Tested this thing in all flight regimes...it actually turns quite well above 20,000’ and 600+ mph. The only problem is the tendency to overshoot your target as you can’t throttle back! This thing would have made a great one pass, shoot and haul a** point defense interceptor against bombers, but would have been dead meat against a MiG-15 or similar. Nice job in that your replication of this concept actually taught me a thing or two about rocket-powered fighters, thanks!
So this is good... It’s underpowered, barely climbs, flies slow...accurate. I was at the Udar Hazy Annex of the Smithsonian, where they have a Wright Flyer simulator. That plane will climb, fly level or turn...but not all at the same time! Plus, it’s constantly on the edge of the stall, like this build. 👍
@Mustang51 hmmm...your perspective on weight is interesting. My experience is that weights are fairly accurate and only a limited amount weight tweaks are required to nail actual weight; including fuel. SP’s weight calculation is fairly rudimentary, there’s really no allowance for hollow or solid, for a 1x1x1 basic block, the weight is 22 lbs, the index says a basic 2x2x2 cylindrical resizable fuse should be 11 lbs, but it’s not, it’s more like 222 lbs. Also, the weight changes with size, which is cool. Anyway, I’ve found it fairly accurate, so am wondering what’s different about your builds. Are you stacking blocks inside one another? If so, that would essentially double the weight of that section...🤔
@Mustang51 thanks. Your planes are pretty good as well. I have upvoted then in the past...but now I’m also following. Now, if I can convince you to discontinue the unlimited fuel trick...😉
@Mustang51 interesting find from 2.6 years ago...hmmm, how do I feel now? Good question. Well, I think I actually care about comments more, though upvotes are appreciation for a builder’s efforts. I try and make a comment on every upvote I give because that’s the true measure that the player took the time to take a look and perhaps didn’t simply give an upvote based on a glance at the screenshot. Also, now that I have more points, I can Spotlight many more creations, which I do if the plane is very good. I like doing that and giving a word of encouragement to newer builders. Another thing to realize is a high number of followers usually results in more Upvotes...more people see your creation, more have the opportunity to upvote. So, don’t believe your hype, especially if you have many followers.
Well, she’s a hot ship! Definitely looks the part and easy enough to takeoff, fly and land if you keep the speed under control (I almost ran off the end of the runway landing because she does not want to slow down—just like the real thing!), nice!
Depends if the gear is custom and set on rotators (no difference in drag), or the stock retractable gear, in which there may be a difference...though I’m not entirely sure since I don’t use the stock landing gear! In any event, the issue is an SP issue and has absolutely no correlation to real life.
Nice, simple. Probably flies about as well as the real thing would have (high takeoff speed, fast and not the quickest turn rate, but realistic nonetheless).
@TulIy2001 as soon as I saw you had upvoted it, I knew it had passed the century mark, very appropriate as this is the first jet of the “Century Series”...and it’s the F-100...but it’s really great for me personally because I really like this build, thanks!
@Dimkal I know! But it was really fun to go blasting off the deck in full reverse before I figured it out! Great build, though, now it’s possible to land on the boat without first being an awesome pilot!
Easy to land on the carrier, easy to stop on the carrier, tends to throw the airplane into high powered reverse, so you have to deactivate AG5 as soon as possible!
This is the reason I’ve stayed with my PC with Fine Tuner and Overload, though I started on iOS. I thought the update adding the rotation and nudging back to iOS was a great idea, but quickly realized I couldn’t really control the rotation angles, they would always be...off, even if it was a tiny amount. However the nudge and ability to type in size values while working with resizeable shapes are fantastic and I actually use those features from the basic editor more than I open the FT or Overload dialogue boxes. The ability to type in the rotation values would be the fix and I sure wish Jundroo would just hurry up and release SR2 and fix a few of the nagging issues with SP which have been around for months.
This is the reason I’ve stayed with my PC with Fine Tuner and Overload, though I started on iOS. I thought the update adding the rotation and nudging back to iOS was a great idea, but quickly realized I couldn’t really control the rotation angles, they would always be...off, even if it was a tiny amount. However the nudge and ability to type in size values while working with resizeable shapes are fantastic and I actually use those features from the basic editor more than I open the FT or Overload dialogue boxes. The ability to type in the rotation values would be the fix and I sure wish Jundroo would just hurry up and release SR2 and fix a few of the nagging issues with SP which have been around for months.
Cool build of a little known aircraft, plus it’s Soviet, which is all the better. I was able to fly it (barely), but should have a little more pitch authority. But, perhaps you were trying to correctly model the real airplane, which, I imagine, was similar to the Blinder, which did not like to take off!
The highest rated SP plane of all time...congrats! I hope this takes you over 25K points and to Platinum (I was hoping my vote would get you there, but it didn’t; still I’m sure you’ll get there with this build).
You can fix the flutter issue by using a structural wing, then XML it to enable control surfaces...but, you’re correct, you shouldn’t have to XML to do any of those things and they should also be available to iOS users. I don’t think all of these ideas will be incorporated into SP, but at least some of the easier things ought to be.
