@DuckMint I would like all modders to share experiences to design better maps. Before I used a unity asset called "Terrain Toolkit", but with the new version 2018 Unity does not seem to work well. This is forcing me to make the maps by hand. I do not find an adequate tool to build procedural land and that is compatible with this version. In spite of everything, I am working with very realistic textures obtained through Google Earth and post-edited in GIMP, as plots. I'm also having problems with checkpoints. I used to have a script to do the checkpoints and now it does not work in this version of Unity 2018. I'm looking for something to replace it. There are many things that I am trying to find out, I do not know if it happens to you too ...
From this plane I really like the design of the tail in Y. The incorporation of the 007 anagram and a careful finishing of the camouflage seems very original to me. It reminds me of a Spitfire, adapted to the needs of Mr. Bond.
In the chapter of landing gear, I think it is very successful. Much space has been worked on to retract the landing gear, as well as take-off aids.
As for the flight it seems very realistic, although I would miss a bit more stability and level flight at 100% or 90%.
The light effect of the engine is very beautiful and in general it is a very well constructed airplane. It is great when the tail is deployed in X and increases the power of the engine, giving that extra that James Bond requires to leave a dangerous situation.
On the other hand, I find super-ingenious secret weapons, missiles, and rockets. It's a winning plane!
@SledDriver Wow, I did not expect that answer. Although what you say is not true, I have voted many of your planes and occasional Spotlight. You can check it ... Anyway, if you think this about me, I already know how I have to act. Thank you for your help.
I remember that you published something about how you managed to make such soft shapes. Could you link me to that publication? If there is no tutorial, a step-by-step tutorial would be nice. I think the aerodynamic design wins a lot.
@BogdanX I think the painting tool is a good idea because it democratizes a good level of detail in airplanes. It will make them more beautiful and realistic and also make the construction process even more creative.
On the other hand, I understand that it must be difficult to implement it in the game. However, I do not think we should lose hope. There are many games that incorporate this type of paint editors.
@MisterT Thank you very much!!! I'm sorry I have not seen the answer so far!! it has escaped me! I'm going to try it and see how it works. Thanks a thousand for the help. Let's see if we do a joint map or something like that ...
@Lahoski107 @Chancey21 @Gestour
@Lahoski107 Yes this is problem! exactly!
@DuckMint I would like all modders to share experiences to design better maps. Before I used a unity asset called "Terrain Toolkit", but with the new version 2018 Unity does not seem to work well. This is forcing me to make the maps by hand. I do not find an adequate tool to build procedural land and that is compatible with this version. In spite of everything, I am working with very realistic textures obtained through Google Earth and post-edited in GIMP, as plots. I'm also having problems with checkpoints. I used to have a script to do the checkpoints and now it does not work in this version of Unity 2018. I'm looking for something to replace it. There are many things that I am trying to find out, I do not know if it happens to you too ...
We can join efforts...
Great Work!
@Lahoski107 may you share a screenshot? Btw do you use Terrain Toolkit 2017?
Take a look here https://www.simpleplanes.com/Forums/View/865178
@RamboJutter Great Works! Keep it up!
@RailfanEthan Great work
@Morel234 ;-)
@marcox43 thanks!! I Will study It 😉
@Bearclaw189 is Maximum overkill mod 😉
@Morel234 yes its probably... 😉😉
@Spectre2520 jejejejejeje
@Spectre2520 take a look this picture Star Wars Porgs
@Spectre2520 its a Porg... from Star Wars film... img1 Porg img2 Porg img3 Porg ;-)
@EternalDarkness No problem!
@JohnnyBoythePilot not enought players... 😫 Sorry, Will be other challenge
Ready for the next challenge? ;-)
From this plane I really like the design of the tail in Y. The incorporation of the 007 anagram and a careful finishing of the camouflage seems very original to me. It reminds me of a Spitfire, adapted to the needs of Mr. Bond.
In the chapter of landing gear, I think it is very successful. Much space has been worked on to retract the landing gear, as well as take-off aids.
As for the flight it seems very realistic, although I would miss a bit more stability and level flight at 100% or 90%.
The light effect of the engine is very beautiful and in general it is a very well constructed airplane. It is great when the tail is deployed in X and increases the power of the engine, giving that extra that James Bond requires to leave a dangerous situation.
On the other hand, I find super-ingenious secret weapons, missiles, and rockets. It's a winning plane!
@RamboJutter I will comment on your creations. I find them very interesting!
@mikoyanster i hope in the simpleplanes 1.8 a tool that help us paint our planes... will be incredible...
This tutorial is ver very interesting! Thanks for share with us!
Very nice!
@Jacobdaniel yes I just ate, I need to take a nap 😉
@StallFlight @Spectre2520 thank you guys! Im developing a new big map...
@Zanbradthecr3per Maybe your mobile does not support the mod... On my mobile it works perfectly
@IlK7 great!
Congrats!!!
@UByx thank you! These days i have a lot of work... But I Will edit it, i promise...
@jamesPLANESii yes!! I must make antes special event...
@D0g delete some details and you got it ;-)
@Gameboi14 It has a por of parts, but works Wells 😉
@Vidal99977 Then we need develop a lightweight designer but with an bigger hangar
Hurra!!!
Nice concept
@SledDriver please count the upvotes now... Sipe sipe sipe sipe... Thanks again for your collaboration
Great!
Very nice work! Congrats!
This is a great plane! Good job!
@SledDriver Wow, I did not expect that answer. Although what you say is not true, I have voted many of your planes and occasional Spotlight. You can check it ... Anyway, if you think this about me, I already know how I have to act. Thank you for your help.
I remember that you published something about how you managed to make such soft shapes. Could you link me to that publication? If there is no tutorial, a step-by-step tutorial would be nice. I think the aerodynamic design wins a lot.
@Tully2001 It would be great idea
@BogdanX I think the painting tool is a good idea because it democratizes a good level of detail in airplanes. It will make them more beautiful and realistic and also make the construction process even more creative.
On the other hand, I understand that it must be difficult to implement it in the game. However, I do not think we should lose hope. There are many games that incorporate this type of paint editors.
@og31S Short Take-Off and Landing (STOL)
@MailboxIsMyGender ?? Sorry, the link not works
@Irobert55 DB5 is allowed ;-)
@MisterT Thank you very much!!! I'm sorry I have not seen the answer so far!! it has escaped me! I'm going to try it and see how it works. Thanks a thousand for the help. Let's see if we do a joint map or something like that ...
@ChallengerHellcat its a new map mod i´m editing
@Gravity anything with wings ;-)