I believe it means true air speed, at least regarding air density, I managed to get rather accurate data thankks to Edensk, but for air temperature, you'd have to input your own data ito the equation, AKA: adding the entire temp formula and all that stuff.
can I suggest something? increase the cannon tracer round lighting by 1.5-2 times, since the light halo source is usually bigger than the round itself.
I must say that I'm very impressed with this aircraft, the flight aids make it so docile to fly! also, that vapor waves when at high AoA are just genius (only missing the supersonc cone hahaha). cockpit is amazing too, I can hardly notice that I'm flying in Simpleplanes at this point.
@CoolPeach ohh, ok... that means it has to be the old way but new parts... sort of?
also... mind if I ask you some help with a cockpit? I see that you already made the button pannel that I was planing to build, so maybe you could lend me a hand in decorating the cockpit...
@Johnnyynf teach me pls! I've been wnting to do a V8 and an inline 6 a long time ago.
and maybe... put an actual crankshaft to my 24 cylinder Jumo 222.
does flight simulator experience translate a bit onto real life flight abilities? I've flown a few times my Bf110 with a single engine back to base on simulatot battles on WT and my Fw 190 with half a wing somehow still in the air lol(also sim battles). stall recoveries are a real pain tho.
@EternalDarkness wait, for real?!... tho... I still have all my albums from 2012 onwards in imgur. so I'm not sure what might be the source of the problem.
exactly what I've pointed out in some of my posts. a known bug is memory leak due to pause, but that's just a minor thing. the annoying thing is that it barely uses resources at it's disposal, yet, it lags like if I were running Nier Automata at 4K... first off, the game always runs the GPU on Idle and cpu is barely on 30-50% load, also the RAM usae is farily low when comparing to games that can actually put a pc to it's knees for not enough resources. the game choke's itself for resources despite having a ginormous amount of resources, which varies a bit from each device.
@bjac0 This! I ahd to put dummy ammo with a fuel cell in mid on my tank to recreate the ammo storage, it actually explodes xdd but on airplanes it's different. My curent drachen has 4x200kg boxes of ammo in the nose of the airplane, while I only set the ammo as deadweight, it'd be really cool if those boxes actually spent their ammo and liberate weight for the airplane. it would make for better weight calculations too.
add the Ejection input, so we press a separate button and ejct from the canopy. add it like an FT so we can link it to various things(or multiple seats too)
following the VR switches, add "potentiometers", if possible, with custom input or FT support. it can be useful for multiple purposes inside the cockpit. it's be different from normal rotators because you could "interact" with the rotator itself to adjust a certain setting.
Ability to add text onto fuselage(and with high definition) wether it is for fancy fuselage names or for text inside the cockpit. so we can place text above each gauge or general section to indicate it's purpose. also with customizable font.
@AndrewGarrison since gauges are planned, will they vary in style and measurement?
for example, most common ones are in knots and have all sorts of flashy paint, but WWII gauges could go from Metric, to Imperial to knots. also their style is very unique, especially comparing german vs allied gauges. it would be very useful if we could select the style of the gauge, or at least... change the font of the numbers and the needle style. Another thing is screens, will we have circular screens? as for radars? could they support FunkyTrees?
also... pls Add the RPM related to specific engine, (as in AmmoCount style of code), I'm having a serious headache calculting the RPM of my engines, worse with variable pitch propellers...
@iloveworld4723 thank you for the upvote! I hope you enjoy it n.n
@Tauzios Thanks for the upvote, I hope you enjoy it n.n
@Bife @VenusLancer muchas gracias por los upvotes! que disfruten el video n.n
@Johnnyynf I'm in it, just... very busy with work. but if you tag me, I get a notif to my email, and thus, right onto my phone ;)
@Johnnyynf I'm in it, just... very busy with work. but if you tag me, I get a notif to my email, and thus, right onto my phone ;)
+1wait, there was a racing challenge? o.o congrats to the winner!, also, ping me for next race, I wanna race too!
@ThomasRoderick thank you for the upvote, hope you enjoy this cool gyrosight!
+1umm... how do I enter the beta? I can't seem to find it on steam.
+1looks amazing and drives nice, tho... one little detail, the main gun has no recoil..
Gundam? EVA? TSF? Valkyrie? so many posibilities!
+4I believe it means true air speed, at least regarding air density, I managed to get rather accurate data thankks to Edensk, but for air temperature, you'd have to input your own data ito the equation, AKA: adding the entire temp formula and all that stuff.
can I suggest something? increase the cannon tracer round lighting by 1.5-2 times, since the light halo source is usually bigger than the round itself.
