@ThatOneF15Eagle The problem is that this "runway" is segmented. A 1km runway needs 10 sections and thus needs 10 precisely marked spawn points.
I tried to spawn a 3km runway in one segment in early stages of this project and I found that it either crashes the game or destroy the runway, or both.
@IStoleYourMeme I actually thought about custom LG on this one, but the IRL counterpart of this craft features very simple LG design that it doesn't really mean much to do so...
Custom wings huh... sounds like it's about time.
@DPSAircraftManufacturer Nah I don't think that'll work.
You can't change 32/64 bit in the program, you need to install a completely different program.
@Minecraftpoweer I don't play much mobile games but I do surf Google Play. In my years of doing so I never saw a game with two download buttons. So I thought that if SP is to have 32- and 64-bit version it would probably have to be submitted as two games, and whether this satisfies google is questionable.
(For reference, I can confirm that trial versions and full versions of the same game are submitted as two independent games in Google Play.)
Either way it's just a technical issue. The point is for SP to provide both versions, which is quite a good suggestion.
Well whatever, putting both in Google or not, it is principally doable. The only problem might be the devs would probably have to make 2 versions when developing new updates.
@Minecraftpoweer Well, does google play even support having two versions under the same title? and I'm not sure "32 bit library" equals to "32 bit version of the whole game"...
so if you want to put a 32 bit version you'll have to put it somewhere else...
ofc you can put the link of 32 bit version in the Google Play page, it's gonna work nonetheless.
@Minecraftpoweer No actually, it's the same.
The publish platform ask you to do something, you do it in one version, and put the version that can't satisfy their needs elsewhere.
Yeah it's just like what Nekopara did when Steam still forbids sexual contents.
Put a platform-compatible version on that platform and put everything else somewhere else.
Yeah I thought about that too, that's why I didn't make my own piston engine...
Perhaps you can try using 2 pistons in place of one?
one starts extended, the other retracted, and give them different activation groups, so you extend the 2nd piston, and activate the 1st after full extension.
but this is not gonna work if you're making a V8 or other complicated piston builds...
My suggestions:
Replace that stupid "turns red" way of "show damage" into bullet holes.
Fuel leak does not equal to on fire
destroyed parts don't explode and damage other parts (I'm having less problems with this, probably because I fly too fast to take that)
extinguishing fire by dipping into water is weird (using windspeed or high altitude to extinguish is far more, albeit not entirely, reasonable)
and finally
REPAIR AT AIRPORT PLEASE. "Restart here" don't work because that would reset the whole map.
If SP was published/developed by EA:
parts would have to be obtained by loot boxes.
If SP was by Wargaming:
No Swastika even for WWII German planes. PVP only, Russian bias, you'll get parts bonus by painting it red or by putting a Hammer and Sickle on it. Non-fighter combat planes can't survive at all.
If SP was by DICE:
No Swastika even for WWII German planes, in-game pilot model featuring both male and female, probably even 3rd+ sex.
If SP was by Gaijin:
Also no Swastika even for WWII German, wingtips ripoff at 0.8 mach max, even stronger Russian bias plus caliber bias.
If SP was by DMM/C2/Kadokawa games:
All planes are anime girls. You start building a plane from a girl's body and you add parts into their "riggings".
@Baby Lol thanks. I used some ways to cut the parts count, like using flat cones and thin hollow fuselages to make the cockpit glass supports. (that saved me about 50 parts)
Judging from your points you should be familiar with XML modding already, and you can easily reduce drag by modifying individual dragscales and calculatedrag values, just like what ISToleYourMeme said.
Though I'd like to add that sometimes smaller drag is not necessarily better. When I was making my Me 262 HGIII, I tried reducing drag from the air intake, and found out that it actually slows it down in high altitude. (it increases speed at low altitude but reduces it at high altitude, idk why.)
So now I usually only turn off drag for some exterior cosmetic parts like beacon lights, antennas, etc.
@randomusername I think some people says "electric trains" to refer to what looks like electric trains IRL, not "non-fuel consuming engines" in-game.
It's confusing, I admit.
@Minecraftpoweer Woah that's something new, would like to try.
If I read this a few days earlier I'd know how to make my landing gear position lights...
There's an old nuke mod which allows you to set the power, blast range, absolutely kill range and explosion scale.
it also takes surprisingly low resources, especially when you compare that with the Boom 9000 mod's 2000lb bomb.
BTW the problem was... solved in a bad way. I attached the switch outside of my plane and then nudged it all the way until in place. The attach relationship is wrong but at least I get what I want... until my cockpit is destroyed I guess...
bullet holes is basically just "show damage" with some better graphics, I don't see why they didn't have that already...
and yes, fuel leaks should be different from fuel fires. right now it is almost impossible to be damaged enough to start smoking but not lose the part in the end...
The Center of Mass should always be slightly in front of the Center of Lift for an aircraft.
Wings create upward lift as well as a rotational force to make the plane flip backwards. So you need the CoM in front to create a front-flipping torque to more or less counter this out.
@MegaFox Azur Lane is a game about personified WWII ships.
