@realSavageMan Thanks, video production itself took about 11 days (though in reality it can be done in about a week but i was lazy lol), including filming the scenes and editing, though with planning the cinematics and making the planes themselves it took about a month
@ppp00000yugdu Sorry for the late reply, but there are 2 versions that doesn't require mods, this one and this one, the second one is more simpler than the first
@plane634 It appears that unfortunately, the Mriya is indeed no longer with us, or at the very least severely damaged, hopefully she can still be restored or if not, some of her remains can be preserved to honor her service all these years.
Here is the supposed satellite image of the 225 burning in her hangar, I know it's just a plane but viewer discretion is advised.
If this makes it any better, the An-225 will be rebuild (if it was indeed destroyed), it'll take a couple of years, but hopefully the aviation legend will take to the skies again.
This might help, it is a comment containing basic code for auto-aim and a pastebin for more advanced auto-aim codes, there's also this one which are a bunch of codes with two of them having to do with auto aim, then there's this build that contains a link in the description to a guide of sorts to make more advanced auto-aim code as well as a link to a program that generates auto-aim codes for you.
Bush Plane
Gator 2
Hellkeska
Kicking Fish
P-51-B
P-51-D
PigPen
Sea Plane
Twin Prop
Vertigo
Wasp
Little Bugger (it's a car)
There's also the simple version of these planes, they have the same name (except the P-51s, it's simply P-51, and the Little Bugger doesn't have a simple version)
You can try to set the max output of the rotator to 0 and the min output to -1 in XML, this would make the rotator immediately turn to one side upon spawn if the input is set to anything other than VTOL or Trim, so not exactly starting already at an angle but close to it, if the rotator is activated then it'll turn straight, my MiG-23 uses this technique
@Highbraker I made it using Canva, for the background I just took a screenshot of a random spot on the map, put it into the background, crop, and just blurred it, for the planes I spawned them into this mod map called Greenscreen Map, took a picture of them, remove the green screen background, and then put it into the picture with the blurred background.
@OldBomber well... I can't say for sure, however I'd estimate the FPS at that settings to be somewhere in the mid 20s (20-24 FPS) at best, and low 10s (10-5 FPS) at worst, I've tried mimicking your laptop's performance on my own laptop through the use of Window's power plan and here's what I found, do take this with a pinch of salt :
• On purely medium settings, the game ran at around 7-14 FPS, and that's while doing nothing but being idle on the runway.
• Upon setting Anti-Alisasing to none, aircraft reflection low, and no air nor ground AI, the game ran about 1-2 FPS more.
• Flying around reduces the performance even more, down to 6-9 FPS.
This data however may not be an exact match to the actual performance of the game when played at your specifications, so again take this with an pinch of salt. Someone asked a similar question several years ago if you're interested, there's also a comment in this post that stated an average performance of a Celeron 1017U on SP med settings, and a comment here that might estimate how many parts your CPU can handle
Technically yes, the minimum CPU requirement for SP is Core2Duo Q6867 which is released back in 2011, while the N2830 is released in 2014, what's as important is the GPU (Graphics Processing Unit) requirements, for SP the minimum GPU is the 7200 GS, which only has 128mb of RAM and 450MHz clock speed, the integrated GPU on the Celeron is faster at 750MHz and had more RAM, as for the RAM of the laptop itself, as long as you've got more than 2gb it's should be enough.
However, even though SP can run on this system I recommend using the lowest settings, if you want higher settings try slowly increasing the settings to find the perfect balance of quality and FPS.
I've had this problem as well, but I've managed to get it unfrozen a couple of times, usually what I try to do is press every pressable button on the screen whilst trying to move the camera, somehow it unfroze the screen sometimes, for some reason the game thinks I was holding one random button on the screen, preventing the camera from moving, this doesn't work at all times though, sometimes the camera simply just froze.
The plane is made by the YouTuber himself, it's name is Type 46V-2, however it's not in the SimplePlanes website because it's not uploaded yet, I believe the YouTuber will upload that soon, just as he did with some of the planes on his recent video.