And, don’t think I don’t like this build, it’s great, a little part-heavy, but very nice, good details and very accurate outline. The gear is very good and is sized and canted just right. Overall, it just looks correct, which, believe it or not is tough to do on a replica build. And you did a fantastic job on the markings and camo. Plus the performance is spot-on...very nice. Autoroll or “induced roll” in SP is a real problem, the SP flight model shouldn’t be so sensitive to weight differences between sides, the clip and nudge issues are a pain and I have no idea why in the world mirroring parts creates drag asymmetry, but it does. This issue hurts a lot of fantastic creations and it’s not really the builders’ faults. But, all we can do at this point as builders is to recognize and rectify these issues.
If you have the latest version of Overload, the “dragScale=0” field has been added, plus additional features and fields. The dragScale thing in SP is fairly new, but very useful, I do a lot of jet builds and I use it to reduce the drag so that I can achieve realistic performance while preserving realistic acceleration. I use only two mods: Overload and Fine Tuner. Just go back and reload Overload and you should see the additional fields.
Also, did you build trim into this plane? It seems to create roll as you trim, as one of your trim surfaces is stuck, creating a roll. I looked for trim, but couldn't find where you put the surfaces. That might also be causing roll, especially if it changes the roll and direction.
Tested this thing in all flight regimes...it actually turns quite well above 20,000’ and 600+ mph. The only problem is the tendency to overshoot your target as you can’t throttle back! This thing would have made a great one pass, shoot and haul a** point defense interceptor against bombers, but would have been dead meat against a MiG-15 or similar. Nice job in that your replication of this concept actually taught me a thing or two about rocket-powered fighters, thanks!
Only 14 upvotes? Deserves a lot more...
+3The 11.2 lbs/sq ft wing loading is a bit much, but this is a superior build, congrats and welcome to SP!
So this is good... It’s underpowered, barely climbs, flies slow...accurate. I was at the Udar Hazy Annex of the Smithsonian, where they have a Wright Flyer simulator. That plane will climb, fly level or turn...but not all at the same time! Plus, it’s constantly on the edge of the stall, like this build. 👍
+2First!
+1Great work here...if you don’t mind revealing a secret or two: How did you make it so stable? It barely bobbles at all with control inputs...
+1British Airways has the coolest radio callsign ever, IMHO...”Speedbird” followed by the flight number!
Very cool. I like it lot!
This build, as with all your builds, is the epitome of of excellence. Accurate shape, cool features and it even flies quite nicely!
Interesting build. The F-100 is one of my favorite builds.
@Mustang51 if you have any questions on how to mod, access the XML aircraft files, installing Overload or Fine Tuner, just let me know.
+1@Mustang51 I see you’re on iOS as well, on other platforms you could mod the weight as well.
@Mustang51 hmmm...your perspective on weight is interesting. My experience is that weights are fairly accurate and only a limited amount weight tweaks are required to nail actual weight; including fuel. SP’s weight calculation is fairly rudimentary, there’s really no allowance for hollow or solid, for a 1x1x1 basic block, the weight is 22 lbs, the index says a basic 2x2x2 cylindrical resizable fuse should be 11 lbs, but it’s not, it’s more like 222 lbs. Also, the weight changes with size, which is cool. Anyway, I’ve found it fairly accurate, so am wondering what’s different about your builds. Are you stacking blocks inside one another? If so, that would essentially double the weight of that section...🤔
@Mustang51 thanks. Your planes are pretty good as well. I have upvoted then in the past...but now I’m also following. Now, if I can convince you to discontinue the unlimited fuel trick...😉
@Mustang51 interesting find from 2.6 years ago...hmmm, how do I feel now? Good question. Well, I think I actually care about comments more, though upvotes are appreciation for a builder’s efforts. I try and make a comment on every upvote I give because that’s the true measure that the player took the time to take a look and perhaps didn’t simply give an upvote based on a glance at the screenshot. Also, now that I have more points, I can Spotlight many more creations, which I do if the plane is very good. I like doing that and giving a word of encouragement to newer builders. Another thing to realize is a high number of followers usually results in more Upvotes...more people see your creation, more have the opportunity to upvote. So, don’t believe your hype, especially if you have many followers.
Well, she’s a hot ship! Definitely looks the part and easy enough to takeoff, fly and land if you keep the speed under control (I almost ran off the end of the runway landing because she does not want to slow down—just like the real thing!), nice!
+1This is an interesting beast, the engines take a really long time to develop thrust. Makes it challenging to land on the carrier, but it can be done!
Niiice!!!
Nice representation of an underrepresented build!
Interesting build, as you said, very hard to fly.
Excellent build, well executed and plausible! 😃👍
Depends if the gear is custom and set on rotators (no difference in drag), or the stock retractable gear, in which there may be a difference...though I’m not entirely sure since I don’t use the stock landing gear! In any event, the issue is an SP issue and has absolutely no correlation to real life.
+1If you do a Cold War jet shootout, I have a few builds you might enjoy...
