Sad...
.
Better luck next time. You should designersuite, use blueprints and make the fuselage inline with the blueprints (this is how you use blueprints correctly).
Good tank, but I think the part count should be reduced, so I can toy with multiple instances of this build. Also, you may need to smooth your fuselages.
If it’s not a Su-27 flanker, then it’s probably a MiG-29. Those aircraft look very similar to each other but differences can still be seen.
.
If it is not a MiG-29, tell me. There are probably more similar Soviet aircraft.
This is accurate, although I am disappointed I cannot inspect the cockpit now and the lack of a backstory (the 4 jet engines configuation are too outdated for modern flight nowadays). Imagine if airline companies make liveries on this plane... :)
@Korzalerke, sorry, I did not know about Vetrix’s profile picture change. I did not know what the profile pictures look like when Vetrix got hacked because you did not tell me what it looked like. Therefore, I quickly assume it was hacked, judging from how a hacked YouTube channel converts itself into a scam account. Now I am ending this should end because I am running out of arguments and this is going to fill up too much with our useless comments.
Looks good, but I cannot inspect the cockpit. There should be more window frames in my opinion though. Also, I would recommend a moving turret instead of a fixed gun emplacement instead.
Looks good but the idler wheel appears to be with the other road wheels, which is rare for main battle tanks nowadays. I like how you use glass fuselages to simulate reactive armor.
@SorasakiHina, moderators may remove the comments section if said comments section becomes full with a large number of inflammatory comments, especially political bickering. I can tell that, because your post appears to be related to the current situation in Ukraine, which is a very sensitive topic as it is a significant and ongoing war.
@omer13, this looks but does not look to the mig-29, even the landing gear is odd. Try to use reference images, and also DesignerSuite, where you can use blueprints to make accurate aircraft (like fitting the fuselage, wings, everything within the outlines of the blueprints).
@JerryZePilot, @Bryan5, just as rexzion said, you need to enable aircraft collisions for cannons, since this also applies to bullets from said cannon. If the aircraft collisions were disabled, the bullets might pass through fuselages.
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If the aircraft collisions for the cannon part were disabled and the problem still persists, please submit a bug report, with sufficient evidence.
sigh
.
This post of yours may invite the drama again...
.
Look at what some users said, they were concerned your post will bring up another drama. I know you are frustrated, I myself am frustrated but this post may bring more drama into the site than raising awareness and making those users who make “German Corsair Inspired Crafts” (GCIC) refrain from making any further such crafts.
Multiplayer: Allows you to play multiplayer with your friends in multiplayer servers simply by connecting with any IP address. The most popular server is the one with the IP address of 157.7.214.47.
Trollshield: Necessary to ensure safe play in multiplayer. Adds a bunch of commands for you to use. Be sure to follow the instructions of this mod.
Tracks 2: Allows you to create tracked vehicles with ease.
And that’s all I can find. Have fun with these mods! :)
. Note: All mods (except those integrated into bas SimplePlanes) are only available in the computer version of SimplePlanes.
@AndrewishFollower, but the post I was talking about appears to be related an ongoing war, and it attracted people willing to put politics there and/or remove it for being political, despite the craft breaking no rules. Take a look at the drama on the crafts that had a certain flag; it really has something to do with politics.
Can you at least put the codes into a codeblock, using 3 back ticks each in the front and the end, as in the markdown formatting tutorial, so the spaces will be shown so I can read better? Thanks.
All of the warships present in SimplePlanes have a hit box. While the helicopter may seem like floating, it’s actually landed and the hit box prevents the helicopter from going down any further and touch the deck of the ship. It’s a matter of cost and simplicity and a too detailed hit box may make the game too expensive and likely unplayable.
@AndrewishFollower, probably no. Just because I am considerate, like how I wrote in a comment of mine before this one, does not mean I am a good lawyer. Thank you for your complement though.
In this case, we use United States copyright law, since this is the most well known, apart from other copyright laws.
.
United States Copyright law is confusing, therefore my opinions cannot guarantee support from lawyers, in which I am not part of.
