Ooh, the Bewilderbeast! This should be sufficiently awesome, can't wait to see how it ends up! I wonder if anyone has ever made CloudJumper here, if not then I'm sure you could, if you ever need another idea for future stuff
This is really nice, and super low part count for how nice it looks too! I must ask however, what on earth is going on with the control surfaces? Why are they assigned to Kazuha, Luminent, Aether, and Canadian? Why is yaw "AetherFromCanada"?? Genuinely what the hell does this even mean, and how does it actually function and/or work properly in the first place?
Hey! I remember this game, I played this every day when I was younger, or atleast some rendition or similar game to it. Really cool to see this in SimplePlanes!!
@Kauan777 type this out:  and that's it. You may need more points to do this, I'm not sure though; there's restrictions on the website for posting links and images and other things, so as to prevent bot accounts from sending hostile content. You are not a bot (as far as I know), so all you gotta do is post some planes, get some upvotes, and then you can post images. Unless there's no restrictions regarding images, then ignore everything I just said and use the  thing.
This is SO GOOD oh my god, absolutely amazing cinematics and choreography. Love the feeling this gives off, the choice of music is perfect. Your friend Kismet has a real talent!!
This is genuinely one of the more incredible non-vehicle things I think I've ever seen here, absolutely stunning work here! What an amazing way to exploit game mechanics and seemingly nonexistent limitations, I love this so much
This is pretty neat, I love the four engine layout with thrust vectoring. Really cool looking, but it feels underpowered regarding thrust. Increasing the engine power multiplier to 5 helped I think, feels much nicer to fly afterwards. Oh also, the last two AIM-9's fail to separate from their hardpoint when fired, which isn't exactly ideal. Otherwise, pretty cool aircraft!
silly bot account, this is the SimplePlanes website! You won't accomplish anything here, try Facebook or the Instagram comment section instead. There, lies far more gullible people, surely you'll get a few of 'em. Safe travels!
This is so clean and smooth looking, even moreso than the actual SU-57 to some extent. What an absolutely gorgeous replica of an absolutely gorgeous plane, I can tell hundreds of hours of work went into making this. Wish I could fly it, but 10,000 performance cost says otherwise lol. Possibly one of the best SU-57 Felons on the entire website.
Realistic water graphics, akin to what PC currently has and what SR2 has, just better. Because SP2 go brrrrrt. Additionally, in-game support and tips regarding funky trees for those who are new to the language, or just straight up don't understand any of it, would be great to help more people understand and learn. Many other things already mentioned by comments below this one, tank treads could be neat to have along with customizations for said treads. More realistic rotators that actually abide by the real laws of physics would be great. Wing physics that don't bug out, i.e. jittering uncontrollably past certain speeds despite having zero mass or drag physics enabled. Custom sound files would be awesome, being able to make and upload your own sounds to a preset to be used in your creation would be so cool. Better optimization of everything would be quite convenient as well, of course. Can't think of anything else atm.
Very boring video to watch, 2/10 content here. Atleast I got there in the end, this coding language is not something my brain is capable of fully understanding.
@SILVERPANZER ok so, I really kinda just don't understand how FT work at all, like idk where to put the text that I want to make disappear in the code, what else to put in said code to make it work properly, etc. All I can figure out is that "00" changes when I set Activator? to Activate1 and then use AG-1, but the code stays visible on the label
Trust me, the very large majority of us are trashy and rude when we're in our early teens. That's not to say your experiences are invalid, just that we all did the same shit, and there's no need to make a fuss over it.
I'm really sorry to hear about the data loss, god that sucks so much. I do hope you can find a better frame of mind, in the meantime this here is ridiculously cool. I absolutely loved your first rendition of the sleeper moth, and this one is just as awesome if not even more!! The way it moves is so biological and natural looking, you've always been super good at making your builds have really fluent movement. I will definitely be adding this to my favorites, you deserve all the positive attention you can get at this point.
@PPLLAANNEE that would make sense I guess. It's just that, for VR purposes, the maximum rotator speed without using overload isn't nearly as fast as a person can turn their head, so the HUD would end up lagging behind where the pilot has their head turned. Of course it would catch up within likely less than a second, but still.
@126 I've actually used these before on one of my boats, oddly enough they work pretty well for creating realistic buoyancy if you place them strategically
@winterro epic
@126 It was just doing that naturally, not sure why but it made for a better moment than I expected
Ooh, the Bewilderbeast! This should be sufficiently awesome, can't wait to see how it ends up! I wonder if anyone has ever made CloudJumper here, if not then I'm sure you could, if you ever need another idea for future stuff
This is really nice, and super low part count for how nice it looks too! I must ask however, what on earth is going on with the control surfaces? Why are they assigned to Kazuha, Luminent, Aether, and Canadian? Why is yaw "AetherFromCanada"?? Genuinely what the hell does this even mean, and how does it actually function and/or work properly in the first place?
I'm a simple man, I see battleship, I upvote.
+2this is to go even further beyond
+1<< Here comes the snow. >>
+1Good lord
I like the wing shape and layout, cool and unique
+1Hey! I remember this game, I played this every day when I was younger, or atleast some rendition or similar game to it. Really cool to see this in SimplePlanes!!
+1@jamesPLANESii wasn't your jet stream record like 26,000 or something??