+2I must say that I'm very impressed with this aircraft, the flight aids make it so docile to fly! also, that vapor waves when at high AoA are just genius (only missing the supersonc cone hahaha). cockpit is amazing too, I can hardly notice that I'm flying in Simpleplanes at this point.
it's a fun to fly little plane.
what a masterpiece
@Gro just check it out and have fun. i has it's flaws due to age, but still fun to fly :3
@Gro
hmm... would you mind giving a try to my very first posted aircraft? a T-50 PAK FA? I'll tag you if you want.
this is insane... awesome work mate!
+2@CoolPeach ohh, ok... that means it has to be the old way but new parts... sort of?
+2also... mind if I ask you some help with a cockpit? I see that you already made the button pannel that I was planing to build, so maybe you could lend me a hand in decorating the cockpit...
wait... how did you do the scale for A.T.A and RPM?!
may I ask, what's the reason behind changing to Linear colors? my afterburner in the 1.9 version looks way cooler...
left corner RCS turret, 15mm autocannon. courtesy of M.A-Vaultech collab (MrVaultech and me) enjoy the turret! :D
majestic
@Johnnyynf I mean we have these car builders, I know there's more but idk their nicknames xd
some of them are Spikerya, Takicraft, Juanfly, me and some other players I can't remember their name.
+2awesome build mate! Apex player here too
+1@Johnnyynf teach me pls! I've been wnting to do a V8 and an inline 6 a long time ago.
and maybe... put an actual crankshaft to my 24 cylinder Jumo 222.
wait, how did you manage to get that 4 plane crankshaft working? o.o
been there, done that...
es un destructor espacial o que cosa? o.o
interesting solution, have fun driving! (I also have some drift-tuned versions if you want to try them out :3)
does flight simulator experience translate a bit onto real life flight abilities? I've flown a few times my Bf110 with a single engine back to base on simulatot battles on WT and my Fw 190 with half a wing somehow still in the air lol(also sim battles). stall recoveries are a real pain tho.
Shikikan marcox43 reporting for duty ;)
@Itzarock sure mate!
my laptop can handle up to 5000 parts, up to 3000 with moderate lag.
o7 mate, you were a great Mod.
+2wow... never expected SP to ave this level of easter egg...
+2@EternalDarkness wait, for real?!... tho... I still have all my albums from 2012 onwards in imgur. so I'm not sure what might be the source of the problem.
@WNP78, may I ask, what's the current code for posting images on forum/ airplanes posts? my posts with pictures are no longer visible due to this...
exactly what I've pointed out in some of my posts. a known bug is memory leak due to pause, but that's just a minor thing. the annoying thing is that it barely uses resources at it's disposal, yet, it lags like if I were running Nier Automata at 4K... first off, the game always runs the GPU on Idle and cpu is barely on 30-50% load, also the RAM usae is farily low when comparing to games that can actually put a pc to it's knees for not enough resources. the game choke's itself for resources despite having a ginormous amount of resources, which varies a bit from each device.
+3Slat and flap wing parts. currently, it's extremely hard to simulate flaps and slats in-game, so this additin would be very useful.
+12@bjac0 This! I ahd to put dummy ammo with a fuel cell in mid on my tank to recreate the ammo storage, it actually explodes xdd but on airplanes it's different. My curent drachen has 4x200kg boxes of ammo in the nose of the airplane, while I only set the ammo as deadweight, it'd be really cool if those boxes actually spent their ammo and liberate weight for the airplane. it would make for better weight calculations too.
+1add the Ejection input, so we press a separate button and ejct from the canopy. add it like an FT so we can link it to various things(or multiple seats too)
+3following the VR switches, add "potentiometers", if possible, with custom input or FT support. it can be useful for multiple purposes inside the cockpit. it's be different from normal rotators because you could "interact" with the rotator itself to adjust a certain setting.
+6Ability to add text onto fuselage(and with high definition) wether it is for fancy fuselage names or for text inside the cockpit. so we can place text above each gauge or general section to indicate it's purpose. also with customizable font.
+39@AndrewGarrison custom text... that'd be trully a blessing!
+5@POTETOZ
awesome video hahaha.
@AndrewGarrison since gauges are planned, will they vary in style and measurement?
+1for example, most common ones are in knots and have all sorts of flashy paint, but WWII gauges could go from Metric, to Imperial to knots. also their style is very unique, especially comparing german vs allied gauges. it would be very useful if we could select the style of the gauge, or at least... change the font of the numbers and the needle style. Another thing is screens, will we have circular screens? as for radars? could they support FunkyTrees?
also... pls Add the RPM related to specific engine, (as in AmmoCount style of code), I'm having a serious headache calculting the RPM of my engines, worse with variable pitch propellers...