When I run out of ideas, I take a break from building on SP. Genuine inspiration often occurs when doing things that are not SP-related. For example, I often think of my best ideas when hiking.
Looks like @ThePrototype already answered this, quite well. However, flight without wings is possible, too, if you have an insanely high power-to-weight ratio. I'm not sure if the craft still works, but it did when I posted it.
"The insane willpower of many builders on this site"
Many of the most prolific builders only upload once a month, at most. You appear to upload daily, which is an easy way to get tired of SP. Most things in life are best when they are in moderation!
I understand where you are coming from, but I think that your building habits are responsible for what you are feeling.
I currently don't have access to my computer, so I won't be able to troubleshoot it. Looks like the below user already fixed it. A good fuel tank to use would be the simplified infinite fuel tank.
Weapons that seem to be sci-fi in nature, such as railguns and directed energy weapons (basically lasers - I learned that they existed when browsing the Lockheed Martin website... long story for another time) are, in their current state, too experimental to have any efficacy in real combat. They are concepts that are, only in recent years, being fleshed-out. There are still years of development needed, before the glaring flaws of any of these weapons will be addressed.
@TheChosenOne I might make a heavy gun of that sort. In the meantime, feel free to strip some guns from the Archangel Patrol Vessel - with appropriate credit, of course. My schedule is extremely busy though, so I can't make any promises!
Sounds like you need a bunch of modded pylons attached to bombs. There might be someone willing to do that, but in the meantime, this collection of weapons might help. Specifically, the Vortex Cannon III shoots boom 50s at good speeds. The rate of fire and capacity are probably different from what you want, though.
@Z3RO Download a preferred software for making .obj files. Many use blender or maya. Some people use sketchup or Fusion 360. Maya and Fusion can be used under an educational license - provided that you are purely a hobbyist.
@RealismBuilder This was certainly an entry-level design. The first to use that type of movement. It's been a while since I've flown this thing, but if a I remember right, it's lateral isn't too useful at speeds above, perhaps, 50mph.
No problem. If you want to be a part of the whole life thing, you can say that you represent a subsidiary of SPEcorp. I would recommend that you try to make your own company though - that's part of the fun, after all!
Looks good. You used some pretty nice techniques on this. Excellent for your first upload! I have two criticisms: yaw should be added for normal flight (AGRAV fighters have incredible yaw capabilities), and maybe some other missile based weapons (with more traditional function) could be added. All-in-all, this build is superb, especially in this context.
Professional help? I'm not entirely sure what you mean by that.
Edit: I re-read your comment. It seems like you need to make the logo more friendly looking? I can probably give some advice regarding that. What logo design do you currently have?
@AWESOMENESS360 Its just part of the lore. I needed a way to justify the fact that a planet owned by the company seems to only contain about 15 buildings
@Jerba I scaled a bunch of curved parts (namely VTOL thrusters) to create the body of the aircraft. No fuselage blocks used! I used VTOL RCNs to make the circular decorations, and I used some structural panels for detailing too.
@AudioDud3 Thank you, and happy thanksgiving (although I'm probably a little late to say that)! I'll definitely release some interesting stuff for SR2.
@FalconGT12 The wings are nudged into the fuselage. With such a low weight, the wings are quite small.
@FalconGT12 I used some XML to set the massScale for most of the parts to zero. This low mass ensured that the craft had a high power-to-weight ratio.
@FalconGT12 It takes a lot of practice. Try new things to create and refine a style of your own!
When I run out of ideas, I take a break from building on SP. Genuine inspiration often occurs when doing things that are not SP-related. For example, I often think of my best ideas when hiking.
+4Looks like @ThePrototype already answered this, quite well. However, flight without wings is possible, too, if you have an insanely high power-to-weight ratio. I'm not sure if the craft still works, but it did when I posted it.
@metallicplanes Find a site to host your images. Then use the syntax ! [] (imageURL) to paste it in a forum.
I hyperventilated a bit when I saw this in my jetstream.
"The insane willpower of many builders on this site"
Many of the most prolific builders only upload once a month, at most. You appear to upload daily, which is an easy way to get tired of SP. Most things in life are best when they are in moderation!
I understand where you are coming from, but I think that your building habits are responsible for what you are feeling.
+7I currently don't have access to my computer, so I won't be able to troubleshoot it. Looks like the below user already fixed it. A good fuel tank to use would be the simplified infinite fuel tank.
@RedRoosterII Thanks! I enjoy building to expand upon, and develop the theme!
Nice build- looks like you put a lot of effort into it! This heli definitely deserves more than 6 upvotes.
