learn how to do anything new.
+1@parkrangerjerry no, you can't press 9-25 on your keyboard. There's only the stock 1-8 on the UI, and only the switches in the cockpit can activate 9-25.@CC1010
We just need more Activation groups. That's the absolute easiest way. 25 would be great. (1-8 are keyboard, 9-25 (or even 50) are switches.)
Actually, just being able to set the amount of AGs we want would be better.
+8Shape seems a little bit weird but I like where you're going.
+3one upvote per 100 parts, wow.
Bruh Moment
Your APU died
+3@PlaneFlightX I think I've kept them usually, the 757 I believe has the two engines that make it turn, and that's the only final plane I've actually made in the past year and a half but idk
I haven't posted this one yet but I'll keep them when I do
Congrats on 300
@AirbusAndBoeing150 surebut I'm making a new one with fuselage cutting
nice
OH MY
+3@ren64 Good to hear. If you need parts, check my posts.
@BaconEggs this is definitely important, we need to be able to click these.
+1@KnightOfRen there's one on steam unlocked .com for the past like 5 years. Regular updates and everything. Don't know how it's still there. mods/devs can you find someway to remove this
@WiniMii If anything, the 747 is a fake ATL-98.
+3I thought this was the update beta XD
+6@ChiChiWerx Mass and Friction scaling are the answer. I've got a single gear that can support 400,000 pounds, using it on something custom.
+1Very nice, let me see how you did
First off, the visual model is pretty good. I like the visuals and you did a good job on it.
Alright so there's still a couple things you could fix on the new 777, mainly the gear and the high speed aileron lockout. I believe it's 240 knots, but don't quote me on that.
Also, there's a little issue with the speedbrake deployment, you might need to check out a video on the speedbrake deployment for approaches. The rudder is also not the correct 2 part piece, you'll need to check out a picture on that too if you like. There's a tab down there that turns independently. There's also very little nose wheel suspension.
You fixed a lot of stuff though, so I'm impressed on your progress. I just don't think it's ready for post yet.
+4Please, Please allow us to make custom outputs and inputs. We could use this part for so much more, including switches and knobs for many things. It would be really amazing. I have some ideas like flights modes, ILS holds, GPS Waypoints, Autopilots that you can use knobs and switches to turn on and adjust parameters, and so many more. It would help us to make things that would be unbelievable.
Imagine if you could say "when I turn this part, I want it to output a number of 0-359, and the output be called "AutoPilotHeading"". You could use that "AutoPilotHeading" input to make your ailerons turn the airplane via FT, thereby directly controlling the aircraft "systems" via cockpit controls.
Another example is GPS waypoints. I have some really cool ideas about planning GPS flights that an autopilot could follow, basically LNAV that could be controlled on the FMC. It would be crazy if we could do things like this, making our own waypoints and creating flight plans that our aircraft could follow. We would need custom outputs for this, since there aren't enough inputs for us to do this currently.
+3@OtakuNekoToT Remember that there's an option for 3 axis rotation, that means that you could put yaw there.
@Easternairlinesisnotdead Bruh have you seen mine
Not bad
@PlaneFlightX I would delete your comment, but since you added more substance you're good XD
I can run 2 of these, my max is about 7,000.
+1@asuslaptop I won't be able to run it very well either on an overclocked 9700k.
@TheMaus Good idea lol, I bought SP for one dollar
@Khanhlam Sure, just credit if you post it.
+1comment
@asuslaptop you bet
Please give it an option to glow like a beacon guys, so it's still visible at night
+2@WolfSpark ohh lol
@WolfSpark custom gear would be nice, but there's so many kinds it'd be hard.