@asteroidbook345 I tried to fly near a huge plane with like 50 meter wingspan, it still didn't reflect. But it does reflect smoke and explosion effects...
@asteroidbook345 I checked again and it was in "static high".
and yes it's now reflecting runways (although very blur), I'm gonna try if it reflects entites...
Actually you need to find the right category.
For cannon it's the "cannon" tab, for gun it's "gun", for droppable ordnance it's something like rocket, missile or bomb.
" you're taking the horizontal stabilizer out of the airstream."
more specifically, you take the "stablization" effect off the yaw axis.
IRL the stablization is neutralized by wheel grip, but we all know that SP doesn't have the best wheel grip mechanism...
@Ja380 That video looks almost identical to my design though (no way anyone would open the front door and retract at the same time.
It seems that the only thing different is that the rear door closes at the same time with gear retract.
So try this, just copy the landing gear actuator input to the rear door, and try again.
@Ja380 can you draw a timetable for your desired landing gear operation?
For example:
T=0 means the instant when gear up is commanded.
T=0 to 0.5 door open
T= 0.5 to 1.5 landing gear retract
T= 1.5 to 2 door close
I think this is more or less how this one works, what is your desired timetable?
God, I swear there were another identical question just a few days ago...
Funky Trees is a programming language. It allows you to create complicated inputs for rotaters, beacon lights, pistons and other stuff.
just search "funky trees" in airplane search and you should find a lot of instructions.
@Ja380 if you want to lengthen the whole process change the number in the smooth function.
smooth(LandingGear, 0.25) <<<<<change that 0.25 into something smaller to reduce speed.
@asteroidbook345 There is, Helicopter.
For example, Kamov Ka-27 "Helix", Mil Mi-28 "Havoc", and so on.
Also, for fighters and bombers, jets have two syllables and prop (including turboprop) have one syllable.
For example, Tu-160 "Blackjack" (jet, two syllables), Tu-95 "Bear" (prop, one syllable).
@TrislandianAlliance I think it's "Zerstörer". German don't have double dotted E.
Zerstörer is German name for heavy fighter so it can't be used to call a single model of planes. Others are worth referencing. Thank you.
@Ja380
try this:
clamp01(smooth(LandingGear, (1 / 11)) * 2) for LG
clamp01((smooth(LandingGear, (1 / 11)) - 0.5) * 2) for door.
I tried the earlier input myself and find out it needs a *2 to make sure it makes a full stroke. But you can adjust it with angles.
these are just reference, please debug it yourself.
and yes, we use smooth function to govern the rotator speed, so set rotator speed to 100% to prevent over-limiting it.
@asteroidbook345 Huh? how is this related to that?
Sincerely, having to handle these landing gear questions everyday is getting me tired, you know? I have my own projects, my own troubleshooting, my own life. These landing gear tutorials are meant to be a basic introduction, not something that makes me the next "fancy landing gear mentor".
But during the past month, I was tagged by many people for their landing gear problems here and there, and then I make a suggestion, and then they say something like "no, this doesn't solve my problem, try again".
This feels more like an armed version of Ju 635...
Hs 298 V4 means it's the 4th prototype, doesn't sound like production model.
There's already an X-7 which is an ATGM version of X-4
There's also already MK112 55mm autocannons in Luftwaffe arsenal.
And I don't think you need two RDF antennas (that small ring on top of the fuselage) for a double-body aircraft...
Aside from these background bugs it's a good plane.
@Ja380 You did not specify how long you want the door to close, I will assume it's also 8 seconds.
clamp01(smooth(LandingGear, 0.0625) * 2) for landing gear (set rotator speed to 100%)
clamp01(smooth(LandingGear, 0.0625) - 0.5) for door.
try it, I can't verify if it would work with just typing...
@asteroidbook345 stacking rotators would make the order the same on gear up and gear down.
Like:
rotate-> fold (gear up)
un-rotate-> unfold (gear down)
@AircraftoftheRedStar Originally I plan on giving it a more clear, appealing name and put the drawing number behind it.
For example, "Folke-Wulf Fw Schlechtwetterjäger auf As 413 (P.0310.025-1006)"
That bunch of German means "Bad weather fighter based on As 413 (engine), it fits all the description known on Luft 46.
@asteroidbook345 C-5's LG rotates before folding, is that what you're trying to say?
clamp01((smooth(LG, 0.25) - 0.5) * 2) for folding
clamp01((smooth(LG, 0.25) + 0.5) for rotating
not including gear bay door.
@ChiChiWerx Most of my builds are designed to be flew by mouse, so ....yeah, I admit, it's not really mobile friendly...
I personally dislike the constant speed propeller design that SP system allows me to do, too. And believe me, I tried to funky tree a better one.... but I haven't find a way to do so yet. A real constant speed propeller should have different RPM settings ,as well as a propeller pitch setting to decide how much propulsion the set RPM should give, but SP's system simply binds the RPM at max and let you decide the pitch...
