Dang over 3000 parts..Do pls. If you publish it do also a suspesion only..engine wheels and fuel the very basic things car needs to function. Barebones type if you will..for some to test it. Been workin on my own version of FTenginecode and got stuck on bugs and would love to experience what you guys come up with and working around the limitation of SP.
It does stays Erect...
Looks very solid..
Hmm sometimes floppy thu...
Reminds me of a song..on >>>on this LINK<<<
jokes aside was hoping it can climb the steep incline on proving grounds..also at first.. thought this was some kind of differential that the opposite rotator spins at a slower rate than the other...looking for a code like that
Nice have tested it for distance 0.5 miles = hit..must remind myself thu to activating AG5 to level gun before firing. And nice additional function you can move turret manually adjust a bit even when auto aim is on. BTW what are those ammo on Air to Air are those flak? And is there a way to make autoaim detect vehicles behind you?
A small tweak for input controller regarding zeroOnDeactivate
This is an old gripe of mine for use on turrets,returning to last input automatically when you reactivatethe Activationgroup.
Example:
When you have AG1 as activationgroup on rotator and u use zeroOnDeactivate to true and set AG1 on and move turret 45 °(great)..then deactivate AG1 then turret returns to zero neutral position (perfect good for locking turret).but when you reactivate AG1 it turret returns automaticcally to 45° with no user input. (No bueno Grrr)
__
PLS make hoping it can deactivated/enable(as default)if one uses thisfunction. hated that behavior..that "last position memory" ..should stay neutral zero position when reactivated until user input.
"Test mo sana sa hill na may slope na 60° kung makaka akyat"
Needs 1000 hpengine and vtol to high to climb that slope angle thu results to unrealistic acceleration on flat terrain
Wished SP has torque settings
Current SP gives no love to land vehicles wished they added more functions/parts
°°°
When you go for smooth acceleration one cant climb slopes 40-60 degrees ..most vehicles here have this issue ive noticed
°°°
When raise wheel forward grip you can have issue with frontflipping when braking
°°°
..2 ways to psedu-torque
Low max angular velocity on wheels and high engine power
--------issue: your stuck at that specified speed
°°°
Or high engine power and speed limit engine power via Funkytrees
Issue:------- can be complicated
°°°
Ive been stuck with these issue on my land crafts especially the unrealistic acceleration but they can climb 60° slopes with standard wheel forwardgrip settings
@Kimfri will you guys make video on the MP event? Also a request can you guys give input on these 2 vehicles made last year..been workin on the update for both..like to know how these vehicles perform on rattlesnake and if the functions worked for that part of map >>>ATV<<< >>>Buggy<<<
@N7xRevival oh so nice to hear that you like it..upvote it then! ..hehe joking..comment/input for improvement i value more..ive been planning then to update this dummy and make it do a escape manuever inside on a ww2 plane..bailing out manuever what ever its called.. Cancelled for till motivation returns..currently experimenting on car and lost focus.
@N7xRevival on that..if u want to move it on air..resize and reattach the cockpit on its head to enable use of stamina cannon..also make it not disconnect on impact..on cannon disconnect the 2 cannons and reatttach it to the head hinge rotator so u can pitch up and down..and add a little bit of cannon recoil ..the gyro for turning in air needs work..the update on the dummy is delayed since pandemic..maybe idk be motivated again
@Thunderhawk btw the cannon on its neck is suppose to propel the dummy in air..in this u can re-add lotta ammo on it also u can recconect the cannon to the hinge the moves on pitch the neck if my memory serves me right..so u can go up/down on pitch+Hold staminacannon ..was not able to add that modification when submitted
First "watt's link" ive seen in here..most go for panhard bars to get rid of side to side and centering the axles..also liked the double triangulated 4-link suspension in this..great job
@6aa18810 btw that engine FT code was setup with using countermeasure beside pressing 2 for boost...eg(countermeasure+Pitch = boost).... im currently working on a new FT engine code with 5 modes (very sloow crawl(with grip), offroad(with grip),defaultspeed, lowerspeed rate defaultspeed and boost) working but got issues with a bug with the limitedspeedlimit code
Nice...this helps a lot...hoping in the future when you have time.. explain the IF ELSE(a? True : false ) and if its possible to put nested 4 or more conditionslike ( a? (ATrueC1?C2?)C1True: C2True: C2False): AFalse) within the statement and how to set it up...also how to put those ( ) correctly...all i know the No. Of ( will mirror how many the ).
