162k spefyjerbf Comments

  • PROJECT: Empress 3.3 years ago

    @IceCraftGaming Depends on the situation. It is quite useful for destroying the beast fleet.

    +1
  • Orbid [Alpha] - Airborne Heavy Weapon Platform 3.3 years ago

    @Alpha6 Nice!

    +1
  • I Am No Longer A Moderator 3.3 years ago

    @BeastHunter Messing around lmao

    +1
  • FV-SL 03 Jagenrau II 3.4 years ago

    Nice part efficiency!

    +1
  • Uhh what the frick 3.4 years ago

    Tire probably blew out

    +1
  • XT-NS 05 Goliath 3.5 years ago

    No problem! All jokes aside, it looks awesome.

    +1
  • Stingbat LHX stealth helicopter 3.5 years ago

    @MinWiii NOTAR systems still require a tail to house an internal fan.

    +1
  • SPE-Orbidyn Edgecrusher 3.6 years ago

    @pitia Thank you!

    +1
  • Nomad's Proclamation 3.6 years ago

    @ToasterBath420 Ty! For some reason when I optimized the drone controls they did not carry over very well to the build. Not sure why it didn’t work, but definitely something to learn from

    +1
  • How do I make something have no delay when I activate it, but have a delay when I deactivate it? 3.6 years ago

    @DwiAngkasaAeronautics No problem! I’m happy to help

    +1
  • Never try "Vodka" 3.6 years ago

    Never try rum. It turned me into a pirate.

    +1
  • FV-RA 03 Nemesis 3.6 years ago

    Good lord, this thing is beautiful.

    +1
  • Question on XML (Afterburner) 3.7 years ago

    Yes. Use Throttle > 0.9 for your input.

    +1
  • ATLAS SD-01A Spectre MKII (Noir Black and Gold) 3.7 years ago

    @ThomasRoderick Ty for the tag - I'll leave an upvote :)

    +1
  • Government Transport Challenge! [closed] 3.7 years ago

    This looks fun! Too bad that I will probably be much too busy in the coming months

    +1
  • AGRAV Racer - Rapiditas 3.7 years ago

    @Valheru It’s a busy semester, so I don’t have any projects rn. We’ll see what happens during summer!

    +1
  • Badlands 3.7 years ago

    @GalaxyMustache I am unfamiliar with the installation process on mobile devices. Sorry

    +1
  • Youtube series 3.7 years ago

    Ooooh, very nice.

    Might as well leave a shameless plug.

    +1
  • 5 types of people on this site: 3.8 years ago

    I am #5
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    jk

    +1
  • Math time! 3.8 years ago

    If I remember my physics right, the relationship is probably on the 5th power

    +1
  • VoidFrame Vira 3.8 years ago

    @ThomasRoderick Yeah lol

    +1
  • VoidFrame Vira 3.8 years ago

    @ThomasRoderick Depends on the orbit. If I remember right, that sort of delta-V is alright for a higher orbit.

    +1
  • Sweeper Mx1 3.8 years ago

    @ThomasRoderick Yeah - there's a reason why I have never used this weapon lol

    +1
  • Heat Gauge Prototype 3.8 years ago

    Oh! yeah I like that. I think I designed the extra heat as a sort of nerf to the flak guns.

    +1
  • Sweeper Mx1 3.8 years ago

    @ThomasRoderick lmao yeah - something like this gun would probably be better with some FT code

    +1
  • MQ-5 Hunter 3.8 years ago

    Love the style!

    +1
  • The Old Workhorse, Remastered. Bombs or Rockets? 3.8 years ago

    Perhaps whatever option is heavy, since this looks like a heavier combat aircraft

    +1
  • The Old Workhorse, Remastered. Bombs or Rockets? 3.8 years ago

    I like rockets tbh

    +1
  • Sentinel Class Cutter 3.8 years ago

    Hot. Good to see another build from you!

    +1
  • Help 3.9 years ago

    Not sure if I can help at this time. Sorry!

    +1
  • Why do i feel like i can't build? 3.9 years ago

    This comment section passed the vibe check. 100% agree with everyone here

    +1
  • My opinion 3.9 years ago

    @KnightOfRen Literally nothing lmao. Just ppl manufacturing drama as usual

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @Tums Ty! The nearly-hidden landing skids were my only option for a build like this.

