1,733 xiaofootball Comments

  • **BETA** GLASS FUSELAGE DEEMED NUMBER ONE KILLER OF PLANES 4.2 years ago

    @Mostly Yea, I stated that its a rare thing that can happen when fuselage pieces are shot off. Yes the plane do become unbalanced when pieces of it is missing, but this is something else entirely.
    .
    As I said before, when the glass breaks the plane assumes a critically damaged state. Wings lose an arbitrary amount of lift, engines lose power. Depending on the build, it can become completely unflyable all because of broken glass.

  • **BETA** GLASS FUSELAGE DEEMED NUMBER ONE KILLER OF PLANES 4.2 years ago

    @YourWife I've tried this and even bumped the health to a ridiculous value. Unfortunately, it didn't work. The game assumes the plane is broken as soon as the glass breaks. Also, I discovered that raising the health does nothing to increase durability of the glass. Perhaps you have done something else differently as well?

  • New Beta - v1.10.103 4.2 years ago

    @WNP78 So, I was testing my plane's ability to handle battle damage. Every time the enemy destroys the glass fuselage, the rotators become stuck in a weird position and my plane loses control even if the control surfaces still work. If this is a feature, it should removed, as it adds a huge weakness to every builds that use the glass fuselage.
    .
    Honestly, whatever code that acts as a kill switch for "this plane stops flying now because of critical damage" should be removed. The flight modeling in SP is good enough that such an artificial way of making a plane stop flying is unnecessary.

    +1
  • Landing Gear Troubles 4.2 years ago

    For shocks, I simply increased the strength to 1000% and damper to 500%. I've also changed mass scale from 15 to 1. The ripping no longer occurs during high G turns with gears down.
    .
    For the nudging, you have to take the nudge into account when you design your landing gears. Unfortunately, that's how it is until we get perfect rotators, pistons, and shocks.
    .
    To alleviate the veering, I set forward and sideways traction on the nose wheels to 50. There is still some veering, but not as exaggerated as before. I believe there is some underlying issues with wheel physics. I've send a bug report about it for 1.10 beta but it seems that the issue may not be resolved anytime soon.
    .
    This little exercise makes me wish there's a proper parts manager. It was tiresome trying to select a part that is hidden in another part.

    +2
  • New function maybe? (Future update discussion) 4.2 years ago

    The Devs already coded AI controlled firing system on the AI controlled destroyers and AA Tanks. I don't see why they can't just give us that instead of forcing the users to input complex math to accomplish the same thing.
    .
    I dislike the idea of FT being used as a band-aid fix for everything when a simpler, robust coded solution is available or has been implemented but unavailable to the user. It just feels lazy on the Devs' part.

    +1
  • How does one stabilize an aircraft without using a vertical stabilizer? 4.3 years ago

    If you're unwilling to fiddle with outboard spoilers to control the slip of the plane, then hidden stabilizer maybe your best option. Northrop's older flying wing designs used pusher prop engine nacelle as impromptu stabilizer. Those would be great references on how to hide your stabilizers (Note that fuselage pieces don't offer any type of stability in SP).

  • You Want Toxic? I'll Show You Toxic! 4.3 years ago

    You see patriots, the true strategic importance of this plane is that if the enemy shoots it down over their territory, the fallout would poison their own ppl ))))))))))

    +1
  • FYI: A small update is being worked on 4.3 years ago

    Everyone: long wish list of things that clearly do not fit in a small update
    .
    Actual Update: The Devs finally remembering and fixing a visual bug in which the prop blades on the T2000 would become off-centered when pitched.

    +1
  • Arsenal Bird 2020 4.3 years ago

    It is required by law that you must play "Daredevil" while flying this build. Here, I'll provide the link: https://www.youtube.com/watch?v=-kVdCaczLE8

    +1
  • How much lift do wings make depending on the Angle of Attack? Which aerofoil should I use? HERE IS YOUR ANSWER! 4.3 years ago

    Your rig inspired me to make my own. After some testing, I found out for a given wing, there exists a maximum lift that cannot be exceeded, regardless of how you change its shape via control surfaces. All this time, VTOL based flap will cause a wing to stall sooner at lower AoA rather than providing additional lift that a more cambered wing should provide.

    +6
  • I don't understand 4.3 years ago

    Only men of culture appreciate Anime. Keep doing what you love and never change for the trolls and haters. There's no need to understand or open a dialogue with those who harbor malicious intent.

    +7
  • Bean 4.3 years ago

    @Sanaba An SP user's making a joke. Laugh already.

  • Bean 4.3 years ago

    I heard from a health expert on the internet that too much sodium intake is bad for your health.

  • German corsairs ranked 4.3 years ago

    I see you have created the most ultimate creation of them all... an extractor of sodium chloride from SP players.

    +1
  • [TEASER] I smell drama again 4.4 years ago

    Being the police has always been a thankless job. Liking the cops is a matter of personal preference, but understand that they exists to enforce the law, not to be your friend. I appreciate the peace and security their presence provides. I rather eat tickets from an overzealous cop then be robbed at gunpoint because the police aren't there anymore.

