[3] I not sure about the integration into the game. This map is being developed as a static website, which has very little to do with in-game stuff. I think being a website, the map will be more accessible to the community, regardless of their platform. Although the idea of an interactive map in a plane sounds pretty cool! Especially if the map is integrated with FunkyTrees.
[4] The zoom feature is already implemented - you can change the map scale from x0.01, when you can fit all the islands in the viewport, to x5 to see small details (as far as the resolution allows, haha). Airport and other object markers are already in development, along with the ability to hide layers with checkbox. But when you talk about google maps and different perspectives, you probably mean making this map 3D?
@MohoPlane there is many countries that have this heli in use, including Russia, Ukraine, Vietnam, India, China, Syria etc.
so putting flag of any if these countries would be correct
@Cosmopolitan Thank you so much!
After Westland Wessex i planned to do Su-22, but KUH-1/LUH are looks pretty interesting. I will notice them for further projects. Thanks for idea ;)
Yeah, it would be really great to get isometric view of the islands from Unity. I don't know how the SimplePlanes project is built, but if you can get access to the default islands terrains, you can do the following:
Create a camera, point it north and rotate it down.
Switch camera mode to the Orthographic ("Projection" setting at Inspector).
To get really high resolution images of the islands, one screenshot of the whole island may not be enough, and it's better to take several pictures with smaller scale to then combine them into one large high-resolution image of the island.
I think it would be most efficient to enter the full screen mode having scene editor and game mode splitted, so one window is used to move the camera across the terrain, and another window is used to take a screenshots.
As for getting the height data, seems like Unity allows you to directly export the height map without any tricks.
All above is just my vision of how it can be done and of course you can do it as you see fit.
@IDK0 In the same panel, if you scroll down to "Options" section, you will see "Selected Parts". Click on it to switch to "Connected Parts" mode so it will move joints properly
@Mhossein12 Hi👋 which drone is the best in your opinion?
+3@TheMouse Hi, thanks for the comment!
[3] I not sure about the integration into the game. This map is being developed as a static website, which has very little to do with in-game stuff. I think being a website, the map will be more accessible to the community, regardless of their platform. Although the idea of an interactive map in a plane sounds pretty cool! Especially if the map is integrated with FunkyTrees.
[4] The zoom feature is already implemented - you can change the map scale from x0.01, when you can fit all the islands in the viewport, to x5 to see small details (as far as the resolution allows, haha). Airport and other object markers are already in development, along with the ability to hide layers with checkbox. But when you talk about google maps and different perspectives, you probably mean making this map 3D?
+1@overlord5453 couldn't wait for camouflages in SP2 so i made something here, lol
+1@MAPA Hello, sure. In XML editor, at RotorPerfScalars preferences set
collectiveTorque
andcyclicMotorDragTorque
to 0Also you can set Tail Rotor mode to "Head Hold" for better stability
+1@dabestsock indeed a great idea. I was thinking of making a version with panels of reactive armour. Glass would be great for this
+1@MonarchiiwithastolenMG lmao thats the point! XD
+1@Hiimakeplanes good question. however I'm sure I used the correct dimensions.
+1@WinsWings thank you so much ;)
+1@yeager Ukraine inherited 79 MiG-25s like a legacy from Soviet Union, but it was withdrawn from service in period 1996-2004
+1@MohoPlane there is many countries that have this heli in use, including Russia, Ukraine, Vietnam, India, China, Syria etc.
+1so putting flag of any if these countries would be correct
@kyomunosekai added to profile👌
+1@Cosmopolitan Thank you so much!
+1After Westland Wessex i planned to do Su-22, but KUH-1/LUH are looks pretty interesting. I will notice them for further projects. Thanks for idea ;)
@Freerider2142 thank you ;)
+1@JackTheAvGeek glad you liked ;)
+1@Shimamurahougetsu broooo
+1pretty fun heli
+1suspension is cool ;)
@32 Hi, thanks for the comment!
Yeah, it would be really great to get isometric view of the islands from Unity. I don't know how the SimplePlanes project is built, but if you can get access to the default islands terrains, you can do the following:
Create a camera, point it north and rotate it down.
Switch camera mode to the Orthographic ("Projection" setting at Inspector).
To get really high resolution images of the islands, one screenshot of the whole island may not be enough, and it's better to take several pictures with smaller scale to then combine them into one large high-resolution image of the island.
I think it would be most efficient to enter the full screen mode having scene editor and game mode splitted, so one window is used to move the camera across the terrain, and another window is used to take a screenshots.
As for getting the height data, seems like Unity allows you to directly export the height map without any tricks.
All above is just my vision of how it can be done and of course you can do it as you see fit.
Hope you find following resources useful:
- How to setup Unity camera
- How to export height map from Unity
@DeltaLinkAviation thanks 🙏
@IDK0 In the same panel, if you scroll down to "Options" section, you will see "Selected Parts". Click on it to switch to "Connected Parts" mode so it will move joints properly
@IDK0 It is done in Transform Part panel or Fine Tuner. Like moving/rotating any other part in SimplePlanes
@LITVYAK013INDUSTRIES Yeah, it would be perfect, but any aircraft damage cause the mission failing😅
Literally pice of art, love it🙏
@Hiimakeplanes Yeah, depending on model, FAB-series bombs can be 1.952-2.470 m along
@Hiimakeplanes Yes, exactly
@Hiimakeplanes 500kg = 1102lb
it's perfect. PERFECT. everything, down to the last part.
most useful tank i ever played, 100/10
@MRM19 thank you very much! i will notice it for further projects ;)
@ShootsPlanes i even don't know, is this a successful optimization or bug haha
@MobileGamer21 thanks!
@Mistersmonk There is guide how to build easy-controlled helicopter
@Rodrigo110 thanks ;)
@Bird6369 thank you so much
@CanadianAircraftBuilder thank you ;)