3,045 Fujisan Comments

  • Fuji-class guided missile cruiser (Kai refit) 1.1 years ago

    @BaconAircraft idk what happened, sorry to bother you, but can you change the predeccsor of this post to this post please? Thanks in advance btw

  • Mitsubishi Type 72 Ni-Go main battle tank 1.2 years ago

    @Graingy If you're reading this, I presume that you're awake right? It's tungsten carbide/steel-ceramic composite with effective thickness roughly equal to 6x RHA...lol

    Also, Japan being Japan and Japanese engineers being Japanese, they mount their tanks with literal aircraft radial engines for power...lol

  • Mitsubishi Type 72 Ni-Go main battle tank 1.2 years ago

    @Graingy cough cough 75mm cough cough Japanese HSTV-L cough cough

    jokes aside, tho, the thing is a tank meant for the Marines, no wonder it has a smol gun lol

  • Turret activation transverse limiter prototype 1.2 years ago

    I perfected the code a while back, folks. Just a kindly reminder, this is meant for the activationGroup input in rotators and guns, not the inputs themselves. This is meant for ships with multiple turrets which don't need one gun firing on the wrong beam regardless of if a target is within it's transverse range or not.

    For forwards facing turrets,

    TargetSelected & (TargetHeading - Heading > 225 | TargetHeading - Heading < 135)

    For backwards facing turrets,

    TargetSelected & (TargetHeading - Heading > 45 & TargetHeading - Heading < 315)

    For wing turrets on the starboard side,

    TargetSelected & (TargetHeading - Heading < 180)

    For wing turrets on the port side,

    TargetSelected & (TargetHeading - Heading > 180)

  • Turret activation transverse limiter prototype 1.2 years ago

    @SILVERPANZER I actually developed a more simplified version of it a while back now as to perfect this one, you can see it on the activationGroup of my newer ship posts made for that War Challenge United challenge post (idk which lol). Thks for the input tho

  • Auto-lock missiles - and how to make them 1.2 years ago

    idk if the new update broke it or not, but whenever I try to pull this thing off, the game treats both weapons as two seperate entities regardless of AG or whatever...so can you hand me a tutorial video to help me? thks in advance

  • I-700-class submarine 1.2 years ago

    oh here too @BaconAircraft
    post in question
    sorry for having to bother you for like three posts straight, didn't even notice it untill now

  • Aichi Kokuki Ha-72 Saiun 1.2 years ago

    also same here too @BaconAircraft, can you change the auto credit on this one to this post as well
    ?
    thks in advance

  • Aichi Kokuki Ha-72 Seiran-Kai 1.2 years ago

    @BaconAircraft can you also give this thing auto credit on this post? thks

  • SenSkysh's FT-turret stabilized code 1.2 years ago

    @ReinMcDeer
    ...
    ...welp I never thought of that
    lol

  • SenSkysh's FT-turret stabilized code 1.2 years ago

    @SenSkysh

  • !Humvee green 1.3 years ago

    make M808B Scorpion MBT next?

  • Anti Missile Rotators and Guns? 1.3 years ago

    also, btw, @AndrewGarrison @HellFireKodder If possible, could you intergrate such a function into the next SP update please?

  • Anti Missile Rotators and Guns? 1.3 years ago

    @ToeTips nope, I can't, which is why I posted this

  • Turret activation transverse limiter prototype 1.4 years ago

    For some reason, the code bugged itself within the desc, here is it properly formatted:

    TargetHeading - Heading > - 135 | TargetHeading - Heading < 135

    EDIT: I tested it on a rack, ang the gun just wobbles when target is beyond transverse angle, might've need to completely redo it

  • Karyl class Light cruiser 1.5 years ago

    @Yourlocalhuman Light cruisers are armed with 155mm guns and below, heavy cruisers have 203mm guns and above

  • sci-fi weapon mod request 1.8 years ago

    I'll try my hands at crafting an M910 Rampart CIWS sometime

  • Important announcement (account got raided) 1.8 years ago

    @Dathcha Okay, fair, I'll do so :)

  • Aimbot plane test 1.8 years ago

    @realSavageMan
    Thanks for the notification!

  • Anti Missile Ball 1.9 years ago

    @hpgbproductions Okay, fair. Perhaps I'll give it a shot

  • Destroy Artic base? 1.9 years ago

    @Skua I once did it with a Ju-87 Stuka, again with a D3A Val, and then shoved a bomb to an aimbot-rigged plane and had it drop to a couple meters' worth of accuracy...

  • Bus 2.2 years ago

    Richard Scepton. However this is a joint account too. Another person besides me runs this account, his name is Admiral Kuztenov.

  • WW2 Battleship 2.2 years ago

    @ImperialJapanese No, she's more like the Iowa.

