@Supercraft888 yeah, i know. And i did right that. however, i'm not completely sure that it doest'n biase smth in game calculations. Thus i asked that may be somebody can do a model with only a propeller, so it wont be necessary to scale at all. And more importantly - i need it with turboprop sound, And t-3000 (or what is it caleld, a stock turboprop - have to be shrunk even more due to bigger engine model. I dont like that, i have to scale it too much to make a counterrotating twin props ( second engine have to fit within a small fuselage section that prop-center is made of. And this makes for 10%-15% scale with propeller diameter setting of kind of 300 inches.
p.s. language - about "shitty"? ОК, deleted)) Althoug i do not see that word as that seriously obsessive)
@KnightOfAraluen Hm. Maybe, but currently it's not there and it's a pity. I cant install steam on my office laptop and use cracked version of simple planes) And thus can only use mods from site and not from steam workshop(
@BaconEggs Well, yes, i've seen the direction of trim slider on your planes. I made it that way as i think it is more convenient - you pull trim up and the plane tends to go up, simply more intuitive. And i made it slow beacause i dont thing that movable stabilisers on modern civilian planes are fast, and this is one of the first planes in the world and first in Russia to have an adjustable stabiliser. And if you do not force take off, take of speed is very dependent on trim - on about 75% up, it will take off around 170, on 50% up - about 190, and if your force the nose lift by normal controlls - it may take off at 150-160 mph
Nice! Everything except nose section and livery too thick (sticking out too much) - made perfect. I always like models with detailed mechanics, like i do, now i have some more to choose from!
p,s, can i make a suggestion? how about we make uniform controls (flaps, lights, spoilers, etc) among our models? well be more convenient both for us to play each others' models and for other players
Agree. And i thing we need a way to command the autopilot: set course and altitude... and climb rate i think, or else the autopilot as it is would probably stall lots of planes)
Well, i will at some point release Tupolev Tu-114 and Tu-126 (its AWACS version) - they look pretty much like enlarged Constelation with swept wings (but with turboprops!) and 900 kmh speed. Very elegant planes too. http://warfor.me/wp-content/uploads/2014/03/tu-126-3.jpg
@Watcing Yeah, i know about an 225, its Tonythekid. And its ok, fell free to use. Just happy people like it. By the way - i made a new version - take a look at recent tu-124 and tu-174 models, its much better - not round, but made from flat panels and with camera inside and space to make a cockpit interior. use from this one: https://www.simpleplanes.com/a/j9A7ES/Tupolev-Tu-124-1960s-regional-jet-1-1
And another question if you may... I got a problem of hiding a beam. If i block it with another part (a fixed one, not the one that moves and have to activate a sensor) - after activated for the first time - it starts reackting to the fixed part, no matter how short i make the beam. And if i make a beam less than 0,17 in XML - it stops working completely. if i dont block it - the beam shines outside the plane. May be you can make an option to hide a beam visually?
Can you please make it such way that if group is already active - it will deactivate it instead? please, please, please) i want to make a normal landing gear doors that will open and close normally, with current version - it only works first time, and then aas the group is already activated, it starts closing doors prematurely)
@Owenbuilder Sorry, its hardly possible, too many parts, including moving parts in flaps, landing gear and so on. It is however currently somewhat playable on powerful mobile devices.
Well guys, about fuselage inlet. 1) it is marvelous, needed that, 2) i think it would be better if you make it with no solid back - make it like a pipe and allow sticking with other inlets both sides- for example to make a long curved inlet, like b727 or tu-154 middle engine. Or making hollow fuselages. Would be marvelous.
Guys, sorry. Found out that front wheels are taken from old model with improper wheels settings - too slippery. Thus the plane has problems turning on the ground. Should i reupload the plane?
@REW Ok. By the way, if you edit your xml files, and i bet you do, there is a "URL=" line in the 2-3 line of file. Download your current creation, copy that URL from there, past in new one, upload - and it will be linked to the original one in a "successors" section and all your followers will receive a notification that you updated the model.
