102k winterro Comments

  • [Closed] Best Bird Build Battle (Flying Bird Challenge) 4.4 years ago

    @Formula350 why dont you give the kakapo a jetpack, then i guess thats llowed :)

    +2
  • Alioramus v-1.0 4.4 years ago

    @scratch let's say, my magic makes things withstand some punnishment

    +2
  • July 4 Grillosaurus Patriot-rex 4.4 years ago

    Love it lol

    +2
  • SPR - Map Plugin 4.4 years ago

    @DDVC il try

    +2
  • When you annihilate the enemy so bad the universe collapses... 4.5 years ago

    Your plane turns into triangle hexagon thingies, you want to see?, use a jet and reach inf mph @Charris969

    +2
  • KiHa 261-1000 4.6 years ago

    @1918 what map did u use?

    +2
  • Car Challenge [CLOSED] 4.6 years ago

    @Cereal

    45 april

    HMMMMM

    +2
  • SeaTraffic 4.6 years ago

    @Jester Great! You make the most appreciated mods in this whole month, i love it!

    i can't wait untill the next one

    +2
  • HTTYD Hidious zippleback (Walker/Ornithopter) 4.6 years ago

    there are people who can make them in this site (see the quadrillion anime girl walkers on
    this site)

    +2
  • 747 model revell build 4.6 years ago

    imma try turning it into missle

    +2
  • test 4.6 years ago

    @tsampoy lol what is this?!

    +2
  • Gears system - What should I build? 4.7 years ago

    maybe a helicopter

    +2
  • KZM Narwhal S-100 4.7 years ago

    he had a talk in his challenge chat where Gestour said "ive changed my mind about submarines".

    +2
  • AI Boat Challenge (Closed) 4.7 years ago

    Just for this one time, please, why can't my sharksmarine join @Gestour? there is already a yellow ducky in the challenge, so why can't this join?


    Then this wil be the first and
    last time I make a boatanimal

    Then I'm going back making ships again, I spent 3 hrs making this and programming the rotators

    +2
  • So uhh 4.7 years ago

    OH LAWD HE COMMIN'

    +2
  • U.S.S CV-1 Langley 4.7 years ago

    It even survived a supersonic plane crash when testing

    +2
  • S.S Wilhelm 1908 4.7 years ago

    i put alot of work into it and i think i can't do better with this. i think it looks awesome

    +2
  • Boeing 737-800 Kenya Airways (Sorry If The Plane Does Not Looks Real) 4.7 years ago

    shiney, i think you should use the smoothness tool

    +2
  • Textured fuselage block: setting by mouse. 4.7 years ago

    why isnt this mod released yet? i can think about a milion things what i can do with this

    +2
  • Worm 4.8 years ago

    @GrFrog oops, i think you got the worm-virus, next make sandworms that shoot missle thurds with nukes for comical effect

    +2
  • One-eye the hefty chonker 4.8 years ago

    RIP troodon, utahraptor, Indominous rex remake, ankylo warior, foldwing quetzalcoatlis, etc etc

    +2
  • One-eye the hefty chonker 4.8 years ago

    @_PolarSpirit i learned that the hard way and lost 14 w.i.p dinosaurs that were ready to post

    +2
  • ~ Urocyon's Critter Challenge ~ CLOSED 4.8 years ago

    Hehe, I found it. Now I just need to make some amazing walker😊

    +2
  • Why is the community of Simpleplanes Multiplayer so boring and empty? 5.0 years ago

    @SyntheticL sometimes other players take too big creations, then the server overloads and crashes, mostly a day after that its mostly fixed

    +2
  • C 2 ,,messenger,, 5.0 years ago

    @Astro12 it looks like watchapp messager just turned into skynet

    +2
  • Questions about AI Planes... 5.0 years ago

    @PhilipTarpley maybe you can ask the devs to make a ai settings? like if there is a setting that makes ai always spawn agressive, wich planes spawn and what part or winglimits it has. then it would be more fun. like if someone does roleplay, maybe he only wants to make airliners spawn.

    +2
  • ACS-59 by randomusername 5.2 years ago

    @headphones reposting things that are deleted issnt realy that bad, specialy randomusernames builds (*she deleted almost every old creation he made) just preserving his builds isnt a bad thing

    +2
  • Toothless v2 ornithopter/walker 5.2 years ago

    @Sovietstrike333 thats weird, why would he delete it?

