@BluestBoi Well duh, missiles have names. I know that. I'm just saying the "name" value doesn't appear in Overload immediately, which is annoying. I'm sure you would've known, but I guess not. That's fine.
If you want to look at custom values, I already explained that you can type in anything, technically.
As for specifically selecting a weapon, from my understanding you cannot pull that off, although you still can just use "NextWeapon" or the hotkey F.
I'm sure SOMEONE found a way, or not, but that's beyond both of us!
@BluestBoi From my experience, you can make custom inputs by just typing in a random phrase/code. SP offers plenty of inputs as you may know, such as AG 1-8, LandingGear, ActivateWeapons, etc. Technically, you don't have to follow these.
So let's say you want to have custom missiles. The example I'll give is making an ammo screen so you can see how many, say, "AIM-120" you have. You need:
- Text, to display how much "AIM-120" you have
- Missile, can be any of the missiles given by Jundroo
- An unedited missile, to serve as another selection option
Place the text where on the aircraft, preferably on a screen in the cockpit
Use the code |<size=80%>{SelectedWeapon = "AIM-120" ? "" : "<alpha=#30>"}AIM-120 <pos=85%><size=80%>{ammo("AIM-120")}|
Please note, the AIM-120 nametags that are in quotations are how the game finds the missile selected. The AIM-120 nametag without quotations is what will actually display on the screen/text.
Move to the missile you want to edit. Use Overload to access its properties
Under Missile, create a new variable called "name" (without quotes of course)
For the variable "name", its value must be "AIM-120" (also without quotes)
That is now your AIM-120, at least by name. Place another missile down as the other option for missiles.
If done correctly, your text should show how many AIM-120 you have on the aircraft.
Missiles do not come with the "name" value which is annoying, so that's why we must add them ourselves.
The tricky part is, there's no way to just "select" weapons without technically arming them. What you can do is set all your missiles, bombs, and baguettes to a "combat" group. I always set mine to AG7, which I call "COMBAT MODE."
When you turn on your "combat mode", all your weapons will be switched "on", meaning you'll suddenly be able to select them individually and see their ammo values. However, these weapons will also be arming and tracking targets. No bueno.
When you switch "off" combat mode, you won't be able to see your ammo values, but you won't accidentally chuck a sidewinder into someone's Cessna either...Bueno, I guess?
My NFA-26 is loaded with custom weapons. You can see how I did it here.
@randomusername @edensk I tried using both suggestions with and without AG, but there were no effects. I have default settings on the light, only the light is resized a bit (if that has any correlation). I'm not using any experimental version of the game either, only normal. Is there anything I have to have set?
@Lamby858 In order to get into the new bottom deck of the USS Beast, you can either VTOL your way in like a crazy person, or you could use the elevators our bois at Jundroo installed on the right side of the carrier (highlighted with red squares).
You will have a time similar to dropping ice cream or getting bad service at a restaurant @BACconcordepilot. (It's gonna be the Philidelphia Experiment all over again.)
WARNING! You need to back up your creations as said in the Lamest Beta Ever forum from Andrew if you wish to switch to experimental! Just saying for any newcomers.
To clear up the confusion, @metallicplanes is talking about the Lamest Beta Ever. To activate it, please consult the page that our boi Andrew put up for instructions.
I used the B-17G Nine-O-Nine by @CoolPeach and this is what I got:
B-17G Nine-O-Nine is 1176 parts.
In flight, I flew 1 B-17G and got 60 FPS
2 B-17Gs (one being AI of course) produced 42 FPS (when AI B-17G was not in view) and 38-39 FPS (when AI B-17G was in center of screen.) In regular non-beta SP, this setup could drop to probably 5-15 FPS.
I used the Advanced Targeting mod by @WNP78 and the air-to-air tracker was fine. The air-to-ground tracker, though, was pink instead of green and showed a large pink square instead of its usual green aiming reticle on the ground. Overall, this beta has great FPS improvements.
Edit: Tested on the New Portum map and got 17 FPS with trees being pink (no texture.)
@Sm10684 It's there for historical accuracy. By no means is the creator @Sulaiman123 approving anything of the Nazi Party or the Reich. They didn't put the symbol on there to agree with the Reich. The symbol was almost always put on these fighters and it's just another part to add to the historical accuracy this aircraft has to offer. We do agree with your standpoint though. The Nazis are a dark and twisted party.
@BluestBoi Well duh, missiles have names. I know that. I'm just saying the "name" value doesn't appear in Overload immediately, which is annoying. I'm sure you would've known, but I guess not. That's fine.
If you want to look at custom values, I already explained that you can type in anything, technically.
As for specifically selecting a weapon, from my understanding you cannot pull that off, although you still can just use "NextWeapon" or the hotkey F.
I'm sure SOMEONE found a way, or not, but that's beyond both of us!
@BluestBoi From my experience, you can make custom inputs by just typing in a random phrase/code. SP offers plenty of inputs as you may know, such as AG 1-8, LandingGear, ActivateWeapons, etc. Technically, you don't have to follow these.
So let's say you want to have custom missiles. The example I'll give is making an ammo screen so you can see how many, say, "AIM-120" you have. You need:
- Text, to display how much "AIM-120" you have
- Missile, can be any of the missiles given by Jundroo
- An unedited missile, to serve as another selection option
Please note, the AIM-120 nametags that are in quotations are how the game finds the missile selected. The AIM-120 nametag without quotations is what will actually display on the screen/text.
Missiles do not come with the "name" value which is annoying, so that's why we must add them ourselves.
