51.8k DwiAngkasaAeronautics Comments

  • Defensive Turret Demo - Simpleplanes 8 days ago

    @DeeganishCountryball here

    +1
  • Mig-29 Fulcrum (War Thunder Edition) 12 days ago

    @L1nus it seems that after flying it again, the engine nozzle use similar piston tricks. That's also cool. But the OverG bang and normal-UB mode steal the show for me

    +1
  • Our World | Simpleplanes Cinematic 18 days ago

    @BlackGearCompany tengkyu

    +1
  • Introducing AutoModerator one month ago

    You should probably name it something interesting tbh like siri. how about drewbot? lol

    +1
  • Supersonic | Simpleplanes Cinematic one month ago

    @MisterT Saint Barthelemy by krmo. It seems the uploader was gone so it's no longer available in the mods section.

    +1
  • FAL-45SV Himmel one month ago

    @Hutbeast the mechanism itself is not mine, its originally from guyfolk that i modified. But sure you could use it.

    +1
  • VTOL Tutorial for Beginners one month ago

    I also want to add tips, if you use overload, you could also manipulate CoM using centerOfMass function. In overload, it's gonna display like this centerOfMass=0,0,0. You could change the third zero (Z) centerOfMass=0,0,Z to change the CoM forward (if the value is positive) or backward (if the value is negative)

    I use this way a lot so I don't have to add additional weight to manipulate CoM.

    +1
  • SMS Leitha - The River Guard [Teaser] 2 months ago

    wow a mopping sailor, thats cool

    +1
  • Mitsubishi HH-1 (1947) 2 months ago

    very well made. Really like how you build the fuselage and wing, especially the body-wing transition. Good work!

    +1
  • Wing flex problem 2 months ago

    maybe you could try flip the rotator. Instead the "base" of the rotator connected to fuselage and the "swinging arm" connected to the wing, try to make the "Swinging arm" to fuselage and "base" to the wing. It more or less works for me at the "jelly like connection" problem when connecting weapon at rotators so it might work in this situation

    +1
  • Name your favorite player!! 3 months ago

    @Rb2h thanks man

    +1
  • FAL-45SV Himmel 3 months ago

    youtube req tag
    @WinsWings

    +1
  • BAC systems Thunderstorm 3 months ago

    Looks very British. I like the cockpit, might use some of the parts for future build lol. Anyway nice plen

    +1
  • FAL-45SV Himmel 4 months ago

    @Rb2h
    @MIGFOXHOUND31BSM26
    @johc

    +1
  • FA-4 Cyclone 1.9 years ago

    very well made and fun to fly

    +1
  • FAL-40S Hipster 2.4 years ago

    @Walvis I forgot where i got the scanner thingy from, either form this or this. But if you want to place it to you build, you have to copy some variables. Using this as a guide, you have to copy the red and the yellow one. The red outline is for HUD. The yellow is for scanner. Theres some of the radar variables that contain variable from HUD

    +1
  • Nusa 2.6 years ago

    @OPaiTaOn sure

    +1
  • Nusa 2.6 years ago

    hey @BaconAircraft, can you make this as SPiD Hut RI Challenge successor? Many thanks

    +1
  • FAD-38 Tomboy 2.7 years ago

    @Lake i use reshade. You could see the speed of rotator by checking the rotator cuz I forgot.

    +1
  • FAD-37 Idris 2.7 years ago

    @SMILEE you could see input on the elevator's rotator. That is FT that I used

    +1
  • FAD-37 Idris 2.7 years ago

    @SMILEE Generally you have to set the rotator angle to 20-30 degrees and also you have to use FT to have a stable flight. Wing also has to be the flat bottom. Wing loading and thrust to weight also have quite a role.

    +1
  • Self Balancing Kinetic Toy 2.7 years ago

    @SpiritusRaptor Thanks!

