It's impossible to pick a single favorite, but to list a lot that I love...
The J7W1 Shinden, Pfalz D.IIIa, YF-23 Black Widow II, FW-190A4, XP-67 Moonbat, SU-57 Felon, SU-30SM, F-22A Raptor, JAS-39 Gripen, AJS-37 Viggen, TU-160 Blackjack, P-63 Kingcobra, MiG-21bis, J-20 Mighty Dragon, SU-47 Berkut, Panavia Tornado, F-35C Lightning II, SR-71 Blackbird, XR-7 ThunderDart, T1 Hawk, Rockwell X-31 Vector, F-105D Thunderchief, F-111 Aardvark, SU-34 Fullback, Sopwith Tripehound, Yak-9D, ohhh lord the list goes on forever...
And that's just the airforce stuff! I have lots of favorite commercial aircraft's, helicopters, civilian planes, so much. Just an unhealthy amount of favorites. I need help.
@SILVERPANZER ok so I've switched up the missile a little bit, now instead of firing micro missiles it fires unguided rockets, but they're programmed to air burst around the main missiles target. I still can't figure out how to use the FT inputs, would it be too much of an inconvenience for me to tag you in an unlisted post of the project for help? I just want the missile to fire off like normal, and then when the detachers come within a certain distance of the target, they fire off the rockets. I think that's doable, atleast it should be?
@SILVERPANZER ok this sounds pretty legit, how would I use these FT Codes precisely? Like what overload values in the "name" and "value" section go where, I am very thankful for your input here
@Yish42 ah, I was afraid of that. I need to be able to have more than one and also not have the cockpit attached to it, so that's a bit of a problem. Thanks for the help anyway, much appreciated!
@DatTrainGuy19 just a bot, it was only a matter of time before porn bots invaded the SimplePlanes website, as they do every website. Report and block, hopefully a moderator deletes it.
@jamesPLANESii in hindsight it probably wasn't a UFO, but it definitely wasn't the ISS. Too bright and it moved erratically, not in a straight line. About a year ago I actually watched the ISS fly overhead, it's a really neat thing to see.
@winterro I have tried joystick bases. They work great until they don't, they tend to just be floppy though. I tried using them for the jet-ring actuation, to maneuver the thrusters during VTOL mode, but the entire mechanism would flop around and have no rigidity when connected to the joystick base. Even after putting the mass scale and drag scale at 0 for not just the parts connected to the base, but the base itself too, it would still dangle flap around. So I just used normal block style rotators. I wouldn't know what overload codes would adjust the wobbliness to the joystick rotators either, or if it's something that can be edited in the default part editor.
@Mousewithamachinegun123 really? The hellraiser stuff I used to do was honestly pretty low quality. "Make somewhat interesting looking plane, slap an inappropriate amount of weapons on it." That's all it was tbh. My SeaDart is ok I guess, idk why it's my most upvoted build but ehh whatever.
@Mousewithamachinegun123 idk. I've been debating posting stuff again, just for ol' times sake. I wouldn't say I ever truly left, per se. Just went dormant, still active on the website occasionally.
@Mousewithamachinegun123 read the pinned comment. All parts that make up the tail, both internal and external, are modified to have zero mass and drag. I've also encountered the problem with shaky wings at super high speeds, and have used the structural panel solution for this. Weirdly enough, or perhaps not weirdly enough, I still experience shaky wings even using structural panels, going at speeds less than 10,000 or even just 5,000mph.
Please if someone can tell me why it does this, and how to fix it, it would be greatly appreciated.
Yes I'm using high physics. The tail structure consists of only fuselage blocks and rotators. All fuselage parts and rotators in the tail have their mass scale values and drag scale values set to 0. There are no wing parts in the tail section, and yet for some reason it still shakes at high speeds and/or low altitudes. Pretty much anywhere around 2,500mph, around and below 1,000ft, it starts shaking. Absolutely no idea why, and the shaking also stops at higher altitudes despite moving far faster, so something tells me it's a drag related problem, given that there's less air resistance at higher altitudes and the game does actually simulate that, so it would only make sense.
Then again tons of things in this game don't make any sense so I would not know for sure, if anyone can help with this that would be awesome.
