"I have fine tuner and overpowered downloaded even though I never downloaded them"
They are now built-in in 1.9.
"I have downloaded alot more than just the nukes mod but it's the only one I have applied at the moment"
are you using Android? Android version banned mods, that's why the two mods mentioned earlier were included in vanilla game.
Try using funky trees on input.
For example you want to deactivate engine on AG7 ON, place your input as:
"Throttle * (-Activate7 + 1) / 2"
Activate7 returns 1 for on and -1 for off, so (-Activate7 +1) returns 0 for on and 2 for off, divide by 2 and you get 0 and 1.
So once AG7 is on, no matter what your throttle input is, the engine always get 0 input.
@AircraftoftheRedStar Same here.
The only "A7M" that should exist to my knowledge is the A7M3-J full-sized model made by the crew of browser game "Kantai Collection".
On a sidenote, I don't think O-I would be named Type 100...
I checked the development of Japanese tanks, they are usually named after the year when the prototype was completed. For O-I this would be 1944 (Imperial Year 2604) or even later.
I would like to suggest a "changerate" function (differential)
For example, the change rate of altitude would be vertical speed
the change rate of heading would be turning rate (used for turn coordinator)
Doesn't look very professional.
The X-29 was intentionally made unstable, and the 40 correction per second is sincerely a FEATURE.
TBD is a death trap and easy target for jets? by the time jets existed they've phased out already. And it's the torpedo's fault (early model Mk13 torpedo is instructed to be dropped very slow and very low), not the plane.
Historically the BV 246 is basically an early anti-radiation missile (glide bomb) and thus doesn't have armaments beside the warhead.
If you want to carry more weapons, I think the choices are very limited given the space of BV246
MK108 should be able to fit in, though ammo count would be questionable.
If you don't mind hampering flying characteristics, R4M rockets under the wings should be cool too.
My guess is that there are some wing "ribs" on the drawings that could be mistaken as elevators...
During the cold war, the West had very confusing references regarding MiG-21 early models. According to wiki, Jane's even thought the "Fishbed" is a Sukhoi thing, and gave an illustration for Su-9 "Fishpot" back in 1960.
@DPSAircraftManufacturer Nah I don't think that'll work.
You can't change 32/64 bit in the program, you need to install a completely different program.
There's an old nuke mod which allows you to set the power, blast range, absolutely kill range and explosion scale.
it also takes surprisingly low resources, especially when you compare that with the Boom 9000 mod's 2000lb bomb.
The Center of Mass should always be slightly in front of the Center of Lift for an aircraft.
Wings create upward lift as well as a rotational force to make the plane flip backwards. So you need the CoM in front to create a front-flipping torque to more or less counter this out.
I've changed the value between 20 and hundreds, and don't really see a difference.
This is what I do about damage though:
Vanilla wing gun (assume it's 12.7mm) : 40 (measured by firing at USS Beast)
20/23mm: 70 to 80
30mm: 150-250 depending on rounds.
37/40mm: 750-850
45mm: 2500 (to compensate with the slow firing and lack of explosion)
50mm: 3000
Ah, nue...
In Japanese, "nue" is written in Kanji as a "night" on the left of "bird"
”鵺” <<I hope it shows up normally.
Could it be that you're referencing to this?
I'd like a getdata([part ID], [data name]) command.
for example getdata(352, health) returns the hit points of part ID 352.
I would also like to have an addition system of the target-related commands in 1.10, on that sets on your plane's system.
like, targetelevationplane means the elevation angle of the target relative to your plane's current orientation, instead of relative to the absolute elevation.
Using all the coordinates and stuff to calculate target direction from your plane is just so much trouble...
@marcox43 I think it means the radar "swings" +/- 55 degrees.
In my take I made it rotate 54 degrees to each side (because easier to code), and only show targets within that range.
It is hard to make a +/-55 deg arc in SP's systems, so I made the screen to have a 180 deg arc, but only the front 110 degrees (+/- 55 deg) is used.
I am going to use the Lichtenstein display for my FuG 200 radar. I will not touch the Berlin but I'll remake the FuG 200 so that it has the performance of FuG200 (except range) but uses the interface of Lichtenstein.
The page about Lichtenstein in the PPT you shared is kinda chaotic because the author copy-pasted the radar screen from other pages.... I will try my best to make a version that will both work in SP and more or less resembles the real thing.
@AndrewGarrison please forgive my rudeness for suddenly tagging you.
I just want to know if it is allowed & possible to self-suggest one's own works to be included in the next version's introduction video? I think having a few shots from my radar system may be a good way to let people pickup what's happening with the new Target-related FT commands.
Thank you.
@RuvienRepublicCitizen Another way is to use fuel consumption, but unfortunately fuel consumption rate in SP is very unstable.