.
If a creation is original and creative, then it is automatically copyrighted. This image fits the criteria and the person using it in an unauthorized manner may have committed copyright infringement, however ownership is dubious as screenshots of games infringes the copyrights of the one who made said game (e.g. Jundroo).
.
Most original code is copyrighted, however wether the successors are copyright infringement is dubious as while the rules state that successors are allowed, the Terms Of Use does not state wether it is eligible or not. It may be possible to add licenses as comments in the plane files, though I have not tested it. In the case of this one incident, wether it is copyright infringement or not is dubious, as in the case of this one, the ruling that a derivative sculpture is infringing is based because it is an infringing, non-fair use derivative of the original work. There are several sources, like the one that deals with rendering 3D models in one render sold to the public, and another case if one can render another’s work as a 3D model legally.
.
In one incident, Jundroo reportedly has filed a takedown to a person who has used our builds for his 3D models as copyright infringement.
.
On the other hand, there are more permissive websites that use various licenses. Images of pixel scale ships found in one site are licensed under CC-BY-NC, allowing literally everyone to use and remix those images, as long as they credit the original author, and not make any commercial use out of them. Wikimedia Commons has most images under CC-BY-SA, which is the same like CC-BY-NC, but while commercial use is allowed, you must post the image’s remixes, derivatives, etc under the same license.
.
Please ask a lawyer for more information.
I may apologize for breaking your expectations with this comment, however there is probably any user has used this code in the past.
.
Good for you though.
I have created a basic autopilot with funky trees for use in some of my crafts. If you wonder how the autopilot system works, you have to understand these basic flight data functions.
.
There is a flight data function named RollAngle (in degrees). You may notice how this is used in the roll indicator of the gauge. If an aircraft roll right, the indicator “needle” may roll right. Configure this into the ailerons and you will have a system where if the aircraft rolls, then the the ailerons automatically cause the aircraft to roll in the opposite direction. When the aircraft rolls in the other direction, the ailerons automatically act again to roll the aircraft in he opposite direction and the system flip flops and you get an aircraft that stabilizes it’s roll angle by itself. Note that the same can be applied to other flight data functions PitchAngle for the pitch angle and Heading for the heading (both also in degrees).
.
I’ll give out a function from a code from one of my crafts: (RollAngle / 4) + (10 * Roll)
Let’s see how this works:
The RollAngle function is what we already described before. However, do note that ailerons with this function may vibrate if you did not reduce the amount, hence why this function is divided by 4. Any more than 4 and the RollAngle function becomes less powerful and may affect how the aircraft stabilizes it’s roll angle by itself.
The Roll input counters the RollAngle function and will allow the aircraft to roll until a specific degree, provided that it has a given amount enough to counter the power of the RollAngle function (in this case, said Roll input is multiplied by 10).
The brackets are essential, because it prioritizes counting in the brackets first before counting the others (remember PEMDAS).
That truck is pretty good-looking, compared to other new players creations. Only things I want to note is that the logo should be chrome and there needs to be more black frames for the windows. While I cannot gauge the VR friendliness of this creation, I can infer that the interior is complete with instruments.
Why are you begging for forgiveness over this?
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Just say “so sorry, but I cannot post for a while.” and done. No need to put an overreaction there.
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Get well soon! ^^
For privacy reasons, it will be a no; or give the users the ability to choose if they can be viewed using this successor list or not, though it is highly unlikely they will be implemented.
Back in the old days, this feature existed because the blocks might overlap each other when mirroring the craft or parts of it, which caused problems as it created mirrored parts unconnected to the main body, forcing players to manually mirror the craft by placing blocks again. Newer parts such as fuselages are not immune to overlapping via mirroring, so that feature is still kept, even though it has problems (e.g. not mirroring a part because of a nonexistent mirrored part.
The large amount of detail makes it a worthy candidate for a feature! :)
.
Anyways what gun is this? It’s not an AR-15 or a derivative of such, and it appears to be a light machine gun, judging from that handle common among light machine guns.