    +2
  • SimplePlanes Update 2.0 Beta 4.4 years ago

    You got me, but know this: Thanks to your joke, the devs will delay the real update. Karma will find its way. I hope you are proud of yourself.

    +2
  • Remove points and the ability to upvote builds because it is just sparking just way to much darn drama not only today, but always. 4.4 years ago

    There's always a vocal few that feels entitled to every attention, upvotes, and points. They are simply envious of the joke builds that brought everyone laughs and thus the attention. No need to pay these vocal few any heeds, just move on - this is the internet after all.

  • How to deal with internet drama. (You peeps seriously need to read this.) 4.4 years ago

    Now it's time for Jundroo to pacify the SP community with another update patch for SP )))))))

    +3
  • An Actual Discrace To The SP Community. 4.4 years ago

    Can't tell if this is a joke post. You know, the kind where people go "Oh, I'm just joking, chill guys" after they've been seriously burned. Regardless, a disgrace to this community is those who steal others' builds and profit from it.

    +13
  • Flat Bottomed vs. Semi-Symmetrical vs. Symmetrical Airfoils -- In SP and RL 4.4 years ago

    Reading an excellent write-up like me makes me wish that the wings in SP eventually evolve out of its current simple form. I want to have spoilers, more complex high lift devices, the ability the cut the shape of the control surface in ways I want, and more. Building a fuselage wing "armor" as a pretend complex wing just doesn't do it for me.

    +2
  • The fact that your plane has a nuclear explosion whenever you hit something or tap your prop on the ground in SP is obsolete and infuriating. 4.5 years ago

    But because the physics is simple, we can play our 1000+ parts build. If complex physics are to be implemented, then we need to have the tools to build planes with complex shapes and functions using 20 parts or less. This is how other flight sims are coded so that they don't nuke our computer. Take Il-2 BoS for example - the crashes are beautiful to look at, but it is obvious that the planes themselves are comprised of few large sections.

  • EP-01C Super Block Elite 4.5 years ago

    It would be fun to fly for sure, but not so fun to chase down a rogue AI flying this :p.

    +1
  • EP-06 Twin-V 4.6 years ago

    @OrangeConnor I have no idea how to send you a private message. Regardless, thank you for the comments on my simple builds. These are built with AI auto-spawn in mind, so understandably, they are too simple to be noticed by the community at large.

  • Life of an unpopular Builder 4.7 years ago

    One of these days, you young'uns will learn to appreciate the finer things in life rather than vying for upvotes and downloads. Now get off my lawn.

    +1
  • Beta 1.9.204 4.7 years ago

    The Blade T2000 engine still has a graphical glitch in which the propeller blades are not properly aligned at pitch angle other than neutral. The re-sizable wheels still behaves strangely if the mass of the plane is altered mid-flight.
    .
    Continuing the trend of begging: Can we please have an option to control how the AI automatically spawns air traffic? Maybe some we can have sort of lists or something.

    +2
  • How to win airplane tournaments 4.7 years ago

    I see a lot of salt over rotator driven planes. The way I see it, the rules are clearly stated, and anything else are rules you've made up in your head. I had submitted a prop engine design, but then I got curious at how people are breaking the speed limit for a even faster time. I took the time and effort to learn about my competition and rotator propulsion so that I can create my own. I took advantage of the time given to me to build a competitive racer. If you didn't because of arbitrary reasons, or was too lazy to submit a competitive design, then that was entirely your choice. At the end of the day, it is a matter of how much you really want to win the tournament. Plus, don't think that having additional rules and restriction is going to help you. There's always a better builder out there.

    +1
  • nothing is confirmed 4.7 years ago

    I think there's enough features wish-listed in user voice for a Simple Planes 2 and Simple Planes 2: Episode 1 and beyond. Though I would totally pay for a game that combines the best of SP and the best of SR2

    +1
  • X24A - Missile Char Custom 4.7 years ago

    @MrR0botinatoR I saw that match, nice plane

  • Pompom J 4.7 years ago

    Good Game

    +1
  • Sharing Some 1.9.202 Beta Funky Tree Display 4.7 years ago

    @Warbirdnation It's a prompt for you to enter all sorts of commands. press the ~ key if you're on PC. Don't know how to do it on mobile. Perhaps someone else can help you with that.

  • Sharing Some 1.9.202 Beta Funky Tree Display 4.7 years ago

    @Warbirdnation Technically, both, as long as you have access to 1.9.202 Beta and console command

  • Beta 1.9.202 4.7 years ago

    Ah yes, I had no idea today is Christmas. Since VerticalG is implemented in Funky Tree, may we have an UI display of it as well? Also, is it possible to use apply Funky Tree onto control surfaces?

