About the Baade 152 - it has an interesting history as well. It is based on Junkers EF-150, another source made by junkers engineers headed by Brunolf Baade at the time for USSR as payment in war reparations programm (they alse were developing a famous EF-132 for USSR, though only smaller EF-150 was built and saw air) as a replacement for IL-28 jet bomber. It was superior to IL-28 but didnt got into production offcially because it was not superior enough to change from already produced and proven IL-28 plus the crash of the prototype and possibly due to lobby from domestic russian aircraft design companys. It was, however used for developing swept wings for Tupolev Tu-16 and Myasichev M-4 and a bicycle landing gear for the latter. Nice looking plane in general. May be going to build it one day.
@IzzyIA cant say it bothers me) They are difficult to flight, "not for everybody") making them more like a hobby) Thanks anyway! Your creations are extremely cool too. I was fascinated by a car with a gearbox.
Totally agree. It seems that engines do not lost power with height, both jets and props. It makes it difficult to find a ballance. For example, i'm making a racing p-51 with learjet wings (one guy made 2 of them in 1980s) - in reality - it was able to reach crasy 800+ km/h in low altitude. But if i make it possible - it goes supersonic in high altitude. If i make it subsonic in high altitude - it barely manages 500 km/h below 1000 m. I also think that drag is overestimated ingame - real size and weight planes cant glide at all.
1) You can use structural wings and than change "allowcontrolsurfaces" to "True" in XML. Or use a normal wing and than change the type "wing-3" to "wing-2" in xml. Thats exactly the same - wing-2 is not flexible
2) Attach fuselage parts you use as a wing shape to the wing segments - they will move together with them
They flex OK - test this as an example. Tu-114 WIP
@CruzerBlade Well, it will be a bit later. Like the way pods look. And i think i will be able to cut parts count a bit, at least those parts that count in physical calculation of the game and make this model lag
@Maxwell1 Heh) I was thinking about it myself for several moths. Did not yet got the idea how to make it realistic in controls and movements. But there is a Helium mod here) Tried it a bit,
p.s. didnt know this channel, will take a look
@CruzerBlade its just a first generation of 990 - it is only different with turbojet instead of turbofan engines, shorter fuselage and lacks those "Kuheman carrots" - pods on the wing. Shortened the name
Still interested) though my experience was not great - all the controls were very wobly. But i found that there may be an option to tune damping specs in the rotators to use them to kill wobling
@QingyuZhou on this plane i just placed them on two rotators. One is used for compensating for airbrakes (they are made from wings, not vanila airbrakes, and tend to pitch up the plane as in real life, and i decided to compensate them first because you use them more often and more rapid than flaps) and second is for trim. That works fine. I just stacked them on top each other and connected the stabiliser to the last one. And it is also convenient to change the range on them separately. The only problem - range on the one compensating the spoilers is very small, like 1 degree, and i had to put a value in XML, each time you select it ingame - if a range is below 5 - the game puts it to 0...
p.s. i tried 3 rotators - for flaps, spoilers and trim - it works fine. I just got bored trying to tune the range on them simultaniously and decided that compensating flaps is not that important, especially making a replica of 1950s plane. Anyway, on all my planes its easier to land on keyboard when you adjust trim continiously, i just put the trim on buttons R and F in the same direction as W and S for pitch. It is very convenient.
P.p.s. i like how you tuned a flap compensator. It's just the right setting.