Ahh ..good you included that .gif by BAE electronics..now i understand the reasoning of the shape to facilitate spliting into 3 seperate crafts ..very interesting concept
Ohhh Noypi names ah....anyways..that Aswang looks nice..but i did not get why mulawin needs a biplane wing setup..must be for more lift? Non-locals may giggle when they hear aswang..sounds to them Ass(butt) & Wang(penis) put together.
Yep...and Like to add unexposed parts set to calculatedrag=false would help. Traffic off
But the physics should be high if your crafts has custom landing gears or ground vehicles that rely on good physics to work as intended.
also some map features like the windmills or that wright "ramps" on the side of the runway will be gone on low graphic settings as i recall
Hehe awesome.. got to see my craft tried-out and given valuable inputs on it. Its small-sized compared to the majority of the builds you see on SP. Btw besides the features youve shown on vid..anything you dont like about it? And Would like to know what you think of features you did not show like the
•carhorn(AG3)
•switch steering via (AG4)
•crab steering (Yaw) ..that combined with roll
•Wheelie (AG5 on + countermeasure held or +with pitch up)
•pivot turn (not moving +AG5 off + countermeasure held + roll)
•gyro on demand (countermeasure held)
I forgot what else ive put on it....anyways thank you for your review
Btw im planning to update the buggy with extra features but idk seems SP people dont like it since it got low votes
love that camera1 ..coming from a guy who mostly makes ground vehicles.. Seeing this camera work makes me wanna build planes for dogfights.. awesome.. well done
Got issues with the signal lights not working on the leftside since new update 1.10.. Not submitted yet but made it to work for 1.10 but havent finished the rest of planned update.. still experimenting on possible new functions
@MintLynx i somewhat did similar...on my "hammers buggy" ..tried one engine but with variable speed/acceleration via funkytrees but got issue with grip for crawling..hope you would still make upgraded versions of this
@MintLynx okay thxs ..btw since this use separate tires and engines..this concept may work with tires xml adjusted for higher grip ..like low range engine speed like 10mph or lower with lotta grip..like for rock crawling..but i havent tried..and idk if its possible to hide those tires attached to pistons..love to see innovative builds
Help.. i must be doing something wrong? How to move forward?...tried moving vtol to highspeed like on picture and trim controls but only reverse have work.
@Aviatorsunglasses this is the original version..the upgraded one
currently is the articulated quadRider..i was planning to modify the rider as well like youve said below..but not continued when i got bored and dealing with IRL issues..was planning to upgrade and make better functions and make an entirely new chute system ...but im still kinda uninspired doing SP projects now but feel free to modify the dummy to fit your craft just a little mention on your build description would be enough.
@Aviatorsunglasses sorry for the late reply just picked up my device after a vacation...i think you can delete it but you will lose the points youved gained on it as i believe but im not sure.
@Hellosss38 ohh ..sorry havent posted new stuff..this pandemic stresses me out and other IRL issues..world's gone insane..have to re-work some FT codes as well, some dont function as intended on this new update..I decided to not publish as i feel .there not ready yet.
Nice..ive still to upload a double wishbone front and trailing arms on rear..oh anyways. those circles at the back must the radiators? Maybe you can xml edit the z-axis of 2 jet engines and place itvthere may look right for this.
@Aviatorsunglasses thanks ..but idk if the FT in this still worked as intended since 1.10 ..take the signal lights code for example ..on this new update the left side dontwork..had to code to make it work maybe add/upload it if im not busy IRL..im still bored and uninspired still ..must be the pandemic ..im getting annoyed of it.
ill check-out that truck later and thanks for the comment and vote
I always love to see FT code applied use on crafts..thu roll can be too sensitive hard to level ..i can see why u had that auto level
Dang over 3000 parts..Do pls. If you publish it do also a
suspesion only..engine wheels and fuel
the very basic things car needs to function. Barebones type if you will..for some totest it
. Been workin on my own version of FTenginecode and got stuck on bugs and would love to experience what you guys come up with and working around the limitation of SP.It does stays Erect...
Looks very solid..
Hmm sometimes floppy thu...
