I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
.
Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
.
In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
.
In singleplayer it seems some crafts lag less than on SP.
@KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?
If yes, how would i go about creating just a very simple variant of this?
I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping lat and long didn't help.
It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.
@Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01
As the input do PitchRate you need two jets one that pitches up, and another that pitches down
(AKA one thats inverted and one thats not)
if its starts spinning like mad, invert the engines input.
Input should be Similar to PitchRate*1 + Pitch*1
If Pitch works inverted use -1
Or if the stabilization is too agressieve add zeros till it works. Example 0.1
The jets keep the pitch heading of your craft, this can also be done by using YawRate and Yaw ,RollRateandRoll`.
.
Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
.
Funky trees is just maths with funny names
Roll can be -1 and 1 and so can every input in this game
.
Roll•Roll will always be 1 as 1*1 and -1*-1 will always add up to 1.
Variables are just the same
If you create a variable called for example fish and put in Roll<-0.5&Roll > 0.5
When you move your Roll stick further than half in both directions fish will have a value of 1 and so you can activate other parts with that.
I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.
Or if i were to use a hammer, to disable colission damage on the weapon part itself? partCollisionResponse="None"` And only the weapon part
Cause if i am gonna use a hammer, or flipper or spinner. it won't last one strike as simpleplanes fusalages kinda are made are made out of tissuepaper.
@Boeing727200F i its bugged, theres a triangle in the nose of the craft, thats where the aimbot is, if you connect it to the plane fusalage, it should work
Most people on the internet are assholes, but don't let them get to you.
I've been long enough on this planet to know theres but only one truth. And that you are worth everything, and no matter what you do, don't let youself think otherwise.
And the only worthless people are the ones who go out of their way to harm others.
You are worth it.
And if those people don't think so, then they are not worth you.
About the drag, it is not that we disable it for the reason that you think.
The reason most people disable drag is because of the massive lag spikes it creates.
Enabling drag on something like a ship or for example, Godzilla will instantly freeze your game.
This is not only an issue here in the game, but also the designer. Adding a lot of small parts will make every action freeze the game for three seconds cause making the speed of a rotator bigger surely needs a new drag calculation. Making building complex craft littarly a "drag".
Hey, how did you fix the issue of the drogue not working?
@Weaverfish found the issue?
@nwa or not, theres a 10+ Year catolog of amazing masterpieces on here.
The fact that SP1 and 2 are compatible might change a thing.
SP1 runs better on potatoes, SP2 is well, a lot more, and might not run on potatoes
+1@ST6454 sure why not
+1@KSB24 It still doesn't work, it just keeps going north at exactly 000
The code works, its just the atan2
asin((long - Longitude) / pow(pow(long - Longitude, 2) + pow(lat - Latitude, 2), 0.5))doesn't work, it breaks after the first checkpoint and keeps going north
atan2((long - Longitude), (lat - Latitude))also doesn't work, this one also breaks after the first checkpoint, but goes insane ans starts doing the sinus curve.
+1I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
.
Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
.
In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
.
In singleplayer it seems some crafts lag less than on SP.
+1@Grob0s0VBRa aight, i'll try that!
+1@KSB24 yeah, i have used that. I tried using a different code cause it couldn't stop it from ocolating on a single line in incremental of 22.5 degrees
Turning it away from the target point broke everything.
+1@KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?
If yes, how would i go about creating just a very simple variant of this?
I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping
latandlongdidn't help.It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.
+1you shouldn't hsave shown this to a mental person who breathes funky trees and has walkers in his blood
@Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01
As the input do
PitchRateyou need two jets one that pitches up, and another that pitches down(AKA one thats inverted and one thats not)
if its starts spinning like mad, invert the engines input.
Input should be Similar to
PitchRate*1 + Pitch*1If Pitch works inverted use
-1Or if the stabilization is too agressieve add zeros till it works. Example
0.1The jets keep the pitch heading of your craft, this can also be done by using
YawRateandYaw ,RollRateandRoll`..
Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
.
Funky trees is just maths with funny names
Roll can be -1 and 1 and so can every input in this game
.
Roll•Roll will always be
1as1*1and -1*-1will always add up to1.Variables are just the same
If you create a variable called for example
fishand put inRoll<-0.5&Roll>0.5When you move your Roll stick further than half in both directions
fishwill have a value of1and so you can activate other parts with that.I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.
