@PapaKernels
If you're asking for a review, well...
In terms of appearance, you could have done better detailing and picked a slightly better color. You could also play with the shape of the wing.
As a fighter of the 20s and 30s, it has good speed, while maintaining maneuverability. Good firepower for a fighter of that time and a bomb load of 200 kg make it a very dangerous aircraft for the enemy.
The plane has good optimization in terms of details. Also, the landing gear looks good and the cockpit is cool. Also liked the bombs. I can note the detailed description of the plane, with a story about the controls and screenshots. Not a bad picture.
I could do this for all planes, but I would die and test it until early fall.
@BeastHunter Your plane is the only VTOL. And the cool features have points for that as well. All 3 you got for this mechanism. It's simple and I couldn't give more.
I had a period where I “fell off” for more than a year(to be exact, it was almost a year and a half without any major builds). During that time, most of the subscribers really died out like mammoths. So of the active ones, either some very old ones, which by some miracle are still more or less alive, or fresh ones, which appeared recently. So yes, the estimate is about 5-10%
It will be especially difficult if you do not have at least 2-3 experienced players (2-3+ years of experience) who can “pull” most of the adequate actions and will serve as models for beginners.
In general, novice players play very poorly, make a huge number of illogical actions, but at the same time are confident that they know the game better than anyone else and the best way to play it.
Without a backbone of good players who, albeit in a rather painful way (on RP), but direct the player in the direction of learning, it will turn out (as it is called in my environment) “Lobster Farm”, in which a bunch of inexperienced players arrange only game degradation, creating a lot of illogical game, considering themselves the bearers of truth, but not developing in the game.
This can be calculated because the projectiles in the SP are not affected by air resistance, they fly according to a quite simple formula. First, use the sine of the angle of elevation and muzzle velocity to determine when the projectile will be at target altitude after firing, then calculate the time, and multiply the cosine of the angle of elevation by the muzzle velocity to get the distance. This is hard to describe in text, a physics textbook will help you.
@ThomasRoderick Base projectiles deal damage in the same way as explosive projectiles, but with a very low Exp.Scal. This is what I can tell you from experience. One time I shot at a pile of unconnected pieces of glass lying on the ground, breaking several at a time.
@ThomasRoderick
If this chain does work, it does so in an extremely strange way, because the glass is not connected to each other. In that case, the armor block would probably be destroyed too, but it is intact. In addition, the gun was damaged, and it has nothing in common with the ERA units except close proximity and a very long chain of parts, which goes through two rotators.
Even without the explosion, the projectile does damage to several blocks. This was found out when I was testing a made of glass ERA for a tank. Since the glass breaks from any damage regardless of health, it is even possible to estimate approximately the area of damage from such an explosion.
@Tankistrus37 я разошёлся со скринами. И с историей. И с управлением. И с вооружением. На меня просто накатило очень много вдохновения.
+2Beauty on a track.
Can you make a copy of my tank? It's not ready yet, it's in the final stages of work, but I can give you the unlisted link.
+2@PapaKernels
If you're asking for a review, well...
In terms of appearance, you could have done better detailing and picked a slightly better color. You could also play with the shape of the wing.
As a fighter of the 20s and 30s, it has good speed, while maintaining maneuverability. Good firepower for a fighter of that time and a bomb load of 200 kg make it a very dangerous aircraft for the enemy.
The plane has good optimization in terms of details. Also, the landing gear looks good and the cockpit is cool. Also liked the bombs. I can note the detailed description of the plane, with a story about the controls and screenshots. Not a bad picture.
I could do this for all planes, but I would die and test it until early fall.
+2@BeastHunter Your plane is the only VTOL. And the cool features have points for that as well. All 3 you got for this mechanism. It's simple and I couldn't give more.
+2@Formula350 I know, but according to my observations, the pinned comment shows them better.
+2Cauca sus...
+21428 parts for 1 engine ???
+2Go out cursed man !
@Gluck
+2As an FBI agent, I can tell you that.
@DumbPlaneMaker
+2I know
People, he built it himself. From scratch. And he shared his progress on the discord server. I confirm that this is his plane.
+2it is fine .
