10.4k rimiha Comments

  • Kamikaze Drone Launcher 1.5 years ago

    @Mhossein12 Hi👋 which drone is the best in your opinion?

    +3
  • Mi-24P 8 days ago

    Good job man, keep going

    +1
  • TU-95E BEAR 10 days ago

    – mom, I'm afraid of the jet Tu-95
    – what a nonsense, son, there are no Tu-95 jets
    Tu-95 jet: prowler noise

    +1
  • [another HELP] cant open console debug on mobile 10 days ago

    • To enable console on mobile (by default it's disabled), go to Settings and click at the title 5 times. When activated, title will say "DEV CONSOLE ENABLED". (Same actions to disable it)

    • And to open dev console on mobile, just tap with 3 fingers at the same time on the screen.

    +1
  • how to make heading, 360° than -180~180 10 days ago

    Here's the FT expression that outputs Heading angle 0-360°

    (Heading+(Heading<0?360:0))

    +1
  • Airplane drawings in designer [SOLVED] 10 days ago

    There's a vanila tool for this, no need for mod. In designer, go to eye icon and then click icon with paper (or blueprint?). Here you can set views and add pictures

    +1
  • F-35A Mobile Friendly 12 days ago

    Credits to @extraordinaryman for 1-part USAF label

    +1
  • SimplePlanes Map - Feedback & Suggestions 21 days ago

    @MonsNotTheMonster Yeah, I was thinking about adding tools for measuring distances, creating paths, etc. That's for the future.

    +1
  • SimplePlanes Interactive Map one month ago

    @TheMouse Hi, thanks for the comment!

    [3] I not sure about the integration into the game. This map is being developed as a static website, which has very little to do with in-game stuff. I think being a website, the map will be more accessible to the community, regardless of their platform. Although the idea of ​​an interactive map in a plane sounds pretty cool! Especially if the map is integrated with FunkyTrees.

    [4] The zoom feature is already implemented - you can change the map scale from x0.01, when you can fit all the islands in the viewport, to x5 to see small details (as far as the resolution allows, haha). Airport and other object markers are already in development, along with the ability to hide layers with checkbox. But when you talk about google maps and different perspectives, you probably mean making this map 3D?

    +1
  • A-7M Training Plane 5 months ago

    @overlord5453 couldn't wait for camouflages in SP2 so i made something here, lol

    +1
  • Door Gunner (Controllable) 7 months ago

    @MAPA Hello, sure. In XML editor, at RotorPerfScalars preferences set collectiveTorque and cyclicMotorDragTorque to 0

    Also you can set Tail Rotor mode to "Head Hold" for better stability

    +1
  • Simple Battle Tank 8 months ago

    @dabestsock indeed a great idea. I was thinking of making a version with panels of reactive armour. Glass would be great for this

    +1
  • Modern Fighter Jet 10 months ago

    @MonarchiiwithastolenMG lmao thats the point! XD

    +1
  • Kamikaze Drone Launcher 1.5 years ago

    @LITVYAK013INDUSTRIES Yeah, it would be perfect, but any aircraft damage cause the mission failing😅

    +1
  • FAB-500 M54 1.7 years ago

    @Hiimakeplanes good question. however I'm sure I used the correct dimensions.

    +1
  • Su-22 Fitter 2.5 years ago

    @WinsWings thank you so much ;)

    +1
  • MiG-25 Foxbat 2.5 years ago

    @yeager Ukraine inherited 79 MiG-25s like a legacy from Soviet Union, but it was withdrawn from service in period 1996-2004

    +1
  • Ka-27 2.5 years ago

    @MohoPlane there is many countries that have this heli in use, including Russia, Ukraine, Vietnam, India, China, Syria etc.
    so putting flag of any if these countries would be correct

    +1
  • Westland Wessex 2.5 years ago

    @kyomunosekai added to profile👌

    +1
  • Westland Wessex 2.5 years ago

    @Cosmopolitan Thank you so much!
    After Westland Wessex i planned to do Su-22, but KUH-1/LUH are looks pretty interesting. I will notice them for further projects. Thanks for idea ;)

    +1
  • Westland Wessex 2.5 years ago

    @Freerider2142 thank you ;)

    +1
  • Westland Wessex 2.5 years ago

    @JackTheAvGeek glad you liked ;)

    +1
  • Westland Wessex 2.5 years ago

    @Shimamurahougetsu broooo

    +1
  • COPTY AEROSPACE COPTY CHOPPER CC-7 THE FLYING FROG 2.5 years ago

    pretty fun heli
    suspension is cool ;)

    +1
  • tank object.277 (minor changes) simple 8 days ago

    Criminally underrated model. It looks amazing!

  • [TEASER] Rotors 10 days ago

    Epic choppa

  • F-35A (Mobile Friendly F35) 12 days ago

    Credits to @extraordinaryman for 1-part USAF label

  • [PINNED] Useful Links 19 days ago

    Hello, can you add a SimplePlanes Map?