Source : the YouTuber is me lol, surprised anyone here managed find that video
If I recall, it's ![](link)
Replace "link" with the link of the image, if you're using Google images, open the image in a new tab and copy the link from that tab, if you're using an image uploading site, just copy the link of the image from that site.
@TankerWithATankard it was on the old versions (prior to fuselage block), now it has been replaced with the red seaplane once fuselage blocks were added
@ZaidZDZ there's a mod called free cam that let's you take shots of your plane without the limitations of the in game camera, also you can hide your UI by pressing F5 I believe
Edit : it's F9
@ChuanLiuBuXi2191 oohhh right I haven't thought about that, I think if you put the three photoshopped pics on a collage and put it on the blueprint and take the pics individually, it should be possible to take 3 different pics for the 3 screenshot, although do note that you need a huge template of the collage to put the pictures in, or it'll pixelate the pics (basically imagine you have a collage template with a size of 800x600, and the pics are also 800x600, and so to be able to fit all of those images in that template you need to shrink them to 1/4 their size, so then the pics become 200x150, thus pixelating them)
Sorry if it all sounded convoluted, I'm not the best at explaining things
Use the blueprint feature, put the photoshopped pic into the editor using that and move it a distance away from the tank so there's no obstruction, and then, when you use the uploader thingy on the game and try to take a screenshot, the pic should be there and you can simply fit it into the screenshot.
You can also use Designer Suite mod but I don't know how to use that
There's a way to make the controls invisible iirc using commands on mobile, it's in another forum post but I forgot what the post is, alternatively you can downsize the GUI (the controls and stuff) all the way to 50%, take the screenshot without the GUI overlapping the plane, and simply crop the controls out, it works out okay for me, I've even made a whole cinematic using that exact trick.
Edit : although the disadvantage is that the picture is more pixelated because you're not using the full picture, so mind that
activationGroup and activationGroupLocksInput
set activationGroup to the AG you want to set it to, activationGroupLocksInput should be set to true so that the control surface can lock and unlock
If you want to know more about funky trees watch the video below ⬇
There's usually a guide on how to do just that at the end of each Thundershow episodes, but it has been a while since I watched it so I'm not sure if it's still there
What graphics card do you have?, from what I've learned RAM has close to nothing to do with a game's performance, it's VRAM that does (which is part of the graphics card), so perhaps that 100mb is not RAM, but the VRAM
Not sure if this would work but try this :
Go to C: -> users -> username -> appdata -> locallow -> Jundroo -> simpleplanes -> aircraft designs, then look for the aircraft and delete the two files the aircraft's contained in
Here are my guesses :
Wing gun : 7,62mm M1919 Browning
Minigun : 7,62mm M134
Rocket Pod : 7 Shot Hydra 70 Rocket Pod
Rocket : S-24
Boom 25 : FAB-250-M54 / FAB-250-M62
Boom 50 : Mk 82 General Purpose Bomb
Torpedo : Mk 13 Aerial Torpedo
Interceptor : AiM-120 (unsure since the missile is shorter than the actual AiM-120)
Cleaver : Tomahawk but with MBDA Meteor's inlet design
Perhaps try to change the size of the control surfaces on the horizontal stabilizer, if it's an all moving tailplane then reduce the size of the tailplane.
Well, with XML modding there's MaxHeadingAngleAdjustmentRate and MaxVelocityAngleAdjustmentRate, the first one changes it's turning speed, the second changes the speed of it's direction of travel, so basically if the Heading is greater than the Velocity, the missile would drift, if Velocity is greater than Heading, the missile would "drag itself", if you put high number on both of these the missile would be very maneuverable, for example, say giving it 570 would make the missile comparable to the R-73E missile, while giving it 10-20 would make it comparable to the R-40TD or the AiM-54, to make it maneuverable give both a high number.
Try increasing the size of the rear control surfaces (to do that, select the wing, click wing icon located under the arrow icon on the right, and then scroll down on the wing editor tab until you see control surface, there should be an "edit shape" button on the control surfaces tab), but if the size of it has been maxed out, try changing the placement of the wings so that the Center of Lift (CoL) will move closer to the Center of Mass (CoM) (to see this, click the three bars on the top right of the editor, and click the icon with a triangle with a plank and three circles on top of it, the CoL is the blue circle).