The tricky part is, there's no way to just "select" weapons without technically arming them. What you can do is set all your missiles, bombs, and baguettes to a "combat" group. I always set mine to AG7, which I call "COMBAT MODE."
When you turn on your "combat mode", all your weapons will be switched "on", meaning you'll suddenly be able to select them individually and see their ammo values. However, these weapons will also be arming and tracking targets. No bueno.
When you switch "off" combat mode, you won't be able to see your ammo values, but you won't accidentally chuck a sidewinder into someone's Cessna either...Bueno, I guess?
My NFA-26 is loaded with custom weapons. You can see how I did it here.
@Thelegitpilot13 i gotchu
clicky clicky
This out-turns everything I have. I like.
Easily one of the highest quality cars on Simpleplanes for all time.
The handling is like the engine under the hood.
just right
Credit
ZENRIN Sapporo City used in all photos made by @Toscio56
5-speed developed by @DPain
Anyone posting times? I got a 02:26:04 if anybody wants to beat it
+1Thanks to @An2k, @randomusername, and @edensk for helping!
After some trial and error, I finally figured it out with your help.
I had to use [-clamp(Pitch, -1,0)] as the code, and it finally worked for me.
Again, thanks very much for your help!
+2@randomusername @edensk I tried using both suggestions with and without AG, but there were no effects. I have default settings on the light, only the light is resized a bit (if that has any correlation). I'm not using any experimental version of the game either, only normal. Is there anything I have to have set?
Well done on the tail controls!
@RussianAS oooh ok nice
This is an epic fictional WW2 jet fighter but there's one little thing. It was created in Nov-Dec 1946 but participated in Pearl Harbor?
Still cool fighter tho take my upvote
+1U N D E R R A T E D
@Roadrunner232 I fell a little behind on my score for my account, so this is for when I hit 4,500 points.
@ColonelStriker I tried to VTOL my way in first, but I realized that I could use the elevators.
Clicky here @SeasonedAviatorBoi
@Lamby858 In order to get into the new bottom deck of the USS Beast, you can either VTOL your way in like a crazy person, or you could use the elevators our bois at Jundroo installed on the right side of the carrier (highlighted with red squares).
Many student pilots have flown alone, but there’s a cabinet in the back (see da windows) so ya @Sarin
+1Oh... WELL THAT’S EMBARRASSING FOR ME @Agung44
I got the names mixed up so sorry about that. I do agree that it’s a good try though.
Thanks for letting me know @Tw1st3dPs7ch0! I wanted to see if I could test that.
+1@Agung44 Just saying thanks for building a version of the 985-121 (above).
CLICKY
I will say it's fun to mess around with.
Kind of like an Me-163. Good start!
Looks great and it's a good concept!
@Agung44 Yes, and I thank you for making the microfighter. I kinda wanted to see it in SP.
+1Looks like somebody watches Mustard
+2You will have a time similar to dropping ice cream or getting bad service at a restaurant @BACconcordepilot. (It's gonna be the Philidelphia Experiment all over again.)
+1WARNING! You need to back up your creations as said in the Lamest Beta Ever forum from Andrew if you wish to switch to experimental! Just saying for any newcomers.
To clear up the confusion, @metallicplanes is talking about the Lamest Beta Ever. To activate it, please consult the page that our boi Andrew put up for instructions.
Focus on quality, not quantity. I made that mistake in my Battle of Britain pack.
Good start @MIWTheGamer
Credit of literally everything except changes mentioned in the desc. goes to @OutOfService.
Excellent work. Great maneuverability, speed, and controls. Might make my own version.
I much agree with @communisticbanana
+1@AndrewGarrison in this new update, will you be fixing things like more AI improvement, or is it just the engine that's being fixed?
This is a P-47B Thunderbolt if anyone wanted to know.
@Roswell Thanks for letting me know. I'll reference that in future comments.
I used the B-17G Nine-O-Nine by @CoolPeach and this is what I got:
B-17G Nine-O-Nine is 1176 parts.
In flight, I flew 1 B-17G and got 60 FPS
2 B-17Gs (one being AI of course) produced 42 FPS (when AI B-17G was not in view) and 38-39 FPS (when AI B-17G was in center of screen.) In regular non-beta SP, this setup could drop to probably 5-15 FPS.
I used the Advanced Targeting mod by @WNP78 and the air-to-air tracker was fine. The air-to-ground tracker, though, was pink instead of green and showed a large pink square instead of its usual green aiming reticle on the ground. Overall, this beta has great FPS improvements.
Edit: Tested on the New Portum map and got 17 FPS with trees being pink (no texture.)
@Sm10684 It's there for historical accuracy. By no means is the creator @Sulaiman123 approving anything of the Nazi Party or the Reich. They didn't put the symbol on there to agree with the Reich. The symbol was almost always put on these fighters and it's just another part to add to the historical accuracy this aircraft has to offer. We do agree with your standpoint though. The Nazis are a dark and twisted party.
+7Go ahead @Jerba
@asteroidbook345 im already tracer
@Notaleopard I’m surprised it hasn’t happened yet lol
@jamesPLANESii I admit I swear a lot irl, but on this I know there are kids on too so I keep it down.
@Squirrel Perfect coincidence lol
+1Already looks better than my first lol
+1N
Great work @AtlasSP! I’m glad you make these types of vids!
Ah yes, the best aircraft of World War 2
T
+1Here’s the FI-78 Vortex Mk II, a fighter/interceptor
Also, I like where these videos are going. It’s a smart way to feature builds.