@QingyuZhou at this one one door appeats to be stuck, but i can send you the working ones so you scale and put them in plase with fine tuner. Btw, checked your plane more - great job with wings flexibility and especially flaps. Just one note - modern planes including your one are changing trim not with changing elevator trim, but by rotating the whole horisontal stabilizer assembly, you can also copy the rotators for adjustable stabiliser from this cv-880. Btw, i will upload a later version of this one soon
@Sonicandknuckles i,ve more or less finished the new wing and tail for tu-134 and tested on my old modell. Seems to fly ok, but somewhat touchy on pitch axis. Will glue to your fuselage in a couple of days
Tested the engines. Perfect. Bloody perfect! Bloody freaking perfect!!! Including sound. Only 2 additional wishes - would be cool if it will be possible to change position of an engine block mesh relative to the prop (for example to make a P-39 Aircobra with engine behing a pilot), or make a separate propeller with no sound and engine block, so you can place them separately. and would be triple awesome if you can make a smoke and a fire bursts from exhaust on high throttle)
p.s. diving in a WW2 era from my favourite 60s because of those engines. Starting a very detailed B-29/tu-4/tu-85. And have an idea to make a reallife 90s racing mustang with swept wings from a learjet (yes, americans pimp muscle planes just like muscle cars)))) sadly, it has crashed the second time several years ago, this time beyond repair, Learjet Mustang) and my idea of a similar BF-109.
p.p.s... Badly need countrarotating props, as said before... may be if you scripted a mesh of an engine block to spawn behind an engine part, you can scrip another propeller to spawn in front?... i can actually just add a t-1000 in front, but i like to play with agressive bots firing on my huge planes like this Tu-114 and it looks incredibly stupid when on a single engine one prop is rotating while another is not. It's impossible as in real life they are rotating from a single shaft via a gearbox. Either they both work, or they both jam or feather.
p.p.p.s. really grateful, great mods, this and rocket engines
Simply find the needed wing panel in XML and change the type from WING-3 (Flexible) to WING-2 (Rigid, it's the structural wing ingame). What is WING-1 i dont know)
Bloody hell, that looks so promising!
if you need a cab for c-141 later, take a look at this, we started it with Paderigez long time ago
https://www.simpleplanes.com/a/Uwuaq5/C-141-0-07
The only note - central engine duct have to curve down earlier to be more like a letter S, and it is getting narrower to the back
@Sonicandknuckles if you dont mind - i suggest you start with CV-880 cockpit. I think i have the idea how to solve my problem with spoilerons controls on it. Also there is no problem with navigator cocpit and dashboard is partially complete already.
BWT, a photo - http://airwar.ru/image/idop/aliner/cv990/cv990-5.jpg
@Sonicandknuckles @F104Deathtrap @BaconEggs Thanks a lot! Don't promise to be too active though... having hard time with my job and lots of personal problems, including some time consuming legal actions due to a car accident with my new car...
If you liked this one, take a look at my last VIP plane, gonna be my best 100%. Its a Tupolev Tu-114 (tu-95 wings with wide pressurised passenger fuselage and slightly increased wing area), the biggest, most luxurious and longest range airliner before 747. Also - the fastest mass produced propeller airplane in the world (870 KPH) flying more or less the same speed as modern jetliners (contemporary 1960s jetliners tended to be a nbit faster at 850-950 kph)
I also think that it is the most elegant and handsome airliner ever build - like Lockheed Constellation meets modern jet.
it is completely finished regarding the flight model, wing structure is extremely complex - it is very flexible but to make it flex right - it is full of invisible joints that connect different parts of the wing between themselves and to different points on the fuselage. Flies extremely well, but there is still a lot to make regarding fuselage, cockpit and landing gear.
It's a pity that it seems hard to fly probably only due to game engine limitations. But it's still awesome! Would like to spotlight, but don't know why i can't.
@Sonicandknuckles Would be great. Just one thing - i might be extremely slow with my inputs, too much work load. But i think i have an idea how to make a hollow fuselage from an air intake and even make a view from inside (outside there will be non-transparent illuminators like i do on my models, but the fuselage will look tidier). Will test in a couple of days. And i will send you a modified tu-104 nose with a provision for navigator cockpit interior.