Reminds me of a song..on >>>on this LINK<<<
jokes aside was hoping it can climb the steep incline on proving grounds..also at first.. thought this was some kind of differential that the opposite rotator spins at a slower rate than the other...looking for a code like that
Nice have tested it for distance 0.5 miles = hit..must remind myself thu to activating AG5 to level gun before firing. And nice additional function you can move turret manually adjust a bit even when auto aim is on. BTW what are those
ammo on Air to Air
are those flak? And is there away to make autoaim detect vehicles behind you
?I love this man ..thumbs up
Try this craft to avoid missiles by using pitch when missile is near and get closer to entrancce>>>tic tac ufo<<<
A small tweak for input controller regarding zeroOnDeactivate
This is an old gripe of mine for use on turrets,
returning to last input automatically when you reactivate
the Activationgroup
.Example:
When you have AG1 as activationgroup on rotator and u use zeroOnDeactivate to true and set AG1 on and move turret 45 °(great)..then deactivate AG1 then turret returns to zero neutral position (perfect good for locking turret).but when you reactivate AG1 it turret returns automaticcally to 45° with no user input. (No bueno Grrr)
__
PLS make
hoping it can deactivated/enable(as default)if one uses thisfunction.
hated that behavior..that "last position memory" ..should stay neutral zero position when reactivated until user input.@MrGreen oh i see ..im used to 360 traverse rotation..anyways hope u add a gun sight if you update this
You have a gun site for this? Anyways I Have to change the traverse input to sum(Yaw*0.5) the traverse movement angle too short for my liking
"Test mo sana sa hill na may slope na 60° kung makaka akyat"
Needs 1000 hpengine and vtol to high to climb that slope angle thu results to unrealistic acceleration on flat terrain
Wished SP has torque settings
Current SP gives no love to land vehicles wished they added more functions/parts
°°°
When you go for smooth acceleration one cant climb slopes 40-60 degrees ..most vehicles here have this issue ive noticed
°°°
When raise wheel forward grip you can have issue with frontflipping when braking
°°°
..2 ways to psedu-torque
Low max angular velocity on wheels and high engine power
--------issue: your stuck at that specified speed
°°°
Or high engine power and speed limit engine power via Funkytrees
Issue:------- can be complicated
°°°
Ive been stuck with these issue on my land crafts especially the unrealistic acceleration but they can climb 60° slopes with standard wheel forwardgrip settings
Wondering What causes it to jitter/ shake a bit ?..if thats eliminated this would be perfect for a hovering gunship/artilery platform.
Hope you guys continue this series
@Kimfri will you guys make video on the MP event? Also a request can you guys give input on these 2 vehicles made last year..been workin on the update for both..like to know how these vehicles perform on rattlesnake and if the functions worked for that part of map
>>>ATV<<<
>>>Buggy<<<
Ah this is the one u talked about..strange missle effect even on ground it just go to a target ..fire and forget missile.. nice
Btw you should have set up a link to this on that forum post..awesome discovery
This should be usefull when i finally create a decent flying plane..is it okay if i use this on my project? Ive no idea of missile xml properties
@Aweyer26 ow ..on your description you mentioned something about a lead predictor and this was 9 months ago..btw still a good turret
This is amazing work
Ow!! this great!! auto aim and firing turret..is there an update on this turret?
Can you also make a toturial of making .gif from videos
@N7xRevival oh so nice to hear that you like it..upvote it then! ..hehe joking..comment/input for improvement i value more..ive been planning then to update this dummy and make it do a escape manuever inside on a ww2 plane..bailing out manuever what ever its called.. Cancelled for till motivation returns..currently experimenting on car and lost focus.
@N7xRevival on that..if u want to move it on air..resize and reattach the cockpit on its head to enable use of stamina cannon..also make it not disconnect on impact..on cannon disconnect the 2 cannons and reatttach it to the head hinge rotator so u can pitch up and down..and add a little bit of cannon recoil ..the gyro for turning in air needs work..the update on the dummy is delayed since pandemic..maybe idk be motivated again
@Thunderhawk btw the cannon on its neck is suppose to propel the dummy in air..in this u can re-add lotta ammo on it also u can recconect the cannon to the hinge the moves on pitch the neck if my memory serves me right..so u can go up/down on pitch+Hold staminacannon ..was not able to add that modification when submitted
!!!???? You mean this below
Articulated quad rider link
Ive put that (An2k) on end on crafts name so i can easily find my crafts on search on my collection
IDK why u removed the launcher..seems only option is mid-air drop
First "watt's link" ive seen in here..most go for panhard bars to get rid of side to side and centering the axles..also liked the double triangulated 4-link suspension in this..great job
@6aa18810 btw that engine FT code was setup with using countermeasure beside pressing 2 for boost...eg(countermeasure+Pitch = boost).... im currently working on a new FT engine code with 5 modes (very sloow crawl(with grip), offroad(with grip),defaultspeed, lowerspeed rate defaultspeed and boost) working but got issues with a bug with the limitedspeedlimit code
This looks so good
Nice...this helps a lot...hoping in the future when you have time.. explain the
IF ELSE
(a? True : false )
and if its possible to putnested 4 or more conditions
like ( a? (ATrueC1?C2?)C1True: C2True: C2False): AFalse) within the statement and how to set it up...also how to put those ( ) correctly...all i know the No. Of(
will mirror how many the)
.Ahh ..good you included that .gif by BAE electronics..now i understand the reasoning of the shape to facilitate spliting into 3 seperate crafts ..very interesting concept
This FT auto aim code is awesome..sadly too complex for my puny mind to understand.