+1Weapons that seem to be sci-fi in nature, such as railguns and directed energy weapons (basically lasers - I learned that they existed when browsing the Lockheed Martin website... long story for another time) are, in their current state, too experimental to have any efficacy in real combat. They are concepts that are, only in recent years, being fleshed-out. There are still years of development needed, before the glaring flaws of any of these weapons will be addressed.
+4Clean design and wonderful presentation. You posted at an odd time - perhaps a spotlight will help with that.
+3Forgot to bookmark the XML guide. Thanks for the reminder!
+1@TUA54 Ah, modding SP is done through Unity, which is available for PC (and maybe Mac). Check out the modding subreddit for more info.
@TUA54 I can give advice when needed. What are you specifically having trouble with?
@RYANF34 Thanks! My schedule will continue to be extremely busy, but I'm planning to release some stuff on SR2 and SP during the holidays.
Interesting inlet placement!
I like the engine design!
@TheChosenOne I'll think about it, for sure!
@TheChosenOne I might make a heavy gun of that sort. In the meantime, feel free to strip some guns from the Archangel Patrol Vessel - with appropriate credit, of course. My schedule is extremely busy though, so I can't make any promises!
As usual, wonderful design and description. The equipment chart stood out to me - a good way to convey a ton of information in one image!
+1@TheChosenOne Thanks! I'm planning on making a better heavy vortex gun in the future.
@TheChosenOne Makes sense - it's a very heavy weapon.
@The1Big1Finger1111 Unfortunately fuselages cannot be modded to be hollow. Sorry!
@TheChosenOne None taken. They are extremely outdated.
Welcome back!
Sounds like you need a bunch of modded pylons attached to bombs. There might be someone willing to do that, but in the meantime, this collection of weapons might help. Specifically, the Vortex Cannon III shoots boom 50s at good speeds. The rate of fire and capacity are probably different from what you want, though.
@Z3RO Download a preferred software for making .obj files. Many use blender or maya. Some people use sketchup or Fusion 360. Maya and Fusion can be used under an educational license - provided that you are purely a hobbyist.
+1Absolutely beautiful.
+1Interesting use of rotated fuselages.
@Uscero Unfortunately I have next to no time to build these days. Sorry about that!
@RealismBuilder This was certainly an entry-level design. The first to use that type of movement. It's been a while since I've flown this thing, but if a I remember right, it's lateral isn't too useful at speeds above, perhaps, 50mph.
No problem. If you want to be a part of the whole life thing, you can say that you represent a subsidiary of SPEcorp. I would recommend that you try to make your own company though - that's part of the fun, after all!
Looks good. You used some pretty nice techniques on this. Excellent for your first upload! I have two criticisms: yaw should be added for normal flight (AGRAV fighters have incredible yaw capabilities), and maybe some other missile based weapons (with more traditional function) could be added. All-in-all, this build is superb, especially in this context.
+1Ah, ok. Sounds good. If you want some advice, feel free to show me what it looks like (email or via unlisted post), and I can give some feedback!
Professional help? I'm not entirely sure what you mean by that.
Edit: I re-read your comment. It seems like you need to make the logo more friendly looking? I can probably give some advice regarding that. What logo design do you currently have?
I have some pretty good experience with logos/graphic design. Feel free to ask me via email or comment
Edit: some details about the organization could be helpful too
@xYoshiLP Ah, unfortunately I do not know how to troubleshoot with android. Sorry about that!
@xYoshiLP Are you getting an error message? What's the specific problem?
@AWESOMENESS360 Its just part of the lore. I needed a way to justify the fact that a planet owned by the company seems to only contain about 15 buildings
I like how you formatted the description!
+1@Jerba I scaled a bunch of curved parts (namely VTOL thrusters) to create the body of the aircraft. No fuselage blocks used! I used VTOL RCNs to make the circular decorations, and I used some structural panels for detailing too.
+1@CptJacobson Unfortunately my time is very scarce these days, so I won't be able to. Sorry!
@AudioDud3 Thank you, and happy thanksgiving (although I'm probably a little late to say that)! I'll definitely release some interesting stuff for SR2.
@AWESOMENESS360 @Ephwurd Spooky. This player is excellent, and has a style of their own though!
+5@DuckMint I attempted to, but didn't have enough time to perfect the settings.
@Ephwurd It has! I wouldn't say that I am "back", but I did scramble up the time to post this!
@zealt Your username is definitely familiar to me. It's good to see you here!
@RaZoRgAmInGxD There's no harm in trying! You can try one of my more part-efficient planes in this map, and it might work.