102k winterro Comments

  • On-Ground Controllable AI Refueling Concept 2 days ago

    Hey, how did you fix the issue of the drogue not working?

  • refuel probe failing to transfer fuel 2 days ago

    @Weaverfish found the issue?

  • Average Flyout Experience 4 days ago

    @nwa or not, theres a 10+ Year catolog of amazing masterpieces on here.

    The fact that SP1 and 2 are compatible might change a thing.

    SP1 runs better on potatoes, SP2 is well, a lot more, and might not run on potatoes

    +1
  • tog II hull 5 days ago

    @ST6454 sure why not

    +1
  • Coordinate based FT AI 7 days ago

    @KSB24 It still doesn't work, it just keeps going north at exactly 000

    The code works, its just the atan2

    asin((long - Longitude) / pow(pow(long - Longitude, 2) + pow(lat - Latitude, 2), 0.5))

    doesn't work, it breaks after the first checkpoint and keeps going north

    atan2((long - Longitude), (lat - Latitude))

    also doesn't work, this one also breaks after the first checkpoint, but goes insane ans starts doing the sinus curve.

    +1
  • My SimplePlanes 2 Review 8 days ago

    I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
    .
    Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
    .
    In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
    .

    In singleplayer it seems some crafts lag less than on SP.

    +1
  • Advanced funky trees advice needed 8 days ago

    @Grob0s0VBRa aight, i'll try that!

    +1
  • Coordinate based FT AI 9 days ago

    @KSB24 yeah, i have used that. I tried using a different code cause it couldn't stop it from ocolating on a single line in incremental of 22.5 degrees

    Turning it away from the target point broke everything.

    +1
  • Coordinate based FT AI 9 days ago

    @KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?

    If yes, how would i go about creating just a very simple variant of this?

    I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping lat and long didn't help.

    It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.

    +1
  • The SimplePlanes Man MK2 and SpiderSimplePlanes 2 9 days ago

    you shouldn't hsave shown this to a mental person who breathes funky trees and has walkers in his blood

  • how to stop chain explosions? 12 days ago

    @Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01


    As the input do PitchRate you need two jets one that pitches up, and another that pitches down

    (AKA one thats inverted and one thats not)

    if its starts spinning like mad, invert the engines input.


    Input should be Similar to PitchRate*1 + Pitch*1

    If Pitch works inverted use -1

    Or if the stabilization is too agressieve add zeros till it works. Example 0.1

    The jets keep the pitch heading of your craft, this can also be done by using YawRate and Yaw ,RollRateandRoll`.

    .
    Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
    .
    Funky trees is just maths with funny names
    Roll can be -1 and 1 and so can every input in this game
    .
    Roll•Roll will always be 1 as 1*1 and -1*-1 will always add up to 1.

    Variables are just the same

    If you create a variable called for example fish and put in Roll<-0.5&Roll > 0.5

    When you move your Roll stick further than half in both directions fish will have a value of 1 and so you can activate other parts with that.


    I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.

    +1
  • how to stop chain explosions? 12 days ago

    @Jerrycan1573 Oh i can do that

    Also, got any experience in XML or overload?

    +1
  • Naga Sakti Evil 12 days ago

    Ohh yes that does look great.

  • mercyless hammerbro elephant 15 days ago

    If you are using android, please add a gun to make the hammer work.

  • State shifting FT 17 days ago

    @hpgbproductions also, is there a code that acts similar to ZeroOnDeactivate = false?

    like true by default, but activates it when it reaches coord4?

    i have a system for that, however i am not even gonna bother trying to put 50 rotators in a vehicle that does high G force meneuvres.

  • State shifting FT 18 days ago

    @hpgbproductions does shift or >>

    Also work?

  • bewilderbeast final 18 days ago

    @Jerrycan1573 its not ready yet, ik will take a little.

    It still got an issue where it tries to calculate an infinite PitchAngle in the code and that just freezes is he game.

    +1
  • State shifting FT 18 days ago

    @hpgbproductions Ah alright, i'll try that

  • All my files are gone. 18 days ago

    here's a reason why i have a backup drive with 42 280 creations on it

    +4
  • megatron 23 days ago

    well done

    +1
  • Advanced FT AI bomber 27 days ago

    @IndesterSion i fergot it still had that

    A little Notepad ctrl H
    Health = 9E+37 > health = 100 will fix that

    I reused an old bomber craft for this and coded it in 2h, so i might not have seen that it was made from vibranium

    +3
  • Quetzalcoatlus northropi one month ago

    @Hilalhikmahindonesia raaaaawrrrrrr

    +1
  • How to add to input with a limit of movement one month ago

    clamp(Pitch + VTOL, -1, 1)

    +1
  • The Velociraptor one month ago

    now we just need a chinasaur for the ultimate battle of the ages.