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @Chancey21 Ty! Unfortunately that delay is quite difficult to effectively get around, as all user inputs (pitch, roll, yaw) take a little time to reach their desired value. It seems like SP has them automatically smoothed.

    +1
  • APPROVED FOR PUBLIC RELEASE 3.9 years ago

    @ThomasRoderick I made em high-yield by design. Fun factor. But yeah, I think adding a trim gyro would have helped me a lot

    +1
  • APPROVED FOR PUBLIC RELEASE 3.9 years ago

    @ThomasRoderick Yeah, the code is definitely long. I started with a simple case for user input, then added an angular speed control, that combined with the sensitivity control. After a few extra debug cases, I added a few bandaids that made the code quite lengthy. While lengthy, I personally like my method as it lets me determine pitch/roll/yaw rates directly within my code. Of course I know more now, so a future iteration would be less spaghetti-like, so ty for the feedback!

    I’m sure you understand the pain that comes with balancing thrust, especially without any lifting surfaces. Ultimately this was the best I could get! Ty for the feedback tho

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @ThomasRoderick Probably it would be a social democracy (think the Nordic model), or at most a tame form of market socialism. My intention was not for the Worker’s Republic to be authoritarian, as that story is old and overdone by now. That, and I’m personally not a fan of authoritarianism lol, though I am certainly in favor of properly implemented social spending!

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @UraniumOxide Ty! I tried to pack a lot of functionality in this little plane.

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @ThomasRoderick Ty! I was going for that sort of vibe, though I play Elite Dangerous instead of Star Citizen. Both look really cool tho

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @goboygo1 I try to be efficient that way :)

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @idk201011323 No problem! If I make a build that requires a turret, then I will include one!

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @BusterShortWolf Ty! I was going for that sort of vibe

    +1
  • SPE-Orbidyn Edgecrusher 3.9 years ago

    @Eventotaku Ty! I tried to keep the part count low on this one.

    +1
  • I'm on PC now! 3.9 years ago

    Great to hear! PC is much more robust than iOS. I can’t wait to see what you create! Given your already high level of quality, I am sure that your next build will be quite nice.
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    As for mods, upload with screenshots is a nice one, unless if you somehow have access to a custom thumbnail mod. I’m not sure how custom thumbnail mods work - mine is a really barebones and awful thing to work with.

    +1
  • APPROVED FOR PUBLIC RELEASE 4.0 years ago

    @EliteArsenals24 Ty! Likewise for your builds :)

    +1
  • APPROVED FOR PUBLIC RELEASE 4.0 years ago

    @Sm10684 Yep! The pdf itself was directly exported from PowerPoint. I also use Krita to greenscreen pictures of my builds.

    +1
  • APPROVED FOR PUBLIC RELEASE 4.0 years ago

    @PapaKernels Actually, quite a few people enjoy reading (or at least skimming) my longform content. If you check out my more recent builds, you will notice that they come with technical documentation (that is much more dense than this post) that people seem to appreciate.
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    Note that this manual is by no means a list of controls. That is what a description is for. Also note that most of my builds use novel control systems that require additional explanation.
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    Most importantly, I had fun making this. My (temporary foster) cat was laying in my lap, and playing games would disturb her - my solution was to quickly whip up this supplementary manual.

    +1
  • APPROVED FOR PUBLIC RELEASE 4.0 years ago

    @Sm10684 Ty! This instruction manual gives a more in-depth explanation of some stuff. Of course, the description of the build itself will have a more shorthand list of controls.

    +1
  • APPROVED FOR PUBLIC RELEASE 4.0 years ago

    @BigBigTheMac Part count is 597, so performance will vary based on your device. Release date is TBD

    +1
  • Why 2020 wasn't so bad, (my opinion, and user responses) 4.0 years ago

    @PapaKernels Thanks for the response! Good take too. Ultimately the result should be a more robust (rehabilitative) and fair justice system IMO, which is more or less what you are describing. As for the “defund the police” slogan, it was pretty bad for optics, but really just meant that some (not all) funds should be reallocated to other programs that have been shown to reduce crime without putting desperate people behind bars. Anyway that’s all I’ll say, since whatever disagreements we may have are most likely within nuanced details :)

    +1