@REW Thats the question. Tried pressing G - doesnt do anything... For stock landing gear it works... I use landing gear made like yours on my models, but i operate it with VTOL slider + AG1.
Did you mount the wings on hinge rotators? I did so (but i agree, the model was smaller) - and they showed not a sign of such behavior.
Pretty good. Only two questions:
1) why do wings bounce so much on their joints? That never happened to my planes with variable wings geometry
2) how to retract landing gear?
Finishing the earlier Tu-124 (early version of the same plane with wing-root mounted engines) and fictional early version of Myasichev M-4 strategic bomber, will upload soon.
@Brields95 Exactly what i did so far. But it still sounds as a piston engine. not a complete solution
@Supercraft888 yeah, i know. And i did right that. however, i'm not completely sure that it doest'n biase smth in game calculations. Thus i asked that may be somebody can do a model with only a propeller, so it wont be necessary to scale at all. And more importantly - i need it with turboprop sound, And t-3000 (or what is it caleld, a stock turboprop - have to be shrunk even more due to bigger engine model. I dont like that, i have to scale it too much to make a counterrotating twin props ( second engine have to fit within a small fuselage section that prop-center is made of. And this makes for 10%-15% scale with propeller diameter setting of kind of 300 inches.
p.s. language - about "shitty"? ОК, deleted)) Althoug i do not see that word as that seriously obsessive)
@KnightOfAraluen Hm. Maybe, but currently it's not there and it's a pity. I cant install steam on my office laptop and use cracked version of simple planes) And thus can only use mods from site and not from steam workshop(
@BaconAircraft Thanks for the upvotes!
@KnightOfAraluen it is not on this site, its only on steam workshop, captain obvious)))
Add massScale="0.1" if you want it 10% of original weight and so on
very very impressing
@AdrianFlyingAce unfortunately yes. it does, however, ocassionally work on powerful mobile devices
@BaconEggs Well, yes, i've seen the direction of trim slider on your planes. I made it that way as i think it is more convenient - you pull trim up and the plane tends to go up, simply more intuitive. And i made it slow beacause i dont thing that movable stabilisers on modern civilian planes are fast, and this is one of the first planes in the world and first in Russia to have an adjustable stabiliser. And if you do not force take off, take of speed is very dependent on trim - on about 75% up, it will take off around 170, on 50% up - about 190, and if your force the nose lift by normal controlls - it may take off at 150-160 mph
@BaconEggs can you please tell me why it seems to be hard to fly? i will try to correct if possible
Nice. But i woul move horisontal stabiliser back a bit, i think it would look better.
@KINTARO would like to, but i'm afraid no way. to much functional parts, i wasn t able to simplify it enough
@BaconEggs i mean designate usable parts like flaps, lights and so on to the same activation groups and sliders (ie VTOL up, trim down, etc)
Nice! Everything except nose section and livery too thick (sticking out too much) - made perfect. I always like models with detailed mechanics, like i do, now i have some more to choose from!
p,s, can i make a suggestion? how about we make uniform controls (flaps, lights, spoilers, etc) among our models? well be more convenient both for us to play each others' models and for other players
@jamesPLANESii sorry than) just decided to play captain obvious)
@jamesPLANESii or open in xml and alter an URL= string to "qfo4mJ" in the top of a .splane file - than upload again
@Cedy117 thanks! Its my favourite period in aviation history too.
@Trainzo Vielen dank! ; )
Agree. And i thing we need a way to command the autopilot: set course and altitude... and climb rate i think, or else the autopilot as it is would probably stall lots of planes)
Well, i will at some point release Tupolev Tu-114 and Tu-126 (its AWACS version) - they look pretty much like enlarged Constelation with swept wings (but with turboprops!) and 900 kmh speed. Very elegant planes too. http://warfor.me/wp-content/uploads/2014/03/tu-126-3.jpg
@BaconAircraft Thanks)
Submited my one
@Watcing Yeah, i know about an 225, its Tonythekid. And its ok, fell free to use. Just happy people like it. By the way - i made a new version - take a look at recent tu-124 and tu-174 models, its much better - not round, but made from flat panels and with camera inside and space to make a cockpit interior. use from this one: https://www.simpleplanes.com/a/j9A7ES/Tupolev-Tu-124-1960s-regional-jet-1-1
Cute, another model using my cockpit modell)
And another question if you may... I got a problem of hiding a beam. If i block it with another part (a fixed one, not the one that moves and have to activate a sensor) - after activated for the first time - it starts reackting to the fixed part, no matter how short i make the beam. And if i make a beam less than 0,17 in XML - it stops working completely. if i dont block it - the beam shines outside the plane. May be you can make an option to hide a beam visually?