I think the reason why this crashes on mobile is the size plus the parts count. If I remember correctly, the threshold for a mobile-friendly build would be <150 parts or less.
Also this is actually about 1/3~1/4 of the actual size, so you would probably need a scaled down plane to successfully land on it.
@Jim1the1Squid But you do "release" the bomb right? The bombs' immunity from the laser only applies when the bomb is not released (either by firing system or detacher)
You need to keep the bomb(s) attached to the custom bomb (the "detached part from your plane" all the way till impact to ensure the lasers don't engage your custom bomb.
Yes, this is very noticable.
It attacks all ordnance including bombs, rockets and missiles.
However, if you make a custom glide bomb, both the missile launcher and the laser anti-missile system will not attack it.
Here's why:
The missile launcher only attacks your aircraft. Once the custom ordnance is detached from your plane, it is considered as a lost part, the missile launcher will only attack the part where your cockpit is still attached to.
On the other hand, the warhead attached to your glide bomb has not been fired, and so the laser don't attack it as well (evidently, you can fly a plane with still-attached bombs over the lasers, it won't attack you).
Therefore, it is a good idea to use a bomber to fly outside the missile lockon range (>10km), and engage with a custom glide bomb, as the glide bomb is theoretically immune to all attacks from the Ice Base.
Perhaps someone should give it a try? I've tried to make glide bombs but it never succeeds.
@Mod I think you're like 4 hours late lol
Alright I put a new screenshot. There's no secret now...
@Aeromen Um well it's supposed to be a teaser-ish, just like how test vehicles are camouflaged...
But since Destroyerz117 already showed the full plane... yeah I'll take another one soon.
@ThatOneF15Eagle The problem is that this "runway" is segmented. A 1km runway needs 10 sections and thus needs 10 precisely marked spawn points.
+1I tried to spawn a 3km runway in one segment in early stages of this project and I found that it either crashes the game or destroy the runway, or both.
@IStoleYourMeme I actually thought about custom LG on this one, but the IRL counterpart of this craft features very simple LG design that it doesn't really mean much to do so...
Custom wings huh... sounds like it's about time.
@Axartar That'll be mod guns. Some mod guns (like gestaur's grenade launcher) launches explosive rounds.
The vanilla guns can't damage bridges.
Holy cow, a few weeks earlier it was ducks, now it's the KVs who are going to dominate Simple Planes front page!
Interesting, I'll try it next time.
Guns in 1.8 can't damage bridges anyway.
@IStoleYourMeme Close, but not exactly Ju287
287 has fixed landing gear.
@DPSAircraftManufacturer Nah I don't think that'll work.
+2You can't change 32/64 bit in the program, you need to install a completely different program.
@Minecraftpoweer I don't play much mobile games but I do surf Google Play. In my years of doing so I never saw a game with two download buttons. So I thought that if SP is to have 32- and 64-bit version it would probably have to be submitted as two games, and whether this satisfies google is questionable.
(For reference, I can confirm that trial versions and full versions of the same game are submitted as two independent games in Google Play.)
Either way it's just a technical issue. The point is for SP to provide both versions, which is quite a good suggestion.
Well whatever, putting both in Google or not, it is principally doable. The only problem might be the devs would probably have to make 2 versions when developing new updates.
+1@Minecraftpoweer Well, does google play even support having two versions under the same title? and I'm not sure "32 bit library" equals to "32 bit version of the whole game"...
so if you want to put a 32 bit version you'll have to put it somewhere else...
ofc you can put the link of 32 bit version in the Google Play page, it's gonna work nonetheless.
@Minecraftpoweer uh pretty sure that's not gonna work, AFAIK google asks "ALL games should be 64 bit" not "all games should have a 64 bit version...
+1@Minecraftpoweer No actually, it's the same.
The publish platform ask you to do something, you do it in one version, and put the version that can't satisfy their needs elsewhere.
Yeah it's just like what Nekopara did when Steam still forbids sexual contents.
+1Put a platform-compatible version on that platform and put everything else somewhere else.
done
I'm not sure if rounds per second supports decimals...
Yeah I thought about that too, that's why I didn't make my own piston engine...
Perhaps you can try using 2 pistons in place of one?
one starts extended, the other retracted, and give them different activation groups, so you extend the 2nd piston, and activate the 1st after full extension.
but this is not gonna work if you're making a V8 or other complicated piston builds...
My suggestions:
Replace that stupid "turns red" way of "show damage" into bullet holes.
Fuel leak does not equal to on fire
destroyed parts don't explode and damage other parts (I'm having less problems with this, probably because I fly too fast to take that)
extinguishing fire by dipping into water is weird (using windspeed or high altitude to extinguish is far more, albeit not entirely, reasonable)
and finally
+4REPAIR AT AIRPORT PLEASE. "Restart here" don't work because that would reset the whole map.
If SP was published/developed by EA:
parts would have to be obtained by loot boxes.
If SP was by Wargaming:
No Swastika even for WWII German planes. PVP only, Russian bias, you'll get parts bonus by painting it red or by putting a Hammer and Sickle on it. Non-fighter combat planes can't survive at all.
