Triangle fuselage equals a square one in terms of collision
I also tried to make proper gears before and, well, it came out not that *doot...
Anyways this gaem dont like such things (DOOM-Wheel *DOOT)
@parkrangerjerry
*Distorted DOOT*
it does works.Tried (again) right now.
Seems there is something on your end...
Get rid of the multiplier near abs, make -limit1= -1, limit2= 1 and place a desired angle in rotator range
P.s. im usually downgrade rotator's max and min values to use auto-aim codes, that's why i put big numbruhs in limit (in your cause, say, rotator range is 20 so if limits equal 2 then you have motion range of 40 degrees and so on)
*le DOOT* yes, 20 minutes to tap that.
Doot-DOot smooth(clamp(999999*Yaw,-limit1,limit2) ,(20*abs(pow(Yaw,2)) ))
DOOT-DOOOOOOOOOOOOT-DOOT just use your imagination, put limits you need, tweak speed of rotator and multiplier ( 20 ) and you're good Have a nice DOOT
DOOT-DOOT
Ummm...
As far as i got it, they (The Devs) position ze control base as a multi-axis hinge rotator...
so... No need for additional hinges. it will respond to interactions in VR mode via joystick or some other options. Of course you can put so many hinges and control bases on each other, that's a wonderful idea, they definitely will not create a singularity, bcuz wobble.
@Me12309
Step 1. Trampoline
Step 2. Full Throttle
Step 3. Activate and deactivate gyroscope(AG8) for pitch control (may the slow-mo be with you)
Step 4. STONKS
Hmm...
Ever thought of giant, cybernetically resurrected dinosaur posing for a doge meme template?
Or gettin bonk'ed by a robo-mantis?
Darn, why did i made 6 (almost 7 actually) variants of one the same chassis...
...
Mecha-Kraken?
Ah, well, of course that's easier than proper teaser posts, i can't even decide how to upload those better, yeah, just bring main then put the rest as unlisted, i know, but still... *oof*
*OOF*
Wait a sec.
*FOO*
...
Clowns...
Fishe...
Hmm...
\Upd*
Nothing specific happened yet. So i guess a normal day is today
I wish my concepts were less jumpy so there would be less trouble with auto-aim turrets (yeah, yeah it's all solvable with rotator speed increase, i know it).
Eh, still surprised how community of a gaem bout air machines react on walking mechanisms...
I mean, well, peepolz was making such stuff even before le trees which are fonked
, and everyone was *bwoah*
*Hmm*
*Heh*
*Boop*
@krevedkopro
I still wonder.
Can we have turret mount with a specific rotation (let's say X:0 Y:0 Z:16.25), other than just prefab top, bottom, left, back or that would make the code two times longer (if not more)?
Simple Planes has Friend or Foe system.
Anything spawned on approach becomes friendly (such targets can't be triggered to attack you or have missiles locked on them, also ignore default-aggressive spawn settings)
It seems rum and death means the same for you!
+1HAHAHAHAHAHA!
haha
Skynet when?
+5And anotha one
Triangle fuselage equals a square one in terms of collision
I also tried to make proper gears before and, well, it came out not that *doot...
Anyways this gaem dont like such things (DOOM-Wheel *DOOT)
Always has been...
@parkrangerjerry
+1*Distorted DOOT*
it does works.Tried (again) right now.
Seems there is something on your end...
Get rid of the multiplier near
abs
, make-limit1
= -1,limit2
= 1 and place a desired angle in rotatorrange
P.s. im usually downgrade rotator's
max
andmin
values to use auto-aim codes, that's why i put big numbruhs inlimit
(in your cause, say, rotator range is 20 so if limits equal 2 then you have motion range of 40 degrees and so on)*le DOOT*
yes, 20 minutes to tap that.
Doot-DOot
+3smooth(clamp(999999*Yaw,-limit1,limit2) ,(20*abs(pow(Yaw,2)) ))
DOOT-DOOOOOOOOOOOOT-DOOT
just use your imagination, put limits you need, tweak speed of rotator and multiplier ( 20 ) and you're good
Have a nice DOOT
DOOT-DOOT
@JuanNotAnAlt
Bof
wort?
