Hope you can make a low part version ...just to demo the engine shifting function and that handbrake..with the highpart count no chance i can test this out without crashing SP on my device
First "watt's link" ive seen in here..most go for panhard bars to get rid of side to side and centering the axles..also liked the double triangulated 4-link suspension in this..great job
Its low part and fun to drive..ive forgotten one can be built to hover this way thru resized wheels like the olden days..most ive seen nowadays using PID on jet engine for hover
Um im currently trying going back on SP and have vague ideas to improve upon my old crafts..can you test it? I tend to focus on innovation with new FUNCTIONs than looks and it be a great help for on going updates if you find some bugs or the controls and functions hard to use..i rarely get other players inputs to improve upon
BTW whats your youtube so i can search it
@6aa18810 btw that engine FT code was setup with using countermeasure beside pressing 2 for boost...eg(countermeasure+Pitch = boost).... im currently working on a new FT engine code with 5 modes (very sloow crawl(with grip), offroad(with grip),defaultspeed, lowerspeed rate defaultspeed and boost) working but got issues with a bug with the limitedspeedlimit code
Nice...this helps a lot...hoping in the future when you have time.. explain the IF ELSE(a? True : false ) and if its possible to put nested 4 or more conditionslike ( a? (ATrueC1?C2?)C1True: C2True: C2False): AFalse) within the statement and how to set it up...also how to put those ( ) correctly...all i know the No. Of ( will mirror how many the ).
Ahh ..good you included that .gif by BAE electronics..now i understand the reasoning of the shape to facilitate spliting into 3 seperate crafts ..very interesting concept
Ohhh Noypi names ah....anyways..that Aswang looks nice..but i did not get why mulawin needs a biplane wing setup..must be for more lift? Non-locals may giggle when they hear aswang..sounds to them Ass(butt) & Wang(penis) put together.
@6aa18810 i will like to share some link..maybe these will inspire you..and im still learning myself CAR suspensionnible link here these types too complex ---->double/semi triangulated 4 link... inline cantilever..multilink(doublewishbone w/trailing arms)
im still learning the squat/anti-squat..dive/anti-dive...countertorque..caster..KingPin inclination..kickup..suspension geometry different types explained here
to be honest learned more on suspensions explained by rc guys than actual carguyson youtube
@6aa18810 thanks...im still learning(trying) funky trees as well..if you noticed the IF else usage is excessive...and codes were long and basic..wish i can optimize it but limited in knowhow...im currently experimenting new unique features for the long overdue update
Yep...and Like to add unexposed parts set to calculatedrag=false would help. Traffic off
But the physics should be high if your crafts has custom landing gears or ground vehicles that rely on good physics to work as intended.
also some map features like the windmills or that wright "ramps" on the side of the runway will be gone on low graphic settings as i recall
This is great ..Got similar idea on that slope gyro but i got trouble on making the front forks suspension ..this is an awesome example...hoping SP devs will add a high rev bike sound on game
Hehe awesome.. got to see my craft tried-out and given valuable inputs on it. Its small-sized compared to the majority of the builds you see on SP. Btw besides the features youve shown on vid..anything you dont like about it? And Would like to know what you think of features you did not show like the
•carhorn(AG3)
•switch steering via (AG4)
•crab steering (Yaw) ..that combined with roll
•Wheelie (AG5 on + countermeasure held or +with pitch up)
•pivot turn (not moving +AG5 off + countermeasure held + roll)
•gyro on demand (countermeasure held)
I forgot what else ive put on it....anyways thank you for your review
Btw im planning to update the buggy with extra features but idk seems SP people dont like it since it got low votes
love that camera1 ..coming from a guy who mostly makes ground vehicles.. Seeing this camera work makes me wanna build planes for dogfights.. awesome.. well done
Awesome ...this solid axle suspension of yours dont rollover.. And enough grip to climb the almost vertical mountain wall beside the wright spawn point....hoping SP gives us better car/high rev bike engine sound in the future
@JaeBeansS just fine ..whoah what a shite of a year 2020 was..anyways still not able to complete a single submission worthy project still..finished the signal lights for car but still working on new suspension and body...then..having experiments on single wheeled bike and 2 wheel bike that follows incline of a hill with promising results..another experiments on hover using PID but having issues on stopping on hovermode..then articulated pilot on a small jet project was put on hold till i can figure out make a custom chute... i got bored and somewhat a bit frustated of the results and decided to give it rest a bit.