    +1
  • [CLOSED] Fighting Vehicles Challenge! one month ago

    @HB200Studio he answered my question, you can use it, just sparsely

  • [CLOSED] Fighting Vehicles Challenge! one month ago

    @Bigolfishboy is that alright?

    Cause if i am gonna make a Replica of bronco, i do not want it to desintigrate upon engaging the flipper

  • [CLOSED] Fighting Vehicles Challenge! one month ago

    yesyesyesyes!

    Although one question?

    May i use FT for movement?

    Or if i were to use a hammer, to disable colission damage on the weapon part itself? partCollisionResponse="None"` And only the weapon part

    Cause if i am gonna use a hammer, or flipper or spinner. it won't last one strike as simpleplanes fusalages kinda are made are made out of tissuepaper.

  • dragon concept? one month ago

    @Graingy more like a chicken mixed with deer

  • Yes, I do have a vertigo. one month ago

    I clearly missed something...

  • Graingy Survey: Is There Anything You've Been Making a Lot of Lately? one month ago

    Walkers with funky trees hell.

    Thats almost all of em.

  • does anyone else think there are FAR too many military vehicles on this site? one month ago

    In my opinion, there are far to few dinosaurs and kaiju on this site

    +5
  • [Open] Any Race Cars Challenge one month ago

    would it be possible to grade the creations with times?

    Like how long it took for every ground race?

  • SimplePlanes 2 | Open Water one month ago

    If you lock the carrier?

    Will it send the planes?

    +6
  • Good News & Bad News 2 months ago

    @AndrewGarrison thank you and your team for making a sequel to this amazing game!

    Take your time, and when the day me comes, i will be there on release, i can promise you that.

    Hats off to you!

    +2
  • Good News & Bad News 2 months ago

    One little question?

    Will there be cross play between pc and mobile on multiplayer?

    Cause that will be amazing if there is.

    +3
  • Good News & Bad News 2 months ago

    YEEEEESSSSSSSS

  • I need plane ideas 2 months ago

    @chunkycheese Riout 102T Alérion

    yes it is real, yes it is french

    +1
  • can anyone make this fly? 2 months ago

    gave it the winterro treatment, enjoy

    Your craft was a little too tail heavy,

    Instead of fixing the COM and doing it the easy way,i added a ridiculous flight control system that compensates for all pitch axis instability.

    Throttle down completely and it will fall like a leaf again.

  • Horsekeska 2 months ago

    if i had a nickel for every time someone made a horse chimaera using charles the dinosaur, i'd have two nickels.

    which isn't a lot but it's weird that it happened twice.

    +1
  • y e s 2 months ago

    @Boeing727200F i its bugged, theres a triangle in the nose of the craft, thats where the aimbot is, if you connect it to the plane fusalage, it should work

    +1
  • y e s 2 months ago

    @Erc90F4RU yeah, don't worry, this is not the only thing i have been cooking up

  • Almost done... 2 months ago

    @BOSSentinel @JBPAviation alright, i wil

    +1
  • Attack of the Velociraptor 2 months ago

    yes.

    +1
  • Really. This time, I mean it. 2 months ago

    @BOSSentinel

    I know what it is like,

    Most people on the internet are assholes, but don't let them get to you.

    I've been long enough on this planet to know theres but only one truth. And that you are worth everything, and no matter what you do, don't let youself think otherwise.

    And the only worthless people are the ones who go out of their way to harm others.

    You are worth it.

    And if those people don't think so, then they are not worth you.

    +1
  • SimplePlanes 2 | SimpleWheels 2 months ago

    Mind if i ask?

    Does Smpleplanes 2 have it's own version of finetuner and overload?

    These mods are almost essential for me if i want to make the stuff i do in Simpleplanes.

    +16
  • SimplePlanes 2 | Wings Part 2 2 months ago

    About the drag, it is not that we disable it for the reason that you think.

    The reason most people disable drag is because of the massive lag spikes it creates.

    Enabling drag on something like a ship or for example, Godzilla will instantly freeze your game.

    This is not only an issue here in the game, but also the designer. Adding a lot of small parts will make every action freeze the game for three seconds cause making the speed of a rotator bigger surely needs a new drag calculation. Making building complex craft littarly a "drag".

    +11
  • THE WEBSITE IS FROZEN AHHHHHHHHHHHHH! 2 months ago

    Its normal, it just means they are doing maintenance.

    It usually is fixed within a day

    +2
  • Tag list 2 months ago

    Thy not