There's an XML code for this, it goes like this if I recall correctly :
Go to XML -> select weapon (the selector is on the top of the XML tab, and the weapon category should be under parts) -> add column -> on the left side, write "name" no caps no space -> on the right, put the name of the weapon you'd like
Plane because the game and the website is about planes and 634 is my "designator/signature number" that I also use for my other accounts, it has no meaning up until a year or so ago, now it means :
6th company - 3rd platoon - 4th vehicle
I haven't set a pfp but my other accounts either have military vehicles or everything else.
R-27R
• Semi Active Radar Homing, effective range 2 - 42,5km
R-27ER
• Extended range R-27R, 65,5km effective range
R-27T
• Infrared Homing, effective range 2 - 33km
R-27ET
• Extended range R-27T, 52,5km effective range
R-27P
• Passive Radar Homing, 72km range
R-27EP
• Extended range R-27P, 110km range
@realSavageMan Thanks, video production itself took about 11 days (though in reality it can be done in about a week but i was lazy lol), including filming the scenes and editing, though with planning the cinematics and making the planes themselves it took about a month
+1@Defalt1 basically I just connected the F-16s together using detachers and gyros and then have them disconnect in a sequence, here's one of them
@JakeTheAviationTeen That's cool, thanks!
+1@UmbrellaCorporation Thank you, the editing software I used is Wondershare Filmora9
@GildedCroissant ok 👌
Also I've achieved 5k points and almost 60 followers recently so thank y'all for that
@MrCOPTY I'm from Southeast Asia
@SELWYN101 I basically just connected them together to a single F-16 using a bunch of detachers and gyros and detach them in a sequence
+1Yea same, sometimes I make them into actual videos if I got enough will to do it
+1@ppp00000yugdu Sorry for the late reply, but there are 2 versions that doesn't require mods, this one and this one, the second one is more simpler than the first
@Battleofmidway665 there's this simplified variant, it uses wheels
+1There's this and this solution for creating an image through labels, hope this helps.
@plane634 It appears that unfortunately, the Mriya is indeed no longer with us, or at the very least severely damaged, hopefully she can still be restored or if not, some of her remains can be preserved to honor her service all these years.
Here is the supposed satellite image of the 225 burning in her hangar, I know it's just a plane but viewer discretion is advised.
If this makes it any better, the An-225 will be rebuild (if it was indeed destroyed), it'll take a couple of years, but hopefully the aviation legend will take to the skies again.
+8The real life counterpart of this bird may have, unfortunately, ceased to exist.
+1idk how to explain it but this paveway might be your answer, it automatically deploys the rear fins when fired, it doesn't used FunkyTrees though
This might help, it is a comment containing basic code for auto-aim and a pastebin for more advanced auto-aim codes, there's also this one which are a bunch of codes with two of them having to do with auto aim, then there's this build that contains a link in the description to a guide of sorts to make more advanced auto-aim code as well as a link to a program that generates auto-aim codes for you.
It's these:
Bush Plane
Gator 2
Hellkeska
Kicking Fish
P-51-B
P-51-D
PigPen
Sea Plane
Twin Prop
Vertigo
Wasp
Little Bugger (it's a car)
There's also the simple version of these planes, they have the same name (except the P-51s, it's simply P-51, and the Little Bugger doesn't have a simple version)
+4You can try to set the max output of the rotator to 0 and the min output to -1 in XML, this would make the rotator immediately turn to one side upon spawn if the input is set to anything other than VTOL or Trim, so not exactly starting already at an angle but close to it, if the rotator is activated then it'll turn straight, my MiG-23 uses this technique
@Highbraker I made it using Canva, for the background I just took a screenshot of a random spot on the map, put it into the background, crop, and just blurred it, for the planes I spawned them into this mod map called Greenscreen Map, took a picture of them, remove the green screen background, and then put it into the picture with the blurred background.
