@PhilipTarpley maybe you can ask the devs to make a ai settings? like if there is a setting that makes ai always spawn agressive, wich planes spawn and what part or winglimits it has. then it would be more fun. like if someone does roleplay, maybe he only wants to make airliners spawn.
@headphones reposting things that are deleted issnt realy that bad, specialy randomusernames builds (*she deleted almost every old creation he made) just preserving his builds isnt a bad thing
@HellFireKoder I have a question, is it possible to make guns and cannons work? This mod is absolutely awesome but, that cannons and guns don't work realy bothers me. I realy hope there is a big combat mechanics update for this mod soon.
I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
.
Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
.
In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
.
In singleplayer it seems some crafts lag less than on SP.
@KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?
If yes, how would i go about creating just a very simple variant of this?
I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping lat and long didn't help.
It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.
@Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01
As the input do PitchRate you need two jets one that pitches up, and another that pitches down
(AKA one thats inverted and one thats not)
if its starts spinning like mad, invert the engines input.
Input should be Similar to PitchRate*1 + Pitch*1
If Pitch works inverted use -1
Or if the stabilization is too agressieve add zeros till it works. Example 0.1
The jets keep the pitch heading of your craft, this can also be done by using YawRate and Yaw ,RollRateandRoll`.
.
Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
.
Funky trees is just maths with funny names
Roll can be -1 and 1 and so can every input in this game
.
Roll•Roll will always be 1 as 1*1 and -1*-1 will always add up to 1.
Variables are just the same
If you create a variable called for example fish and put in Roll<-0.5&Roll > 0.5
When you move your Roll stick further than half in both directions fish will have a value of 1 and so you can activate other parts with that.
I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.
@Boeing727200F i its bugged, theres a triangle in the nose of the craft, thats where the aimbot is, if you connect it to the plane fusalage, it should work
@Formula350 why dont you give the kakapo a jetpack, then i guess thats llowed :)
+2@scratch let's say, my magic makes things withstand some punnishment
+2Love it lol
+2@DDVC il try
+2Your plane turns into triangle hexagon thingies, you want to see?, use a jet and reach inf mph @Charris969
+2@1918 what map did u use?
+2@Cereal
45 april
HMMMMM
+2@Jester Great! You make the most appreciated mods in this whole month, i love it!
i can't wait untill the next one
+2there are people who can make them in this site
+2(see the quadrillion anime girl walkers onthis site)
imma try turning it into missle
+2@tsampoy lol what is this?!
+2maybe a helicopter
+2he had a talk in his challenge chat where Gestour said "ive changed my mind about submarines".
+2Just for this one time, please, why can't my sharksmarine join @Gestour? there is already a yellow ducky in the challenge, so why can't this join?
Then this wil be the first andlast time I make a boatanimal
Then I'm going back making ships again, I spent 3 hrs making this and programming the rotators
+2OH LAWD HE COMMIN'
+2It even survived a supersonic plane crash when testing
+2i put alot of work into it and i think i can't do better with this. i think it looks awesome
+2shiney, i think you should use the smoothness tool
+2why isnt this mod released yet? i can think about a milion things what i can do with this
+2@GrFrog oops, i think you got the worm-virus, next make sandworms that shoot missle thurds with nukes for comical effect
+2RIP troodon, utahraptor, Indominous rex remake, ankylo warior, foldwing quetzalcoatlis, etc etc
+2@_PolarSpirit i learned that the hard way and lost 14 w.i.p dinosaurs that were ready to post
+2Hehe, I found it. Now I just need to make some amazing walker😊
+2@SyntheticL sometimes other players take too big creations, then the server overloads and crashes, mostly a day after that its mostly fixed
+2@Astro12 it looks like watchapp messager just turned into skynet
+2@PhilipTarpley maybe you can ask the devs to make a ai settings? like if there is a setting that makes ai always spawn agressive, wich planes spawn and what part or winglimits it has. then it would be more fun. like if someone does roleplay, maybe he only wants to make airliners spawn.
+2@headphones reposting things that are deleted issnt realy that bad, specialy randomusernames builds (*she deleted almost every old creation he made) just preserving his builds isnt a bad thing
+2@Sovietstrike333 thats weird, why would he delete it?
+2@HellFireKoder I have a question, is it possible to make guns and cannons work? This mod is absolutely awesome but, that cannons and guns don't work realy bothers me. I realy hope there is a big combat mechanics update for this mod soon.
+2@edensk thx
+2this site doesnt wanna make the starry sign apear, how do u do the red letters?
@kimfri @flyinthesky @lizardman06
+2@nwa or not, theres a 10+ Year catolog of amazing masterpieces on here.
The fact that SP1 and 2 are compatible might change a thing.
SP1 runs better on potatoes, SP2 is well, a lot more, and might not run on potatoes
+1@ST6454 sure why not
+1@KSB24 It still doesn't work, it just keeps going north at exactly 000
The code works, its just the atan2
asin((long - Longitude) / pow(pow(long - Longitude, 2) + pow(lat - Latitude, 2), 0.5))doesn't work, it breaks after the first checkpoint and keeps going north
atan2((long - Longitude), (lat - Latitude))also doesn't work, this one also breaks after the first checkpoint, but goes insane ans starts doing the sinus curve.
+1I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
.
Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
.
In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
.
In singleplayer it seems some crafts lag less than on SP.
+1@Grob0s0VBRa aight, i'll try that!
+1@KSB24 yeah, i have used that. I tried using a different code cause it couldn't stop it from ocolating on a single line in incremental of 22.5 degrees
Turning it away from the target point broke everything.
+1@KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?
If yes, how would i go about creating just a very simple variant of this?
I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping
latandlongdidn't help.It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.
+1@Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01
As the input do
PitchRateyou need two jets one that pitches up, and another that pitches down(AKA one thats inverted and one thats not)
if its starts spinning like mad, invert the engines input.
Input should be Similar to
PitchRate*1 + Pitch*1If Pitch works inverted use
-1Or if the stabilization is too agressieve add zeros till it works. Example
0.1The jets keep the pitch heading of your craft, this can also be done by using
YawRateandYaw ,RollRateandRoll`..
Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
.
Funky trees is just maths with funny names
Roll can be -1 and 1 and so can every input in this game
.
Roll•Roll will always be
1as1*1and -1*-1will always add up to1.Variables are just the same
If you create a variable called for example
fishand put inRoll<-0.5&Roll>0.5When you move your Roll stick further than half in both directions
fishwill have a value of1and so you can activate other parts with that.I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.
+1@Jerrycan1573 Oh i can do that
Also, got any experience in XML or overload?
+1Ohh yes that does look great.
+1@Jerrycan1573 its not ready yet, ik will take a little.
It still got an issue where it tries to calculate an infinite PitchAngle in the code and that just freezes is he game.
+1well done
+1@Hilalhikmahindonesia raaaaawrrrrrr
+1
+1clamp(Pitch + VTOL, -1, 1)now we just need a chinasaur for the ultimate battle of the ages.
+1@chunkycheese Riout 102T Alérion
yes it is real, yes it is french
+1if i had a nickel for every time someone made a horse chimaera using charles the dinosaur, i'd have two nickels.
which isn't a lot but it's weird that it happened twice.
+1@Boeing727200F i its bugged, theres a triangle in the nose of the craft, thats where the aimbot is, if you connect it to the plane fusalage, it should work
+1@BOSSentinel @JBPAviation alright, i wil
+1