    +2
  • Multiplayer Mod Patch 0.11 - Updated to Unity 2018.3 and the SP 1.8 Mod Tools 5.7 years ago

    @HellFireKoder I have a question, is it possible to make guns and cannons work? This mod is absolutely awesome but, that cannons and guns don't work realy bothers me. I realy hope there is a big combat mechanics update for this mod soon.

    +2
  • How to make cycle-rotators (XML Guide) 5.8 years ago

    @edensk thx
    this site doesnt wanna make the starry sign apear, how do u do the red letters?

    +2
  • apatosaurus heavyly weaponized 5.8 years ago

    @kimfri @flyinthesky @lizardman06

    +2
  • Average Flyout Experience 7 days ago

    @nwa or not, theres a 10+ Year catolog of amazing masterpieces on here.

    The fact that SP1 and 2 are compatible might change a thing.

    SP1 runs better on potatoes, SP2 is well, a lot more, and might not run on potatoes

    +1
  • tog II hull 8 days ago

    @ST6454 sure why not

    +1
  • Coordinate based FT AI 10 days ago

    @KSB24 It still doesn't work, it just keeps going north at exactly 000

    The code works, its just the atan2

    asin((long - Longitude) / pow(pow(long - Longitude, 2) + pow(lat - Latitude, 2), 0.5))

    doesn't work, it breaks after the first checkpoint and keeps going north

    atan2((long - Longitude), (lat - Latitude))

    also doesn't work, this one also breaks after the first checkpoint, but goes insane ans starts doing the sinus curve.

    +1
  • My SimplePlanes 2 Review 11 days ago

    I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
    .
    Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
    .
    In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
    .

    In singleplayer it seems some crafts lag less than on SP.

    +1
  • Advanced funky trees advice needed 11 days ago

    @Grob0s0VBRa aight, i'll try that!

    +1
  • Coordinate based FT AI 12 days ago

    @KSB24 yeah, i have used that. I tried using a different code cause it couldn't stop it from ocolating on a single line in incremental of 22.5 degrees

    Turning it away from the target point broke everything.

    +1
  • Coordinate based FT AI 12 days ago

    @KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?

    If yes, how would i go about creating just a very simple variant of this?

    I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping lat and long didn't help.

    It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.

    +1
  • how to stop chain explosions? 15 days ago

    @Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01


    As the input do PitchRate you need two jets one that pitches up, and another that pitches down

    (AKA one thats inverted and one thats not)

    if its starts spinning like mad, invert the engines input.


    Input should be Similar to PitchRate*1 + Pitch*1

    If Pitch works inverted use -1

    Or if the stabilization is too agressieve add zeros till it works. Example 0.1

    The jets keep the pitch heading of your craft, this can also be done by using YawRate and Yaw ,RollRateandRoll`.

    .
    Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
    .
    Funky trees is just maths with funny names
    Roll can be -1 and 1 and so can every input in this game
    .
    Roll•Roll will always be 1 as 1*1 and -1*-1 will always add up to 1.

    Variables are just the same

    If you create a variable called for example fish and put in Roll<-0.5&Roll > 0.5

    When you move your Roll stick further than half in both directions fish will have a value of 1 and so you can activate other parts with that.


    I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.

    +1
  • how to stop chain explosions? 15 days ago

    @Jerrycan1573 Oh i can do that

    Also, got any experience in XML or overload?

    +1
  • Naga Sakti Evil 15 days ago

    Ohh yes that does look great.

    +1
  • bewilderbeast final 21 days ago

    @Jerrycan1573 its not ready yet, ik will take a little.

    It still got an issue where it tries to calculate an infinite PitchAngle in the code and that just freezes is he game.

    +1
  • megatron 26 days ago

    well done

    +1
  • Quetzalcoatlus northropi one month ago

    @Hilalhikmahindonesia raaaaawrrrrrr

    +1
  • How to add to input with a limit of movement one month ago

    clamp(Pitch + VTOL, -1, 1)

    +1
  • The Velociraptor one month ago

    now we just need a chinasaur for the ultimate battle of the ages.

    +1
  • I need plane ideas 2 months ago

    @chunkycheese Riout 102T Alérion

    yes it is real, yes it is french

    +1
  • Horsekeska 2 months ago

    if i had a nickel for every time someone made a horse chimaera using charles the dinosaur, i'd have two nickels.

    which isn't a lot but it's weird that it happened twice.

    +1
  • y e s 2 months ago

    @Boeing727200F i its bugged, theres a triangle in the nose of the craft, thats where the aimbot is, if you connect it to the plane fusalage, it should work

    +1
  • Almost done... 2 months ago

    @BOSSentinel @JBPAviation alright, i wil

    +1