If SP was by DICE:
No Swastika even for WWII German planes, in-game pilot model featuring both male and female, probably even 3rd+ sex.
If SP was by Gaijin:
Also no Swastika even for WWII German, wingtips ripoff at 0.8 mach max, even stronger Russian bias plus caliber bias.
If SP was by DMM/C2/Kadokawa games:
+5All planes are anime girls. You start building a plane from a girl's body and you add parts into their "riggings".
So on the Bright side, we know that 1.9 exists.
What other changes will there be? @AndrewGarrison
I like the Grey Ghost more, perhaps you can even make it into a Urban camo.
+1@Nobodygood Thank you. Glad you like it.
@Baby you asked me to tag you, I hope this doesn't disappoint you.
@Baby Will do, hope it doesn't disappoint you.
@Baby Lol thanks. I used some ways to cut the parts count, like using flat cones and thin hollow fuselages to make the cockpit glass supports. (that saved me about 50 parts)
Judging from your points you should be familiar with XML modding already, and you can easily reduce drag by modifying individual dragscales and calculatedrag values, just like what ISToleYourMeme said.
Though I'd like to add that sometimes smaller drag is not necessarily better. When I was making my Me 262 HGIII, I tried reducing drag from the air intake, and found out that it actually slows it down in high altitude. (it increases speed at low altitude but reduces it at high altitude, idk why.)
So now I usually only turn off drag for some exterior cosmetic parts like beacon lights, antennas, etc.
@Baby 160 and I wish to keep it below 200.
I'm not the kind of guy who make multi-hundred-part planes.
Right now I'm making a gun temperature indicator, a bomb release switch and a bomb sight monitor.
Uh what?
The time between 1.7.1 and 1.8 was less than one year (May 2018 and March 2019)
@randomusername I think some people says "electric trains" to refer to what looks like electric trains IRL, not "non-fuel consuming engines" in-game.
It's confusing, I admit.
This "Z fighting" is how many people create camouflages and other less-than-simple shapes. It's a feature, not a bug, people are using it.
@Baby Collision box eh? I didn't know about that... will probably try for myself one day
Uh, I thought round fuselages do have round hitboxes?
hollow fuselages have solid hitboxes though
@Minecraftpoweer Woah that's something new, would like to try.
If I read this a few days earlier I'd know how to make my landing gear position lights...
There's an old nuke mod which allows you to set the power, blast range, absolutely kill range and explosion scale.
+2it also takes surprisingly low resources, especially when you compare that with the Boom 9000 mod's 2000lb bomb.
Well I think there was a mod that improves cloud and weather quality?
@JamesBoA I was making a landing gear lever/switch.
+1@jamesPLANESii yeah I did just that. The attaching was soooo easy.
@Mysweetbologna my planes are usually too fast to survive that lol. But yeah, I'll try.
@jamesPLANESii will try next time...
BTW the problem was... solved in a bad way. I attached the switch outside of my plane and then nudged it all the way until in place. The attach relationship is wrong but at least I get what I want... until my cockpit is destroyed I guess...
+1bullet holes is basically just "show damage" with some better graphics, I don't see why they didn't have that already...
and yes, fuel leaks should be different from fuel fires. right now it is almost impossible to be damaged enough to start smoking but not lose the part in the end...
The Center of Mass should always be slightly in front of the Center of Lift for an aircraft.
+2Wings create upward lift as well as a rotational force to make the plane flip backwards. So you need the CoM in front to create a front-flipping torque to more or less counter this out.
@MegaFox Azur Lane is a game about personified WWII ships.
I think the reason why this crashes on mobile is the size plus the parts count. If I remember correctly, the threshold for a mobile-friendly build would be <150 parts or less.
Also this is actually about 1/3~1/4 of the actual size, so you would probably need a scaled down plane to successfully land on it.
+1@Jim1the1Squid Well that's the problem. Once the bomb leaves the detacher it became legitimate target of the laser.
@Jim1the1Squid But you do "release" the bomb right? The bombs' immunity from the laser only applies when the bomb is not released (either by firing system or detacher)
You need to keep the bomb(s) attached to the custom bomb (the "detached part from your plane" all the way till impact to ensure the lasers don't engage your custom bomb.
Yes, this is very noticable.
It attacks all ordnance including bombs, rockets and missiles.
However, if you make a custom glide bomb, both the missile launcher and the laser anti-missile system will not attack it.
Here's why:
The missile launcher only attacks your aircraft. Once the custom ordnance is detached from your plane, it is considered as a lost part, the missile launcher will only attack the part where your cockpit is still attached to.
On the other hand, the warhead attached to your glide bomb has not been fired, and so the laser don't attack it as well (evidently, you can fly a plane with still-attached bombs over the lasers, it won't attack you).
Therefore, it is a good idea to use a bomber to fly outside the missile lockon range (>10km), and engage with a custom glide bomb, as the glide bomb is theoretically immune to all attacks from the Ice Base.
Perhaps someone should give it a try? I've tried to make glide bombs but it never succeeds.
now all we need is a U-boat wolfpack....
+2@MOPCKOEDNISHE right thanks
Looks like a Me 262 (or some other German late-war Jet) with a X-4 missile?