Got issues with the signal lights not working on the leftside since new update 1.10.. Not submitted yet but made it to work for 1.10 but havent finished the rest of planned update.. still experimenting on possible new functions
@MintLynx i somewhat did similar...on my "hammers buggy" ..tried one engine but with variable speed/acceleration via funkytrees but got issue with grip for crawling..hope you would still make upgraded versions of this
@MintLynx okay thxs ..btw since this use separate tires and engines..this concept may work with tires xml adjusted for higher grip ..like low range engine speed like 10mph or lower with lotta grip..like for rock crawling..but i havent tried..and idk if its possible to hide those tires attached to pistons..love to see innovative builds
Help.. i must be doing something wrong? How to move forward?...tried moving vtol to highspeed like on picture and trim controls but only reverse have work.
@Aviatorsunglasses this is the original version..the upgraded one
currently is the articulated quadRider..i was planning to modify the rider as well like youve said below..but not continued when i got bored and dealing with IRL issues..was planning to upgrade and make better functions and make an entirely new chute system ...but im still kinda uninspired doing SP projects now but feel free to modify the dummy to fit your craft just a little mention on your build description would be enough.
@Aviatorsunglasses sorry for the late reply just picked up my device after a vacation...i think you can delete it but you will lose the points youved gained on it as i believe but im not sure.
@Hellosss38 ohh ..sorry havent posted new stuff..this pandemic stresses me out and other IRL issues..world's gone insane..have to re-work some FT codes as well, some dont function as intended on this new update..I decided to not publish as i feel .there not ready yet.
Nice..ive still to upload a double wishbone front and trailing arms on rear..oh anyways. those circles at the back must the radiators? Maybe you can xml edit the z-axis of 2 jet engines and place itvthere may look right for this.
@Aviatorsunglasses thanks ..but idk if the FT in this still worked as intended since 1.10 ..take the signal lights code for example ..on this new update the left side dontwork..had to code to make it work maybe add/upload it if im not busy IRL..im still bored and uninspired still ..must be the pandemic ..im getting annoyed of it.
ill check-out that truck later and thanks for the comment and vote
@PlanePlaneThe66373637 ohh is see for 1.10 for leftRoll beacon input is clamp(-Roll ,0 ,1) or clamp01(-Roll)....for RightRoll beacon input is now clamp(Roll ,0 ,1) or clamp01(Roll)...dang all prior submissions with signal lights is now wrong
Anyone else have funky tree activated signal lights? Somehow only one side is only working..the left side stopped working somehow. Have they changed the ft code for leftROLL??
@Jauntyccmbr @BeryllCorp yeah Berll was right min max does not effect it must be the rangeofmotion and angle of the rotator ..im rusty and that build was months ago..
Thanks for CLarification and correction
@BeryllCorp my SP physics setting is high and im still on 1.9...and do pls try this simplier original one move trim up and down and see the elbow and legs flop around...trying to figure out if this is a bug or something thanks in advance >>>Link<<<
@Suqingqing hoping you can make a simple lagless testmap for Android...for testing land vehicles.. the less structures the better
+1Hope you can make a low part version ...just to demo the engine shifting function and that handbrake..with the highpart count no chance i can test this out without crashing SP on my device
+1Nice ...i have not known that resizing wings retains it flight properties..thats amazing..thx
+1First "watt's link" ive seen in here..most go for panhard bars to get rid of side to side and centering the axles..also liked the double triangulated 4-link suspension in this..great job
Its low part and fun to drive..ive forgotten one can be built to hover this way thru resized wheels like the olden days..most ive seen nowadays using PID on jet engine for hover
+1Um im currently trying going back on SP and have vague ideas to improve upon my old crafts..can you test it? I tend to focus on innovation with new FUNCTIONs than looks and it be a great help for on going updates if you find some bugs or the controls and functions hard to use..i rarely get other players inputs to improve upon
BTW whats your youtube so i can search it
Crafts below
Articulated Rider Quad/2 stageChute ExV1 (An2k)
Hammers buggy wheelie+ updates for 1st car(An2k)
+1
Good to know that code also worked with vtol
+1@6aa18810 btw that engine FT code was setup with using countermeasure beside pressing 2 for boost...eg(countermeasure+Pitch = boost).... im currently working on a new FT engine code with 5 modes (very sloow crawl(with grip), offroad(with grip),defaultspeed, lowerspeed rate defaultspeed and boost) working but got issues with a bug with the limitedspeedlimit code
This looks so good
Nice...this helps a lot...hoping in the future when you have time.. explain the
IF ELSE
(a? True : false )
and if its possible to putnested 4 or more conditions
like ( a? (ATrueC1?C2?)C1True: C2True: C2False): AFalse) within the statement and how to set it up...also how to put those ( ) correctly...all i know the No. Of(
will mirror how many the)
.Ahh ..good you included that .gif by BAE electronics..now i understand the reasoning of the shape to facilitate spliting into 3 seperate crafts ..very interesting concept
This FT auto aim code is awesome..sadly too complex for my puny mind to understand.