@Allegro369 I mean technically because of how ridiculously hot neutron stars are (anywhere from several hundred thousand to several million degrees Fahrenheit) they technically could support life, but given the fact that they also release a LOT more X-Ray radiation, life would have to evolve to resist that to the point where it isn’t fatal, which idk how that would work. Pulsars on the other hand would not be suitable to support life even in the slightest, as they fire extremely powerful radiation jets from their poles, which basically incinerate anything and everything they hit.
Looks like an absolutely terrifying combination of the X-49 Night Raven and the ADF-11F Raven. I love the super tiny landing gear, very dinky and silly looking by comparison to the rest of the aircraft.
Dude, that night-portion with the B-52 (I think?) getting swarmed by like fifty MiG’s was actually cinematic and cool as hell, looked straight out of a WarThunder trailer or perhaps a scene in AceCombat. Actually terrifying to see something like that.
Sorry I’m just now seeing this nearly a year and a half after it was uploaded, this edit to my ramp car is freakin sick looking!! I adore the bee aesthetic you’ve given it, awesome job.
If you could amplify and control this phenomenon with a greater authority, it would make for an awesome looking rocket engine for a rocket build, or perhaps a more realistic muzzle flash for a tank than what the cannon parts do already.
It's impossible to pick a single favorite, but to list a lot that I love...
The J7W1 Shinden, Pfalz D.IIIa, YF-23 Black Widow II, FW-190A4, XP-67 Moonbat, SU-57 Felon, SU-30SM, F-22A Raptor, JAS-39 Gripen, AJS-37 Viggen, TU-160 Blackjack, P-63 Kingcobra, MiG-21bis, J-20 Mighty Dragon, SU-47 Berkut, Panavia Tornado, F-35C Lightning II, SR-71 Blackbird, XR-7 ThunderDart, T1 Hawk, Rockwell X-31 Vector, F-105D Thunderchief, F-111 Aardvark, SU-34 Fullback, Sopwith Tripehound, Yak-9D, ohhh lord the list goes on forever...
And that's just the airforce stuff! I have lots of favorite commercial aircraft's, helicopters, civilian planes, so much. Just an unhealthy amount of favorites. I need help.
+2Not really sure what I'm looking at but it's pretty neat
+2This is like, really, really well made. Astonishing work here!!
+4@SILVERPANZER ok so I've switched up the missile a little bit, now instead of firing micro missiles it fires unguided rockets, but they're programmed to air burst around the main missiles target. I still can't figure out how to use the FT inputs, would it be too much of an inconvenience for me to tag you in an unlisted post of the project for help? I just want the missile to fire off like normal, and then when the detachers come within a certain distance of the target, they fire off the rockets. I think that's doable, atleast it should be?
@SILVERPANZER aight. Sorry for so many questions, but which of these go on the detachers, and which go on the micro missiles?
@SILVERPANZER ok this sounds pretty legit, how would I use these FT Codes precisely? Like what overload values in the "name" and "value" section go where, I am very thankful for your input here
Pretty neat! Its design is like a combination of the J7W1 Shinden and DO-335 Arrow.
@Yish42 ah, I was afraid of that. I need to be able to have more than one and also not have the cockpit attached to it, so that's a bit of a problem. Thanks for the help anyway, much appreciated!
+1@DatTrainGuy19 just a bot, it was only a matter of time before porn bots invaded the SimplePlanes website, as they do every website. Report and block, hopefully a moderator deletes it.
I spawned in thirty Ai tankers in at once and I didn't really lose any fps so I think it's fine
Craft the creature
+1I am a simple man. I see flying aircraft carrier, I upvote.
+1Oooh pretty. The Victor bomber is one of my all time favorites, it just looks so darn cool.
@jamesPLANESii in hindsight it probably wasn't a UFO, but it definitely wasn't the ISS. Too bright and it moved erratically, not in a straight line. About a year ago I actually watched the ISS fly overhead, it's a really neat thing to see.
@winterro I have tried joystick bases. They work great until they don't, they tend to just be floppy though. I tried using them for the jet-ring actuation, to maneuver the thrusters during VTOL mode, but the entire mechanism would flop around and have no rigidity when connected to the joystick base. Even after putting the mass scale and drag scale at 0 for not just the parts connected to the base, but the base itself too, it would still dangle flap around. So I just used normal block style rotators. I wouldn't know what overload codes would adjust the wobbliness to the joystick rotators either, or if it's something that can be edited in the default part editor.
@Mousewithamachinegun123 really? The hellraiser stuff I used to do was honestly pretty low quality. "Make somewhat interesting looking plane, slap an inappropriate amount of weapons on it." That's all it was tbh. My SeaDart is ok I guess, idk why it's my most upvoted build but ehh whatever.