The plane has horrible color choices, even in the cockpit, and the large amount of cleavers and propeller blades makes it seem unrealistic. The distance between the wings and the tail is too short either. Also, the front landing gears located in the engine pods should be reduced to 1 for each pod.
It’s okay. Learn more so you can master the art of simpleplanetry. You should try and make use of blueprints (already in-game but simpler if using mods) and try to make your fuselages and wings fit into the outlines. Use hollow fuselages to make cockpits. Follow tutorials from other users and, most importantly, keep calm, be patient and try and do the hard work as best as possible. I can already see you made some decent hard work.
.
Also note that tags can only notify tagged users through comments. Putting a tag in the title and description does not notify users.
I think all of them are already uploaded onto the site, plus we can go to our files and unhindered them. So uploading these planes you have acquired into the site is not really needed.
I have also repaired the word in my comment though. Thank you for your cooperation.
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During public displays or training, use high visibility as it can either:
allow other people to detect the training plane (training)
make spectacle during public displays (public displays)
Low visibility is preferred, especially during warfare. When fighting, is impractical to make your vehicle stand out of the surroundings as much as enemies can spot you and kill you right away.
Sad...
+1.
Better luck next time. You should designersuite, use blueprints and make the fuselage inline with the blueprints (this is how you use blueprints correctly).
Good tank, but I think the part count should be reduced, so I can toy with multiple instances of this build. Also, you may need to smooth your fuselages.
+1If it’s not a Su-27 flanker, then it’s probably a MiG-29. Those aircraft look very similar to each other but differences can still be seen.
+1.
If it is not a MiG-29, tell me. There are probably more similar Soviet aircraft.
This is accurate, although I am disappointed I cannot inspect the cockpit now and the lack of a backstory (the 4 jet engines configuation are too outdated for modern flight nowadays). Imagine if airline companies make liveries on this plane... :)
+1@Korzalerke, sorry, I did not know about Vetrix’s profile picture change. I did not know what the profile pictures look like when Vetrix got hacked because you did not tell me what it looked like. Therefore, I quickly assume it was hacked, judging from how a hacked YouTube channel converts itself into a scam account. Now I am ending this should end because I am running out of arguments and this is going to fill up too much with our useless comments.
+1Looks good, but I cannot inspect the cockpit. There should be more window frames in my opinion though. Also, I would recommend a moving turret instead of a fixed gun emplacement instead.
+1Looks good but the idler wheel appears to be with the other road wheels, which is rare for main battle tanks nowadays. I like how you use glass fuselages to simulate reactive armor.
+1Ah, yes, goodness. This was a pretty weird race car with a pretty weird interior.
+1@SorasakiHina, moderators may remove the comments section if said comments section becomes full with a large number of inflammatory comments, especially political bickering. I can tell that, because your post appears to be related to the current situation in Ukraine, which is a very sensitive topic as it is a significant and ongoing war.
+1@omer13, this looks but does not look to the mig-29, even the landing gear is odd. Try to use reference images, and also DesignerSuite, where you can use blueprints to make accurate aircraft (like fitting the fuselage, wings, everything within the outlines of the blueprints).
+1@JerryZePilot, @Bryan5, just as rexzion said, you need to enable aircraft collisions for cannons, since this also applies to bullets from said cannon. If the aircraft collisions were disabled, the bullets might pass through fuselages.
+1.
If the aircraft collisions for the cannon part were disabled and the problem still persists, please submit a bug report, with sufficient evidence.
@X99STRIKER, Joke Ruining Spoiler.
+1sigh
+1.
This post of yours may invite the drama again...
.
Look at what some users said, they were concerned your post will bring up another drama. I know you are frustrated, I myself am frustrated but this post may bring more drama into the site than raising awareness and making those users who make “German Corsair Inspired Crafts” (GCIC) refrain from making any further such crafts.
@JustWingIt, it’s just an illustrative comic about this made using a program named “create.swf extended”.
