basically you just need difference between input and real altitude sum(Input)-AltitudeAgl for variable-high hover
but engine with this code must face directly to center of mass, and it must face above horizon.
altitude above ground will be lower than given by input due to sin of engine rotation, and maximum acceleration (engine's thrust divided by craft's mass), but it will work with any mass and thrust.
you can improve it's pricesion by using 2nd or 3rd power of difference.
If you have more than 3 engines, you can also control pitch and roll just by adding PitchAngle or RollAngle to it.
Also, you can use PID(target, current, p, i , d) function, but it need constants (p,i,d), and it will not work correct after change of mass or thrust. there are videos about pid. and there's some math for engines mounted with different angles
Detacher itself points up, so it can't act like a thruster.
But jet need some time to raise it's power, something like FT smooth function, and maybe it just doesn't have time to raise power during acceleration.
If center of mass still in airplane, but cockpit 3600 meters above, it's moment of inertia will be crazy, also it will be hard to aim.
But the idea is very good.
Also, according to info on this page it's maximum acceleration is under 3.6 m/s/s.
So, you're using heavy detachers to stop it while jet accelerating to it's max power?
Or did you used jet's power multiplier?
@EpicNyles27
MaxAngularVelocity works only with engine, like clock generator for AC electric motor or gearbox top gear for ICE or turbine.
If power is consumed from motion of craft it can rotate with speed of up to (180.0-0.0) deegres per physics frame without any troubles.
As you can see, it doesn't have ICE at all, all power comes from jet, and wheels is used just because MrShenanigans said i can't use sledge.
///edited later
Also, if there's no parameter in xml file, this parameter will be set to default value.
this is the gear part i asked about, and this is how sleight looks like, maybe i just misspelled it.
So, can i build a dragster without piston engine?
If no, i will use just 150 hp, because without modded gears it don't means anything even with 100M hp.
And can i use modded airbrakes?
Do you mean friction, rotation speed, or any modification?
Which jet can i use?
Can i edit jet's size and mass?
Can i use any engines except jets and wheels?
Can i use flapping wings?
Can i use sleigh instead of gears?
And how will you test it's speed?
If answer for two or more of these questions is "yes" i can build a dragster that will go 11000+ km/h.
@TankerWithATankard
Bomb can still destroy a part with 3.4028237E+38 health.
To survive after bomb hit you need four-six layers of thin blocks instead.
UPD:
Thrust in newtons.
Fuel consuption is in liters per second, and is a multiple of 3.785, in this list it's rounded to integer or to tenth.
UPD2, 28/11/2021:
no, fuel consumption isn't rounded and is used as-is.
the most effective jet engine for now is BFE300, it it can produce 66.666 kN per liter per second.
What is the "power" in tnis list?
Is it power in whatts?
Or is it thrust in newtons, kgs, or something else?
Also, is fuel consumption calculated in gallons or liters?
@headphones @Trijetz
Honestly i upload it 2 months ago for this post.
Yes, it's a reupload, but original is deleted.
No, i haven't permission from Randomusername, because her account is deleted and i don't remember how to contact her.
Also, i thought that i don't need permission to save the history.
@Sadboye12
SP can become even more laggy, because in SE one script can control anything in the ship, but in SP each detail must calculate it's own expression.
Someday FT will be heavier in calculation than collisions and air drag..
Then perhaps if someone will return to traditional methods of auto-leveling and maneuverability improvement it will be considered an innovation..
Is it possible to control hands manually where automation of the legs failed, and engines can't be turned on?
For example, when i need to climb a mountain, automation is unlikely to work according to the GIF in the description.
It's nice, but heavy(88046 kg, 5.9916 Cd) transport can't turn as fast and precisely as specially designed close air support airplane, so it probably need turret instead of fixed gun.
@AtlasSP
It's Randomusername's electric engines. Two pistons with airbrakes in the sides(it need a lot of space), and one airbrake with negative input in middle.
@Eiro
For example, you need to add two binary numbers: 11 and 10, and you can save two digits for result.
11+10=101,
but you can save only two digits, and you have
11+10=01
in result.
Decimal example:
80+31=111
but you can save only two digits, so result is
80+31=11.
