6,463 AnOlympicWalnut Comments

  • Funkytrees Help 1.5 years ago

    @BluestBoi Well duh, missiles have names. I know that. I'm just saying the "name" value doesn't appear in Overload immediately, which is annoying. I'm sure you would've known, but I guess not. That's fine.

    If you want to look at custom values, I already explained that you can type in anything, technically.

    As for specifically selecting a weapon, from my understanding you cannot pull that off, although you still can just use "NextWeapon" or the hotkey F.

    I'm sure SOMEONE found a way, or not, but that's beyond both of us!

  • Funkytrees Help 1.5 years ago

    @BluestBoi From my experience, you can make custom inputs by just typing in a random phrase/code. SP offers plenty of inputs as you may know, such as AG 1-8, LandingGear, ActivateWeapons, etc. Technically, you don't have to follow these.

    So let's say you want to have custom missiles. The example I'll give is making an ammo screen so you can see how many, say, "AIM-120" you have. You need:
    - Text, to display how much "AIM-120" you have
    - Missile, can be any of the missiles given by Jundroo
    - An unedited missile, to serve as another selection option

    1. Place the text where on the aircraft, preferably on a screen in the cockpit
    2. Use the code |<size=80%>{SelectedWeapon = "AIM-120" ? "" : "<alpha=#30>"}AIM-120 <pos=85%><size=80%>{ammo("AIM-120")}|

    Please note, the AIM-120 nametags that are in quotations are how the game finds the missile selected. The AIM-120 nametag without quotations is what will actually display on the screen/text.

    1. Move to the missile you want to edit. Use Overload to access its properties
    2. Under Missile, create a new variable called "name" (without quotes of course)
    3. For the variable "name", its value must be "AIM-120" (also without quotes)
    4. That is now your AIM-120, at least by name. Place another missile down as the other option for missiles.
    5. If done correctly, your text should show how many AIM-120 you have on the aircraft.

    Missiles do not come with the "name" value which is annoying, so that's why we must add them ourselves.

    The tricky part is, there's no way to just "select" weapons without technically arming them. What you can do is set all your missiles, bombs, and baguettes to a "combat" group. I always set mine to AG7, which I call "COMBAT MODE."

    When you turn on your "combat mode", all your weapons will be switched "on", meaning you'll suddenly be able to select them individually and see their ammo values. However, these weapons will also be arming and tracking targets. No bueno.

    When you switch "off" combat mode, you won't be able to see your ammo values, but you won't accidentally chuck a sidewinder into someone's Cessna either...Bueno, I guess?

    My NFA-26 is loaded with custom weapons. You can see how I did it here.

  • 1Part HUD 1.8 years ago

    @Thelegitpilot13 i gotchu

    clicky clicky

  • PBM mariner 1.9 years ago

    This out-turns everything I have. I like.

  • BMW 635CSi [E24] 4.1 years ago

    Easily one of the highest quality cars on Simpleplanes for all time.

  • Virxovus Enigma S2GT 4.3 years ago

    The handling is like the engine under the hood.

    just right

  • WASP Scorpion Mk II 4.4 years ago

    Credit

    ZENRIN Sapporo City used in all photos made by @Toscio56

    5-speed developed by @DPain

  • Hecka Island 4.5 years ago

    Anyone posting times? I got a 02:26:04 if anybody wants to beat it

    +1
  • (solved) Reverse Light Help - Funky Trees 4.6 years ago

    Thanks to @An2k, @randomusername, and @edensk for helping!

    After some trial and error, I finally figured it out with your help.

    I had to use [-clamp(Pitch, -1,0)] as the code, and it finally worked for me.

    Again, thanks very much for your help!

    +2
  • (solved) Reverse Light Help - Funky Trees 4.6 years ago

    @randomusername @edensk I tried using both suggestions with and without AG, but there were no effects. I have default settings on the light, only the light is resized a bit (if that has any correlation). I'm not using any experimental version of the game either, only normal. Is there anything I have to have set?

  • X-02 S Strike Wyvern 5.5 years ago

    Well done on the tail controls!

  • Nakajima J11N2 'Nashika' 5.5 years ago

    @RussianAS oooh ok nice

  • Nakajima J11N2 'Nashika' 5.5 years ago

    This is an epic fictional WW2 jet fighter but there's one little thing. It was created in Nov-Dec 1946 but participated in Pearl Harbor?

    Still cool fighter tho take my upvote

    +1
  • Lancaster B Mk I 5.6 years ago

    U N D E R R A T E D

  • 4,500 Milestone 5.8 years ago

    @Roadrunner232 I fell a little behind on my score for my account, so this is for when I hit 4,500 points.

  • The Lamest Beta Ever 5.8 years ago

    @ColonelStriker I tried to VTOL my way in first, but I realized that I could use the elevators.

  • The Lamest Beta Ever 5.8 years ago

    @Lamby858 In order to get into the new bottom deck of the USS Beast, you can either VTOL your way in like a crazy person, or you could use the elevators our bois at Jundroo installed on the right side of the carrier (highlighted with red squares).

