@WNP78 cause sr was a 2D game, it would need to be completely rebuilt in order to make sr into what sr2 is. at that point might as well build a new game, speaking of which, sr2 uses a large portions of codes from sp
@DarDragon thats a good idea but wont work with the setup i have, im going with a gustav railway gun kind of setup so the two giant guns are mounted on a solid frame and uses hydraulics to lift up
@ArcturusAerospace that doesnt slow the barrels movement, the recoil visual is at a set speed that doesnt change, the barrel recoil determains how far back the barrel moves
@ACEPILOT109 welp its a thing to look into, as far as overload goes its not possible. Also do you know how to link a piston to the gun fire button? 'FireGuns' 'Fireguns' 'Fire Guns' doesnt seem to work.
@RailfanEthan @MrSilverWolf @jamesPLANESii i do have it attached properly and havent modded them, the winch is attached i got the cable its just it wont wind. But i did get it to work, i found it only works when built in a up down vertical position, if you build it horizontally the whinch refuses to function.
Constantly crashes when altering the wheels, and when it does it doesnt leave off on the creation you loaded in, it will reload the one before it. Cant use them on my mega crane cause the game crashes as im trying to set the tracks up
well got 3 minutes of play, was adjusting the wheels for my mega crane when the games unity player shat itself and the game crashed XD. also i cant change it to the left side, i can only make right side tracks.
ive already posted it actually so heres the url and you can get it there
https://www.simpleplanes.com/a/r6229u/beta-mega-crane-right-side-tracks-broken
@ACEPILOT109 im making a wire suspended mega crane with the winches. so far my crane weighs 103,300lbs or roughly 46 metric tons of wire suspended crane. i tried using the tank track mod on it but the weight is too much and breaks the tracks
heres a 46 metric ton wire suspended mega crane for you to admire as it continues to get worked on cause the tracks currently cant handle its weight. and the body of the crane hasnt been completed yet
@MOPCKOEDNISHE coming from left field here but i need some help. im creating a mega crane with the beta equipment. your tracks work fine as they are with the beta. however. the crane im building is bloody massive....like 35.1125 U.S. tons or 70,225 lbs. and well your track aint havin none of it currently. im comming out of the shadows to see if you can create a industrial version of these tracks that can take massive amounts of weight without the track saying nah. if you want me to link you the creation so you can see yourself let me know. of course you will need the beta which is open testing so anyone can get it as long as they are not using ios
@AndrewGarrison hey I've been beta testing and I've thought about all the things that the winch could be used for, and i realized an option was missing, and that it to be able to unlock the wire drum and let the drum free spin. i this came up in my mind when i thought about wrecking balls. they usually have a line to pull the ball back and then release the ball to swing it into a building. i know there are not any breakable buildings in simpleplanes but I'm sure there are other things that that option can be used for. even for RP purposes. if at all possible. could tweak the winch to have the free drum spin on a button so it can be locked and unlocked at anytime. just a thought and idea
im getting giddy. ive learned how to use the catapult and the arresting wire, catching the wire puts your flight skills to the absolute test. it took me 3 crashes and a heli landing before i realized where the wires were. and then took me two more tries to catch one. i was proud of myself when i finally managed to optimize my flying and consistantly land without crashing. and if anyone is wondering how to use the lifts on the uss beast. you just stop on it and after a few moments it will lower automaticaly. no interior design yet tho. pretty bland and empty. catapult is badass as well. huey is ok but tough to manage, even with the gyro active it tends to list to the right for some reason. wish we had dev made tank guns that are not buggy up in this but aint ganna complain too much cause its been too long without and update. great work devs!
i think its lagging is because your not supposed to be using it on apple products, at the bottom of the beta notice it says that they are waiting approval of beta availability from the apple company, and a mac is an apple product. might be the problem might not idk. i run windows with only an i3 proscesser and have no issues.
Now all we need is a controlable floatation block that can change its float strength, like a fuselages have, so that way we can stay level where ever we are in the water. So we can do submarine dives and submersable exploration.
@WNP78 cause sr was a 2D game, it would need to be completely rebuilt in order to make sr into what sr2 is. at that point might as well build a new game, speaking of which, sr2 uses a large portions of codes from sp
@Thorne i kinda suprised myself as well, no gyros or anything, just runs fin as is :3
+1@DarDragon thats a good idea but wont work with the setup i have, im going with a gustav railway gun kind of setup so the two giant guns are mounted on a solid frame and uses hydraulics to lift up
@ArcturusAerospace that doesnt slow the barrels movement, the recoil visual is at a set speed that doesnt change, the barrel recoil determains how far back the barrel moves
@PointlessWhyshouldi oddly enough that didnt work
@AndrewGarrison
@Roswell this isnt a block built cannon, this is the in game cannon, the base game one, so i cant use shocks and i cant take the cannon apart
@ACEPILOT109 welp its a thing to look into, as far as overload goes its not possible. Also do you know how to link a piston to the gun fire button? 'FireGuns' 'Fireguns' 'Fire Guns' doesnt seem to work.
@JukeyMN it breaks if you vtol up too fast, you do it slowly and it will operate fine
@RailfanEthan @MrSilverWolf @jamesPLANESii i do have it attached properly and havent modded them, the winch is attached i got the cable its just it wont wind. But i did get it to work, i found it only works when built in a up down vertical position, if you build it horizontally the whinch refuses to function.