/
Now let's solve one more example:
Plane state at frame 0:
Plane mass is 0.5 kg
Plane drag is 0.5 kg
Plane speed is 1 meters per frame
Engine thrust is 50 kg
/
Equation for frame 0
Thrust-drag=49.5 kg force
Force:mass=99 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 1:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
Equation for frame 1
Thrust-drag=50 kg force
Force:mass=0 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 2:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
It's simplified 1D case, without gravity, lift, etc, but i thought you can understand this principe.
Yes, it's cool, but first we need to find out why this is happening.
Because, if it's speed integer overflow it may work only on n-bit cpu's, but may not work on n+1-bit cpu's.
If it's something else it also may work only on n-bit cpu's...
So, do you have any idea why it happening?
Also, if we have equation we can use it in any planes, else it may not work.
Why can't you make stabilizers out of jets inside this block?
How many blocks per 1000 kg do i need?
What if i can't attach vertical stabilizers?
Is it stable in horizontal axis?
basically you just need difference between input and real altitude
+1sum(Input)-AltitudeAgl
for variable-high hoverbut engine with this code must face directly to center of mass, and it must face above horizon.
altitude above ground will be lower than given by input due to sin of engine rotation, and maximum acceleration (engine's thrust divided by craft's mass), but it will work with any mass and thrust.
you can improve it's pricesion by using 2nd or 3rd power of difference.
If you have more than 3 engines, you can also control pitch and roll just by adding
PitchAngle
orRollAngle
to it.Also, you can use
PID(target, current, p, i , d)
function, but it need constants (p,i,d), and it will not work correct after change of mass or thrust.there are videos about pid.
and there's some math for engines mounted with different angles
How did you busted it to 9860 km/h?
Which settings did you used during testing?
Can it be wind-powered?
Can it have funky trees controllers?
Can it be underwater?
Detacher itself points up, so it can't act like a thruster.
But jet need some time to raise it's power, something like FT smooth function, and maybe it just doesn't have time to raise power during acceleration.
If center of mass still in airplane, but cockpit 3600 meters above, it's moment of inertia will be crazy, also it will be hard to aim.
But the idea is very good.
Also, according to info on this page it's maximum acceleration is under 3.6 m/s/s.
So, you're using heavy detachers to stop it while jet accelerating to it's max power?
Or did you used jet's power multiplier?
It looks strange that it have only 72 drag points without tail fairing.
Did you edited dragScale or calculateDrag?
@EpicNyles27
MaxAngularVelocity works only with engine, like clock generator for AC electric motor or gearbox top gear for ICE or turbine.
If power is consumed from motion of craft it can rotate with speed of up to (180.0-0.0) deegres per physics frame without any troubles.
As you can see, it doesn't have ICE at all, all power comes from jet, and wheels is used just because MrShenanigans said i can't use sledge.
///edited later
Also, if there's no parameter in xml file, this parameter will be set to default value.
@Imlazytobuild
@MrShenanigans said
Sometimes you just need to edit question to have the right answer.
Don't you think propellers will be more effective at this velocity?
@MrShenanigans
this?
this is the gear part i asked about, and this is how sleight looks like, maybe i just misspelled it.
So, can i build a dragster without piston engine?
If no, i will use just 150 hp, because without modded gears it don't means anything even with 100M hp.
And can i use modded airbrakes?
I'm not sure i did not asked before, but why did you deleted your old builds?
+1Or is it site|browser glitch?
Do you mean friction, rotation speed, or any modification?
Which jet can i use?
Can i edit jet's size and mass?
Can i use any engines except jets and wheels?
Can i use flapping wings?
Can i use sleigh instead of gears?
And how will you test it's speed?
If answer for two or more of these questions is "yes" i can build a dragster that will go 11000+ km/h.
@TankerWithATankard
+3Bomb can still destroy a part with 3.4028237E+38 health.
To survive after bomb hit you need four-six layers of thin blocks instead.
Потолок в 15 километров у истребителя 5 поколения это грустно.
А на уровне моря какая максимальная перегрузка? 7 g постоянных выдержит?
https://www.youtube.com/watch?v=I_6EjX8T9Ag
+2UPD:
+1Thrust in newtons.
