Been working on this for a while. Started off as a little project to add a couple bits and bobs to @GuyFolk F-22 but ended up snowballing into this. I've been wondering for a few weeks now if I'd actually be able to post this or not and wanted to check if it would be OK since I've included designs from multiple people.
@hpgbproductions both labels have the same x,y,z values and even after moving everything around to be the same distance and scale as in the original build I still can't seem to get ut right. Surely I'm doing something wrong?
@planeplane1212 I get what you mean but I'm looking for a way to go from "COM OFF" to "COM1 ON" and/or "COM2 ON" using buttons to change the text on a label
I seem to have fixed the wobble by using a damperMultiplier of 10000 on all rotators as well as including wing and engine rotator code from Guyfolk's f-22. Not sure if I'd be able to upload it though
How do you get the little lock on reticle to work on different planes? Connections are right so I'm guessing it's to do with variables but I don't have a clue how to work it
@Viperonursix attach the seat to a detacher with a designated AG. Attach a parachute to the seat with sum(clamp01(ammo("x")=0))>0.8 as the input and change the X to a weapon that likely won't go to 0. The 0.8 is the delay
@Federico050312 Runs fine on my phone just use low physics
@GuyFolk tried my best to replicate raptors from other games like MSFS
+1@GuyFolk ive posted the craft
+1Backstory:
Been working on this for a while. Started off as a little project to add a couple bits and bobs to @GuyFolk F-22 but ended up snowballing into this. I've been wondering for a few weeks now if I'd actually be able to post this or not and wanted to check if it would be OK since I've included designs from multiple people.
@GuyFolk
+1@RoastHam9146
@hfusiwjf29
@JohnnyBoythePilot
@FalconDynamics
@2Papi2Chulo
@hpgbproductions Nevermind I've sorted it. Turns out it was the connections 🙃
@hpgbproductions if needs be I can just post it
@hpgbproductions both labels have the same x,y,z values and even after moving everything around to be the same distance and scale as in the original build I still can't seem to get ut right. Surely I'm doing something wrong?
@planeplane1212 I'll give it a go later
@planeplane1212 I get what you mean but I'm looking for a way to go from "COM OFF" to "COM1 ON" and/or "COM2 ON" using buttons to change the text on a label
@HuskyDynamics01 yeah I have but it's still off. Tried with a simpler HUD and had same issue
@planeplane1212 what about if its a button? Code doesn't work with them
@panmaturi24 same. Can't seem to lock
@BluestBoi yeah
Are you able to post the radar and the one next to it separately along with variables? They're amazing
Launched at 126km out
+1@Artemka23 grab by the pylon and save as sub assembly
I managed to collide the USS beast into the left destroyer thanks to this engine. 10/10
+2@TheCommentaryGuy on mobile so I'd prefer a complex plane than afterburners
@ollielebananiaCFSP Key word "simple"
@Nerfaddict it's nice but with the wing effects I've got I can't use vtol for afterburners
@ollielebananiaCFSP yes
@TheCommentaryGuy I've tried and tried again but still can't get it to work 🙃
I seem to have fixed the wobble by using a damperMultiplier of 10000 on all rotators as well as including wing and engine rotator code from Guyfolk's f-22. Not sure if I'd be able to upload it though
@Bird6369 reasonable
@OPaiTaOn I did but it didn't work. Fixed it now, and Basically I had my hinges on the wrong way round. Just need to get some pics and I'll post it
+1@OPaiTaOn just trying to fix the "not enough air" nonsense
+1@FairFireFlight what doss this mean exactly?
@OPaiTaOn been an absolute nightmare but almost done
+1@OPaiTaOn good thing I've already started then
+1@OPaiTaOn mig-29?
@OPaiTaOn any kind of design in mind?
How do you get the little lock on reticle to work on different planes? Connections are right so I'm guessing it's to do with variables but I don't have a clue how to work it
Anyone know the code to make an engine deactivate above 95% throttle?
@Viperonursix attach the seat to a detacher with a designated AG. Attach a parachute to the seat with sum(clamp01(ammo("x")=0))>0.8 as the input and change the X to a weapon that likely won't go to 0. The 0.8 is the delay
@Thelegitpilot13 yeah didn't know until recently how to keep acceleration low but also having a high top speed
+1Any idea on how to get a missile to drop but not fire until at a certain Altitude?
@ThatRandomCouchPotato last bit isn't showing. Use ! [ ] () but with no gaps and put the link in the curly brackets
+1@ThatRandomCouchPotato save your ss to Google photos, open GP, click on the image and open it to a new tab. Save the link from the new tab then use !
+1Got more frames than expected on mobile
+1@Oyasumi Got it working now. (Pitch0.3 + Trim0.07 + Roll-0.05 - PitchRate0.002)*(VerticalG<2?1:0) just had to flip the sign
@T57HEAVY I'd prefer B because it's vtol
An f-35B by you would be insane
+1The rotator at the top doesn't seem to work for me even after messing about with the attachment points
+3@ReinMcDeer Big thank you for that. Added "&Throttle>0" so it's still toggleable
+2@CommanderKeegan VR
+19824 performance cost? Sounds like the perfect plane to use on my busted ass phone 👍
This is insane
+1I know it's old but on missiles you can set the parameter "waterproof" true in xml
@GuardianVN idk. Basically my pilot suffered through 110Gs
@DeveloperKorzalerke God damn
+2