@F104Deathtrap well, I can’t because the radius decreases from one end to the other, so it’s a fairly complex shape.
Mirage F1 Intake @SledDriver. What I would like to do would be to form an intake using individual fuse panels arranged in a semi circle.
Nice work.
@SledDriver? Any tips?
I especially like the creative camo work, looks very good.
@AircraftoftheRedStar are you iOS only? The best way of building up wings without sacrificing performance is drag modding—but it can be done.
Nice, simple. Probably flies about as well as the real thing would have (high takeoff speed, fast and not the quickest turn rate, but realistic nonetheless).
@TulIy2001 as soon as I saw you had upvoted it, I knew it had passed the century mark, very appropriate as this is the first jet of the “Century Series”...and it’s the F-100...but it’s really great for me personally because I really like this build, thanks!
@Dimkal I know! But it was really fun to go blasting off the deck in full reverse before I figured it out! Great build, though, now it’s possible to land on the boat without first being an awesome pilot!
+1Easy to land on the carrier, easy to stop on the carrier, tends to throw the airplane into high powered reverse, so you have to deactivate AG5 as soon as possible!
Excellent build, I especially appreciate the detail with simulating the wing ribs.
+2This is the reason I’ve stayed with my PC with Fine Tuner and Overload, though I started on iOS. I thought the update adding the rotation and nudging back to iOS was a great idea, but quickly realized I couldn’t really control the rotation angles, they would always be...off, even if it was a tiny amount. However the nudge and ability to type in size values while working with resizeable shapes are fantastic and I actually use those features from the basic editor more than I open the FT or Overload dialogue boxes. The ability to type in the rotation values would be the fix and I sure wish Jundroo would just hurry up and release SR2 and fix a few of the nagging issues with SP which have been around for months.
+1This is the reason I’ve stayed with my PC with Fine Tuner and Overload, though I started on iOS. I thought the update adding the rotation and nudging back to iOS was a great idea, but quickly realized I couldn’t really control the rotation angles, they would always be...off, even if it was a tiny amount. However the nudge and ability to type in size values while working with resizeable shapes are fantastic and I actually use those features from the basic editor more than I open the FT or Overload dialogue boxes. The ability to type in the rotation values would be the fix and I sure wish Jundroo would just hurry up and release SR2 and fix a few of the nagging issues with SP which have been around for months.
Really, really good. I mean, absolutely superior. I don’t build helis, but it’s obvious you nailed it here...10/10.
Cool build of a little known aircraft, plus it’s Soviet, which is all the better. I was able to fly it (barely), but should have a little more pitch authority. But, perhaps you were trying to correctly model the real airplane, which, I imagine, was similar to the Blinder, which did not like to take off!
+2Beautiful build, you got all the shapes right—wings, fuse, cockpit, tail.
The highest rated SP plane of all time...congrats! I hope this takes you over 25K points and to Platinum (I was hoping my vote would get you there, but it didn’t; still I’m sure you’ll get there with this build).
+2Wow, nice. Very nice. Flies exceptionally well, looks great...and...best of all, you didn’t resort to that stupid unlimited fuel trick!
+1And...? Upcoming, teaser pic...? What? I’d like to see it...
Nice work, looks good, flies very well.
Nice job on the cockpit and it generally looks like a Bf-109, recommend you keep at it, good job!
@AdlerSteiner really? That’s odd, have you mentioned it to @WNP78?
You can fix the flutter issue by using a structural wing, then XML it to enable control surfaces...but, you’re correct, you shouldn’t have to XML to do any of those things and they should also be available to iOS users. I don’t think all of these ideas will be incorporated into SP, but at least some of the easier things ought to be.
And, don’t think I don’t like this build, it’s great, a little part-heavy, but very nice, good details and very accurate outline. The gear is very good and is sized and canted just right. Overall, it just looks correct, which, believe it or not is tough to do on a replica build. And you did a fantastic job on the markings and camo. Plus the performance is spot-on...very nice. Autoroll or “induced roll” in SP is a real problem, the SP flight model shouldn’t be so sensitive to weight differences between sides, the clip and nudge issues are a pain and I have no idea why in the world mirroring parts creates drag asymmetry, but it does. This issue hurts a lot of fantastic creations and it’s not really the builders’ faults. But, all we can do at this point as builders is to recognize and rectify these issues.
+1If you have the latest version of Overload, the “dragScale=0” field has been added, plus additional features and fields. The dragScale thing in SP is fairly new, but very useful, I do a lot of jet builds and I use it to reduce the drag so that I can achieve realistic performance while preserving realistic acceleration. I use only two mods: Overload and Fine Tuner. Just go back and reload Overload and you should see the additional fields.
+1Wow, the winch is impressive, but the spoiler lever is my favorite, reminds me of my flights in the Schweitzer 233!
Also, did you build trim into this plane? It seems to create roll as you trim, as one of your trim surfaces is stuck, creating a roll. I looked for trim, but couldn't find where you put the surfaces. That might also be causing roll, especially if it changes the roll and direction.
+1