+1@OldBomber well... I can't say for sure, however I'd estimate the FPS at that settings to be somewhere in the mid 20s (20-24 FPS) at best, and low 10s (10-5 FPS) at worst, I've tried mimicking your laptop's performance on my own laptop through the use of Window's power plan and here's what I found, do take this with a pinch of salt :
• On purely medium settings, the game ran at around 7-14 FPS, and that's while doing nothing but being idle on the runway.
• Upon setting Anti-Alisasing to none, aircraft reflection low, and no air nor ground AI, the game ran about 1-2 FPS more.
• Flying around reduces the performance even more, down to 6-9 FPS.
This data however may not be an exact match to the actual performance of the game when played at your specifications, so again take this with an pinch of salt.
Someone asked a similar question several years ago if you're interested, there's also a comment in this post that stated an average performance of a Celeron 1017U on SP med settings, and a comment here that might estimate how many parts your CPU can handle
Technically yes, the minimum CPU requirement for SP is Core2Duo Q6867 which is released back in 2011, while the N2830 is released in 2014, what's as important is the GPU (Graphics Processing Unit) requirements, for SP the minimum GPU is the 7200 GS, which only has 128mb of RAM and 450MHz clock speed, the integrated GPU on the Celeron is faster at 750MHz and had more RAM, as for the RAM of the laptop itself, as long as you've got more than 2gb it's should be enough.
However, even though SP can run on this system I recommend using the lowest settings, if you want higher settings try slowly increasing the settings to find the perfect balance of quality and FPS.
I've had this problem as well, but I've managed to get it unfrozen a couple of times, usually what I try to do is press every pressable button on the screen whilst trying to move the camera, somehow it unfroze the screen sometimes, for some reason the game thinks I was holding one random button on the screen, preventing the camera from moving, this doesn't work at all times though, sometimes the camera simply just froze.
The plane is made by the YouTuber himself, it's name is Type 46V-2, however it's not in the SimplePlanes website because it's not uploaded yet, I believe the YouTuber will upload that soon, just as he did with some of the planes on his recent video.
Source : the YouTuber is me lol, surprised anyone here managed find that video
4 more to go
@FJ349 这不是喷火,它是飓风,另一架补充喷火的英国战斗机。我也为糟糕的中国人感到难过。我正在使用翻译系统。
Try scaling down the UI, they wouldn't get in the way as fully sized UI as you can crop them out, you'd also get a clearer picture
@rexzion it's dust lol, the truck is jumping
If I recall, it's
+1![](link)
Replace "link" with the link of the image, if you're using Google images, open the image in a new tab and copy the link from that tab, if you're using an image uploading site, just copy the link of the image from that site.
I'm no expert but, is the center of mass aligned with the front landing gear?, and does it turn to the left or right or both?
@TankerWithATankard it was on the old versions (prior to fuselage block), now it has been replaced with the red seaplane once fuselage blocks were added
+1Found it
+1@ZaidZDZ there's a mod called free cam that let's you take shots of your plane without the limitations of the in game camera, also you can hide your UI by pressing F5 I believe
Edit : it's F9
@ChuanLiuBuXi2191 oohhh right I haven't thought about that, I think if you put the three photoshopped pics on a collage and put it on the blueprint and take the pics individually, it should be possible to take 3 different pics for the 3 screenshot, although do note that you need a huge template of the collage to put the pictures in, or it'll pixelate the pics (basically imagine you have a collage template with a size of 800x600, and the pics are also 800x600, and so to be able to fit all of those images in that template you need to shrink them to 1/4 their size, so then the pics become 200x150, thus pixelating them)
Sorry if it all sounded convoluted, I'm not the best at explaining things
Use the blueprint feature, put the photoshopped pic into the editor using that and move it a distance away from the tank so there's no obstruction, and then, when you use the uploader thingy on the game and try to take a screenshot, the pic should be there and you can simply fit it into the screenshot.
You can also use Designer Suite mod but I don't know how to use that
There's a way to make the controls invisible iirc using commands on mobile, it's in another forum post but I forgot what the post is, alternatively you can downsize the GUI (the controls and stuff) all the way to 50%, take the screenshot without the GUI overlapping the plane, and simply crop the controls out, it works out okay for me, I've even made a whole cinematic using that exact trick.