+2psychiatrist: there are no pictures with sound.
any frame from this video:
+2ok . enrolled
+2I'm so glad you're back.
+2I also have a radar. Look at this plane: https://www.simpleplanes.com/a/5W39cK/As_14
+2this radar uses much less parts
Lol, this is a tutorial on how to upload a jar and get a lot of votes.
+21128 points.That is how much you received at the time of writing this comment.
First plane.
+215 upvote...
I had a period where I “fell off” for more than a year(to be exact, it was almost a year and a half without any major builds). During that time, most of the subscribers really died out like mammoths. So of the active ones, either some very old ones, which by some miracle are still more or less alive, or fresh ones, which appeared recently. So yes, the estimate is about 5-10%
+1It will be especially difficult if you do not have at least 2-3 experienced players (2-3+ years of experience) who can “pull” most of the adequate actions and will serve as models for beginners.
In general, novice players play very poorly, make a huge number of illogical actions, but at the same time are confident that they know the game better than anyone else and the best way to play it.
Without a backbone of good players who, albeit in a rather painful way (on RP), but direct the player in the direction of learning, it will turn out (as it is called in my environment) “Lobster Farm”, in which a bunch of inexperienced players arrange only game degradation, creating a lot of illogical game, considering themselves the bearers of truth, but not developing in the game.
+1VEAK-40, prototype.
Well a few little known projects from the 40's.
+1@SuperSuperTheSylph
+1RBS-23
But it's not self-propelled
@ValkyrieXB71
+1?
Put the throttle on pitch and the turret turn on roll? Bro, you clearly have no respect for the people who will be riding this.
+14K Ultra HD 200 FPS
+1@Zhixunlin23
+1@SuperSuperTheSylph
Nine-month tag request
Bricc
+1Command :
- No ersatz expensive military equipment, protection kits will be arriving from the factory soon!
Also welders from the engineering team of the 4th Expeditionary Corps, assembling another Schuspantserwagengermeister :
+1The airplane is still in the development stage. Its wooden mockup was presented at the air show, it is unknown when the first prototype will be ready.
+1Su-25 At home
+1Similarly with other parts that can change their condition when damaged.
+1A new ship. I'm still working on a long-range SAM system for it, but it's almost ready.
+1This can be calculated because the projectiles in the SP are not affected by air resistance, they fly according to a quite simple formula. First, use the sine of the angle of elevation and muzzle velocity to determine when the projectile will be at target altitude after firing, then calculate the time, and multiply the cosine of the angle of elevation by the muzzle velocity to get the distance. This is hard to describe in text, a physics textbook will help you.
+1Ideal for testing anti-submarine weapons.
+1All tags requested
@Kendog84
+1@SotonaUA
+1@ThanhThePilot
@MrCOPTY thx
+1Strange results. It turns out that the damage can be very random, which is not exactly what one would want in a game like SP...
+1@ThomasRoderick Base projectiles deal damage in the same way as explosive projectiles, but with a very low Exp.Scal. This is what I can tell you from experience. One time I shot at a pile of unconnected pieces of glass lying on the ground, breaking several at a time.
+1@Kendog84 I've noticed that, too. In general, the weapons in SP work very strange. You'd have to write a serious scientific paper to describe it all.
+1@ThomasRoderick
+1If this chain does work, it does so in an extremely strange way, because the glass is not connected to each other. In that case, the armor block would probably be destroyed too, but it is intact. In addition, the gun was damaged, and it has nothing in common with the ERA units except close proximity and a very long chain of parts, which goes through two rotators.
Even without the explosion, the projectile does damage to several blocks. This was found out when I was testing a made of glass ERA for a tank. Since the glass breaks from any damage regardless of health, it is even possible to estimate approximately the area of damage from such an explosion.
link
+1@GyurineMilSystem Sure, why not?
+1@MrOofington
+1@Memenator1231
Hans the Bighead
+1Annoying old lady
+1@PIVOZAVR
+1Попробуй сначала с летающей трубы, они самые простые. Потом усложняй, идя от "труба с крыльями" через интегралку до летающего крыла.
Хотя, я уже исправил этот недочёт. За это и люблю гугл документы.
+1My plon...
+1Im'm in
+1@Bellcat it is not a MiG and not a SU.
+1