@IceCraft hehe also by my broken english as well
Ohhh Noypi names ah....anyways..that Aswang looks nice..but i did not get why mulawin needs a biplane wing setup..must be for more lift? Non-locals may giggle when they hear aswang..sounds to them Ass(butt) & Wang(penis) put together.
Yep...and Like to add unexposed parts set to calculatedrag=false would help. Traffic off
But the physics should be high if your crafts has custom landing gears or ground vehicles that rely on good physics to work as intended.
also some map features like the windmills or that wright "ramps" on the side of the runway will be gone on low graphic settings as i recall
It be a letdown if we cant recreate that high reving engine sound..that what makes it awesome
Hehe awesome.. got to see my craft tried-out and given valuable inputs on it. Its small-sized compared to the majority of the builds you see on SP. Btw besides the features youve shown on vid..anything you dont like about it? And Would like to know what you think of features you did not show like the
•carhorn(AG3)
•switch steering via (AG4)
•crab steering (Yaw) ..that combined with roll
•Wheelie (AG5 on + countermeasure held or +with pitch up)
•pivot turn (not moving +AG5 off + countermeasure held + roll)
•gyro on demand (countermeasure held)
I forgot what else ive put on it....anyways thank you for your review
Btw im planning to update the buggy with extra features but idk seems SP people dont like it since it got low votes
Cool...I wonder where did jondroo hid those wheels for the original convoytruck looks different than what we have now
love that camera1 ..coming from a guy who mostly makes ground vehicles.. Seeing this camera work makes me wanna build planes for dogfights.. awesome.. well done
Maybe its almost thesame sequence like this one? Click link
Really nice... reminds me of Honda's robot
ASIMO
--->moving gif linkNice i assume this has either ackermann/anti-ackermann steering as well? Like this picture ackermann picture link
Made on 1.9.....Got issues with the signal lights not working on the leftside since new update 1.10
Got issues with the signal lights not working on the leftside since new update 1.10.. Not submitted yet but made it to work for 1.10 but havent finished the rest of planned update.. still experimenting on possible new functions
@MintLynx i somewhat did similar...on my "hammers buggy" ..tried one engine but with variable speed/acceleration via funkytrees but got issue with grip for crawling..hope you would still make upgraded versions of this
@MintLynx okay thxs ..btw since this use separate tires and engines..this concept may work with tires xml adjusted for higher grip ..like low range engine speed like 10mph or lower with lotta grip..like for rock crawling..but i havent tried..and idk if its possible to hide those tires attached to pistons..love to see innovative builds
Help.. i must be doing something wrong? How to move forward?...tried moving vtol to highspeed like on picture and trim controls but only reverse have work.
@Aviatorsunglasses this is the original version..the upgraded one
currently is the articulated quadRider..i was planning to modify the rider as well like youve said below..but not continued when i got bored and dealing with IRL issues..was planning to upgrade and make better functions and make an entirely new chute system ...but im still kinda uninspired doing SP projects now but feel free to modify the dummy to fit your craft just a little mention on your build description would be enough.
@Aviatorsunglasses sorry for the late reply just picked up my device after a vacation...i think you can delete it but you will lose the points youved gained on it as i believe but im not sure.
@Hellosss38 ohh ..sorry havent posted new stuff..this pandemic stresses me out and other IRL issues..world's gone insane..have to re-work some FT codes as well, some dont function as intended on this new update..I decided to not publish as i feel .there not ready yet.
So cool
Nice..ive still to upload a double wishbone front and trailing arms on rear..oh anyways. those circles at the back must the radiators? Maybe you can xml edit the z-axis of 2 jet engines and place itvthere may look right for this.
@Aviatorsunglasses thanks ..but idk if the FT in this still worked as intended since 1.10 ..take the signal lights code for example ..on this new update the left side dontwork..had to code to make it work maybe add/upload it if im not busy IRL..im still bored and uninspired still ..must be the pandemic ..im getting annoyed of it.
ill check-out that truck later and thanks for the comment and vote