As for trim.... I'll try to either put auto-trim (again, funky tree) into it or just enable manual trim on my next build, but for this one, since trim is occupied by turret control, it's not really feasible...
For the Lorenz beam, I suggest doing this:
Switch to rear pilot (cam1), click and drag to a good angle to see the lorenz beam, keep your mouse button/finger down, and switch back to cockpit view. This will cause the view angle of the rear camera to be locked, so you will be able to constantly see the Lorenz beam every time you switch to aux. pilot, until you click and drag again.
There's a SFX collection on Unity Asset store with MG151/ Hispano 20mm and NS-23 autocannon sounds. I'm sure it's possible to find more, larger caliber ones.
@WIZARD2017 Yeah, this thing came in a weird timing between 1.9.1 and 1.9.205, so the shell is actually 2x size of the barrel.... (it was designed before there was a explosive scalar setting)
@asteroidbook345 I tried to fly near a huge plane with like 50 meter wingspan, it still didn't reflect. But it does reflect smoke and explosion effects...
@asteroidbook345 I checked again and it was in "static high".
and yes it's now reflecting runways (although very blur), I'm gonna try if it reflects entites...
@asteroidbook345 I think I'm using that. But it still works for terrain, not artificial buildings and definitely not entities.
One interesting information:
Wikipedia
The KG200 (200th bomber wing) refers to captured B-17s and B-24s as "Dornier Do 200".
oh, the one with 5 APUs lol.
Actually you need to find the right category.
For cannon it's the "cannon" tab, for gun it's "gun", for droppable ordnance it's something like rocket, missile or bomb.
" you're taking the horizontal stabilizer out of the airstream."
more specifically, you take the "stablization" effect off the yaw axis.
IRL the stablization is neutralized by wheel grip, but we all know that SP doesn't have the best wheel grip mechanism...
@Ja380 That video looks almost identical to my design though (no way anyone would open the front door and retract at the same time.
It seems that the only thing different is that the rear door closes at the same time with gear retract.
So try this, just copy the landing gear actuator input to the rear door, and try again.
@Ja380 can you draw a timetable for your desired landing gear operation?
For example:
T=0 means the instant when gear up is commanded.
T=0 to 0.5 door open
T= 0.5 to 1.5 landing gear retract
T= 1.5 to 2 door close
I think this is more or less how this one works, what is your desired timetable?
@Ja380 That's what he said, so put any further questions on my landing gear demonstrator page.
God, I swear there were another identical question just a few days ago...
Funky Trees is a programming language. It allows you to create complicated inputs for rotaters, beacon lights, pistons and other stuff.
just search "funky trees" in airplane search and you should find a lot of instructions.
@Ja380 if you want to lengthen the whole process change the number in the smooth function.
smooth(LandingGear, 0.25) <<<<<change that 0.25 into something smaller to reduce speed.
But I thought you said you're taking suggestions?
Well you can do them later. It's gonna be cool.
XP-54
XP-52/59
@Ja380 Check my landing gear demonstrators. the left side landing gear fits your need.
Here is a list for NATO reporting names for Soviet fighters:
click me
@asteroidbook345 There is, Helicopter.
For example, Kamov Ka-27 "Helix", Mil Mi-28 "Havoc", and so on.
Also, for fighters and bombers, jets have two syllables and prop (including turboprop) have one syllable.
For example, Tu-160 "Blackjack" (jet, two syllables), Tu-95 "Bear" (prop, one syllable).
Actually, when I originally suggested calculus, I suggested rate(x, y) where y can be ANYTHING, not just time...
+2@TrislandianAlliance Lutzow is the later name of Deutchland (Deutchland class Panzerschiffe, first ship)
hmm, should've classified by country...
and it's Isokaze not Isekaze. Especially when you put it beside Hamakaze.
plus, Haifuri is not usable. This term is copyrighted.
(It's a Japanese anime)
On another note, Folke Wulf seems to prefer using bird names.
Fw 189 "Eule" (Owl), Fw 190 "Würger" (Shrike), and so on.
@TrislandianAlliance I think it's "Zerstörer". German don't have double dotted E.
Zerstörer is German name for heavy fighter so it can't be used to call a single model of planes. Others are worth referencing. Thank you.
What ads? (using adblock)
+1@Shippy456 It's basically a programming language introduced in version 1.9. Now it has been used to build just about anything.
+1Die Fliegenfestung!
I live in Taiwan and perhaps I can do that.
@AndrewGarrison
Deja vu intesifies
@Ja380
try this:
clamp01(smooth(LandingGear, (1 / 11)) * 2) for LG
clamp01((smooth(LandingGear, (1 / 11)) - 0.5) * 2) for door.
