@Graingy If you're reading this, I presume that you're awake right? It's tungsten carbide/steel-ceramic composite with effective thickness roughly equal to 6x RHA...lol
Also, Japan being Japan and Japanese engineers being Japanese, they mount their tanks with literal aircraft radial engines for power...lol
I perfected the code a while back, folks. Just a kindly reminder, this is meant for the activationGroup input in rotators and guns, not the inputs themselves. This is meant for ships with multiple turrets which don't need one gun firing on the wrong beam regardless of if a target is within it's transverse range or not.
@SILVERPANZER I actually developed a more simplified version of it a while back now as to perfect this one, you can see it on the activationGroup of my newer ship posts made for that War Challenge United challenge post (idk which lol). Thks for the input tho
idk if the new update broke it or not, but whenever I try to pull this thing off, the game treats both weapons as two seperate entities regardless of AG or whatever...so can you hand me a tutorial video to help me? thks in advance
@Skua I once did it with a Ju-87 Stuka, again with a D3A Val, and then shoved a bomb to an aimbot-rigged plane and had it drop to a couple meters' worth of accuracy...
@Noname918181 Or maybe the cockpit being thrown off. I'd seen someone have an AI shoot it by ejecting the cockpit from the turret with a detacher (with 0% force of course)
@soldier289 If you need the AA gun to be the rear mount, I have a Funky Trees code designed specifically for that very purpose. Check out my 'Parallax Angle Turrets' forum post.
and oh wait it seems the OP covered for you already...
I added some 3" flak autocannons of my own onto the design onto it to replace the 100mm guns, but the basic design remains the same. Unfortunately, the flak gun tech is experimental and classified >_<
If we are gonna win a Steam key for this, then what version of SP are we gonna use to build the ** for this challenge??? Pirated copies?
I think that you should plop in a key for SimpleRockets. Anyhow, I don't know if I can do this challenge or not, as I am currently creating a Stellaris total conversion mod - though that's a diffrent story.
@BaconAircraft idk what happened, sorry to bother you, but can you change the predeccsor of this post to this post please? Thanks in advance btw
@Graingy If you're reading this, I presume that you're awake right? It's tungsten carbide/steel-ceramic composite with effective thickness roughly equal to 6x RHA...lol
Also, Japan being Japan and Japanese engineers being Japanese, they mount their tanks with literal aircraft radial engines for power...lol
@Graingy cough cough 75mm cough cough Japanese HSTV-L cough cough
jokes aside, tho, the thing is a tank meant for the Marines, no wonder it has a smol gun lol
I perfected the code a while back, folks. Just a kindly reminder, this is meant for the
activationGroup
input in rotators and guns, not the inputs themselves. This is meant for ships with multiple turrets which don't need one gun firing on the wrong beam regardless of if a target is within it's transverse range or not.For forwards facing turrets,
For backwards facing turrets,
For wing turrets on the starboard side,
For wing turrets on the port side,
@SILVERPANZER I actually developed a more simplified version of it a while back now as to perfect this one, you can see it on the
activationGroup
of my newer ship posts made for that War Challenge United challenge post (idk which lol). Thks for the input thoidk if the new update broke it or not, but whenever I try to pull this thing off, the game treats both weapons as two seperate entities regardless of AG or whatever...so can you hand me a tutorial video to help me? thks in advance
oh here too @BaconAircraft
post in question
sorry for having to bother you for like three posts straight, didn't even notice it untill now
also same here too @BaconAircraft, can you change the auto credit on this one to this post as well
?
thks in advance
@BaconAircraft can you also give this thing auto credit on this post? thks
@ReinMcDeer
...
...welp I never thought of that
lol
@SenSkysh
make M808B Scorpion MBT next?
also, btw, @AndrewGarrison @HellFireKodder If possible, could you intergrate such a function into the next SP update please?