(the input would be "rate(Fuel) * [total fuel capacity] / [maximum reading of the dial]"
@RuvienRepublicCitizen There is unfortunately no actual RPM input now. We usually use Throttle input instead. However, this can deviate from the actual RPM greatly, especially in the case of propeller (in particular, manual pitch) engines.
@asteroidbook345 "People know where it's form"
Yes this is what exactly I'm talking about.
It doesn't matter how good you build your plane it has to be a famous American plane
@jamesPLANESii And you tell me how my P-0310 was superior to my BMW 803? Why does the 310 gets 27 ups yet the 803 only 15?
My most appreciated work, the H11K, got 40 while it doesn't even have two-tone paint job. Why does it have 40? because it participated in a challenge.
It's not even about how you make a plane, how or when you upload. It's all about all those external stuff (how famous you are, how famous your challenge holder is, etc.)
@MrSilverWolf I am thinking about making a VOR, but setting the station position will be a problem...
+2"I have fine tuner and overpowered downloaded even though I never downloaded them"
+2They are now built-in in 1.9.
"I have downloaded alot more than just the nukes mod but it's the only one I have applied at the moment"
are you using Android? Android version banned mods, that's why the two mods mentioned earlier were included in vanilla game.
Try using funky trees on input.
+2For example you want to deactivate engine on AG7 ON, place your input as:
"Throttle * (-Activate7 + 1) / 2"
Activate7 returns 1 for on and -1 for off, so (-Activate7 +1) returns 0 for on and 2 for off, divide by 2 and you get 0 and 1.
So once AG7 is on, no matter what your throttle input is, the engine always get 0 input.
@AircraftoftheRedStar Same here.
+2The only "A7M" that should exist to my knowledge is the A7M3-J full-sized model made by the crew of browser game "Kantai Collection".
@edensk
+2@Noname918181
On a sidenote, I don't think O-I would be named Type 100...
+2I checked the development of Japanese tanks, they are usually named after the year when the prototype was completed. For O-I this would be 1944 (Imperial Year 2604) or even later.
@Darjeelings183 In theory yes, there is proximity detonation for missiles.
+2I would like to suggest a "changerate" function (differential)
+2For example, the change rate of altitude would be vertical speed
the change rate of heading would be turning rate (used for turn coordinator)
Polarity and area of effect.
+2No matter how strong you set it to be it still only affects a small area.
Doesn't look very professional.
The X-29 was intentionally made unstable, and the 40 correction per second is sincerely a FEATURE.
TBD is a death trap and easy target for jets? by the time jets existed they've phased out already. And it's the torpedo's fault (early model Mk13 torpedo is instructed to be dropped very slow and very low), not the plane.
+2Historically the BV 246 is basically an early anti-radiation missile (glide bomb) and thus doesn't have armaments beside the warhead.
If you want to carry more weapons, I think the choices are very limited given the space of BV246
MK108 should be able to fit in, though ammo count would be questionable.
+2If you don't mind hampering flying characteristics, R4M rockets under the wings should be cool too.
Mods by WNP 78:
Overload
Designer Suite
Advanced Targeting
Underwater Cam
Metric
Nukes... and more
So would it be too much to ask most of them, if not all of them becoming part of SP vanilla game soon?
+2My guess is that there are some wing "ribs" on the drawings that could be mistaken as elevators...
+2During the cold war, the West had very confusing references regarding MiG-21 early models. According to wiki, Jane's even thought the "Fishbed" is a Sukhoi thing, and gave an illustration for Su-9 "Fishpot" back in 1960.
@DPSAircraftManufacturer Nah I don't think that'll work.
+2You can't change 32/64 bit in the program, you need to install a completely different program.
There's an old nuke mod which allows you to set the power, blast range, absolutely kill range and explosion scale.
+2it also takes surprisingly low resources, especially when you compare that with the Boom 9000 mod's 2000lb bomb.
The Center of Mass should always be slightly in front of the Center of Lift for an aircraft.
+2Wings create upward lift as well as a rotational force to make the plane flip backwards. So you need the CoM in front to create a front-flipping torque to more or less counter this out.
now all we need is a U-boat wolfpack....
+2Make sure you're doing with "burst count" and not "ammo count".
+2ammo count doesn't have function.
and check your firing rate.
STOL challenge? no tailhook, no airbrake, no drag chute, has to reach certain max speed, see whose plane can take off and land with the shortest run.
+2I've changed the value between 20 and hundreds, and don't really see a difference.
This is what I do about damage though:
+2Vanilla wing gun (assume it's 12.7mm) : 40 (measured by firing at USS Beast)
20/23mm: 70 to 80
30mm: 150-250 depending on rounds.
