New weapons lile the Tactical Laser or the Pulse Laser from Ace Combat and more realistic Cleaver homing.
Cleaver is a cruise missile. In SP, the Cleaver flies ditectly at its target. In real life cruise missiles fly at a constant altitude, then strike their targets from above.
As you're working on cockpit elements and have already made gauges, can you please add HUD and MFD parts as well?
Also a customizable flight column (with options like type=yoke or stick, size, buttons, etc), throttle lever (with options like engine count, reverse thrust, flaps and airbrake levers on it), yaw pedals and other control elements would be awesome.
@CL125 @MrShenanigansSP Yeah, I understand that and hope he's doing well.
What I don't understand tho is why did he delete his account? He could continue after his health problems are solved, or at least keep it so other user could still enjoy his creations
Please add an option to change on-screen controls.
Why are there 2 round virtual joysticks?
There should be throttle and yaw sliders and only one virtual joystick only for pitch and roll, just like in every other flight sim.
Amazing build, I love it even tho my phone doesn't.
Only thing I need to say is 712k drag points is too much and it's the main thing that makes this thing not-mobile-friendly. An airship doesn't even need any drag points at all. If drag was eliminated, I think most phones would easily handle 722 parts.
I don't know if this is possible, even if it's possible it'll probably be very difficult to implement, but...
Please add better drag and air pressure simulation to fuselage blocks, hollow and glass fuselages and remove the default wing pieces so we'll only use those fuselage parts to make the whole airframes of our planes. In real life air pressure acts on the whole airframe of planes, not just the wings.
Nice tutorial. You can also make the parts of the fuselage above and below the windows in 1 piece and, according to my unreliable math, do it in half the part count
There may be (must be) a way simpler way to do this but i should be asleep rn and can't think of it. Basically this checks if you're activating or deactivating and runs the correct code.
@PlaneFlightX Thanks, didn't know that.
I play on my phone, but I don't have it rn to send the craft so I'll just increase the health of the most important parts through the game when I can.
Great-looking plane with good armament. I especcially like how thicc it is, it would certainly scare enemy infantry.
Only problem is, it flies very heavily, as the CoM is too much ahead of the CoL. Would fly a lot better if you made the tail 1000 - 1500 kg heavier.
Excellent plane. I'd just suggest that you make the vertical stabilisers bigger to increase stability on the yaw axis. It wobbles a bit when rolling sharply.
Other than that, the plane flies great, it's very maneuverable.
Maybe try setting partCollisionResponse to none and disableAircraftCollisions to true on all the parts.
Also, there was a glitch that the glass is indestructable. As far as I remember this was fixed in an update, but if not, you can cover your creation's whole body with 0% opacity glass and it will become indestructable.
Could you make the Helios missile please? I know the game doesn't show its actual appearance, I just want a missile that explodes like it.
And is there a way to change a missile's explosion color? If yes, could you tell me how?
There's something interesting about these old planes made with blocks... You can make liveries easier!
When you use the fuselage blocks to make the fuselage, you have to add very thin layers of fuselage blocks and paint them just to make a decent livery, and that doubles the part count. Things change with these blocks: You can just paint the blocks you want to necessary colors, and that doesn't increase the part count at all. Also, the fuselage blocks take more processing time (according to my experience).
I even did a kamikaze attack on it with USS Beast (I was controlling it using this: https://www.simpleplanes.com/a/gG9595/USS-Beast-Controller-USS-Controbeast) at 1200 knots and all the Cleavers exploding and it didn't even scratch its back.
@botowo You mean this: https://www.simpleplanes.com/a/fBsP3r/funky-weird-wing-design-bomber-thing right? I didn't know about it before making these.
But actually it is pretty good and funny!
Please add a strength slider to the part connections.
+14Ability to set an mp3 file or an mp4 file's audio as an engine's or cannon's sound
+7those who scroll all the way down to the comments deserve a cookie
+6New weapons lile the Tactical Laser or the Pulse Laser from Ace Combat and more realistic Cleaver homing.
+5Cleaver is a cruise missile. In SP, the Cleaver flies ditectly at its target. In real life cruise missiles fly at a constant altitude, then strike their targets from above.
As you're working on cockpit elements and have already made gauges, can you please add HUD and MFD parts as well?
+4Also a customizable flight column (with options like type=yoke or stick, size, buttons, etc), throttle lever (with options like engine count, reverse thrust, flaps and airbrake levers on it), yaw pedals and other control elements would be awesome.
Multiple selection for Overload
+43322 successors.
+4Hmmmm
When you put Blasto J15s on this plane instead of those props and set the power multiplier to 800 it flies like dream...
+4@CL125 @MrShenanigansSP Yeah, I understand that and hope he's doing well.
+3What I don't understand tho is why did he delete his account? He could continue after his health problems are solved, or at least keep it so other user could still enjoy his creations
Please add an option to change on-screen controls.
+3Why are there 2 round virtual joysticks?
There should be throttle and yaw sliders and only one virtual joystick only for pitch and roll, just like in every other flight sim.