@Kauan777 type this out:  and that's it. You may need more points to do this, I'm not sure though; there's restrictions on the website for posting links and images and other things, so as to prevent bot accounts from sending hostile content. You are not a bot (as far as I know), so all you gotta do is post some planes, get some upvotes, and then you can post images. Unless there's no restrictions regarding images, then ignore everything I just said and use the  thing.
+1This is SO GOOD oh my god, absolutely amazing cinematics and choreography. Love the feeling this gives off, the choice of music is perfect. Your friend Kismet has a real talent!!
+3I really like this actually, pretty fun and easy to modify
+2What an odd and unique creation, I love it! I imagine it would be Not Great™️ to be a passenger on this bus, if I'm being completely honest lmao
+1b'dum tiss
I like it, pretty cool
this is really neat, love seeing unique stuff
This is genuinely one of the more incredible non-vehicle things I think I've ever seen here, absolutely stunning work here! What an amazing way to exploit game mechanics and seemingly nonexistent limitations, I love this so much
+1jus a slighhhtt dent in da bacc
This is pretty neat, I love the four engine layout with thrust vectoring. Really cool looking, but it feels underpowered regarding thrust. Increasing the engine power multiplier to 5 helped I think, feels much nicer to fly afterwards. Oh also, the last two AIM-9's fail to separate from their hardpoint when fired, which isn't exactly ideal. Otherwise, pretty cool aircraft!
+1silly bot account, this is the SimplePlanes website! You won't accomplish anything here, try Facebook or the Instagram comment section instead. There, lies far more gullible people, surely you'll get a few of 'em. Safe travels!
He is speaking the language of the gods
I like it, feels realistic. Like something that would eventually become real.
+1the car
speeeeeeeeeeeen
DAD GUM THEY DUN HIT THE PENTAGAWN!!!🗣️🗣️🗣️
+2Absolutely SICK work here, both on the ADFX-01 and the choreography/cinematics of the trailer you've made for it!!
+1This is so clean and smooth looking, even moreso than the actual SU-57 to some extent. What an absolutely gorgeous replica of an absolutely gorgeous plane, I can tell hundreds of hours of work went into making this. Wish I could fly it, but 10,000 performance cost says otherwise lol. Possibly one of the best SU-57 Felons on the entire website.
https://en.m.wikipedia.org/wiki/GBU-43/B_MOAB
Has a very strong vaporwave aesthetic, and I'm an absolute sucker for vaporwave.
man this website is certainly mind blowing at times
+1Wow, your Orca is looking absolutely beautiful, the amount of design changes it's gone through is amazing. Spectacular flying!
+2This is really well made, great Kingtiger!
+2epic
+1Realistic water graphics, akin to what PC currently has and what SR2 has, just better. Because SP2 go brrrrrt. Additionally, in-game support and tips regarding funky trees for those who are new to the language, or just straight up don't understand any of it, would be great to help more people understand and learn. Many other things already mentioned by comments below this one, tank treads could be neat to have along with customizations for said treads. More realistic rotators that actually abide by the real laws of physics would be great. Wing physics that don't bug out, i.e. jittering uncontrollably past certain speeds despite having zero mass or drag physics enabled. Custom sound files would be awesome, being able to make and upload your own sounds to a preset to be used in your creation would be so cool. Better optimization of everything would be quite convenient as well, of course. Can't think of anything else atm.
+6This is really cool, I really love that SimplePlanes' wind physics is realistic enough that sailing ships can actually function like they would irl.
I like this, it's kinda cute. Very shaped.
Nice cinematics, although the mouse being visible is a little distracting
+1Very boring video to watch, 2/10 content here. Atleast I got there in the end, this coding language is not something my brain is capable of fully understanding.
@SILVERPANZER ok so, I really kinda just don't understand how FT work at all, like idk where to put the text that I want to make disappear in the code, what else to put in said code to make it work properly, etc. All I can figure out is that "00" changes when I set Activator? to Activate1 and then use AG-1, but the code stays visible on the label
I was actually just doing exactly this a few minutes ago, as it turns out the auto aim turrets don't quite aim properly
+1@126 boat
Pfft, oh well!
Trust me, the very large majority of us are trashy and rude when we're in our early teens. That's not to say your experiences are invalid, just that we all did the same shit, and there's no need to make a fuss over it.
You're all good.
+2Oh my goodness😭
+1I'm really sorry to hear about the data loss, god that sucks so much. I do hope you can find a better frame of mind, in the meantime this here is ridiculously cool. I absolutely loved your first rendition of the sleeper moth, and this one is just as awesome if not even more!! The way it moves is so biological and natural looking, you've always been super good at making your builds have really fluent movement. I will definitely be adding this to my favorites, you deserve all the positive attention you can get at this point.
+1@PPLLAANNEE that would make sense I guess. It's just that, for VR purposes, the maximum rotator speed without using overload isn't nearly as fast as a person can turn their head, so the HUD would end up lagging behind where the pilot has their head turned. Of course it would catch up within likely less than a second, but still.
nice little plane
+1Visual representation of my sanity slowly but surely crumbling apart 😀
@126 I've actually used these before on one of my boats, oddly enough they work pretty well for creating realistic buoyancy if you place them strategically