+1And that’s all I can find. Have fun with these mods! :)
+1.
Note: All mods (except those integrated into bas SimplePlanes) are only available in the computer version of SimplePlanes.
@AndrewishFollower, but the post I was talking about appears to be related an ongoing war, and it attracted people willing to put politics there and/or remove it for being political, despite the craft breaking no rules. Take a look at the drama on the crafts that had a certain flag; it really has something to do with politics.
+1Can you at least put the codes into a codeblock, using 3 back ticks each in the front and the end, as in the markdown formatting tutorial, so the spaces will be shown so I can read better? Thanks.
+1Pretty decent vehicle. I hope the doors could somehow open. :)
+1Now where’d you put the name of “Almostbutnotquite” into the company name? Should you change the name to “AlmostHunterStriker”?
+1@Korzalerke, please explain how. I would like to know because this is important to those who want to create vr-capable vehicles.
+1All of the warships present in SimplePlanes have a hit box. While the helicopter may seem like floating, it’s actually landed and the hit box prevents the helicopter from going down any further and touch the deck of the ship. It’s a matter of cost and simplicity and a too detailed hit box may make the game too expensive and likely unplayable.
+1Simpleplanes: console edition
Out now in coming soon!
+1@AndrewishFollower, probably no. Just because I am considerate, like how I wrote in a comment of mine before this one, does not mean I am a good lawyer. Thank you for your complement though.
+1It’s a (quite) Palindrome Day!
2/22/2022
It’s the weakest day in the world and the world is gonna watch the day off!
Let’s celebrate before this almighty day ends!
+1In this case, we use United States copyright law, since this is the most well known, apart from other copyright laws.
+1.
United States Copyright law is confusing, therefore my opinions cannot guarantee support from lawyers, in which I am not part of.
.
If a creation is original and creative, then it is automatically copyrighted. This image fits the criteria and the person using it in an unauthorized manner may have committed copyright infringement, however ownership is dubious as screenshots of games infringes the copyrights of the one who made said game (e.g. Jundroo).
.
Most original code is copyrighted, however wether the successors are copyright infringement is dubious as while the rules state that successors are allowed, the Terms Of Use does not state wether it is eligible or not. It may be possible to add licenses as comments in the plane files, though I have not tested it. In the case of this one incident, wether it is copyright infringement or not is dubious, as in the case of this one, the ruling that a derivative sculpture is infringing is based because it is an infringing, non-fair use derivative of the original work. There are several sources, like the one that deals with rendering 3D models in one render sold to the public, and another case if one can render another’s work as a 3D model legally.
.
In one incident, Jundroo reportedly has filed a takedown to a person who has used our builds for his 3D models as copyright infringement.
.
On the other hand, there are more permissive websites that use various licenses. Images of pixel scale ships found in one site are licensed under CC-BY-NC, allowing literally everyone to use and remix those images, as long as they credit the original author, and not make any commercial use out of them. Wikimedia Commons has most images under CC-BY-SA, which is the same like CC-BY-NC, but while commercial use is allowed, you must post the image’s remixes, derivatives, etc under the same license.
.
Please ask a lawyer for more information.
I may apologize for breaking your expectations with this comment, however there is probably any user has used this code in the past.
+1.
Good for you though.
I have created a basic autopilot with funky trees for use in some of my crafts. If you wonder how the autopilot system works, you have to understand these basic flight data functions.
.
There is a flight data function named
RollAngle
(in degrees). You may notice how this is used in the roll indicator of the gauge. If an aircraft roll right, the indicator “needle” may roll right. Configure this into the ailerons and you will have a system where if the aircraft rolls, then the the ailerons automatically cause the aircraft to roll in the opposite direction. When the aircraft rolls in the other direction, the ailerons automatically act again to roll the aircraft in he opposite direction and the system flip flops and you get an aircraft that stabilizes it’s roll angle by itself. Note that the same can be applied to other flight data functionsPitchAngle
for the pitch angle andHeading
for the heading (both also in degrees)..
