@EngineerB well during making this , i dont have a problem on landing either powered or unpowered and never have the wheel explode on landing. But then, thanks for making improvement
@Prince1747 I somewhat encounter it too after I tested it, but it happened only to 1 missile and after I activate and deactivate it repeatedly (maybe more than 10 times). Im pretty sure the code is right so probably its the SP physic that cannot handle rapid activativation-deactivation.
@V I see, I will keep that in mind for my future builds. Also for aft, where are the general location for aft button? I think I put AG1 on button in throttle yoke but I'm not sure.
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@tomlin5412 Thanks dude you make my works easier
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@ReinMcDeer Thanks!
If im not wrong, if you made a new location in the USS beast, the location will be "tied" to USS Beast. But now It didn't. So it will spawn, it didn't tied with the carrier and sometimes it will be in the middle of the ocean.
@UmbrellaCorporation I download it, It works fine for me. Try to attach it to an aircraft that has more than 57 parts, cause if aircraft lose more than half of its part count, it is registered as dead and sometimes, coding, etc won't work. Either that or try high physic. If it's still not working then I don't know. It works fine for me
I think blasto bfe150 is quite matching blue color (413AFFB7). That said, I think exhaustStartColorOverridePrimary outer ring of VTOL nozzles=413AFFB7 and inner ring color = FFA400FF will give that nice blue aft.
@EngineerB well during making this , i dont have a problem on landing either powered or unpowered and never have the wheel explode on landing. But then, thanks for making improvement
+1@EngineerB Can you tell me how you land it? I always nailed the landing both in high and low physics
+1@Brayden1981
+1@BeastHunter
@ZeroWithSlashedO
@Wamelon nih diagramnya
+1@JS01 for aircraft with rich details like this, I think things like that aren't necessary lol. Its hidden after all
+1T for the bomber
+1I like the aft shot. The fire looks very cool
+1@Choppercharlie16 Pylon bellow cockpit. That the part that you want to attach to your plane
+1ehek
+1@FeatherWing I use Xbox game bar
+1@Prince1747 I somewhat encounter it too after I tested it, but it happened only to 1 missile and after I activate and deactivate it repeatedly (maybe more than 10 times). Im pretty sure the code is right so probably its the SP physic that cannot handle rapid activativation-deactivation.
+1@V I see, I will keep that in mind for my future builds. Also for aft, where are the general location for aft button? I think I put AG1 on button in throttle yoke but I'm not sure.
+1.
@tomlin5412 Thanks dude you make my works easier
.
@ReinMcDeer Thanks!
If im not wrong, if you made a new location in the USS beast, the location will be "tied" to USS Beast. But now It didn't. So it will spawn, it didn't tied with the carrier and sometimes it will be in the middle of the ocean.
+1@BaconAircraft I like how you worded it. Def r/brandnewsentence material lol
+1damn you make it flyable too lol
+1@MRLATTSOO yep
+1You could use the smooth function to the engine input if you don't care about realistic twr and don't mind tweaking each part's drag
+1@TRD6932 the detailed one is made after I made this plane
+1@AltmzTrn_39 drag ama mass fuselagenya coba disable aja, jd yang bermassa ama ada dragnya cuman missile core aja
+1@TRD6932 there's the option on camera to lock missile in part properties. 'Missile Locking' from no to yes
+1@Harder258 It's not mine. The engine is made originally by KGCheater but I modified it. If you want to use it go ahead. Updated credit
+1Definitely have the potential to do mine-laying using these lol
+1@Maverick1717272 @Brayden1981
+1@GuyFolk thanks for the explanation. Your hud is cool but the inside is wall of text and i dont want to figure out what function of each code lol.
+1@TRD6932 nice you noticed it
+1@TheCreatorandDestroyer99 @WojakArgento @TRD6932 thanks!
+1@Defalt1 baru sadar, gatau dah gimana tp tadi update2 xml mulu
@ZeroWithSlashedO i just realized lol, idk how i did it
+1Hey @Vincent, can you make this build to be a successor of this? Many Thanks
+1@X99STRIKER @BeastHunter its already out mate. Click the image. Read the post again
+1how many hours you pour on that thing alone? Looks fancy af
+1@IndoCorp itu GIF, caranya sama kayak nambahin gambar di post. Bedanya yg dimasukin itu GIF address nya
+1@Skykid028 How many Mothra do you use? If more than one you should tweak inner detacher that connects to the hinge rotator
+1@ChrisPy yeah i have seen your cluster bomb back then. Buttload of bomblets, I cannot imagine how repetitive the coding process is lol
+1@UmbrellaCorporation I download it, It works fine for me. Try to attach it to an aircraft that has more than 57 parts, cause if aircraft lose more than half of its part count, it is registered as dead and sometimes, coding, etc won't work. Either that or try high physic. If it's still not working then I don't know. It works fine for me
+1Naise
+1@Trainzo @Kendall0Clock @LieutenantSOT @dquar thanks!
+1Good luck with your study. I hope someday you will make a comeback. Stay safe
+1Excellent work as always. Btw, I want to learn more about PID but I have zero knowledge about it. Whats sources do you learn about PID stuff?
+1I think blasto bfe150 is quite matching blue color (413AFFB7). That said, I think
+1exhaustStartColorOverridePrimary
outer ring of VTOL nozzles=413AFFB7
and inner ring color =FFA400FF
will give that nice blue aft.@ThomasRoderick yeah this type of mortar is called spigot mortar. Definetly saw service in ww1 and ww2
+1@GuyFolk Thanks! I will definitely tweak the canard power in my next psm builds
+1@PapaWii @BlackThuNDR thankss
+1@Player8263
+1@BaconEggs would love to see that
+1@SV Thanks!
+1@lumingfei Hello sorry it's been six months. Please use overload and check the rotator's input. The code is on there. Sorry for six month late
+1That reshade is dope as hell. Can you share the Reshade settings?
+1Bagus cuyy
+1@shipster yep. That guided bomb is made by u/Beefy and it works wonderfully
+1Menarik konsepnya
+1