Boffum
+1Ummm...
As far as i got it, they (The Devs) position ze control base as a multi-axis hinge rotator...
so...
No need for additional hinges.
it will respond to interactions in VR mode via joystick or some other options.
Of course you can put so many hinges and control bases on each other, that's a wonderful idea, they definitely will not create a singularity, bcuz wobble.
@Me12309
Step 1. Trampoline
Step 2. Full Throttle
Step 3. Activate and deactivate gyroscope(AG8) for pitch control (may the slow-mo be with you)
Step 4. STONKS
Mann A-1N18 Richthofen
Cuz why not?
Made in FSA.
Oi, that's another story...
Heh... hem... uh
Oh mein Gott!
that's a thing, darn...
The build is gud but...
What does a second drill-nose do under the engine cowling?
Hm...
Purge.
+2Terminate.
Smite.
Decimate.
...
good little coffin
WNP guy: *casts Binary Code*
Saruman the White: Wait. That's illegal
Hmm...
+1Ever thought of giant, cybernetically resurrected dinosaur posing for a doge meme template?
Or gettin bonk'ed by a robo-mantis?
Darn, why did i made 6 (almost 7 actually) variants of one the same chassis...
...
Mecha-Kraken?
Ah, well, of course that's easier than proper teaser posts, i can't even decide how to upload those better, yeah, just bring main then put the rest as unlisted, i know, but still... *oof*
*OOF*
Wait a sec.
*FOO*
...
Clowns...
Fishe...
Hmm...
\Upd*
Nothing specific happened yet. So i guess a normal day is today
Hmm
Now laugh or git gud
@asteroidbook345 borg
So, Omnissiah protects?
+2*Wheezes in Necron*
oke,oke imma outta here
I wish my concepts were less jumpy so there would be less trouble with auto-aim turrets (yeah, yeah it's all solvable with rotator speed increase, i know it).
+1Eh, still surprised how community of a gaem bout air machines react on walking mechanisms...
I mean, well, peepolz was making such stuff even before le trees which are fonked
, and everyone was *bwoah*
*Hmm*
*Heh*
*Boop*
I'm heavy weapons deer...
+1And this is my weapon.
Hmm...
+2Spheres and Hemispheres don't have fuselage editor...
sad.
Before pills
and
after taking pills
colorized.
*Uhm*
Anyways that's *pogress*
aight imma head out
Yep
Much better than BMD-4, for sure!
+1I Am Iron Man
Well, LOL.
Ok, GG, by-bye
*Extraterrestial yeet.mp3*
@Backup
I know.
But this is not a replica after all.
Pun intended...
Тархун
This information gave me a mental breakdown.
+1Beep-boop.
Skeeboop-Bobeep.
Uhm, we have wheels which can be powered by car engine that we select.
+27Maybe VTOL nozzles should be powered by a player chosen VTOL engine, no?
@JuanNotAnAlt
They can be armed with sprayers (cuz lol)
Finally, a worthy opponent
Our battle will be legendary!
@FishMiner Perhaps...
They're not humans anyway
Xenos as a computer terminal?
I guess i saw that somewhere already...
Darn, Vangers...
Hail to the King
+2Hail to the One
Kneel to the crown
Stand in the sun
Hail to the King...
Thanks for stopping by, upvotes and spotlights
@ThomasRoderick I aim to please
+1@FishMiner I think only the lord of change may know how...
But ye, thanks
О дыыыаааааа, то что надо
More weight to rotator itself and less weight on the things it rotates.
Танцуют все!
Кстати хорошая идея со щитом
@krevedkopro
I still wonder.
Can we have turret mount with a specific rotation (let's say X:0 Y:0 Z:16.25), other than just prefab top, bottom, left, back or that would make the code two times longer (if not more)?
Anyways, prog works fine.
Simple Planes has Friend or Foe system.
+1Anything spawned on approach becomes friendly (such targets can't be triggered to attack you or have missiles locked on them, also ignore default-aggressive spawn settings)
@KnightOfRen
+1Not Funny
Didnt Laugh
*Я этого не понимаю, и ты тоже должен.*
Heh, lol...
Rip and Tear intensifies
Clock goes Tick-Tack, Tick-Tack