@IceCraft hehe also by my broken english as well
Ohhh Noypi names ah....anyways..that Aswang looks nice..but i did not get why mulawin needs a biplane wing setup..must be for more lift? Non-locals may giggle when they hear aswang..sounds to them Ass(butt) & Wang(penis) put together.
@6aa18810 i will like to share some link..maybe these will inspire you..and im still learning myself
+1CAR suspensionnible link here
these types too complex ---->double/semi triangulated 4 link
...inline cantilever..multilink(doublewishbone w/trailing arms)
im still learning the squat/anti-squat..dive/anti-dive...countertorque..caster..KingPin inclination..kickup..suspension geometry
different types explained here
to be honest
learned more on suspensions explained by rc guys than actual carguys
on youtube
@6aa18810 thanks...im still learning(trying) funky trees as well..if you noticed the IF else usage is excessive...and codes were long and basic..wish i can optimize it but limited in knowhow...im currently experimenting new unique features for the long overdue update
+1Yep...and Like to add unexposed parts set to calculatedrag=false would help. Traffic off
But the physics should be high if your crafts has custom landing gears or ground vehicles that rely on good physics to work as intended.
also some map features like the windmills or that wright "ramps" on the side of the runway will be gone on low graphic settings as i recall
It be a letdown if we cant recreate that high reving engine sound..that what makes it awesome
@ThomasRoderick ohh the sound? Was thinking more like these on >>>this link<<<
+2This is great ..Got similar idea on that slope gyro but i got trouble on making the front forks suspension ..this is an awesome example...hoping SP devs will add a high rev bike sound on game
+2Hehe awesome.. got to see my craft tried-out and given valuable inputs on it. Its small-sized compared to the majority of the builds you see on SP. Btw besides the features youve shown on vid..anything you dont like about it? And Would like to know what you think of features you did not show like the
•carhorn(AG3)
•switch steering via (AG4)
•crab steering (Yaw) ..that combined with roll
•Wheelie (AG5 on + countermeasure held or +with pitch up)
•pivot turn (not moving +AG5 off + countermeasure held + roll)
•gyro on demand (countermeasure held)
I forgot what else ive put on it....anyways thank you for your review
Btw im planning to update the buggy with extra features but idk seems SP people dont like it since it got low votes
Great suspension as always ..this must be the inspiration for this
+2Pic link
Cool...I wonder where did jondroo hid those wheels for the original convoytruck looks different than what we have now
love that camera1 ..coming from a guy who mostly makes ground vehicles.. Seeing this camera work makes me wanna build planes for dogfights.. awesome.. well done
Maybe its almost thesame sequence like this one? Click link
Really nice... reminds me of Honda's robot
ASIMO
--->moving gif linkAwesome ...this solid axle suspension of yours dont rollover.. And enough grip to climb the almost vertical mountain wall beside the wright spawn point....hoping SP gives us better car/high rev bike engine sound in the future
+1Its Rare to get comment or even more valuable ..inputs.. on builds to learn and improve upon ..even if you ask.
these below are simple builds with low part count but I tend to focus on functions more...till i get better on building.