@ToeTips nope, I can't, which is why I posted this
For some reason, the code bugged itself within the desc, here is it properly formatted:
EDIT: I tested it on a rack, ang the gun just wobbles when target is beyond transverse angle, might've need to completely redo it
@Yourlocalhuman Light cruisers are armed with 155mm guns and below, heavy cruisers have 203mm guns and above
I'll try my hands at crafting an M910 Rampart CIWS sometime
@Dathcha Okay, fair, I'll do so :)
@realSavageMan
Thanks for the notification!
@hpgbproductions Okay, fair. Perhaps I'll give it a shot
@Skua I once did it with a Ju-87 Stuka, again with a D3A Val, and then shoved a bomb to an aimbot-rigged plane and had it drop to a couple meters' worth of accuracy...
Richard Scepton. However this is a joint account too. Another person besides me runs this account, his name is Admiral Kuztenov.
@ImperialJapanese No, she's more like the Iowa.
@BlackZero I've perfected the code for a much simplified auto-aim system some time ago. It does include port and starboard mounted turrets as well.
See my FT-rigged IJN Yamato.
@HighMike As far as I'm concerned you need to release ur bombs at lowest 900 feet, anything lower and you risk kamikazing into the enemy ship
@BlackThuNDR @Aweyer26 @SnoWFLakE0s @SenSkysh @232287168147825
@HailFire24 in Overload
add a property named 'function'
for AA you input 'AirToAir'
for ASW you input 'AirToGround'
for both you input 'Multirole'
@mitsuki seems so
@Razor3278 ooh KanColle teitoku
@Gestour
@Noname918181 Or maybe the cockpit being thrown off. I'd seen someone have an AI shoot it by ejecting the cockpit from the turret with a detacher (with 0% force of course)
@soldier289 If you need the AA gun to be the rear mount, I have a Funky Trees code designed specifically for that very purpose. Check out my 'Parallax Angle Turrets' forum post.
and oh wait it seems the OP covered for you already...
Here's a link to the codes in case you want them:
https://www.simpleplanes.com/Forums/View/1577104/Parallax-angle-turrets
@temporaryaccount Hybrid battleship (BBH) or battlecarrier (CVB).
@FuhrerGaming No problem dude.
So,
I put it up against two of my fighters
and they could hold their own against the Voltzer.
https://www.youtube.com/watch?v=3K5gz23A9ow
I was going to test this baby but it's 7:30 and I need to go to sleep...so I'll get to it tommorow.
I roasted an attack wing of two such craft sir >_<
https://www.youtube.com/watch?v=ufXwfEQh2pY
@Gripen346 https://www.simpleplanes.com/a/SN9nKo/AUTO-AIMED-TURRET-AK-2100
I added some 3" flak autocannons of my own onto the design onto it to replace the 100mm guns, but the basic design remains the same. Unfortunately, the flak gun tech is experimental and classified >_<
Nice try
but
flak turrets are always unstoppable >_<
https://www.youtube.com/watch?v=BwO_mXaoYhQ
@Gripen346 I grilled the 5.0F twice dude
https://www.youtube.com/watch?v=BwO_mXaoYhQ
@EternalDarkness Well, some dude made an auto-aiming CIWS gun with FT.
@AmazingAidan one question
where are Chasing's comments???
@MidnightSun Who is Japanese?
@Gripen346 Thanks.
Now all I need is for my F-41 to enter the fray:)
Ok
so
is xml modding allowed
and missiles/jets too
@HadesChan Somehow you posted the same comment twice
Teitoku
@LaylaSP1 @PioneerThe2nd This link may work then?
https://media.moddb.com/images/articles/1/300/299647/auto/main-qimg-93cb947b93.png
Hold up hold up hold up WAIT!!!
If we are gonna win a Steam key for this, then what version of SP are we gonna use to build the ** for this challenge??? Pirated copies?
I think that you should plop in a key for SimpleRockets. Anyhow, I don't know if I can do this challenge or not, as I am currently creating a Stellaris total conversion mod - though that's a diffrent story.
@JustWingIt LOL