+1@Jerrycan1573 Oh i can do that
Also, got any experience in XML or overload?
+1Ohh yes that does look great.
If you are using android, please add a gun to make the hammer work.
@hpgbproductions also, is there a code that acts similar to ZeroOnDeactivate = false?
like true by default, but activates it when it reaches coord4?
i have a system for that, however i am not even gonna bother trying to put 50 rotators in a vehicle that does high G force meneuvres.
@hpgbproductions does shift or
>>Also work?
@Jerrycan1573 its not ready yet, ik will take a little.
It still got an issue where it tries to calculate an infinite PitchAngle in the code and that just freezes is he game.
+1@hpgbproductions Ah alright, i'll try that
here's a reason why i have a backup drive with 42 280 creations on it
+4well done
+1@IndesterSion i fergot it still had that
A little Notepad ctrl H
Health = 9E+37 > health = 100 will fix that
I reused an old bomber craft for this and coded it in 2h, so i might not have seen that it was made from vibranium
+3@Hilalhikmahindonesia raaaaawrrrrrr
+1
+1clamp(Pitch + VTOL, -1, 1)now we just need a chinasaur for the ultimate battle of the ages.
+1@HB200Studio he answered my question, you can use it, just sparsely
@Bigolfishboy is that alright?
Cause if i am gonna make a Replica of bronco, i do not want it to desintigrate upon engaging the flipper
yesyesyesyes!
Although one question?
May i use FT for movement?
Or if i were to use a hammer, to disable colission damage on the weapon part itself?
partCollisionResponse="None"` And only the weapon partCause if i am gonna use a hammer, or flipper or spinner. it won't last one strike as simpleplanes fusalages kinda are made are made out of tissuepaper.
@Graingy more like a chicken mixed with deer
I clearly missed something...
Walkers with funky trees hell.
Thats almost all of em.
In my opinion, there are far to few dinosaurs and kaiju on this site
+5would it be possible to grade the creations with times?
Like how long it took for every ground race?
If you lock the carrier?
Will it send the planes?
+6@AndrewGarrison thank you and your team for making a sequel to this amazing game!
Take your time, and when the day me comes, i will be there on release, i can promise you that.
Hats off to you!
+2One little question?
Will there be cross play between pc and mobile on multiplayer?
Cause that will be amazing if there is.
+3YEEEEESSSSSSSS
@chunkycheese Riout 102T Alérion
yes it is real, yes it is french
+1gave it the winterro treatment, enjoy
Your craft was a little too tail heavy,
Instead of fixing the COM and doing it the easy way,i added a ridiculous flight control system that compensates for all pitch axis instability.
Throttle down completely and it will fall like a leaf again.
if i had a nickel for every time someone made a horse chimaera using charles the dinosaur, i'd have two nickels.
which isn't a lot but it's weird that it happened twice.
+1@Boeing727200F i its bugged, theres a triangle in the nose of the craft, thats where the aimbot is, if you connect it to the plane fusalage, it should work
+1@Erc90F4RU yeah, don't worry, this is not the only thing i have been cooking up
@Boeing727200F done
@Boeing727200F
y e s
@BOSSentinel @JBPAviation alright, i wil
+1yes.
+1@BOSSentinel
I know what it is like,
Most people on the internet are assholes, but don't let them get to you.
I've been long enough on this planet to know theres but only one truth. And that you are worth everything, and no matter what you do, don't let youself think otherwise.
And the only worthless people are the ones who go out of their way to harm others.
You are worth it.
And if those people don't think so, then they are not worth you.
+1Mind if i ask?
Does Smpleplanes 2 have it's own version of finetuner and overload?
These mods are almost essential for me if i want to make the stuff i do in Simpleplanes.
+16About the drag, it is not that we disable it for the reason that you think.
The reason most people disable drag is because of the massive lag spikes it creates.
Enabling drag on something like a ship or for example, Godzilla will instantly freeze your game.
This is not only an issue here in the game, but also the designer. Adding a lot of small parts will make every action freeze the game for three seconds cause making the speed of a rotator bigger surely needs a new drag calculation. Making building complex craft littarly a "drag".
+11Its normal, it just means they are doing maintenance.
It usually is fixed within a day
+2Thy not