F-16 has a very complex shape. It can't even be done right with sculpting (overlapping fuselage blocks). You'd need paneling, which would probably be too much to expect from the first build. I suggest trying a more builder-friendly design, like a jet trainer or an attacker. Those tend to have easier shapes and more obvious proportions. If you are on PC or Android, I suggest looking up Fine Tuner and Overload on the "Mods" page, as those are very helpful while building. They are second and third highest rated, I think.
@ThomasRoderick cruise missiles range from around 500kg to around 7500kg in mass, 800km/h to 5500km/h, and are generally very soft targets. However, you usually need a decent-size fragmentation warhead for them to increase chances of hitting.
@SledDriver @Tully2001 @spefyjerbf rules of the site state "Please, just be courteous.". Currently, all three of you are breaking that rule. Move this conversation to Discord or some other platform. You are all respected members of this community and it would be stupid if I had to issue you strikes.
@ChisP sorry I haven't replied on unlisted. I was busy and forgot later. F-16 has all-moving horizontal stabilizers that control both pitch and roll. Also, wheels are too small, and trailing edges look cheap.
@ArcturusAerospace @randomusername click here for picture.
Attach custom body to the back of the detacher. For best effect, use fuselage blocks with no drag, mass, and collisions for custom body, and don't put any actual wing pieces on it. Attach the stock missile that you want to use to the big side of the detacher, nudge everything together, and attach to the plane via small side of the detacher. You can also mod the missile for better/different performance by using these inputs that work in Overload.
@jamesPLANESii all of your heavy components (engine, shaft, gesrs, probably tank) are behind or exactly at CoL. I've tried hard to be fair to everyone. I do like your build, and it's really good, but there are better ones and I had to adjust my rating scale in every area to cover the best possible as 10 and worst as 0. Also, these are short reviews, and I didn't state everything I like and dislike about every build, just what I found to be the most mention worthy.
You need to remove "s" from "https" when using Imgur as a host. Otherwise, only you can see your pictures, and only while you're logged into Imgur. I fixed it for you here.
Finally, an option to stop the rotor shake. This will be very useful in designs using helicopter rotors for things other than helicopters, like ground effect vehicles and hovercraft.
I suggest using this in combination with this and this. It'll let you do wonders (including accurate rotation and positioning and very advanced things normally impossible with stock parts.
Barrel has incredibly thin walls. It wouldn't endure a single shot. Edit the inlet thickness. Also, what's with the headlights on the frame? Other than that, it looks nice.
No problem. It's a great replica. I like how you used different deflections of elevator segments to simulate wing warping. Performance seem to be spot on.
You can tag people in a comment to send them notification. If the build is a joint project, you should keep your plane a successor to their unlisted version.
@engineerier antennas, custom landing gear and control surfaces, registration, more complex fuselage shape, intake for turbocharger, door outlines and handles, position and landing lights...
Step 1: land on USS Beast;
Step 2: taxi to the catapult to get the new USS Beast location;
Step 3: use the elevator to get to the hangar deck;
Step 4: shield yourself from destroyers. They will shoot you through the holes, including the rear where the collider is missing, but not through the hull.
@Nerfenthusiast there are catapult connector and arresting hook in game files, but they aren't implemented yet. A few of us have tried to add them to the part menu, but they just aren't there yet.
@DPSAircraftManufacturer @ThunderNova xml is allowed. Parts that would require me to use mods are not. Using jets to simulate prop is fine, but I don't see the reason to overcomplicate that much.
@ND40X there are always things to add. Real planes have thousands of parts. Check if you are lacking some antennas, play around with custom landing gear, paint scheme,...
@Notaleopard some old moderators decided they don't want to moderate anymore, as they no longer have the time for SP.
+2@Pietro I'm glad you do.
+2@ForeverPie I'll inform Andrew.
+2F-16 has a very complex shape. It can't even be done right with sculpting (overlapping fuselage blocks). You'd need paneling, which would probably be too much to expect from the first build. I suggest trying a more builder-friendly design, like a jet trainer or an attacker. Those tend to have easier shapes and more obvious proportions. If you are on PC or Android, I suggest looking up Fine Tuner and Overload on the "Mods" page, as those are very helpful while building. They are second and third highest rated, I think.
+2Very nice build. Clean, enough details, and well performing.
+2@xGeneralFischx no post gets removed for no reason. This site has rules. If the post is against the rules, it gets removed.
+2@ThomasRoderick cruise missiles range from around 500kg to around 7500kg in mass, 800km/h to 5500km/h, and are generally very soft targets. However, you usually need a decent-size fragmentation warhead for them to increase chances of hitting.
+2@ThomasRoderick thanks for the praise.
+2@MTakach yeah, I'd say I'm pretty good with ships.
@Shippy456 one goes to the entry. The rest are up to you, but must be your builds. You can't transfer them to other users.
