@sharkysSPacc, It's a good idea, and there are quite a few concepts one could apply. But I'm not sure if it's worth the performance cost. also I find the interface for the ft too annoying to handle something this large. But if you're interested in experiencing that, you can spawn it as AI-controlled in a dogfight. You should still be able to use the gunners, even if the craft is AI-controlled.
Anyways, here are a few words:
This is pure insanity. You can be more than proud of this. I can't even imagine how you pulled it off to make it efficient enough to even be playable!
@AshdenpawTG22, kind of,After years of lighter-than-air vehicle research, it turned out that the house from the film "Up" actually is a highly efficient design for a war airship. Of course, this inspired some conspiracy theories involving time travel and other main plot points from the Terminator films, but Pixar officially denied any rumors.
@sharkysSPacc, I thought about making an updated version because this thing is very outdated (it's like two years old), but considering how insanely annoying the ft variable interface is I won't do that...
@brians1209, Thank you so much, man! I also have something for this challenge, but honestly, this deserves to win in my opinion! It looks like an F104 and an M.52 had a child
@XEP,I strongly disagree. For me, designing these crafts is about conveying a special feeling or just creating something I've thought about. The "realistic" aspect is more of a template, like when you add a bunch of pipes to your fictional steampunk creation. Of course, these pipes don't serve a real purpose, but the idea is that people accept that they do (which is easy because most of the time you also don't know what things are meant to do in imaginary worlds). This plane, in particular, is meant to convey the peculiar atmosphere of WW1 planes. They had the most beautiful paint jobs, yet they where designed to kill. For me, there's this tension between the freedom of flight and mans misuse of it. To convey something like that, I don't need to calculate wing area or anything like that. Realism is different from atmosphere. A concrete example of this would be Warhammer. Feel free to point out mistakes; I'd like to see where this conversation goes.
I know you can’t hear that question anymore...but.......Mobile.........?
+6Sexy
+4@sharkysSPacc, It's a good idea, and there are quite a few concepts one could apply. But I'm not sure if it's worth the performance cost. also I find the interface for the ft too annoying to handle something this large. But if you're interested in experiencing that, you can spawn it as AI-controlled in a dogfight. You should still be able to use the gunners, even if the craft is AI-controlled.
+3im more interested in fictional planes to be honest, and the first one is reeeaalllyy cool!
+3This is beyond words!
Anyways, here are a few words:
+3This is pure insanity. You can be more than proud of this. I can't even imagine how you pulled it off to make it efficient enough to even be playable!
what a great challenge this was, 144 entries, and most of them were amazing ones at that! Also, a well-deserved 1st place.
+2@AshdenpawTG22, kind of,After years of lighter-than-air vehicle research, it turned out that the house from the film "Up" actually is a highly efficient design for a war airship. Of course, this inspired some conspiracy theories involving time travel and other main plot points from the Terminator films, but Pixar officially denied any rumors.
+2I like How almost every plane is German XD
+2OMG this is huge
+2@Noname918181, hers your f
+2Are the roles changing?
+2Am i allowed to us more than 3 engines or.....
Plz show this https://www.simpleplanes.com/a/eKi03S/Dragon-fly-Dieselpunk-airship
+2Just like the real ones!
+2@plane918273645, oh, thank you very mutch!
+2Holy... that...look...AMAZING!!!
+2Realy good disign! (Cant fly it becorse i don’t hafe the mod)
+2The deadline Is perfect!
+2@sharkysSPacc, I thought about making an updated version because this thing is very outdated (it's like two years old), but considering how insanely annoying the ft variable interface is I won't do that...
+1@WinsWings, the tag didn't work for some reason
+1Great challenge as always! Very well-deserved first place in my opinion!
+1impressive research
+1@ijntaihou44, thank you so much! I would love to try this in mp, but idk how to properly install mods...
+1@LonelySea22, thank you very much for the credit! Super clean build btw
+1Edit: just noticed how part efficient your engine is
@LonelySea22, i did
+1Love the design
+1@WinsWings, thank you, this is actually my second attempt at this sort of cockpit, glad you like it! I hope you'll try out the fixed version
+1@SomeSPGuyWhoLikesLore,Same here, I always try to incorporate it somehow.
+1@ThomasRoderick, not really, I just build when I have some ideas, but im not very active...But thank you!!
+1@brians1209, glad to hear that you like it!
+1@Majakalona
+1@Gro
@HuskyDynamics01
@brians1209, Thank you so much, man! I also have something for this challenge, but honestly, this deserves to win in my opinion! It looks like an F104 and an M.52 had a child
+1simply amazing! love the design so much
+1@HuskyDynamics01, glad you like It, what do you think about the paint job?
+1@Lipton1, Tankt you!
+1Im in
+1There is a setting called "hide instruments"; this way, you can hide the horizon.
+1love the scathe, love the plane
+1amazing!
+1@MrCOPTY , sum(clamp01(Activate1)) < X if im thinking correct
+1@WinsWings, that was such a good challenge
+1@WinsWings, thank you, amazing plane!
+1@WinsWings, Glad you enjoy it
+1@WinsWings, This means a lot coming from you, thank you!
+1@DatMaluchGuy19, spot on, as always!
+1@Type2volkswagen
+1@DatMaluchGuy19
Flughafen (German), cant believe im the first one
+1@XEP,I strongly disagree. For me, designing these crafts is about conveying a special feeling or just creating something I've thought about. The "realistic" aspect is more of a template, like when you add a bunch of pipes to your fictional steampunk creation. Of course, these pipes don't serve a real purpose, but the idea is that people accept that they do (which is easy because most of the time you also don't know what things are meant to do in imaginary worlds). This plane, in particular, is meant to convey the peculiar atmosphere of WW1 planes. They had the most beautiful paint jobs, yet they where designed to kill. For me, there's this tension between the freedom of flight and mans misuse of it. To convey something like that, I don't need to calculate wing area or anything like that. Realism is different from atmosphere. A concrete example of this would be Warhammer. Feel free to point out mistakes; I'd like to see where this conversation goes.
+1[text] (link)
+1like this
Loc ll
+1uhhh does that mean I got to fix all my descriptions.......
+1