56.5k Astro12 Comments

  • TSM-L-39 UEC4 17 days ago

    Command :
    - No ersatz expensive military equipment, protection kits will be arriving from the factory soon!

    Also welders from the engineering team of the 4th Expeditionary Corps, assembling another Schuspantserwagengermeister :

    +1
  • SU-75 Checkmate authenticity 21 days ago

    The airplane is still in the development stage. Its wooden mockup was presented at the air show, it is unknown when the first prototype will be ready.

    +1
  • Simple Mi-24P one month ago

    A bit of useless information.
    The letter P in the helicopter name denotes the cannon version with the GSh-2-30K cannon. The machine gun armament on this modification is dismantled.

  • Aoishi 6A Savage 3 months ago

    Su-25 At home

    +1
  • [EFA] Isatye-Gorvatyov IsaGo-3-I 3 months ago

    @Ashdenpaw1
    Average medic fighter moment.

  • TS-331 3 months ago

    I have a lot of unpublished builds piled up, and some users have expressed interest in me posting them.

    They are mostly abandoned/‘Forever WIP’/low detailed builds, so don't expect high quality.

    Some of the builds were used for RP, so it has ‘Standardised Orthogonal’ as a thumbnail

  • Ts-33 3 months ago

    I have a lot of unpublished builds piled up, and some users have expressed interest in me posting them.

    They are mostly abandoned/‘Forever WIP’/low detailed builds, so don't expect high quality.

    Some of the builds were used for RP, so it has ‘Standardised Orthogonal’ as a thumbnail

  • Question 3 months ago

    Ok...

  • Damage received = Action made 5 months ago

    Similarly with other parts that can change their condition when damaged.

    +1
  • Damage received = Action made 5 months ago

    If the engine takes damage - its thrust is reduced. So you can compare its nominal and real thrust and if they are different, use that as an input.

    +2
  • Partially alive. 6 months ago

    @Randomplayer
    It's not a replica of some machine gun, I made the original one based on the NSV.

  • Thermal Signature Detected 8 months ago

    A new ship. I'm still working on a long-range SAM system for it, but it's almost ready.

    +1
  • Simple Ballistics. How to calculate projectile impact distance. 10 months ago

    @Mk1Els At the end of the post are ready-made templates for use in the variable editor. Insert some necessary numbers and place these expressions in the editor.

  • Muzzle velocity, muzzle angle, distance. 10 months ago

    This can be calculated because the projectiles in the SP are not affected by air resistance, they fly according to a quite simple formula. First, use the sine of the angle of elevation and muzzle velocity to determine when the projectile will be at target altitude after firing, then calculate the time, and multiply the cosine of the angle of elevation by the muzzle velocity to get the distance. This is hard to describe in text, a physics textbook will help you.

    +1
  • Mi-24 10 months ago

    Created on Android
    1490 parts
    Why would you install Android on a NASA supercomputer?

  • Su-17UM Fitter E 10 months ago

    Very dry

    +2
  • JAS 39 Gripen 11 months ago

    @Kazin
    This is probably due to bugs in the physics update. Due to the fact that this happens to many players, I have updated the XML file to give weapons a longer time to activation so that they have time to move away from the airplane to a safe distance.

  • Performance cost for all parts from the SP 11 months ago

    @hpgbproductions
    I have not been able to measure how much it changes, my experimentation has not yielded any results. I will add the remark that it is changing.

  • [PEA] Yokosuka Suzuka-24 one year ago

    @Monarchii
    The Emperor is proud of you.

  • [PEA] Yokosuka Suzuka-24 one year ago

    The landing instructions are a little incorrect.
    I'd replace it with something like
    " " "
    1) Locate the nearest US Navy ship
    2) Head the airplane directly at the ship.
    3) Praise the emperor
    " " "

    +4
  • [TGT] T2 Type-094A Nuclear Ballistic Missile Submarine one year ago

    Ideal for testing anti-submarine weapons.

    +1
  • MIKOYAN MiG-29 Chuck 1.2 years ago

    According to the rules of good manners, if you use someone else's airplane, at least cite its author.

    +2
  • JAS 39 Gripen 1.2 years ago

    @Plenlover62
    Weapons don't have to blow up an airplane. It even has a delayed launch on it so that it won't activate until it's a safe enough distance from the airplane. My only theory is that you use it in such a maneuver that it collides with the plane again after launching. Roughly speaking, I wouldn't recommend using it when G is less than 1

  • pr. 785 "Audacity" SGMS 1.3 years ago

    All tags requested

    @Kendog84

    +1
  • pr. 785 "Audacity" SGMS 1.3 years ago

    @SotonaUA
    @ThanhThePilot

    +1
  • pr. 785 "Audacity" SGMS 1.3 years ago

    @Randomplayer
    @DatMaluchGuy19
    @Cirno9

  • Gun stabilizer Oct11-1 1.4 years ago

    Coincidentally, I'm using a similar system on a ship I'm currently building. Rolling can really throw off the sights a lot, and my manual aiming system is set up so that it only works properly in the horizontal level. But simple stabilisation with a small adjustment corrects all the counting errors.