  • [M-WAR] BS63 Recon UAV “Skipper” 19 days ago

    really good looking and at the same time low part count UAV. love it!

  • SimplePlanes Map - Everything at one place [UPDATE] 19 days ago

    @PlaneFlightX ok, that sounds better. the thing is that i limited the zoom per one scroll division, so this bug gets really interesting.

    if you don't mind i have a couple of questions.

    1. what browser/device are you using, is browser up-to-date?
    2. how does the map work on another browser / with another mouse / on another computer / on mobile?
    3. does cleaning browsing data help?
    4. crazy, but what if to play with the scrolling settings of the mouse? Idk if that possible but what if mouse does many scrolls per one scroll division, that would explain the jump from min to max zoom, in that case i could set the min. delay between scroll processing

  • SimplePlanes Map - Everything at one place [UPDATE] 19 days ago

    @MrCOPTY @WinsWings @MAPA @VinFage

  • SimplePlanes Map - Everything at one place [UPDATE] 19 days ago

    @ShinyGemsBro @PlaneFlightX i found out it happens due overscrolling when zooming-out, especially when i used trackpad. I tried to fix it by limiting the max zoom, but let's see how it works for you

  • SimplePlanes Map - Everything at one place [UPDATE] 19 days ago

    @TheMouse @V @F16xl @32

  • SimplePlanes Map - Feedback & Suggestions 21 days ago

    @YarisSedan Lol, missed it a little bit. Gonna add it with PC content soon

  • SimplePlanes Map - Feedback & Suggestions 22 days ago

    @ShinyGemsBro Wow, didn't really expect it to break like this considering that i was using Chrome when developing. Is it up to date? Have you tried other browsers? Is there any error messages in dev console?

  • SimplePlanes Map - Feedback & Suggestions 22 days ago

    @ShinyGemsBro what's the device/browser you use?

  • SimplePlanes Interactive Map 22 days ago

    Map is already available. More information, link and further updates will be at this post: https://www.simpleplanes.com/Forums/View/2049353/RELEASE-SimplePlanes-Map

  • SimplePlanes Interactive Map 29 days ago

    @32 No problem, thanks for letting me know👍

  • Fun fact: you can teleport anywhere 29 days ago

    This is exactly the command I was looking for, thank you very much!

    -

    I would like to supplement this with a solution to a problem I encountered when copy-pasting a command into the console.

    -

    If you get the error Wrong number of arguments specified, it means that instead of 3 arguments with the coordinates of the end point, the Transform.Translate command expects 2 arguments:
    1. The point that will determine the vector of movement relative to the current location of your aircraft
    2. The distance to move

    -

    So the final command will look like this:
    //Aircraft>Transform.Translate 0,1000,0 1000

    -

    P.S. I encountered this problem in the mobile version

  • SimplePlanes Interactive Map 29 days ago

    @32 Hello, how things are going? Have you tried to access islands in Unity? Any update would be appreciated

  • SimplePlanes Interactive Map one month ago

    @32 Hi, thanks for the comment!

    Yeah, it would be really great to get isometric view of the islands from Unity. I don't know how the SimplePlanes project is built, but if you can get access to the default islands terrains, you can do the following:

    1. Create a camera, point it north and rotate it down.

    2. Switch camera mode to the Orthographic ("Projection" setting at Inspector).

    3. To get really high resolution images of the islands, one screenshot of the whole island may not be enough, and it's better to take several pictures with smaller scale to then combine them into one large high-resolution image of the island.

    4. I think it would be most efficient to enter the full screen mode having scene editor and game mode splitted, so one window is used to move the camera across the terrain, and another window is used to take a screenshots.

    As for getting the height data, seems like Unity allows you to directly export the height map without any tricks.

    All above is just my vision of how it can be done and of course you can do it as you see fit.

    Hope you find following resources useful:
    - How to setup Unity camera
    - How to export height map from Unity

  • A-7M Training Plane 5 months ago

    @DeltaLinkAviation thanks 🙏

  • Human Model 6 months ago

    @IDK0 In the same panel, if you scroll down to "Options" section, you will see "Selected Parts". Click on it to switch to "Connected Parts" mode so it will move joints properly

  • Human Model 6 months ago

    @IDK0 It is done in Transform Part panel or Fine Tuner. Like moving/rotating any other part in SimplePlanes

  • SU-30sm -Archange- 1.7 years ago

    Literally pice of art, love it🙏

  • FAB-500 M54 1.7 years ago

    @Hiimakeplanes Yeah, depending on model, FAB-series bombs can be 1.952-2.470 m along

  • FAB-500 M54 1.7 years ago

    @Hiimakeplanes Yes, exactly

  • FAB-500 M54 1.7 years ago

    @Hiimakeplanes 500kg = 1102lb

  • Yak-28b Brewer-A 2.2 years ago

    it's perfect. PERFECT. everything, down to the last part.

  • M103A2 Heavy Tank 2.4 years ago

    most useful tank i ever played, 100/10