    +1
  • FAL-40S Hipster 2.7 years ago

    @MrKtheguy I get that from FT discord. This link direct to the chat bubble of the Glimiter code. You have to join the discord first. Hope its help

    +1
  • Self Balancing Kinetic Toy 2.7 years ago

    @Yourlocalhuman balancing point

    +1
  • FAD-37 Idris 2.7 years ago

    @MRLATTSOO td mau namain Sidra, dr gulf of sidra. Tp gw rasa gak cocok. Dari sana ganti jadi Idra, trus gw ngerasa idris lebih bagus

    +1
  • FAL-40S Hipster 2.7 years ago

    @Smarty I use photoshop

    +1
  • FAL-40S Hipster 2.8 years ago

    @EngineerB I don't use it. That's probably the reason you can't touch down I guess? The problems are probably because I set the drag points to 2000 ish. That makes the aircraft kind of glidy but that's the only way to have realistic performance aircraft, sp physics works that way

    +1
  • FAL-40S Hipster 2.8 years ago

    @EngineerB well during making this , i dont have a problem on landing either powered or unpowered and never have the wheel explode on landing. But then, thanks for making improvement

    +1
  • FAL-40S Hipster 2.8 years ago

    @EngineerB Can you tell me how you land it? I always nailed the landing both in high and low physics

    +1
  • B-28T Jingo 2.8 years ago

    @Brayden1981
    @BeastHunter
    @ZeroWithSlashedO

    +1
  • SINTREX Targeting Pod 2.8 years ago

    @Wamelon nih diagramnya

    +1
  • HK AQT-4A AERIAL TARGET 2.8 years ago

    @JS01 for aircraft with rich details like this, I think things like that aren't necessary lol. Its hidden after all

    +1
  • Builds Coming Soon! 2.8 years ago

    T for the bomber

    +1
  • [Teaser] Crudeighkingnetuckeye 2.8 years ago

    I like the aft shot. The fire looks very cool

    +1
  • GB-70 Mothra Stealth Glide Bomb 2.8 years ago

    @Choppercharlie16 Pylon bellow cockpit. That the part that you want to attach to your plane

    +1
  • Just So You Know, Kiddo 2.8 years ago

    ehek

    +1
  • Hipster | Simpleplanes Cinematic - Teaser 2.8 years ago

    @FeatherWing I use Xbox game bar

    +1
  • FAL-40S Hipster 2.8 years ago

    @Prince1747 I somewhat encounter it too after I tested it, but it happened only to 1 missile and after I activate and deactivate it repeatedly (maybe more than 10 times). Im pretty sure the code is right so probably its the SP physic that cannot handle rapid activativation-deactivation.

    +1
  • FAL-40S Hipster 2.8 years ago

    @V I see, I will keep that in mind for my future builds. Also for aft, where are the general location for aft button? I think I put AG1 on button in throttle yoke but I'm not sure.
    .
    @tomlin5412 Thanks dude you make my works easier
    .
    @ReinMcDeer Thanks!

    +1
  • Bug thread for v1.12.128 (current version) 2.8 years ago

    If im not wrong, if you made a new location in the USS beast, the location will be "tied" to USS Beast. But now It didn't. So it will spawn, it didn't tied with the carrier and sometimes it will be in the middle of the ocean.

    +1
  • SUS-21 (Very much WIP) 2.8 years ago

    @BaconAircraft I like how you worded it. Def r/brandnewsentence material lol

    +1
  • The Real Ghost of Kyiv 2.8 years ago

    damn you make it flyable too lol

    +1
  • SINTREX Targeting Pod 2.9 years ago

    @MRLATTSOO yep

    +1
  • (OUTDATED)How to make your plane not have instantaneous acceleration 2.9 years ago

    You could use the smooth function to the engine input if you don't care about realistic twr and don't mind tweaking each part's drag

    +1
  • Daslan Delta 2.9 years ago

    @TRD6932 the detailed one is made after I made this plane

    +1
  • The Actual Secret to Custom Missile / Bombs 2.9 years ago

    @AltmzTrn_39 drag ama mass fuselagenya coba disable aja, jd yang bermassa ama ada dragnya cuman missile core aja

    +1
  • Daslan Delta 2.9 years ago

    @TRD6932 there's the option on camera to lock missile in part properties. 'Missile Locking' from no to yes

    +1
  • Daslan Delta 2.9 years ago

    @Harder258 It's not mine. The engine is made originally by KGCheater but I modified it. If you want to use it go ahead. Updated credit

    +1
  • Battle-Hardened Roomba 2.9 years ago

    Definitely have the potential to do mine-laying using these lol

    +1
  • FAD-157 Gladius 2.9 years ago

    @Maverick1717272 @Brayden1981

    +1