@Mousewithamachinegun123 idk. I've been debating posting stuff again, just for ol' times sake. I wouldn't say I ever truly left, per se. Just went dormant, still active on the website occasionally.
@Mousewithamachinegun123 read the pinned comment. All parts that make up the tail, both internal and external, are modified to have zero mass and drag. I've also encountered the problem with shaky wings at super high speeds, and have used the structural panel solution for this. Weirdly enough, or perhaps not weirdly enough, I still experience shaky wings even using structural panels, going at speeds less than 10,000 or even just 5,000mph.
Please if someone can tell me why it does this, and how to fix it, it would be greatly appreciated.
Yes I'm using high physics. The tail structure consists of only fuselage blocks and rotators. All fuselage parts and rotators in the tail have their mass scale values and drag scale values set to 0. There are no wing parts in the tail section, and yet for some reason it still shakes at high speeds and/or low altitudes. Pretty much anywhere around 2,500mph, around and below 1,000ft, it starts shaking. Absolutely no idea why, and the shaking also stops at higher altitudes despite moving far faster, so something tells me it's a drag related problem, given that there's less air resistance at higher altitudes and the game does actually simulate that, so it would only make sense.
Then again tons of things in this game don't make any sense so I would not know for sure, if anyone can help with this that would be awesome.
Duuude this looks sick, reminds me of the J-25 Ghost Bird, that Chinese aircraft design proposal.
Some of these commenters seem a little angry, you could even say that this is making them a little “furryious”
wheeeeeeeze
+5I swear the original DOOM is the bad apple of videogames, people find a way to run it in literally everything. Fantastic work!!
+5@TheCommentaryGuy already here! Take for instance, the entire gizmos part section!
+1ITS SO CUTE
Yooooooo welcome back!!!
@rexzion another banger of a comment from simpleplanes user rexzion
@Allegro369 I mean technically because of how ridiculously hot neutron stars are (anywhere from several hundred thousand to several million degrees Fahrenheit) they technically could support life, but given the fact that they also release a LOT more X-Ray radiation, life would have to evolve to resist that to the point where it isn’t fatal, which idk how that would work. Pulsars on the other hand would not be suitable to support life even in the slightest, as they fire extremely powerful radiation jets from their poles, which basically incinerate anything and everything they hit.
Really good work in progress, hope to see the finished result!!
+1Gramercy!
+3Looks absolutely gorgeous.
Wow, probably one of the most advanced tanks built in SP.
+1Me when the
+1tomk
Looks like an absolutely terrifying combination of the X-49 Night Raven and the ADF-11F Raven. I love the super tiny landing gear, very dinky and silly looking by comparison to the rest of the aircraft.
+1I’ve always loved imagining police chases while I’m driving with a fast car in SP, now we can simulate it in game for real!!
Arse-Anal burd
Ok but like
+1How in the actual hell do you make something like this, this is literal magic
Dude, that night-portion with the B-52 (I think?) getting swarmed by like fifty MiG’s was actually cinematic and cool as hell, looked straight out of a WarThunder trailer or perhaps a scene in AceCombat. Actually terrifying to see something like that.
+1Pest In Reeces
what
+2Sorry I’m just now seeing this nearly a year and a half after it was uploaded, this edit to my ramp car is freakin sick looking!! I adore the bee aesthetic you’ve given it, awesome job.
@IceCraftGaming almost two years now haha, aren’t I just a little hypocrite?
+1Giant Iron Golem vs P.1000 Ratte, this battle will be legendary! Two gigantic beasts of metal, who will be victorious?
+2If you could amplify and control this phenomenon with a greater authority, it would make for an awesome looking rocket engine for a rocket build, or perhaps a more realistic muzzle flash for a tank than what the cannon parts do already.
+1@Dogedogebread13 just scrolling through memes sir
How in the world is this even possible, this opens up so many possibilities for games in SimplePlanes!
+2‘Ery Noice
+1I’m here too, surprisingly. Haven’t died yet, just dormant.
+4What happens when the ADFX-02 Morgan and the X-49 Night Raven combine their DNA into one aircraft? This, apparently.
+1What’s the range and penetrative force it has? Like how many seconds would it take to incinerate a hole in a foot-thick wall of tungsten?
+1NO WAY THE LEGEND IS BACKKKKK
+1