Edit : although the disadvantage is that the picture is more pixelated because you're not using the full picture, so mind that
Hmm yes, the A-24 Warhind
+2activationGroup and activationGroupLocksInput
+1set activationGroup to the AG you want to set it to, activationGroupLocksInput should be set to true so that the control surface can lock and unlock
If you want to know more about funky trees watch the video below ⬇
There's usually a guide on how to do just that at the end of each Thundershow episodes, but it has been a while since I watched it so I'm not sure if it's still there
What graphics card do you have?, from what I've learned RAM has close to nothing to do with a game's performance, it's VRAM that does (which is part of the graphics card), so perhaps that 100mb is not RAM, but the VRAM
Not sure if this would work but try this :
Go to C: -> users -> username -> appdata -> locallow -> Jundroo -> simpleplanes -> aircraft designs, then look for the aircraft and delete the two files the aircraft's contained in
Here are my guesses :
Wing gun : 7,62mm M1919 Browning
Minigun : 7,62mm M134
Rocket Pod : 7 Shot Hydra 70 Rocket Pod
Rocket : S-24
Boom 25 : FAB-250-M54 / FAB-250-M62
Boom 50 : Mk 82 General Purpose Bomb
Torpedo : Mk 13 Aerial Torpedo
Interceptor : AiM-120 (unsure since the missile is shorter than the actual AiM-120)
Cleaver : Tomahawk but with MBDA Meteor's inlet design
Hope this helps
+1Perhaps try to change the size of the control surfaces on the horizontal stabilizer, if it's an all moving tailplane then reduce the size of the tailplane.
Well, with XML modding there's MaxHeadingAngleAdjustmentRate and MaxVelocityAngleAdjustmentRate, the first one changes it's turning speed, the second changes the speed of it's direction of travel, so basically if the Heading is greater than the Velocity, the missile would drift, if Velocity is greater than Heading, the missile would "drag itself", if you put high number on both of these the missile would be very maneuverable, for example, say giving it 570 would make the missile comparable to the R-73E missile, while giving it 10-20 would make it comparable to the R-40TD or the AiM-54, to make it maneuverable give both a high number.
Source, the explanation is in the comments
+1Well, judging from it's shape it seems to be a 7,62mm, since it looks similar to the M1919 Browning machine gun
Sorry for the one month late response, but here are some of them, to the best of my knowledge.
Guardian :
maxRange : 8046.72
maxHeadingAngleAdjustmentRate : 500
maxVelocityAngleAdjustmentRate : 500
Interceptor :
maxRange : 14484.1
Inferno :
maxRange : 6437.38
It's all based on this one post so apologize for the incomplete info
Try increasing the size of the rear control surfaces (to do that, select the wing, click wing icon located under the arrow icon on the right, and then scroll down on the wing editor tab until you see control surface, there should be an "edit shape" button on the control surfaces tab), but if the size of it has been maxed out, try changing the placement of the wings so that the Center of Lift (CoL) will move closer to the Center of Mass (CoM) (to see this, click the three bars on the top right of the editor, and click the icon with a triangle with a plank and three circles on top of it, the CoL is the blue circle).
There's an XML code for this, it goes like this if I recall correctly :
Go to XML -> select weapon (the selector is on the top of the XML tab, and the weapon category should be under parts) -> add column -> on the left side, write "name" no caps no space -> on the right, put the name of the weapon you'd like
+2Plane because the game and the website is about planes and 634 is my "designator/signature number" that I also use for my other accounts, it has no meaning up until a year or so ago, now it means :
6th company - 3rd platoon - 4th vehicle
I haven't set a pfp but my other accounts either have military vehicles or everything else.
R-27R
• Semi Active Radar Homing, effective range 2 - 42,5km
R-27ER
• Extended range R-27R, 65,5km effective range
R-27T
• Infrared Homing, effective range 2 - 33km
R-27ET
• Extended range R-27T, 52,5km effective range
R-27P
• Passive Radar Homing, 72km range
R-27EP
• Extended range R-27P, 110km range