It there any possibility that my suggestion for new stuff will be added(I don't normally do this, but since this is the last update, I realized that this also the last chance I have to ask for new features/parts)?
Is it possible to implement the CameraAndDisplay mod into the game. Whether or not that's possible, can weapons and engines be given the ability to remain functional(they can still be used and operate normally) even if detached from the main aircraft? This would make building things like microfighters and other detachable aircraft easier. I've been meaning to ask for this for some time, and especially now since this is the last update. So please, at least implement the second of my two suggestions, both if possible, but at least the second.
I can do a panzerkampfwagen IV(yes, that's it's full name), probably even a tiger, and as accurately sized as I can(and that is something I'm good at), but the Sonderkraftfahrzeug 251(again, it's actually full name)? Not so much, I'm afraid.
Well, depending on if the community is feeling particularly generous or not, your "target" post may an anomaly, or indeed, it may be a way to get free upvotes( if that is so, it probably won't last too long, since eventually everyone will get sick of people trying to get free upvotes). But I personally think that the proliferation of similar posts says more about the people making them than you.
@Kendog84
Yes, it is intended for the player, as deployable weapons.
Yes, since this is mostly intended for glide bombs, they just need to be able to fly at a target(like the ships, and turrets at snowstone). I can take care of propulsion.
A real world concept where one aircraft controls multiple drones.
I'm not trying to make a full aircraft, just an airborne weapon that uses control surfaces to point itself at a designated target.
@Kendog84 Glide bombs, and drone swarm capable aircraft. Something that will let them fly independently, and at targets, without having to make them glorified custom missiles.
Is it possible you could make auto-aim control surfaces(to point aircraft at targets) for me? I could help with future stuff(I'm good at making accurately sized builds).
@Sadboye12
I welcome you back to SP, sir. There are some failed builds of yours I'm interested in taking ownership of, if you are willing to do so, of course.
Depends. If you are using resizable wheels as wheels on landing gear, they honestly are a pain to nake work, so I'd just switch to using the very basic landing gear as wheels. If it's using the normal landing gear, you might want to mirror the planes, since something on either side may be causing uneven drag, and mirroring will solve that.
It there any possibility that my suggestion for new stuff will be added(I don't normally do this, but since this is the last update, I realized that this also the last chance I have to ask for new features/parts)?
Watching this, I realized that the cannon sound effect sounds like a minigun when you have multiple cannons with a very low firing delay.
@ToeTips
Tag me for S-class stuff. I can follow you to be notified for everything if I want.
Nice.
Very nice.
😐 uh, yes, very...well, indeed.
+1🤔 'Hero' build? What is that exactly?.
Macross! 👍
+1@Zaineman
No joke, I have been recently thinking about a hypothetical thrust vector prop fighter.
Welcome, then.
+1X-47b, it has internal weapons bays.
I don't what to tell you, bub. I'm certainly not working on any ai planes.
+1@Zaineman
I also learned PSM from him. Currently working on a new plane that will be PSM capable(even made a teaser for it).
Is it possible to implement the CameraAndDisplay mod into the game. Whether or not that's possible, can weapons and engines be given the ability to remain functional(they can still be used and operate normally) even if detached from the main aircraft? This would make building things like microfighters and other detachable aircraft easier. I've been meaning to ask for this for some time, and especially now since this is the last update. So please, at least implement the second of my two suggestions, both if possible, but at least the second.
+1@ToeTips
Yes.
@SamuelJamesCastor
And just what are you implying?
Very interesting beastie you have here, sir 👍. You and GuyFolk have a thing for supermaneuverability.
@SomeSPGuyWhoLikesLore
I had nothing to do with the bombers. Skypark denies any responsibility for those bombers. None whatsoever.
@PeterMuller
I do Sd.KfZ.251 exists, I just ment that it's hull shape is a bit too complicated for me.
@Superliner350
+1Exactly.
Honestly, I'd like to do more of my own stuff, I just can't figure out how to make a good description.
You'd be surprised how often that rule is ignored(I'm not saying that's a good thing, just pointing it out).
I can do a panzerkampfwagen IV(yes, that's it's full name), probably even a tiger, and as accurately sized as I can(and that is something I'm good at), but the Sonderkraftfahrzeug 251(again, it's actually full name)? Not so much, I'm afraid.
Well, depending on if the community is feeling particularly generous or not, your "target" post may an anomaly, or indeed, it may be a way to get free upvotes( if that is so, it probably won't last too long, since eventually everyone will get sick of people trying to get free upvotes). But I personally think that the proliferation of similar posts says more about the people making them than you.
MiG-23.
Well, I think I'll delay publishing anything new until the odd bug goes away.
I don't know, I was able to upvote you challenge just fine.
+1@Kendog84
+1Basically the system I want is for a weapon that moves horizontally, whereas Ku's guided bomb is moving essentially straight down.
@KSB24
+1Thanks.
I may have a solution, if things work out.
Do you mind if I use this system for helicopters? I'll of course credit you(and maybe even tag you if you wish).
I kinda want to participate.
@Kendog84
Yes, it is intended for the player, as deployable weapons.
Yes, since this is mostly intended for glide bombs, they just need to be able to fly at a target(like the ships, and turrets at snowstone). I can take care of propulsion.
A real world concept where one aircraft controls multiple drones.
I'm not trying to make a full aircraft, just an airborne weapon that uses control surfaces to point itself at a designated target.
How did you get one missile to destroy another?
@Kendog84
Glide bombs, and drone swarm capable aircraft. Something that will let them fly independently, and at targets, without having to make them glorified custom missiles.
Impressive, I'll say
....
However, I may be making aircraft that might be able to challenge it...
+2Is it possible you could make auto-aim control surfaces(to point aircraft at targets) for me? I could help with future stuff(I'm good at making accurately sized builds).
T
So....you made a phone killer......fascinating
@Sadboye12
+1I welcome you back to SP, sir. There are some failed builds of yours I'm interested in taking ownership of, if you are willing to do so, of course.
@MrCOPTY
+1Kawanishi Baika
I don't have harsh standards, they're all nice. Also↓
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Guess. (No, it's not a V1, but similar)
+1@MrCOPTY
+1luke the pilot(spaces are underscores).
@MrCOPTY Yes I do.
+1Tag.
Show me how, if you may.
+1How did you making the rotary cannons? I'm genuinely intrigued as to their construction.
Depends. If you are using resizable wheels as wheels on landing gear, they honestly are a pain to nake work, so I'd just switch to using the very basic landing gear as wheels. If it's using the normal landing gear, you might want to mirror the planes, since something on either side may be causing uneven drag, and mirroring will solve that.
@JFUB
That's actually pretty useful. I've similarly had problems with giving fictional stuff a proper description,so this should be helpful.
I actually had an idea to use simpleplanes for a comic, so this is interesting to me.
T
I was wondering why I stopped getting notified of these. 🤔