    +2
  • Small and proud (Teaser) 1.4 years ago

    @MrCOPTY thx

    +1
  • JAS 39 Gripen 1.5 years ago

    @Robomo119DerMustangKiller
    But you'll also have to copy the variables for the radar to work properly

  • JAS 39 Gripen 1.5 years ago

    @Robomo119DerMustangKiller yes

  • TSM-L 36 1.6 years ago

    @OPaiTaOn ofc

  • F-14 "Tomcat" 1.6 years ago

    @hrdeswot
    В игре в меню редактора есть кнопка для этого.

  • Boeing B-29 Superfortress 1.8 years ago

    @Wolf21 Ok

  • SU - 57 "Felon" 2.1 years ago

    @Mrgoofy

    Because of the imperfect code, all the limiters at high speed start to glitch and wobble the airplane badly. As soon as this is observed, I advise you to turn them off. Otherwise the plane might just crash in midair.
    ©Some Instructions. Point 2.

  • ZSU 2.1 years ago

    @UkrTehnoAir Без Б

  • ZSU 2.1 years ago

    I see my Su-57 on 2:00...

  • Cannon damage tester Mk3.5 (for kinetic damage only) - impact damage scaler, muzzle velocity, caliber, diameter, explosionScale 2.1 years ago

    Strange results. It turns out that the damage can be very random, which is not exactly what one would want in a game like SP...

    +1
  • (Outdated) Damage mechanics test 4 explosionScale (impactDamageScaler, explosionScale, muzzle / projectile velocity, diameter / caliber, collision, partCollisionResponse) 2.1 years ago

    @ThomasRoderick Base projectiles deal damage in the same way as explosive projectiles, but with a very low Exp.Scal. This is what I can tell you from experience. One time I shot at a pile of unconnected pieces of glass lying on the ground, breaking several at a time.

    +1
  • (Outdated) Damage mechanics test 4 explosionScale (impactDamageScaler, explosionScale, muzzle / projectile velocity, diameter / caliber, collision, partCollisionResponse) 2.1 years ago

    @Kendog84 I've noticed that, too. In general, the weapons in SP work very strange. You'd have to write a serious scientific paper to describe it all.

    +1
  • (Outdated) Damage mechanics test 4 explosionScale (impactDamageScaler, explosionScale, muzzle / projectile velocity, diameter / caliber, collision, partCollisionResponse) 2.1 years ago

    @ThomasRoderick
    If this chain does work, it does so in an extremely strange way, because the glass is not connected to each other. In that case, the armor block would probably be destroyed too, but it is intact. In addition, the gun was damaged, and it has nothing in common with the ERA units except close proximity and a very long chain of parts, which goes through two rotators.

    +1
  • (Outdated) Damage mechanics test 4 explosionScale (impactDamageScaler, explosionScale, muzzle / projectile velocity, diameter / caliber, collision, partCollisionResponse) 2.1 years ago

    Even without the explosion, the projectile does damage to several blocks. This was found out when I was testing a made of glass ERA for a tank. Since the glass breaks from any damage regardless of health, it is even possible to estimate approximately the area of damage from such an explosion.

    link

    +1
  • MBT-23 "Silence" M-42 2.1 years ago

    @GyurineMilSystem Sure, why not?

    +1
  • MiG - 29 Remaster 2.1 years ago

    @Jastcast Chances are, you're spamming them at a point that's called an "X final approach" kind of thing. The game automatically counts them as friendly and does not let you grab them as a target. Make a custom revival point in the air and you'll be fine.

  • MiG - 29 Remaster 2.1 years ago

    @Jastcast Open the aircraft control panel near the navigational instruments, select the desired mode (ground/air targets) and select the desired missiles in the weapons selector. Choose a target. Wait for the missile to lock onto the target (the target must be in the lock circle for this to work), launch after the launch button lights up.

  • F-14 "Tomcat" 2.2 years ago

    @Pepopi
    Нет, я решил, что это система будет лучше.

    +2
  • KNS William-Class Guided-Missile Destroyer 2.3 years ago

    How you massacred my boy...

  • Destroyer "404-Lost" type 2.3 years ago

    I've been making this ship for five months with interruptions. I'm glad I finally finished it.

    +5
  • Destroyer "404-Lost" type 2.3 years ago

    All tags requested

    @ValkyrieXB71
    @X99STRIKER

    +2
  • Destroyer "404-Lost" type 2.3 years ago

    @BeastHunter
    @SirRhyvs
    @ColonelCanada

    +2