p.s. take a look at these mods, may be useful:
https://www.simpleplanes.com/Mods/View/745408/_Instrumentation
https://www.simpleplanes.com/Mods/View/769370/Test-Pilot
@Nguyenhuuhao0101 hm... weird it doesnt show it... may be mod creator has deleted it... ill post it in dropbox in the evening (have to get to my home pc first)
@Sonicandknuckles BTW, despite no hollow fuselage, all my planes have space for cockpit interior and a cockpit camera. And your cockpit seems pretty descent here. How about you try making a cockpit for this tu-104d model or my Convair CV-880? You can take a dashboard, and animated yokes and thrust levers from here:
https://www.simpleplanes.com/a/Wn68Dd/000-cv-cockpit-0-22
Or if you start with tu-104 - just select fuselage and windows with a finetuner and move them down to work inside. i even think i know how to make it possible to look inside the navigator area from the cockpit camera (like in your model) despite they are in different fuselage segments
@Starbound thanks a lot in adwance! Just one small request, i didnt yet had time to test your engines, but if you'll be able to keep the ingame settings (prop count, types, pitch, size and so on, like in agjustable prop and turboprop - this would be triple AWESOME
Can i make a request? If you are good with engines - can you make a tunable turboprop but in a form of just a separate propeller? So it be easier to hide inside a custom engine cowling? Or if you will be able to make a turboprop and a piston with a contrarotating props - that would be extremely AWESOME. I need it for my tu-114 and tu-95 VIP models -
.
https://www.simpleplanes.com/a/PA2opw/Tupolev-Tu-114-0-452-size-demo
https://www.simpleplanes.com/a/NZe6NV/Tupolev-Tu-114-0-442
.
Also, late marine Spitfires had contrarotating props too. I like them)
@Sonicandknuckles I do play sometimes anyway. I just don't upload anything because didn't get finish any plane I'm working on) so this would be a nice simple side project)
@Sonicandknuckles no prblemo) just a little later. I'm really almost inactive in game because I have shitload of activities and problems with my job and personal life... also in February bought a new car, lifetime dream, almost new Mercedes cls and got it totalled on may 1st... and seems I will have to sue the insurance company to get full coverage
@QingyuZhou oh, I may have misunderstood you. You are speaking about an angle of attack of the whole wing? Well, there is one, just small, about 2 degrees. It is probably just not very obvious visually. Most jets have it just 2-3 degrees, except for b-52, with its bycicle landing gear, its hard to pitch up on the runway, so Boeing mounted its wings with 5 degrees angle of attack, so it takes off with a fuselage almost horizontal and cruise with a noticeable pitch down.
@QingyuZhou BTW, looked at photos, those tupolew planes really have a very flat area on the wings near the trailing edge
http://militaryarms.ru/wp-content/uploads/2015/04/95-5.jpg
@QingyuZhou i've already seen it, its great) Though i just think that visual difference is not that great enough to redo. Your wings are anyway somewhat more complex.
Check this one, it is an unfinished plane, but so far with my best wing design. But it also looks flatter at the trailing edge. Would be very interesting to hear what you think.
https://www.simpleplanes.com/a/5BNjyr/Tupolev-Tu-114-0-441-first-test-flight
@Jetliner101 not exactly... it is noticeably smaller than DC-9 (but i think it looks more streamlined and elegant), 2+2 seating, just the size of big business jet. That was enough in 1970, but not today.
@QingyuZhou Well, dont know, may be. To my eye it seems close enough given the limitations of the current game version. The upper back area of a wing is a little canted, as much as i could have done making it from flat parts. I actually started from this plane because one construction companty is building an apt. complex near my EX girlfriend home, and they named a complex "Airplane" and just towed a decomissioned Tu-134 near the construction site as a sales office) So i was able to walk around numerous times and look for details.
Hope DEVS one day will make wings with real airfoil shape and real airflow calculations like in X-Plane with their blade theory aerodinamic calculations. I think it is totally doable in this game too.
@GritAerospaceSolutionsLTD Thanks for the care, but i'm totally OK with that. It's interesting to see other players creations with my parts) Just hope they tell me so i can take a look)
Kinda you could have notified me about using my wings and gear) It is really interesting to me to see how what other players can make with my designs. Great that somebody at last startted to make it with interior. I thought about that, but always stopped because there is yet no real way ingame to make a real smooth outside hollow fuselage.