  • C-46 Student Mk IV 5.8 years ago

    Many student pilots have flown alone, but there’s a cabinet in the back (see da windows) so ya @Sarin

    +1
  • Boeing Microfighter 5.8 years ago

    Oh... WELL THAT’S EMBARRASSING FOR ME @Agung44
    I got the names mixed up so sorry about that. I do agree that it’s a good try though.

  • New USS Beast Feature Question (Spoilers!..if anybody cares lol) 5.8 years ago

    Thanks for letting me know @Tw1st3dPs7ch0! I wanted to see if I could test that.

    +1
  • Boeing Microfighter 5.8 years ago

    @Agung44 Just saying thanks for building a version of the 985-121 (above).

  • Mod help please 5.8 years ago

    CLICKY

  • Mohawk 5.8 years ago

    I will say it's fun to mess around with.

  • Interceptor 5.8 years ago

    Kind of like an Me-163. Good start!

  • Passenger Propjet 5.8 years ago

    Looks great and it's a good concept!

  • Boeing Microfighter 5.8 years ago

    @Agung44 Yes, and I thank you for making the microfighter. I kinda wanted to see it in SP.

    +1
  • Boeing Microfighter 5.8 years ago

    Looks like somebody watches Mustard

    +2
  • New USS Beast Feature Question (Spoilers!..if anybody cares lol) 5.8 years ago

    You will have a time similar to dropping ice cream or getting bad service at a restaurant @BACconcordepilot. (It's gonna be the Philidelphia Experiment all over again.)

    +1
  • Update? 5.8 years ago

    WARNING! You need to back up your creations as said in the Lamest Beta Ever forum from Andrew if you wish to switch to experimental! Just saying for any newcomers.

  • Finally an update 5.8 years ago

    To clear up the confusion, @metallicplanes is talking about the Lamest Beta Ever. To activate it, please consult the page that our boi Andrew put up for instructions.

  • I have something to say 5.8 years ago

    Focus on quality, not quantity. I made that mistake in my Battle of Britain pack.

  • Map Alpha-1 5.8 years ago

    Good start @MIWTheGamer

  • Aircraft F-1B (Version 2) 5.8 years ago

    Credit of literally everything except changes mentioned in the desc. goes to @OutOfService.

  • Fictional Fighter 1 5.8 years ago

    Excellent work. Great maneuverability, speed, and controls. Might make my own version.

  • The Lamest Beta Ever 5.8 years ago

    I much agree with @communisticbanana

    +1
  • The Lamest Beta Ever 5.8 years ago

    @AndrewGarrison in this new update, will you be fixing things like more AI improvement, or is it just the engine that's being fixed?

  • Ww2 prop 5.8 years ago

    This is a P-47B Thunderbolt if anyone wanted to know.

  • The Lamest Beta Ever 5.8 years ago

    @Roswell Thanks for letting me know. I'll reference that in future comments.

  • The Lamest Beta Ever 5.8 years ago

    I used the B-17G Nine-O-Nine by @CoolPeach and this is what I got:
    B-17G Nine-O-Nine is 1176 parts.
    In flight, I flew 1 B-17G and got 60 FPS
    2 B-17Gs (one being AI of course) produced 42 FPS (when AI B-17G was not in view) and 38-39 FPS (when AI B-17G was in center of screen.) In regular non-beta SP, this setup could drop to probably 5-15 FPS.
    I used the Advanced Targeting mod by @WNP78 and the air-to-air tracker was fine. The air-to-ground tracker, though, was pink instead of green and showed a large pink square instead of its usual green aiming reticle on the ground. Overall, this beta has great FPS improvements.
    Edit: Tested on the New Portum map and got 17 FPS with trees being pink (no texture.)

  • Messerschmitt BF-109G 5.8 years ago

    @Sm10684 It's there for historical accuracy. By no means is the creator @Sulaiman123 approving anything of the Nazi Party or the Reich. They didn't put the symbol on there to agree with the Reich. The symbol was almost always put on these fighters and it's just another part to add to the historical accuracy this aircraft has to offer. We do agree with your standpoint though. The Nazis are a dark and twisted party.

    +7
  • I-18 Guardian 5.9 years ago

    Go ahead @Jerba

  • Tik-Tok 5.9 years ago

    @asteroidbook345 im already tracer

  • Walnut's Air Superiority Potency (W.A.S.P) Full Story 5.9 years ago

    @Notaleopard I’m surprised it hasn’t happened yet lol

  • Central Server Common Courtesy Rules 5.9 years ago

    @jamesPLANESii I admit I swear a lot irl, but on this I know there are kids on too so I keep it down.

  • Walnut's Air Superiority Potency (W.A.S.P) Full Story 5.9 years ago

    @Squirrel Perfect coincidence lol

    +1
  • My First Plane 6.0 years ago

    Already looks better than my first lol

    +1
  • 3rd [Video] in the Design introduction category 6.0 years ago

    N

    Great work @AtlasSP! I’m glad you make these types of vids!

  • Boulton Paul Defiant 6.0 years ago

    Ah yes, the best aircraft of World War 2

  • 2nd video in the Design introduction category 6.0 years ago

    T
    Here’s the FI-78 Vortex Mk II, a fighter/interceptor
    Also, I like where these videos are going. It’s a smart way to feature builds.

    +1