Fuel consuption is in liters per second, and is a multiple of 3.785, in this list it's rounded to integer or to tenth.
UPD2, 28/11/2021:
no, fuel consumption isn't rounded and is used as-is.
the most effective jet engine for now is BFE300, it it can produce 66.666 kN per liter per second.
What is the "power" in tnis list?
Is it power in whatts?
Or is it thrust in newtons, kgs, or something else?
Also, is fuel consumption calculated in gallons or liters?
@headphones @Trijetz
Honestly i upload it 2 months ago for this post.
Yes, it's a reupload, but original is deleted.
No, i haven't permission from Randomusername, because her account is deleted and i don't remember how to contact her.
Also, i thought that i don't need permission to save the history.
Fiat Turbina with jet-powered rear axis
or Lotus 56B(it's simpler, becase it doesn't need transmission)
@Sadboye12
+1SP can become even more laggy, because in SE one script can control anything in the ship, but in SP each detail must calculate it's own expression.
Why is there so much Gundam last time?
Someday FT will be heavier in calculation than collisions and air drag..
+1Then perhaps if someone will return to traditional methods of auto-leveling and maneuverability improvement it will be considered an innovation..
Is it possible to control hands manually where automation of the legs failed, and engines can't be turned on?
+1For example, when i need to climb a mountain, automation is unlikely to work according to the GIF in the description.
Good system, but sadly it still don't work at slopes(at 0:57 turret rotates down a bit).
It's nice, but heavy(88046 kg, 5.9916 Cd) transport can't turn as fast and precisely as specially designed close air support airplane, so it probably need turret instead of fixed gun.
Can it use wings as shields?
Does it turns wings automatically, or does wings turns by airflow?
You need smother tail (because of aerodynamic), and move engines to upper wing surface (because engines too far away from center of mass).
@AtlasSP
+1It's Randomusername's electric engines. Two pistons with airbrakes in the sides(it need a lot of space), and one airbrake with negative input in middle.
Then, how will you do this?
ok. Can you find a copy in more than 22500 pages of designs?
What about 359.9375 deegres aiming miniguns?
@BuiltBionixInd10
@L3dg3ndary
a
b
c
d
e
@Eiro
For example, you need to add two binary numbers: 11 and 10, and you can save two digits for result.
11+10=101,
but you can save only two digits, and you have
11+10=01
in result.
Decimal example:
80+31=111
but you can save only two digits, so result is
80+31=11.
/
Now let's solve one more example:
Plane state at frame 0:
Plane mass is 0.5 kg
Plane drag is 0.5 kg
Plane speed is 1 meters per frame
Engine thrust is 50 kg
/
Equation for frame 0
Thrust-drag=49.5 kg force
Force:mass=99 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 1:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
Equation for frame 1
Thrust-drag=50 kg force
Force:mass=0 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 2:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
It's simplified 1D case, without gravity, lift, etc, but i thought you can understand this principe.
Yes, it's cool, but first we need to find out why this is happening.
Because, if it's speed integer overflow it may work only on n-bit cpu's, but may not work on n+1-bit cpu's.
If it's something else it also may work only on n-bit cpu's...
So, do you have any idea why it happening?
Also, if we have equation we can use it in any planes, else it may not work.
Cool!
But it's like bird is drunk a bit,
FreeCam mod can track detail automatically.
Tag me, please
external, it's just misprint.
+1High Survivability with enternal suspension, lol.
+1fuselage can have buoyancy, so you dont need blocks...
Also you can increase propeller area and power.
SP cars still 2-20 times heavier than real-live prototypes...
+1Can i use two(drag and lift) jets with FT instead of wings, to make it more realistic?
Can i make a brikc?
Number of Parts 0.
So, you just delete all parts from xml?
Why can't you make stabilizers out of jets inside this block?
+2How many blocks per 1000 kg do i need?
What if i can't attach vertical stabilizers?
Is it stable in horizontal axis?
it have zero drag points, but it still have lift-induced drag.
@SodiumChloride you can not download a plane from wayback machine.
ACS-59 airliner
T
+1