BTW, Your fuselage is too wide.
BTW2 - i have made a synchronised landing gear doors, they need no AG usage, you can take them from my turboprop tu-134 fantasy along with newer wings and tail.
https://www.simpleplanes.com/a/4azLcA/Tu-314-1970s-highspeed-turboprop-regional-liner
Or if you wait a bit, i can fit newer version of wings and gear to your creation, but i'm afraid i will only have time at weekend.
Mosg likely just tilting down panels, just like ailerons. Such flaps were on il-28, search for pictures. Also flying wings tend not to like high lift flaps due to ballance issues, so the simple ones are fine.
https://www.simpleplanes.com/a/cCgyks/tu-134-V1-2
About the Baade 152 - it has an interesting history as well. It is based on Junkers EF-150, another source made by junkers engineers headed by Brunolf Baade at the time for USSR as payment in war reparations programm (they alse were developing a famous EF-132 for USSR, though only smaller EF-150 was built and saw air) as a replacement for IL-28 jet bomber. It was superior to IL-28 but didnt got into production offcially because it was not superior enough to change from already produced and proven IL-28 plus the crash of the prototype and possibly due to lobby from domestic russian aircraft design companys. It was, however used for developing swept wings for Tupolev Tu-16 and Myasichev M-4 and a bicycle landing gear for the latter. Nice looking plane in general. May be going to build it one day.
@IzzyIA cant say it bothers me) They are difficult to flight, "not for everybody") making them more like a hobby) Thanks anyway! Your creations are extremely cool too. I was fascinated by a car with a gearbox.
OH MY @@@@@@ GOD!!! That is so much that i needed just yesterday!!!! Thank you a LOT!
+3Totally agree. It seems that engines do not lost power with height, both jets and props. It makes it difficult to find a ballance. For example, i'm making a racing p-51 with learjet wings (one guy made 2 of them in 1980s) - in reality - it was able to reach crasy 800+ km/h in low altitude. But if i make it possible - it goes supersonic in high altitude. If i make it subsonic in high altitude - it barely manages 500 km/h below 1000 m. I also think that drag is overestimated ingame - real size and weight planes cant glide at all.
+11) You can use structural wings and than change "allowcontrolsurfaces" to "True" in XML. Or use a normal wing and than change the type "wing-3" to "wing-2" in xml. Thats exactly the same - wing-2 is not flexible
2) Attach fuselage parts you use as a wing shape to the wing segments - they will move together with them
They flex OK - test this as an example. Tu-114 WIP
@KerlonceauxIndustries Thanks! That's very nice to hear
p.s. I totally liked this design of you: silver with
mind if one day i make something in this shape but more detailed?
@CruzerBlade Well, it will be a bit later. Like the way pods look. And i think i will be able to cut parts count a bit, at least those parts that count in physical calculation of the game and make this model lag
@Maxwell1 Heh) I was thinking about it myself for several moths. Did not yet got the idea how to make it realistic in controls and movements. But there is a Helium mod here) Tried it a bit,
p.s. didnt know this channel, will take a look
@Maxwell1 @CruzerBlade
Hm, i never planned on bristol Brabason. Curretly making that: Tupolev Tu-114
@CruzerBlade its just a first generation of 990 - it is only different with turbojet instead of turbofan engines, shorter fuselage and lacks those "Kuheman carrots" - pods on the wing. Shortened the name
Help with what?