The auto-generated blueprints are like the screen of my crashed TV
+3I like this bad boy
+3But my mobile doesn't like 2167 parts
Don't force yourself to play. Play and upload planes when you feel like it. I have two consecutive uploads that are more than 1 year apart.
+2Damn. This is fucking awesome. Thanks Jundroo!
+2Amazing build, I love it even tho my phone doesn't.
Only thing I need to say is 712k drag points is too much and it's the main thing that makes this thing not-mobile-friendly. An airship doesn't even need any drag points at all. If drag was eliminated, I think most phones would easily handle 722 parts.
+2@SPAircraftOfficial I have tried that, but when the props don't turn very fast it looks ultra weird.
+2Anyway thanks for the quick response!
I don't know if this is possible, even if it's possible it'll probably be very difficult to implement, but...
+2Please add better drag and air pressure simulation to fuselage blocks, hollow and glass fuselages and remove the default wing pieces so we'll only use those fuselage parts to make the whole airframes of our planes. In real life air pressure acts on the whole airframe of planes, not just the wings.
Magnets that actually create magnetic fields, would be very useful for making railguns, etc
+2But you can actually see a fighter jet in the side view blueprint
+2Nice tutorial. You can also make the parts of the fuselage above and below the windows in 1 piece and, according to my unreliable math, do it in half the part count
+1increase sideways traction. If the max value in the editor isn't enough, use overload
+1Missiles, bombs and rockets fire inside to outside and i don't think there is any way to change that
+1I dont think so but there is the free camera mod if you're on pc
+1I know that you don't need this anymore but can be helpful in the future
Activate1>0?ceil(smooth(clamp01(Activate1),1)):floor(smooth(clamp01(Activate1),1))
There may be (must be) a way simpler way to do this but i should be asleep rn and can't think of it. Basically this checks if you're activating or deactivating and runs the correct code.
+1Explain.
In my experience the planes aren't bugged but you can't lock on them even if they were spawned in "aggressive" mode
+1This is too sick, I love it
+1@PlaneFlightX Thanks, didn't know that.
+1I play on my phone, but I don't have it rn to send the craft so I'll just increase the health of the most important parts through the game when I can.
@AnomalyYeet Thanks, didn't know that
+1@FlyingPatriot
@IceCraftGaming
@100
Tags
+1@Grob0s0VBRa
@ToeTips
@Bryan5
@FlyingPatriot
@IceCraftGaming
@100
@U2 Looks great!
+1Do you mind if I upload an improved version?
Great-looking plane with good armament. I especcially like how thicc it is, it would certainly scare enemy infantry.
+1Only problem is, it flies very heavily, as the CoM is too much ahead of the CoL. Would fly a lot better if you made the tail 1000 - 1500 kg heavier.
Excellent plane. I'd just suggest that you make the vertical stabilisers bigger to increase stability on the yaw axis. It wobbles a bit when rolling sharply.
Other than that, the plane flies great, it's very maneuverable.
+1@ReinMcDeer That could be solved by taking RollRate into account, my actual problem is that RotorRPM doesn't work on plane props
+1You can actually go so fast that it will show Infinity on the airspeed indicator
+1Reminds me of BeamNG
+1Maybe try setting partCollisionResponse to none and disableAircraftCollisions to true on all the parts.
Also, there was a glitch that the glass is indestructable. As far as I remember this was fixed in an update, but if not, you can cover your creation's whole body with 0% opacity glass and it will become indestructable.
If these methods don't work then I don't know.
+1T
+1@Axartar I've tried them, but it is still limited by the max seeking range.
+1Thanks for your response
@mLk17 Ok! I'll try.
+1@WNP78 Is there any way to see targets that are more than 10 miles away?
+1@BombBoi1822 The link isn't supposed to work because it refers to a location in your computer
+1Bombardier
+1Could you make the Helios missile please? I know the game doesn't show its actual appearance, I just want a missile that explodes like it.
+1And is there a way to change a missile's explosion color? If yes, could you tell me how?
T
+1How the creepy bloody hell did you manage to do that?
+1There's something interesting about these old planes made with blocks... You can make liveries easier!
+1When you use the fuselage blocks to make the fuselage, you have to add very thin layers of fuselage blocks and paint them just to make a decent livery, and that doubles the part count. Things change with these blocks: You can just paint the blocks you want to necessary colors, and that doesn't increase the part count at all. Also, the fuselage blocks take more processing time (according to my experience).
I even did a kamikaze attack on it with USS Beast (I was controlling it using this: https://www.simpleplanes.com/a/gG9595/USS-Beast-Controller-USS-Controbeast) at 1200 knots and all the Cleavers exploding and it didn't even scratch its back.
+1Elephant plane with elephant teeth and elephant engine
+1@botowo You mean this: https://www.simpleplanes.com/a/fBsP3r/funky-weird-wing-design-bomber-thing right? I didn't know about it before making these.
+1But actually it is pretty good and funny!
Based on Jundroo's Tutorial Plane.
LogicLogic
+1