@Thueerra its probably the hubs for the front wheels that make up a good chunk of that since they are built of individual blocks
+1@Thueerra skill. And i did it all on mobile too XD
+1Ima slap the stupid out of you for that one XD
i did a cannon powered plane too :3
@MOPCKOEDNISHE
@wb54 alright, bit dissapointed but no problems here :3
@Brendorkus itsnot the part limit, i just aint good at modeling in general
@wb54 try to make the ATSF 3000. i got a base idea of how it works built, just let me know and i can give it to you
i love fallout but i suck ass at modeling anything in sp XD
@wb54 bro mind if i make a request of a type of train you should make as your next project? tag me back if your interested in it :3
Constantly crashes when altering the wheels, and when it does it doesnt leave off on the creation you loaded in, it will reload the one before it. Cant use them on my mega crane cause the game crashes as im trying to set the tracks up
@Baby ok
well got 3 minutes of play, was adjusting the wheels for my mega crane when the games unity player shat itself and the game crashed XD. also i cant change it to the left side, i can only make right side tracks.
nice, took a different approach from my crane. i like it
@CALVIN232 the tracks are beta unfortunately. tracks are not part of the beta and probably never will
@ACEPILOT109 @Notaleopard @sheepsblood
https://www.simpleplanes.com/a/4VQ1Hh/L-4980-wire-suspended-mega-crane-beta-use
@MOPCKOEDNISHE well 4 peoplr have already downloaded it
@MOPCKOEDNISHE oof
@MOPCKOEDNISHE https://www.simpleplanes.com/a/4VQ1Hh/L-4980-wire-suspended-mega-crane-beta-use
@MOPCKOEDNISHE ive completed the crane, and at the same time managed to double the weight almost. 222,044 lbs or 101 metric tons of steel XD
@MOPCKOEDNISHE i just scaled these ones with one pair. i wasnt using finetuner cause i wasnt sure if it was working or not with the beta, but it is
oof need asap
+1ah ok so i just got to get the better version of tracks to fix the problem?
@MOPCKOEDNISHE also the weight of the crane has now reached 103,300lbs or roughly 46 metric tons XD
ive already posted it actually so heres the url and you can get it there
https://www.simpleplanes.com/a/r6229u/beta-mega-crane-right-side-tracks-broken
@ACEPILOT109
+1https://www.simpleplanes.com/a/r6229u/beta-mega-crane-right-side-tracks-broken
@ACEPILOT109 im making a wire suspended mega crane with the winches. so far my crane weighs 103,300lbs or roughly 46 metric tons of wire suspended crane. i tried using the tank track mod on it but the weight is too much and breaks the tracks
+1https://www.simpleplanes.com/a/r6229u/beta-mega-crane-right-side-tracks-broken
heres a 46 metric ton wire suspended mega crane for you to admire as it continues to get worked on cause the tracks currently cant handle its weight. and the body of the crane hasnt been completed yet
+1@sheepsblood
DOWN WITH THE ATTACK HELICOPTER ALLIANCE!!!!
phlydaily
@MOPCKOEDNISHE coming from left field here but i need some help. im creating a mega crane with the beta equipment. your tracks work fine as they are with the beta. however. the crane im building is bloody massive....like 35.1125 U.S. tons or 70,225 lbs. and well your track aint havin none of it currently. im comming out of the shadows to see if you can create a industrial version of these tracks that can take massive amounts of weight without the track saying nah. if you want me to link you the creation so you can see yourself let me know. of course you will need the beta which is open testing so anyone can get it as long as they are not using ios
@AndrewGarrison hey I've been beta testing and I've thought about all the things that the winch could be used for, and i realized an option was missing, and that it to be able to unlock the wire drum and let the drum free spin. i this came up in my mind when i thought about wrecking balls. they usually have a line to pull the ball back and then release the ball to swing it into a building. i know there are not any breakable buildings in simpleplanes but I'm sure there are other things that that option can be used for. even for RP purposes. if at all possible. could tweak the winch to have the free drum spin on a button so it can be locked and unlocked at anytime. just a thought and idea
im getting giddy. ive learned how to use the catapult and the arresting wire, catching the wire puts your flight skills to the absolute test. it took me 3 crashes and a heli landing before i realized where the wires were. and then took me two more tries to catch one. i was proud of myself when i finally managed to optimize my flying and consistantly land without crashing. and if anyone is wondering how to use the lifts on the uss beast. you just stop on it and after a few moments it will lower automaticaly. no interior design yet tho. pretty bland and empty. catapult is badass as well. huey is ok but tough to manage, even with the gyro active it tends to list to the right for some reason. wish we had dev made tank guns that are not buggy up in this but aint ganna complain too much cause its been too long without and update. great work devs!
+1also your supposed to report bugs to the beta bug report page that is linked on the beta announcement post.....
+1i think its lagging is because your not supposed to be using it on apple products, at the bottom of the beta notice it says that they are waiting approval of beta availability from the apple company, and a mac is an apple product. might be the problem might not idk. i run windows with only an i3 proscesser and have no issues.
maus super heavy tank. made by the germans and only one left in existance, which is made of a turret of one maus and the body of another. :3 love em
+2mag-nificent
first you should learn to spell first before ya do that.
Now all we need is a controlable floatation block that can change its float strength, like a fuselages have, so that way we can stay level where ever we are in the water. So we can do submarine dives and submersable exploration.
+4