+1Amasing! I just only recommend changing the wings panels corners to "circular" - they will look eliptic more like real wings
Im afraid "low parts count" is definitely not about me ;)))) cant remember a creation with less than 600 in a recent year)))
Yes)
Still interested) though my experience was not great - all the controls were very wobly. But i found that there may be an option to tune damping specs in the rotators to use them to kill wobling
@QingyuZhou on this plane i just placed them on two rotators. One is used for compensating for airbrakes (they are made from wings, not vanila airbrakes, and tend to pitch up the plane as in real life, and i decided to compensate them first because you use them more often and more rapid than flaps) and second is for trim. That works fine. I just stacked them on top each other and connected the stabiliser to the last one. And it is also convenient to change the range on them separately. The only problem - range on the one compensating the spoilers is very small, like 1 degree, and i had to put a value in XML, each time you select it ingame - if a range is below 5 - the game puts it to 0...
p.s. i tried 3 rotators - for flaps, spoilers and trim - it works fine. I just got bored trying to tune the range on them simultaniously and decided that compensating flaps is not that important, especially making a replica of 1950s plane. Anyway, on all my planes its easier to land on keyboard when you adjust trim continiously, i just put the trim on buttons R and F in the same direction as W and S for pitch. It is very convenient.
P.p.s. i like how you tuned a flap compensator. It's just the right setting.
@QingyuZhou at this one one door appeats to be stuck, but i can send you the working ones so you scale and put them in plase with fine tuner. Btw, checked your plane more - great job with wings flexibility and especially flaps. Just one note - modern planes including your one are changing trim not with changing elevator trim, but by rotating the whole horisontal stabilizer assembly, you can also copy the rotators for adjustable stabiliser from this cv-880. Btw, i will upload a later version of this one soon
Amazingly good build!
I suggest you copy synchronized landing gear dors from my !Convair CV-880 Preview 0.9
@Sonicandknuckles i,ve more or less finished the new wing and tail for tu-134 and tested on my old modell. Seems to fly ok, but somewhat touchy on pitch axis. Will glue to your fuselage in a couple of days
!tu-134 new wings test
Tested the engines. Perfect. Bloody perfect! Bloody freaking perfect!!! Including sound. Only 2 additional wishes - would be cool if it will be possible to change position of an engine block mesh relative to the prop (for example to make a P-39 Aircobra with engine behing a pilot), or make a separate propeller with no sound and engine block, so you can place them separately. and would be triple awesome if you can make a smoke and a fire bursts from exhaust on high throttle)
p.s. diving in a WW2 era from my favourite 60s because of those engines. Starting a very detailed B-29/tu-4/tu-85. And have an idea to make a reallife 90s racing mustang with swept wings from a learjet (yes, americans pimp muscle planes just like muscle cars)))) sadly, it has crashed the second time several years ago, this time beyond repair, Learjet Mustang) and my idea of a similar BF-109.
+2p.p.s... Badly need countrarotating props, as said before... may be if you scripted a mesh of an engine block to spawn behind an engine part, you can scrip another propeller to spawn in front?... i can actually just add a t-1000 in front, but i like to play with agressive bots firing on my huge planes like this Tu-114 and it looks incredibly stupid when on a single engine one prop is rotating while another is not. It's impossible as in real life they are rotating from a single shaft via a gearbox. Either they both work, or they both jam or feather.
p.p.p.s. really grateful, great mods, this and rocket engines
Simply find the needed wing panel in XML and change the type from WING-3 (Flexible) to WING-2 (Rigid, it's the structural wing ingame). What is WING-1 i dont know)
And yes, the way my models glide like a brick while having real life weight, shape and wing area - makes me thing the game overestimates the drag.
The are not adjustble. Well, you can change the nimber, but each time you load a model - the game will recalculate it and change.
Bloody hell, that looks so promising!
if you need a cab for c-141 later, take a look at this, we started it with Paderigez long time ago
https://www.simpleplanes.com/a/Uwuaq5/C-141-0-07
The only note - central engine duct have to curve down earlier to be more like a letter S, and it is getting narrower to the back
@BobTheTitanSP Thanks) Will know! Wont say its a pity you have more points, though))))
@Sonicandknuckles if you dont mind - i suggest you start with CV-880 cockpit. I think i have the idea how to solve my problem with spoilerons controls on it. Also there is no problem with navigator cocpit and dashboard is partially complete already.
