Nice tutorial. You can also make the parts of the fuselage above and below the windows in 1 piece and, according to my unreliable math, do it in half the part count
@Mina88 Also, if you haven't already, enable suspension and make it really soft if you want offroading. All wheels must be in contact with the ground in rough terrain
Firstly, dont use a piston, use the label in the cockpits tab. To write a FT code, put it in {}. To write an "if" function, write the condition, then "?", then what happens if your condition is true, then ":", then what happens if your condition isn't true. So the text in the label should look like
{-AngleOfAttack>10?"WARNING":"-"}
Or something other than WARNING, you decide that.
Btw it's -AngleOfAttack because in SP an angle of attack of say 10 degrees would give -10 as an output.
@elliotjuk I checked your plane out. While it flies great for a high alpha demonstrator, you can make a plane that can both turn very well and pull a lot of alpha using canards and a much simpler code. Basically when there is no pitch/roll input, the canards follow the AOA of the plane and don't generate any lift, and when there is input they turn in the correct direction. This makes a plane that is statically stable when there is no input because the CG is technically in front of the CL, and statically unstable when turning because now the CL is ahead. Then you can write a simple code to reverse the ailerons past a certain AOA to retain roll control at extreme attitudes.
You need to put the center of gravity exactly on or slightly behind the center of lift and make a fly by wire system which is a bunch of coding in the input tab of control surfaces.
Basically if you're a new player, i think trying to build your own F-16 with a realistic flight model would be too difficult, I wouldn't wanna get myself into that too.
There may be (must be) a way simpler way to do this but i should be asleep rn and can't think of it. Basically this checks if you're activating or deactivating and runs the correct code.
@52REX Any chance for a simpler version with ~400-500 parts? I'm only gonna be able to run this after 1-2 months when i buy myself a proper PC. If you decide to make a mobile friendly version I'd greatly appreciate that, if not, then no problem, i'm just gonna have to wait a bit
@PlaneFlightX Thanks, didn't know that.
I play on my phone, but I don't have it rn to send the craft so I'll just increase the health of the most important parts through the game when I can.
First, you make the necessary variables (Battery,FuelPump,Primers,Starters) and write the variable names in the input fields of the switches. You then make the rotor check if all the variables are true. If you control the rotor with throttle the code looks like this: Throttle*(Battery*FuelPump*Primers*Starters=1?1:0)
If the all your switches are set to true (or 1), the second part of the code will output 1 or else 0.
If you want the rotor to only work after a certain sequence of the switches being activated, the second switch has to check if the first is true (for example FuelPump*(Battery=1?1:0), the third one has to check if the second one is true, etc.
I suggest reading Snowflake0s's guide on FunkyTrees (the link is in the Useful links post), it's the best way to learn to do things like this
@CL125 @MrShenanigansSP Yeah, I understand that and hope he's doing well.
What I don't understand tho is why did he delete his account? He could continue after his health problems are solved, or at least keep it so other user could still enjoy his creations
In the website, when you go to the Buy or VR pages, the site says Register / Log in even when you were logged in before, but after going to another page, it still shows your username and says you're logged in
@Carbon2128 That's the catch of manually controlling the prop pitch, you have to set a value that both gives adequate acceleration and doesn't overspeed
Amazing build, I love it even tho my phone doesn't.
Only thing I need to say is 712k drag points is too much and it's the main thing that makes this thing not-mobile-friendly. An airship doesn't even need any drag points at all. If drag was eliminated, I think most phones would easily handle 722 parts.
Nice tutorial. You can also make the parts of the fuselage above and below the windows in 1 piece and, according to my unreliable math, do it in half the part count
+1@Mina88 Also, if you haven't already, enable suspension and make it really soft if you want offroading. All wheels must be in contact with the ground in rough terrain
@FlightFun No, if it's in these things " " the game should recognize it as text
@Randomplayer I'm glad i'm not the only one who spends half their time on wt test flying top tier jets lol
Jundroo didn't remove mod support. Google play did. So unless Google decides to add mod support back to apps on google play, mods aren't gonna happen.
Plug-ins, however, don't change anything in already existing game files so they are still supported. You can still use this kind of mods on Android.
increase sideways traction. If the max value in the editor isn't enough, use overload
+1Firstly, dont use a piston, use the label in the cockpits tab. To write a FT code, put it in {}. To write an "if" function, write the condition, then "?", then what happens if your condition is true, then ":", then what happens if your condition isn't true. So the text in the label should look like
{-AngleOfAttack>10?"WARNING":"-"}
Or something other than WARNING, you decide that.
Btw it's -AngleOfAttack because in SP an angle of attack of say 10 degrees would give -10 as an output.
Yay I got upvoted by a dev!
Thanks @AndrewGarrison
@Seeras Thanks a lot
T h a t ' s
o n e
p r e t t y
b i r d
@LM0418 Dude mind your life lmao, the guy said himself that this is a reupload because he was testing something in VR
@Seeras Can you make this a successor to this please
Excellent build. Looks and flies very well.