Can you please make it such way that if group is already active - it will deactivate it instead? please, please, please) i want to make a normal landing gear doors that will open and close normally, with current version - it only works first time, and then aas the group is already activated, it starts closing doors prematurely)
@DeltaFlyer112 when something moves into the beam within designated distance - it activates the designated group.
@Owenbuilder Sorry, its hardly possible, too many parts, including moving parts in flaps, landing gear and so on. It is however currently somewhat playable on powerful mobile devices.
@BaconEggs was not playing for 2 months, kind of missed its already not beta)
@Himynameiswalrus i tried destroyer - it's hardly possible))) Flight deck is same width as landing gear))
what the hack its gonna have with rickrolling?
@Mudkip WhAT? )))
Well guys, about fuselage inlet. 1) it is marvelous, needed that, 2) i think it would be better if you make it with no solid back - make it like a pipe and allow sticking with other inlets both sides- for example to make a long curved inlet, like b727 or tu-154 middle engine. Or making hollow fuselages. Would be marvelous.
says "None-OPT out of all beta programms"
hm... option “Select the beta you would like to opt into:” in steam is empty. Simply no list to choose from...
Guys, sorry. Found out that front wheels are taken from old model with improper wheels settings - too slippery. Thus the plane has problems turning on the ground. Should i reupload the plane?
@REW Ok. By the way, if you edit your xml files, and i bet you do, there is a "URL=" line in the 2-3 line of file. Download your current creation, copy that URL from there, past in new one, upload - and it will be linked to the original one in a "successors" section and all your followers will receive a notification that you updated the model.
@REW Thats the question. Tried pressing G - doesnt do anything... For stock landing gear it works... I use landing gear made like yours on my models, but i operate it with VTOL slider + AG1.
Did you mount the wings on hinge rotators? I did so (but i agree, the model was smaller) - and they showed not a sign of such behavior.
Pretty good. Only two questions:
+11) why do wings bounce so much on their joints? That never happened to my planes with variable wings geometry
2) how to retract landing gear?
well, guys, i ve noticed a mistake - there is a redundant air inlet below the left engine - please delete it if playing this model.
@ElysiumDarkness - i've uploaded a corrected version. See https://www.simpleplanes.com/a/jr3kkf/Tu-124B-1960s-regional-jet
@ElysiumDarkness It's not so difficult to do. What controls you want to make less sensitive? Roll? Pitch? How much?
@ChiChiWerx I've found a plugin that allows altering parts coordinates in game. Dull, but doable)
@aircraftarsenal123 Thanks!
And also posted a Soviet strategic bomber)
https://www.simpleplanes.com/a/7t4CVe/Myasichev-1m-v0-236f
And a Soviet strategic bomber)
https://www.simpleplanes.com/a/7t4CVe/Myasichev-1m-v0-236f
Also uploaded a related later jet liner, tu-134
https://www.simpleplanes.com/a/RN97Ec/Tu-134B-3-v0-84
@Mudkip, than we wait)
Uploaded another plane meantime, Tu-124
https://www.simpleplanes.com/a/V97qLB/Tu-124-21-v0-23
@Mudkip Sorry to say, but although i've been playing for months, this is my firs upload and i don't know how to feature the plane... Any help?
Finishing the earlier Tu-124 (early version of the same plane with wing-root mounted engines) and fictional early version of Myasichev M-4 strategic bomber, will upload soon.