+2@SledDriver @Tully2001 @spefyjerbf rules of the site state "Please, just be courteous.". Currently, all three of you are breaking that rule. Move this conversation to Discord or some other platform. You are all respected members of this community and it would be stupid if I had to issue you strikes.
+2Impressive. Great performance, very clean look. Everything I love about plane.
+2I am hoping to see cleaner wings than on your previous builds. I suggest using this simple technique for that.
+2@ChisP sure does look better than the previous one. Hopefully, next one will be even better. For good trailing edges, click here.
+2@ChisP sorry I haven't replied on unlisted. I was busy and forgot later. F-16 has all-moving horizontal stabilizers that control both pitch and roll. Also, wheels are too small, and trailing edges look cheap.
+2@ArcturusAerospace @randomusername click here for picture.
+2Attach custom body to the back of the detacher. For best effect, use fuselage blocks with no drag, mass, and collisions for custom body, and don't put any actual wing pieces on it. Attach the stock missile that you want to use to the big side of the detacher, nudge everything together, and attach to the plane via small side of the detacher. You can also mod the missile for better/different performance by using these inputs that work in Overload.
@jamesPLANESii all of your heavy components (engine, shaft, gesrs, probably tank) are behind or exactly at CoL. I've tried hard to be fair to everyone. I do like your build, and it's really good, but there are better ones and I had to adjust my rating scale in every area to cover the best possible as 10 and worst as 0. Also, these are short reviews, and I didn't state everything I like and dislike about every build, just what I found to be the most mention worthy.
+2@Chancey21 @Zippy6 @BRuthless congrats, you won.
+2You need to remove "s" from "https" when using Imgur as a host. Otherwise, only you can see your pictures, and only while you're logged into Imgur. I fixed it for you here.
+2@DankDorito you build a ship first, then worry about buoyancy. Otherwise, you might exceed planned mass, have different CoM location...
+2Finally, an option to stop the rotor shake. This will be very useful in designs using helicopter rotors for things other than helicopters, like ground effect vehicles and hovercraft.
+2No problem, @Sgtk .
+2@Sgtk no problem. It is not often that I see Fouga Magister. Very rare bird.
+2Results will be delayed as site glitch also deleted most of the ratings. Expect them sometime next week.
+2First again XD
+2@aerodummy it does have a gyro to make flying easier, but it is very weak and you can fly without it with a bit of experience.
+2@Vidal99977 @grizzlitn @Chancey21 thanks guys.
+2I suggest using this in combination with this and this. It'll let you do wonders (including accurate rotation and positioning and very advanced things normally impossible with stock parts.
+2@Notaleopard here.
+2Will this help?
+2@Chancey21 ok, deadline extended.
+2Barrel has incredibly thin walls. It wouldn't endure a single shot. Edit the inlet thickness. Also, what's with the headlights on the frame? Other than that, it looks nice.
+2No problem. It's a great replica. I like how you used different deflections of elevator segments to simulate wing warping. Performance seem to be spot on.
+2There is a new location on USS Beast. Taxi to the catapult to discover it.
+2Thanks for the entry.
+2Bad image. Doesn't have Utva/Jugoimport Pegaz :(
+2Will it have the ability to turn on the spot now? Previous one only had turning with brakes I think.
+2You can tag people in a comment to send them notification. If the build is a joint project, you should keep your plane a successor to their unlisted version.
+2@ThunderNova oh. I'll comment a link to it on the challenge so I don't miss it while judging :)
+2@engineerier antennas, custom landing gear and control surfaces, registration, more complex fuselage shape, intake for turbocharger, door outlines and handles, position and landing lights...
+2@HistoricBirds do it. Devs should be informed of the bug so they can fix it.
+2Have you reported the bug via bug report form in the blog post?
+2Step 1: land on USS Beast;
+2Step 2: taxi to the catapult to get the new USS Beast location;
Step 3: use the elevator to get to the hangar deck;
Step 4: shield yourself from destroyers. They will shoot you through the holes, including the rear where the collider is missing, but not through the hull.
@Nerfenthusiast there are catapult connector and arresting hook in game files, but they aren't implemented yet. A few of us have tried to add them to the part menu, but they just aren't there yet.
+2@DPSAircraftManufacturer @ThunderNova xml is allowed. Parts that would require me to use mods are not. Using jets to simulate prop is fine, but I don't see the reason to overcomplicate that much.
+2@DPSAircraftManufacturer yes, but I don't see a point of that.
+2@RailfanEthan that, and "catapult attach point" for a catapult that is probably to be on USS Beast.
+2@ND40X there are always things to add. Real planes have thousands of parts. Check if you are lacking some antennas, play around with custom landing gear, paint scheme,...
+2Is this for the challenge? It ain't a successor.
+2Thanks for the entry :)
+2@Winstonlharambe I need to test entries on my laptop. Sorry.
+2