BWT, a photo - http://airwar.ru/image/idop/aliner/cv990/cv990-5.jpg
@Nguyenhuuhao0101 https://www.dropbox.com/sh/ioad8y1pxospv72/AACX34eTF3MpDzi6ujHM3ctPa?dl=0
Hm, rocket motors mod is not used... weird...
@Sonicandknuckles @F104Deathtrap @BaconEggs Thanks a lot! Don't promise to be too active though... having hard time with my job and lots of personal problems, including some time consuming legal actions due to a car accident with my new car...
If you liked this one, take a look at my last VIP plane, gonna be my best 100%. Its a Tupolev Tu-114 (tu-95 wings with wide pressurised passenger fuselage and slightly increased wing area), the biggest, most luxurious and longest range airliner before 747. Also - the fastest mass produced propeller airplane in the world (870 KPH) flying more or less the same speed as modern jetliners (contemporary 1960s jetliners tended to be a nbit faster at 850-950 kph)
I also think that it is the most elegant and handsome airliner ever build - like Lockheed Constellation meets modern jet.
it is completely finished regarding the flight model, wing structure is extremely complex - it is very flexible but to make it flex right - it is full of invisible joints that connect different parts of the wing between themselves and to different points on the fuselage. Flies extremely well, but there is still a lot to make regarding fuselage, cockpit and landing gear.
!Tu-114 v0.4 VIP
+3It's a pity that it seems hard to fly probably only due to game engine limitations. But it's still awesome! Would like to spotlight, but don't know why i can't.
+1@Sonicandknuckles Would be great. Just one thing - i might be extremely slow with my inputs, too much work load. But i think i have an idea how to make a hollow fuselage from an air intake and even make a view from inside (outside there will be non-transparent illuminators like i do on my models, but the fuselage will look tidier). Will test in a couple of days. And i will send you a modified tu-104 nose with a provision for navigator cockpit interior.
p.s. take a look at these mods, may be useful:
https://www.simpleplanes.com/Mods/View/745408/_Instrumentation
https://www.simpleplanes.com/Mods/View/769370/Test-Pilot
@Nguyenhuuhao0101 hm... weird it doesnt show it... may be mod creator has deleted it... ill post it in dropbox in the evening (have to get to my home pc first)
@Sonicandknuckles BTW, despite no hollow fuselage, all my planes have space for cockpit interior and a cockpit camera. And your cockpit seems pretty descent here. How about you try making a cockpit for this tu-104d model or my Convair CV-880? You can take a dashboard, and animated yokes and thrust levers from here:
https://www.simpleplanes.com/a/Wn68Dd/000-cv-cockpit-0-22
Or if you start with tu-104 - just select fuselage and windows with a finetuner and move them down to work inside. i even think i know how to make it possible to look inside the navigator area from the cockpit camera (like in your model) despite they are in different fuselage segments
@Sonicandknuckles it's like 3 months old) i just forgot to upload) and a tu-134 wing reminded. It's basically identical except scale and wing area
Sorry, had not yet finished the wing for tu-134, but you can take a look at it bigger version.
https://www.simpleplanes.com/a/36N90T/Tupolev-Tu-104d-3-Tu-154-unbuilt-prototype
Thought i cant just scale it down, i have to manually make all the wing panels inside smaller by wing area, so it flies correctly
@Starbound thanks a lot in adwance! Just one small request, i didnt yet had time to test your engines, but if you'll be able to keep the ingame settings (prop count, types, pitch, size and so on, like in agjustable prop and turboprop - this would be triple AWESOME
This is just amasing!
Can i make a request? If you are good with engines - can you make a tunable turboprop but in a form of just a separate propeller? So it be easier to hide inside a custom engine cowling? Or if you will be able to make a turboprop and a piston with a contrarotating props - that would be extremely AWESOME. I need it for my tu-114 and tu-95 VIP models -
.
https://www.simpleplanes.com/a/PA2opw/Tupolev-Tu-114-0-452-size-demo
https://www.simpleplanes.com/a/NZe6NV/Tupolev-Tu-114-0-442
.