O. Quad with articulated rider with 2 stage parachute
O. FT Buggy this one has issue with the lights not workin on the left side since 1.10 but other functions may be still be working
+1Nice i assume this has either ackermann/anti-ackermann steering as well? Like this picture ackermann picture link
@JaeBeansS just fine ..whoah what a shite of a year 2020 was..anyways still not able to complete a single
+1submission worthy
project still..finished the signal lights for car but still working on new suspension and body...then..having experiments on single wheeled bike and 2 wheel bike that follows incline of a hill with promising results..another experiments on hover using PID but having issues on stopping on hovermode..then articulated pilot on a small jet project was put on hold till i can figure out make a custom chute... i got bored and somewhat a bit frustated of the results and decided to give it rest a bit.Made on 1.9.....Got issues with the signal lights not working on the leftside since new update 1.10
Got issues with the signal lights not working on the leftside since new update 1.10.. Not submitted yet but made it to work for 1.10 but havent finished the rest of planned update.. still experimenting on possible new functions
@MintLynx i somewhat did similar...on my "hammers buggy" ..tried one engine but with variable speed/acceleration via funkytrees but got issue with grip for crawling..hope you would still make upgraded versions of this
@MintLynx okay thxs ..btw since this use separate tires and engines..this concept may work with tires xml adjusted for higher grip ..like low range engine speed like 10mph or lower with lotta grip..like for rock crawling..but i havent tried..and idk if its possible to hide those tires attached to pistons..love to see innovative builds
Help.. i must be doing something wrong? How to move forward?...tried moving vtol to highspeed like on picture and trim controls but only reverse have work.
Ohh may noypi pa pala nag pi-play ng SP
+1@Aviatorsunglasses this is the original version..the upgraded one
currently is the articulated quadRider..i was planning to modify the rider as well like youve said below..but not continued when i got bored and dealing with IRL issues..was planning to upgrade and make better functions and make an entirely new chute system ...but im still kinda uninspired doing SP projects now but feel free to modify the dummy to fit your craft just a little mention on your build description would be enough.
@Aviatorsunglasses sorry for the late reply just picked up my device after a vacation...i think you can delete it but you will lose the points youved gained on it as i believe but im not sure.
@Hellosss38 ohh ..sorry havent posted new stuff..this pandemic stresses me out and other IRL issues..world's gone insane..have to re-work some FT codes as well, some dont function as intended on this new update..I decided to not publish as i feel .there not ready yet.
So cool
Nice..ive still to upload a double wishbone front and trailing arms on rear..oh anyways. those circles at the back must the radiators? Maybe you can xml edit the z-axis of 2 jet engines and place itvthere may look right for this.
@Aviatorsunglasses thanks ..but idk if the FT in this still worked as intended since 1.10 ..take the signal lights code for example ..on this new update the left side dontwork..had to code to make it work maybe add/upload it if im not busy IRL..im still bored and uninspired still ..must be the pandemic ..im getting annoyed of it.
ill check-out that truck later and thanks for the comment and vote
PID?
Bakit? .....Ano na haw?
Ohh very smooth...one of the best ornithopter I've seen on SP...glides really nice as well, when turning off throttle on air
+1@PlanePlaneThe66373637 ohh is see for 1.10 for
leftRoll
beacon input is clamp(-Roll ,0 ,1) or clamp01(-Roll)....forRightRoll
beacon input is now clamp(Roll ,0 ,1) or clamp01(Roll)...dang all prior submissions with signal lights is now wrongAnyone else have funky tree activated signal lights? Somehow only one side is only working..the left side stopped working somehow. Have they changed the ft code for leftROLL??
@Jauntyccmbr yep kinda intriged where youll use the floppy hinge
@Jauntyccmbr @BeryllCorp yeah Berll was right min max does not effect it must be the rangeofmotion and angle of the rotator ..im rusty and that build was months ago..
Thanks for CLarification and correction
@BeryllCorp my SP physics setting is high and im still on 1.9...and
do pls try this simplier original one
move trim up and down and see the elbow and legs flop around...trying to figure out if this is a bug or something
thanks in advance>>>Link<<<