I tried the earlier input myself and find out it needs a *2 to make sure it makes a full stroke. But you can adjust it with angles.
these are just reference, please debug it yourself.
and yes, we use smooth function to govern the rotator speed, so set rotator speed to 100% to prevent over-limiting it.
+5Ah, yes, a good function that I wanted for a long, long time.
@asteroidbook345 Huh? how is this related to that?
Sincerely, having to handle these landing gear questions everyday is getting me tired, you know? I have my own projects, my own troubleshooting, my own life. These landing gear tutorials are meant to be a basic introduction, not something that makes me the next "fancy landing gear mentor".
But during the past month, I was tagged by many people for their landing gear problems here and there, and then I make a suggestion, and then they say something like "no, this doesn't solve my problem, try again".
This has to end somewhere.
This feels more like an armed version of Ju 635...
Hs 298 V4 means it's the 4th prototype, doesn't sound like production model.
There's already an X-7 which is an ATGM version of X-4
There's also already MK112 55mm autocannons in Luftwaffe arsenal.
And I don't think you need two RDF antennas (that small ring on top of the fuselage) for a double-body aircraft...
Aside from these background bugs it's a good plane.
+5@Ja380 You did not specify how long you want the door to close, I will assume it's also 8 seconds.
clamp01(smooth(LandingGear, 0.0625) * 2) for landing gear (set rotator speed to 100%)
clamp01(smooth(LandingGear, 0.0625) - 0.5) for door.
try it, I can't verify if it would work with just typing...
+1@asteroidbook345 stacking rotators would make the order the same on gear up and gear down.
Like:
rotate-> fold (gear up)
un-rotate-> unfold (gear down)
@WarHawk95 I fixed it, and thanks to this change, now this plane turns a lot better.
@WarHawk95 Yeah I noticed that the horizontal stablizer does NOT show up in the front ortho view.... probably have to re-design...
@asteroidbook345 I think if you use * 2 it would not sequence correctly, it would only make that part rotate quicker.
Also *2 should be inside the clamp01 function, or you will mess up the turning angle.
Oh wow I was about to make this.... glad I chose something else...
More specfically I think this is the 252/3
Nice build!
+1@asteroidbook345 let me see what your input is and what you want
@AircraftoftheRedStar Originally I plan on giving it a more clear, appealing name and put the drawing number behind it.
+2For example, "Folke-Wulf Fw Schlechtwetterjäger auf As 413 (P.0310.025-1006)"
That bunch of German means "Bad weather fighter based on As 413 (engine), it fits all the description known on Luft 46.
@AircraftoftheRedStar Judging from other Luft 46 entries it looks like P.0310 blah blah blah is just a drawing number anyway...
+1@asteroidbook345 Yeah, it usually would need actual trial and error to find whether an input actually works
@asteroidbook345 C-5's LG rotates before folding, is that what you're trying to say?
clamp01((smooth(LG, 0.25) - 0.5) * 2) for folding
clamp01((smooth(LG, 0.25) + 0.5) for rotating
not including gear bay door.
@fridolin Actually you can put a countermeasure dispenser on this thing and it will fly.
@fridolin We have a separate key on keyboard to press. I set it on "V", not sure if it's default.
In my later planes I will stop using that as a mechanical input.
if liking anime = weebs... yeah count me in.
+1@ChiChiWerx Most of my builds are designed to be flew by mouse, so ....yeah, I admit, it's not really mobile friendly...
I personally dislike the constant speed propeller design that SP system allows me to do, too. And believe me, I tried to funky tree a better one.... but I haven't find a way to do so yet. A real constant speed propeller should have different RPM settings ,as well as a propeller pitch setting to decide how much propulsion the set RPM should give, but SP's system simply binds the RPM at max and let you decide the pitch...
As for trim.... I'll try to either put auto-trim (again, funky tree) into it or just enable manual trim on my next build, but for this one, since trim is occupied by turret control, it's not really feasible...
For the Lorenz beam, I suggest doing this:
Switch to rear pilot (cam1), click and drag to a good angle to see the lorenz beam, keep your mouse button/finger down, and switch back to cockpit view. This will cause the view angle of the rear camera to be locked, so you will be able to constantly see the Lorenz beam every time you switch to aux. pilot, until you click and drag again.
https://assetstore.unity.com/packages/audio/sound-fx/weapons/wwii-weapons-sfx-part-i-146220
There's a SFX collection on Unity Asset store with MG151/ Hispano 20mm and NS-23 autocannon sounds. I'm sure it's possible to find more, larger caliber ones.
+2@WIZARD2017 Yeah, this thing came in a weird timing between 1.9.1 and 1.9.205, so the shell is actually 2x size of the barrel.... (it was designed before there was a explosive scalar setting)
I think missiles also have a thrust setting... you can lower that as well as the target speed setting in XML modder.