Also, late marine Spitfires had contrarotating props too. I like them)
@Sonicandknuckles I do play sometimes anyway. I just don't upload anything because didn't get finish any plane I'm working on) so this would be a nice simple side project)
@Sonicandknuckles no prblemo) just a little later. I'm really almost inactive in game because I have shitload of activities and problems with my job and personal life... also in February bought a new car, lifetime dream, almost new Mercedes cls and got it totalled on may 1st... and seems I will have to sue the insurance company to get full coverage
@QingyuZhou oh, I may have misunderstood you. You are speaking about an angle of attack of the whole wing? Well, there is one, just small, about 2 degrees. It is probably just not very obvious visually. Most jets have it just 2-3 degrees, except for b-52, with its bycicle landing gear, its hard to pitch up on the runway, so Boeing mounted its wings with 5 degrees angle of attack, so it takes off with a fuselage almost horizontal and cruise with a noticeable pitch down.
@QingyuZhou BTW, looked at photos, those tupolew planes really have a very flat area on the wings near the trailing edge
http://militaryarms.ru/wp-content/uploads/2015/04/95-5.jpg
https://imgprx.livejournal.net/7328d810872d390d374dc4ac822c80ec908a8624/TLngL-JOf0UtKFL8BXPyuir9ufbvXli7EcvcA01qJk6OdJzn6PxUOtm5ZU44XbLoio3fIFie2ZYs5jiEVf-_HfPRkPeEjWF6TQQXhvA9WDs
Quite possible that is due to their wings being based on 1951 tu-16 airfoil and high swept angle
@QingyuZhou i've already seen it, its great) Though i just think that visual difference is not that great enough to redo. Your wings are anyway somewhat more complex.
Check this one, it is an unfinished plane, but so far with my best wing design. But it also looks flatter at the trailing edge. Would be very interesting to hear what you think.
https://www.simpleplanes.com/a/5BNjyr/Tupolev-Tu-114-0-441-first-test-flight
@Jetliner101 not exactly... it is noticeably smaller than DC-9 (but i think it looks more streamlined and elegant), 2+2 seating, just the size of big business jet. That was enough in 1970, but not today.
@QingyuZhou Well, dont know, may be. To my eye it seems close enough given the limitations of the current game version. The upper back area of a wing is a little canted, as much as i could have done making it from flat parts. I actually started from this plane because one construction companty is building an apt. complex near my EX girlfriend home, and they named a complex "Airplane" and just towed a decomissioned Tu-134 near the construction site as a sales office) So i was able to walk around numerous times and look for details.
Hope DEVS one day will make wings with real airfoil shape and real airflow calculations like in X-Plane with their blade theory aerodinamic calculations. I think it is totally doable in this game too.
@GritAerospaceSolutionsLTD Thanks for the care, but i'm totally OK with that. It's interesting to see other players creations with my parts) Just hope they tell me so i can take a look)
@QingyuZhou these are wings of my design, The airfoil is not like you have drawn, i made it as close as possible to a real teardrop shape.
Kinda you could have notified me about using my wings and gear) It is really interesting to me to see how what other players can make with my designs. Great that somebody at last startted to make it with interior. I thought about that, but always stopped because there is yet no real way ingame to make a real smooth outside hollow fuselage.
BTW, Your fuselage is too wide.
BTW2 - i have made a synchronised landing gear doors, they need no AG usage, you can take them from my turboprop tu-134 fantasy along with newer wings and tail.
https://www.simpleplanes.com/a/4azLcA/Tu-314-1970s-highspeed-turboprop-regional-liner
Or if you wait a bit, i can fit newer version of wings and gear to your creation, but i'm afraid i will only have time at weekend.
Mosg likely just tilting down panels, just like ailerons. Such flaps were on il-28, search for pictures. Also flying wings tend not to like high lift flaps due to ballance issues, so the simple ones are fine.
But not like spitfire. More like bf-109
I simply understand the amount of time and effort spent. WOW.