Also nice to finally see someone who understands how drag points work and doesn't upload a plane with a 10:1 power to weight and 10k drag points
I just realized i forgot to add the exhaust and supercharger intake and can't update the XML, says file is too large. Anyone know what I can do?
100% realistic 747
@elliotjuk I checked your plane out. While it flies great for a high alpha demonstrator, you can make a plane that can both turn very well and pull a lot of alpha using canards and a much simpler code. Basically when there is no pitch/roll input, the canards follow the AOA of the plane and don't generate any lift, and when there is input they turn in the correct direction. This makes a plane that is statically stable when there is no input because the CG is technically in front of the CL, and statically unstable when turning because now the CL is ahead. Then you can write a simple code to reverse the ailerons past a certain AOA to retain roll control at extreme attitudes.
l o o o n g cannon
Looks like a Churchill and Mark 5 baby but fatter
@bybochka Yeah, i tried to make the handling as close to wt as possible, as that was my only source at the moment
This is a good idea. The devs are going to make a forum sometime where you write what feature you want in SP 2, write this in there.
Missiles, bombs and rockets fire inside to outside and i don't think there is any way to change that
+1You need to put the center of gravity exactly on or slightly behind the center of lift and make a fly by wire system which is a bunch of coding in the input tab of control surfaces.
Basically if you're a new player, i think trying to build your own F-16 with a realistic flight model would be too difficult, I wouldn't wanna get myself into that too.
Start here
Browser extension that blocks images?
I dont think so but there is the free camera mod if you're on pc
+1I know that you don't need this anymore but can be helpful in the future
Activate1>0?ceil(smooth(clamp01(Activate1),1)):floor(smooth(clamp01(Activate1),1))
There may be (must be) a way simpler way to do this but i should be asleep rn and can't think of it. Basically this checks if you're activating or deactivating and runs the correct code.
+1Explain.
In my experience the planes aren't bugged but you can't lock on them even if they were spawned in "aggressive" mode
+1T
I tried to put a big blue T in the middle of Daytona but failed miserably lol
Don't force yourself to play. Play and upload planes when you feel like it. I have two consecutive uploads that are more than 1 year apart.
+2@52REX Any chance for a simpler version with ~400-500 parts? I'm only gonna be able to run this after 1-2 months when i buy myself a proper PC. If you decide to make a mobile friendly version I'd greatly appreciate that, if not, then no problem, i'm just gonna have to wait a bit
Interesting concept
I love the 4x4 R8
those thicc wings tho
Damn. It's beautiful. Definitely one of the prettiest WW2 aircraft
T
t o n k
Btw 12 rounds per second, not minute
Credit to @ChiChiWerx for the insignias - the best pack for USAF aircraft on SP.com!
Damn. This is fucking awesome. Thanks Jundroo!
+2This is too sick, I love it
+1Simply amazing plane, apart from a small mistake. The D version of the Fw 190 was powered by the Jumo 213 inline engine instrad of the BMW 801 radial.
@PlaneFlightX Thanks, didn't know that.
+1I play on my phone, but I don't have it rn to send the craft so I'll just increase the health of the most important parts through the game when I can.
First, you make the necessary variables (Battery,FuelPump,Primers,Starters) and write the variable names in the input fields of the switches. You then make the rotor check if all the variables are true. If you control the rotor with throttle the code looks like this:
Throttle*(Battery*FuelPump*Primers*Starters=1?1:0)
If the all your switches are set to true (or 1), the second part of the code will output 1 or else 0.
If you want the rotor to only work after a certain sequence of the switches being activated, the second switch has to check if the first is true (for example
FuelPump*(Battery=1?1:0)
, the third one has to check if the second one is true, etc.I suggest reading Snowflake0s's guide on FunkyTrees (the link is in the Useful links post), it's the best way to learn to do things like this
Yes I'm too late, but
t u t e l
@CL125 @MrShenanigansSP Yeah, I understand that and hope he's doing well.
+3What I don't understand tho is why did he delete his account? He could continue after his health problems are solved, or at least keep it so other user could still enjoy his creations
In the website, when you go to the Buy or VR pages, the site says Register / Log in even when you were logged in before, but after going to another page, it still shows your username and says you're logged in
@NARGII It's already released, here is a link
@32 Increase propeller pitch when it overspeeds
@Carbon2128 That's the catch of manually controlling the prop pitch, you have to set a value that both gives adequate acceleration and doesn't overspeed
@AnomalyYeet Thanks, didn't know that
+1@FlyingPatriot
@IceCraftGaming
@100
Tags
+1@Grob0s0VBRa
@ToeTips
@Bryan5
@FlyingPatriot
@IceCraftGaming
@100
I'd like to see a P-47 or a Douglass AD (not from WW2, but still a cool plane)
Amazing build, I love it even tho my phone doesn't.
Only thing I need to say is 712k drag points is too much and it's the main thing that makes this thing not-mobile-friendly. An airship doesn't even need any drag points at all. If drag was eliminated, I think most phones would easily handle 722 parts.
+2