  • Parallax angle turrets 2.3 years ago

    @BlackZero I've perfected the code for a much simplified auto-aim system some time ago. It does include port and starboard mounted turrets as well.

    See my FT-rigged IJN Yamato.

  • WWII dive-bombing run gone wrong 2.4 years ago

    @HighMike As far as I'm concerned you need to release ur bombs at lowest 900 feet, anything lower and you risk kamikazing into the enemy ship

  • Funky Trees AA guns (Backwards mount, boradside mounts) 2.4 years ago

    @BlackThuNDR @Aweyer26 @SnoWFLakE0s @SenSkysh @232287168147825

  • Realistic Case Ejection for Cannons 2.4 years ago

    @HailFire24 in Overload

    add a property named 'function'

    for AA you input 'AirToAir'

    for ASW you input 'AirToGround'

    for both you input 'Multirole'

  • Auto Aim for everyone! FT code generator! 2.5 years ago

    @mitsuki seems so

  • Kongou Class Battleship 2.5 years ago

    @Razor3278 ooh KanColle teitoku

  • RTS mod request 2.6 years ago

    @Gestour

  • Making AI Automatic Phalanx Shoot 2.6 years ago

    @Noname918181 Or maybe the cockpit being thrown off. I'd seen someone have an AI shoot it by ejecting the cockpit from the turret with a detacher (with 0% force of course)

  • Type 96 AA gun bundle 2.6 years ago

    @soldier289 If you need the AA gun to be the rear mount, I have a Funky Trees code designed specifically for that very purpose. Check out my 'Parallax Angle Turrets' forum post.

    and oh wait it seems the OP covered for you already...

  • Parallax angle turret Funky Trees demonstration 2.6 years ago

    Here's a link to the codes in case you want them:

    https://www.simpleplanes.com/Forums/View/1577104/Parallax-angle-turrets

  • IJN Ise Class Battleship (Carrier type) 2.6 years ago

    @temporaryaccount Hybrid battleship (BBH) or battlecarrier (CVB).

  • A6M Zero 2.6 years ago

    @FuhrerGaming No problem dude.

  • Voltzer Z-2FSM Ver. 1. 2.6 years ago

    So,

    I put it up against two of my fighters

    and they could hold their own against the Voltzer.

    https://www.youtube.com/watch?v=3K5gz23A9ow

  • Voltzer Z-2FSM Ver. 1. 2.7 years ago

    I was going to test this baby but it's 7:30 and I need to go to sleep...so I'll get to it tommorow.

  • AirCrafti-5.0FGA 2.7 years ago

    I roasted an attack wing of two such craft sir >_<

    https://www.youtube.com/watch?v=ufXwfEQh2pY

  • AirCrafti-5.0F 2.7 years ago

    @Gripen346 https://www.simpleplanes.com/a/SN9nKo/AUTO-AIMED-TURRET-AK-2100

    I added some 3" flak autocannons of my own onto the design onto it to replace the 100mm guns, but the basic design remains the same. Unfortunately, the flak gun tech is experimental and classified >_<

  • AirCrafti-5.0F 2.7 years ago

    Nice try

    but

    flak turrets are always unstoppable >_<

    https://www.youtube.com/watch?v=BwO_mXaoYhQ

  • Extreme F 2.7 years ago

    @Gripen346 I grilled the 5.0F twice dude

    https://www.youtube.com/watch?v=BwO_mXaoYhQ

    _<

  • What are "Funky Trees"? 2.7 years ago

    @EternalDarkness Well, some dude made an auto-aiming CIWS gun with FT.

  • Battle ship hull 2.7 years ago

    @AmazingAidan one question

    where are Chasing's comments???

  • Carrier landings: You vs your dad 2.7 years ago

    @MidnightSun Who is Japanese?

  • Extreme F 2.8 years ago

    @Gripen346 Thanks.

    Now all I need is for my F-41 to enter the fray:)

  • Extreme F 2.8 years ago

    Ok

    so

    is xml modding allowed

    and missiles/jets too

  • What happens when you slap anime together with Halo and Stellaris? This I rekon. 3.1 years ago

    @HadesChan Somehow you posted the same comment twice

    Teitoku

  • What happens when you slap anime together with Halo and Stellaris? This I rekon. 3.1 years ago

    @LaylaSP1 @PioneerThe2nd This link may work then?

    https://media.moddb.com/images/articles/1/300/299647/auto/main-qimg-93cb947b93.png

  • VRuilding Challenges 3.1 years ago

    Hold up hold up hold up WAIT!!!

    If we are gonna win a Steam key for this, then what version of SP are we gonna use to build the ** for this challenge??? Pirated copies?

    I think that you should plop in a key for SimpleRockets. Anyhow, I don't know if I can do this challenge or not, as I am currently creating a Stellaris total conversion mod - though that's a diffrent story.

  • What is Funky Trees? 3.2 years ago

    @JustWingIt LOL