  • Weapon's Phantom Drag 4.7 years ago

    @vcharng You raise a few fair points about creating more stable landing gears. However, the main issue here is how releasing/firing ordnance causes the re-sizable wheels to basically bug out. Try landing the plane without releasing ordnance and landing it once more after releasing ordnance. You should notice a more distinct swerve between the two conditions.

  • Weapon's Phantom Drag 4.7 years ago

    @vcharng This is the plane I am working on:
    https://www.simpleplanes.com/a/et8jRb/GD-01-Aegis-IV
    .
    There's no problem with loading the ordnance. The plane will land and take-off normally. However, the problem occurs once the ordnance are released. The plane will swerve violently after landing. This also happens in other builds, besides my own, with similar custom tricycle landing gears.

  • Weapon's Phantom Drag 4.7 years ago

    @asteroidbook345 This sounds plausible. I wonder when is the next time a bug report could be submitted. This bug is seriously impeding with the way I play this game. I just wanted to take-off drop bombs/fire missiles, and land normally.

  • Weapon's Phantom Drag 4.7 years ago

    @vcharng Enabling suspension on the wheels does even weirder things. My custom gears use shocks for suspension. The landing gears work fine under all conditions, even when there's cross-wind. It also works as intended when my build sustains battle damage, causing asymmetric drag and weight distribution. However, the problem occurs when I fire/release things like rockets, missiles, and bombs.

  • Weapon's Phantom Drag 4.7 years ago

    @DickBrazen Prepare for a world of pain. For reasons I can't fathom, you can't just attach wheels to your custom gears and call it a day.

    +1
  • Weapon's Phantom Drag 4.7 years ago

    @TheFantasticTyphoon @asteroidbook345 You guys might be on to something. However, my build has detachable fuselage parts (300~ Ib each) that when detached, does not affect the landing gears' performance. Detaching a pair of Boom 25, however, causes the swerve.

  • You’re overthinking how to make your plane fly realistically in SP. Like, heaps (maybe) 4.8 years ago

    This is why we need them wing part with realistic airfoil, so we can stop hiding scaled wings inside fake fuselage wings.

    +3
  • A new block "Decal Block" 4.8 years ago

    I'm all for features that reduces the number of parts needed to make a functional, yet good looking plane. After all, I play SP because I want to have fun building, testing, and playing my builds. If I just wanted to build a high quality sculpture to look at, I'd use a 3D modeling tool.

  • Never thought I'd be promoting calculus one day... 4.8 years ago

    @vcharng Yeah, I interpreted GS wrong. I kept thinking it was the horizontal speed component of the velocity vector. Though this is something else the dev and add to the list of variables we can use

  • Never thought I'd be promoting calculus one day... 4.8 years ago

    It would be nice to have calculus functions. But from a coding perspective, it is more efficient to implement more variables for us to use. For example:
    .
    Vertical Speed (Rate of Climb): simply get the scalar, y-component (I think its y-axis) of the aircraft's velocity vector. This just made me realize... Vertical Speed = TAS - GS
    .
    Instantaneous Rate of Turn: get the difference between aircraft's current direction and its direction in the previous frame (May need to separate this into both a horizontal and vertical component).
    .
    Edit: Disregard that whole vertical speed = TAS - GS, I interpreted GS wrong

  • Triangular Fuselage Parts 4.8 years ago

    At this point, might as well implement a completely malleable fuselage block that can be molded to fit all shape and size

  • People complaining about not getting upvotes 4.9 years ago

    @Nickr Indeed, but for some, points and upvotes are numeric measurement of abstract ideas like skill, quality, seniority on this site, popularity, authority, self-worth, and E-peen size. Basically, your mileage may vary.

  • People complaining about not getting upvotes 4.9 years ago

    It's the feeling of disappointment and value dissonance, how one receive little to no return for what is perceived to be hard work or great effort.

    +22
  • 1.9 Suggestions 4.9 years ago

    @asteroidbook345 I simply wish for an ability to adjust the parameters for AI spawning, so the AI can spawn aircraft that exceed part limits. Turning AI spawning off is the opposite of what I want.

  • New Beta - Version 1.9.100 (Steam today - Mobile soon) 5.0 years ago

    @AndrewGarrison Ah, that is a shame. I was testing a cannon embedded within the fuselage and wondering why the projectile seems to do nothing against other airplanes.

  • New Beta - Version 1.9.100 (Steam today - Mobile soon) 5.0 years ago

    Just tested, no more sudden yaws or weirdness

    Curiously, setting disableAircraftCollisions to true on cannon allows the fired projectile to bypass collision with other aircraft besides my own. Is this working as intended? (In other words, you can now recreate the infamous hisparko cannon from War Thunder)

  • 1.9 Suggestions 5.0 years ago

    @Minecraftpoweer I use an online converter currently. Both wing gun and gatling gun uses m/s for muzzle velocity, so why not change it on the cannon for consistency?

  • Unexpected Yaw Force 5.0 years ago

    @AndrewGarrison Can't wait to test the new version!