37/40mm: 750-850
45mm: 2500 (to compensate with the slow firing and lack of explosion)
50mm: 3000
Ah, nue...
+1In Japanese, "nue" is written in Kanji as a "night" on the left of "bird"
”鵺” <<I hope it shows up normally.
Could it be that you're referencing to this?
Oh, great, now I have a better thing to base on to make the "Sonoka's M.C. 72R"...
+1Don't worry, will credit properly.
point counter has some notable delays.
+1After an upvote it could take half an hour before the point counter reflects it.
@ThomasRoderick Ah yes, I forgot to update the codes, hold on.
+1@ThomasRoderick yeah, should've given it an ejection seat, lol.
+1I'd like a
getdata([part ID], [data name])
command.for example
getdata(352, health)
returns the hit points of part ID 352.I would also like to have an addition system of the target-related commands in 1.10, on that sets on your plane's system.
+1like,
targetelevationplane
means the elevation angle of the target relative to your plane's current orientation, instead of relative to the absolute elevation.Using all the coordinates and stuff to calculate target direction from your plane is just so much trouble...
BTW, "<" means the "less than" sign, I guess the "bigger than" sign would be ">" or something.
+1@marcox43 I think it means the radar "swings" +/- 55 degrees.
In my take I made it rotate 54 degrees to each side (because easier to code), and only show targets within that range.
It is hard to make a +/-55 deg arc in SP's systems, so I made the screen to have a 180 deg arc, but only the front 110 degrees (+/- 55 deg) is used.
I am going to use the Lichtenstein display for my FuG 200 radar. I will not touch the Berlin but I'll remake the FuG 200 so that it has the performance of FuG200 (except range) but uses the interface of Lichtenstein.
The page about Lichtenstein in the PPT you shared is kinda chaotic because the author copy-pasted the radar screen from other pages.... I will try my best to make a version that will both work in SP and more or less resembles the real thing.
+1@marcox43 Not really, the 240 doesn't sweep a full 360 deg, to begin with.
+1@AndrewGarrison please forgive my rudeness for suddenly tagging you.
+1I just want to know if it is allowed & possible to self-suggest one's own works to be included in the next version's introduction video? I think having a few shots from my radar system may be a good way to let people pickup what's happening with the new Target-related FT commands.
Thank you.
@TheOwlAce Well the actual plane was like that.... I'd agree that having a frame would look better though.
+1@RuvienRepublicCitizen Another way is to use fuel consumption, but unfortunately fuel consumption rate in SP is very unstable.
+1(the input would be "rate(Fuel) * [total fuel capacity] / [maximum reading of the dial]"
@RuvienRepublicCitizen There is unfortunately no actual RPM input now. We usually use Throttle input instead. However, this can deviate from the actual RPM greatly, especially in the case of propeller (in particular, manual pitch) engines.
+1@asteroidbook345 "People know where it's form"
+1Yes this is what exactly I'm talking about.
It doesn't matter how good you build your plane it has to be a famous American plane
@jamesPLANESii And you tell me how my P-0310 was superior to my BMW 803? Why does the 310 gets 27 ups yet the 803 only 15?
My most appreciated work, the H11K, got 40 while it doesn't even have two-tone paint job. Why does it have 40? because it participated in a challenge.
It's not even about how you make a plane, how or when you upload. It's all about all those external stuff (how famous you are, how famous your challenge holder is, etc.)
+1@Mod We need a medieval tag or something. I think the earliest tag we have now is 19th century?
+1Sakkijarven Polkka intensifies
+1Sincerely this looks more like 3rd to 4th generation jet fighter to me....
+1Hey I remember that avatar picture, it's from this week's My Next Life as a Villainess.
+1@Mobius1Cyka I would prefer props having their own 100HP, once one of them breaks off the whole prop system fails (because propeller balancing)
+1@jamesPLANESii And, the falling props can destroy the rest of your plane.
+1@BoganBoganTheMan
+1@FatEgg
@Evenstsrike333
Try a more colorful livery, maybe? J35J isn't really THAT curved to make liveries impossible.
+1Try to make better and better aircrafts. Perhaps even try to make videos and/ or mods.
+1you can use a PID controller to limit the Gs, or use a speed-dependent control surface scale to limit the angle of control surfaces.
And unfortunately, it is actually pretty difficult to make a realisitic turning model in SP due to the physics differences.
+1@TheKraken3 Using high contrast colors would make camo ineffective, you know.
+1v is the first letter of my name, Charng is my family's unique way to spell our surname.
+1@F4f879 Yes I think the rocket is 5 inch HVAR (WWII American airborne rocket)
+1"Activate Windows"
+1Sorry but I keep being distracted by this......
Oh god, really?
+1There was just an identical question yesterday!