@jamesPLANESiiKind, kind of, sometimes you come up with good ideas when you try to make something you added just because you liked it actually make sense. This isn’t the best example, but on this build, I decided very late to make the cockpit asymmetrical because the view from it just wasn’t good enough. Now, it’s one of my favorite things about the design.
@jamesPLANESii, to be honest, I’ve been really struggling to come up with ideas lately (by that I mean for the past four years). My main approach has been to try and combine things I like. For example, a lot of this is inspired by trains. I like the three-lamp arrangement some trains have, so I used that, along with the plow thingy on the front, etc. I could go on for much longer, but the idea is to combine things you enjoy and hope the result is cohesive. Sometimes, it helps to start with how the machine should feel and build from there. But I don’t think I’m great at coming up with cool concepts, sometimes I draw something I like, but that feels more like luck than a sophisticated pipeline
@dabestsock,You can't directly control the "fireWeapons" and "FireGuns" inputs, which are required to fire. However, you can set them as button outputs. The buttons you're supposed to press simply keep these two signals constantly set to true. This allows you to control when to fire the weapon by coding that logic into its activation. I also use this in my auto firing guns
@sharkysSPacc, It's a good idea, and there are quite a few concepts one could apply. But I'm not sure if it's worth the performance cost. also I find the interface for the ft too annoying to handle something this large. But if you're interested in experiencing that, you can spawn it as AI-controlled in a dogfight. You should still be able to use the gunners, even if the craft is AI-controlled.
@sharkysSPacc, I thought about making an updated version because this thing is very outdated (it's like two years old), but considering how insanely annoying the ft variable interface is I won't do that...
@BeastHunter, thank you! glad to hear the og players enjoy it
@keiyronelleavgeek566, indeed
+1@Graingy, thank you, this is pretty much what I was going for!
+1@DeeganishCountryball, you forgot WHOOOOOP
@RizalAdiel, it better does!
+1@EternalDarkness, thank you, your opinion always means a lot!
+1@Type2volkswagen
@ShiroNeko
@LunarEclipseSP
+1@DeeganishCountryball
@MIGFOXHOUND31BSM26
@Axartar
@JanissaryAviation
@Rb2h
@jamesPLANESii
@hpgbproductions
@rexzion
@YarisHatchback
+1@Zerkk
@SuperSuperTheSylph
@Grob0s0VBRa
@Dissent3R
@TheMouse
@jamesPLANESiiKind, kind of, sometimes you come up with good ideas when you try to make something you added just because you liked it actually make sense. This isn’t the best example, but on this build, I decided very late to make the cockpit asymmetrical because the view from it just wasn’t good enough. Now, it’s one of my favorite things about the design.
@DeeganishCountryball, thank you!
@jamesPLANESii, to be honest, I’ve been really struggling to come up with ideas lately (by that I mean for the past four years). My main approach has been to try and combine things I like. For example, a lot of this is inspired by trains. I like the three-lamp arrangement some trains have, so I used that, along with the plow thingy on the front, etc. I could go on for much longer, but the idea is to combine things you enjoy and hope the result is cohesive. Sometimes, it helps to start with how the machine should feel and build from there. But I don’t think I’m great at coming up with cool concepts, sometimes I draw something I like, but that feels more like luck than a sophisticated pipeline
+1wow I love this
+1@WritersCrusadersAirCo2,
MISHMASH?!?
just kidding, thank you :)
+1@WinsWings, thank you Buddy!
+1@LonelySea22,I remember watching that movie ages ago. I really enjoyed it
@Type2volkswagen, thank you!
@LonelySea22, thank you! I also got something way more diesel punk coming
+1@MonsNotTheMonster, yea it is, im happy that someone read the tutorial! feel free to ask if you have any questions!
+1@dabestsock,You can't directly control the "fireWeapons" and "FireGuns" inputs, which are required to fire. However, you can set them as button outputs. The buttons you're supposed to press simply keep these two signals constantly set to true. This allows you to control when to fire the weapon by coding that logic into its activation. I also use this in my auto firing guns
@EternalDarkness, thank you mate!
+1@ThomasRoderick, In my mind, this was a normal transport truck that had been desperately retrofitted to be an ambulance
+1@dabestsock, I really tried to use just 250 parts. Thank you
@YarisSedan Thank you!
@YarisSedan
@HuskyDynamics01
@PotatoAeronautics
@NGC543, Nah, that English is pretty bad. What are you doing on this 4.6-year-old forum anyways?
@sharkysSPacc, It's a good idea, and there are quite a few concepts one could apply. But I'm not sure if it's worth the performance cost. also I find the interface for the ft too annoying to handle something this large. But if you're interested in experiencing that, you can spawn it as AI-controlled in a dogfight. You should still be able to use the gunners, even if the craft is AI-controlled.
+4@MobileBuilder21, thank you very much!
@sharkysSPacc, I thought about making an updated version because this thing is very outdated (it's like two years old), but considering how insanely annoying the ft variable interface is I won't do that...
+1@WinsWings, the tag didn't work for some reason
+1Great challenge as always! Very well-deserved first place in my opinion!
+1@sharkysSPacc, you don't have to stop at only one bomber formation
impressive research
+1something like this #5e2531
@FrankieTheAvi8or, thank you. I really like the profile of this plane
@ijntaihou44, thank you so much! I would love to try this in mp, but idk how to properly install mods...
+1@LonelySea22, feel free to ask questions if there are any
if you want the engine to rotate at the same rpm as the prop, you can use something like I used here
@LonelySea22, thank you very much for the credit! Super clean build btw
+1Edit: just noticed how part efficient your engine is
@CrazyCatZe, exacly what im going for, thank you!
@LonelySea22, i did
+1Love the design
+1im more interested in fictional planes to be honest, and the first one is reeeaalllyy cool!
+3@LonelySea22, I'm really appreciating all the nice words here. Did you fly the fixed version?
@WinsWings, thank you, this is actually my second attempt at this sort of cockpit, glad you like it! I hope you'll try out the fixed version
+1@SomeSPGuyWhoLikesLore,Same here, I always try to incorporate it somehow.
+1@Sockdragger, right?