I’ll give out a function from a code from one of my crafts:
(RollAngle / 4) + (10 * Roll)
Let’s see how this works:
RollAngle
function is what we already described before. However, do note that ailerons with this function may vibrate if you did not reduce the amount, hence why this function is divided by 4. Any more than 4 and theRollAngle
function becomes less powerful and may affect how the aircraft stabilizes it’s roll angle by itself.Roll
input counters theRollAngle
function and will allow the aircraft to roll until a specific degree, provided that it has a given amount enough to counter the power of theRollAngle
function (in this case, saidRoll
input is multiplied by 10).That is all I have got for you. Good luck. :)
+1Like it, but aren’t the gears looking too weird? Plus that giant orb is giving way too much drag that it could have the potential to rip apart.
+1That truck is pretty good-looking, compared to other new players creations. Only things I want to note is that the logo should be chrome and there needs to be more black frames for the windows. While I cannot gauge the VR friendliness of this creation, I can infer that the interior is complete with instruments.
+1If it is released, will the screens be free for us to use?
+1Nice car. Only thing I want to note is that the car is an average race-car not an average everyday car in the 20s.
+1That is all the help I have got for you.
+1Warhammer 3000
Brother, how many years before we reach our destination?
+1.
It seems that people want to post victories of their upvotes here...
Why are you begging for forgiveness over this?
+1.
Just say “so sorry, but I cannot post for a while.” and done. No need to put an overreaction there.
.
Get well soon! ^^
Real tracks!
+1.
Nice detailing (though you forgot most parts of the turret).
For privacy reasons, it will be a no; or give the users the ability to choose if they can be viewed using this successor list or not, though it is highly unlikely they will be implemented.
+1Back in the old days, this feature existed because the blocks might overlap each other when mirroring the craft or parts of it, which caused problems as it created mirrored parts unconnected to the main body, forcing players to manually mirror the craft by placing blocks again. Newer parts such as fuselages are not immune to overlapping via mirroring, so that feature is still kept, even though it has problems (e.g. not mirroring a part because of a nonexistent mirrored part.
+1The large amount of detail makes it a worthy candidate for a feature! :)
+1.
Anyways what gun is this? It’s not an AR-15 or a derivative of such, and it appears to be a light machine gun, judging from that handle common among light machine guns.
@Dathcha, which means we need map saves (with location saves), and seeds.
+1Nice. The skin color looks unnatural.
+1@Wibbley, I don’t think the comment is worthy, so I removed it.
+1The improvement: I can finally use my mouse to aim the gun!
+1The plane has horrible color choices, even in the cockpit, and the large amount of cleavers and propeller blades makes it seem unrealistic. The distance between the wings and the tail is too short either. Also, the front landing gears located in the engine pods should be reduced to 1 for each pod.
+1It’s okay. Learn more so you can master the art of simpleplanetry. You should try and make use of blueprints (already in-game but simpler if using mods) and try to make your fuselages and wings fit into the outlines. Use hollow fuselages to make cockpits. Follow tutorials from other users and, most importantly, keep calm, be patient and try and do the hard work as best as possible. I can already see you made some decent hard work.
+1.
Also note that tags can only notify tagged users through comments. Putting a tag in the title and description does not notify users.
I think all of them are already uploaded onto the site, plus we can go to our files and unhindered them. So uploading these planes you have acquired into the site is not really needed.
+1Exam papers
Expectation: “all easy, very short and no maths; I can get an A+!”
Reality: “I don’t know what is this, it’s too hard, it’s too long and too much maths; I am going to get an F- later!”
Finding Dory
CuRsEd eDiTiOn
+1Pretty nice plane. The only things I hate are the weird front inlet and too thick propellers.
+1I have also repaired the word in my comment though. Thank you for your cooperation.
.
During public displays or training, use high visibility as it can either:
Low visibility is preferred, especially during warfare. When fighting, is impractical to make your vehicle stand out of the surroundings as much as enemies can spot you and kill you right away.
+1You may have just misspelled the word “High”, please repair.
+1